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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: May the 4th Tourney results Imperial rss

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Don J
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I took 2nd in our local May the 4th tourney.
This was my first event, and my first time with this list.
It was a close final game and I learned a lot. I was the only Imperial list in the top 5, and the only one without a large ship.

The final game went down to a single hull on each of our ships, and it could have gone either way. I rolled all blanks on my evade dice and lost the game.

My list:

Soontir Fel (PTL)
Saber (PTL)
Saber (PTL)
Howlrunner (Engine Upgrade)

The winners list:

Chewbacca
Luke
Wedge

I faced a falcon in all but one round, and was able to kill it fairly quickly.
I all but the last game, I only lost 1 Interceptor.

So, I think there is some viability in a 4 ship Imperial build.

My startegy was to limit attacks by careful maneuvering. By putting the Falcon between my opponents x-wings, I could limit attacks at me, while focusing fire on one target at a time.

Evade and Focus on an interceptor (especially at range 3) should not be overlooked. My ships were very hard to hit. My attack dice were pretty hot as well....had several 4 hit rolls each game.

Look forward to the next one....
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Eric B.
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Congrats on the strong performance, especially given that you faced so many Falcons (the interceptor's worst nightmare, since all that maneuverability means jack).


My favorite list to fly is also four TIEs:

Soontier Fel + Push
Turr Phennir + Veteran Instincts
Saber + Push
Dark Curse + Stealth


In general it performs quite well, but has some really bad match-ups. But I think you're absolutely right that that four-tie variants can be viable.
 
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Don J
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I dont think the Interceptor is a poor match for the Falcon. i went into it with that idea in my head. What I learned though is that maneuverability is only one of the Interceptors strengths. Against the falcon, the Interceptor does just fine "IF" it has PTL so it can eveade and focus. Range 1 to the h falcon can still be deadly, but a well focused interceptor flight can wreak havok on that 1 evade falcon.

The actions I save from not needing to boost and barrel roll, go instead into focus and dodge.

IN one game I took out the xwing and Ywing escorts first, then peppered the falcon to death. In the last game, I took the falcon down first. That all depends on deploymnet and the Rebels flight plan.

Im no longer too worried about Falcon builds.

I also find that Im doing a 2 bank or 2 turn every round because of the stress...but i rarely lose a firing arc.
 
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Robert M.
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Ducatidon wrote:
I dont think the Interceptor is a poor match for the Falcon.

Unfortunately, the Falcon loses that matchup only if it allows the Interceptors to control the board. The Falcon can (depending on pilot skill) close with the TIEs and attempt to cause collisions, it can accelerate past a group of TIEs and attack them from behind, or it can keep its distance and rely on the superior accuracy provided by a Gunner. I've won with Falcon lists against 4-ship Imperial lists at least half a dozen times, often with no losses on my side.

In fact, I'd go so far as to say that the Falcon is the principal reason why 4-5 ship Imperial lists with mixed TIEs and Interceptors aren't currently dominating the game.
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Don J
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True.... that strategy would work.
Action denial and collisions also keep the interceptors alive longer as they arent taking shots from the falcon.

I hope to get more games vs the falcon and tweak my strategy. My biggest decision is whether to focus on the falcon first, or last.

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Scott Egan
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Vorpal Sword wrote:
Ducatidon wrote:
I dont think the Interceptor is a poor match for the Falcon.

Unfortunately, the Falcon loses that matchup only if it allows the Interceptors to control the board. The Falcon can (depending on pilot skill) close with the TIEs and attempt to cause collisions, it can accelerate past a group of TIEs and attack them from behind, or it can keep its distance and rely on the superior accuracy provided by a Gunner. I've won with Falcon lists against 4-ship Imperial lists at least half a dozen times, often with no losses on my side.

In fact, I'd go so far as to say that the Falcon is the principal reason why 4-5 ship Imperial lists with mixed TIEs and Interceptors aren't currently dominating the game.


4 TiEs of any sort is not something you want up against a YT-1300. It is playing into the wheelhouse of the YT, which sacrifices quantity of attacks for quality. It is to easy to lose an unshielded TiE to a Gunner wielding YT, and the shielded TiEs are well not good in the overall.

The only outlier might be 4 TiE Adv with missiles.
 
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Don J
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4 Regular TIES yes Id agree. TIES with Push the Limit? Odds are in the TIES favor. That YT wont be any good if it cant hit anything.

Ill let you know after the regionals if my mind has changed.
As for now, Bring that YT.....
 
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Derek VDG
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(Assuming you are the same Don that I played this weekend... and what are the odds of two Dons with exactly the same list?)

It was a strong list, Don. However, you fail to point out that you also had really hot dice in some of your matches. Notably, in game 3 against me. :p

Although you only lost Howlrunner that game, your two Sabre pilots were both at 1 hull left. Dismal rolling on my part (and great rolling on your part) kept them from dying. It could easily have come down to Soontir vs my Luke and Chewie at one point if the dice had gone my way. (I had a Wedge+Luke+Chewie list)

Still, its a very cool list, very enjoyable to play (it appears), and fun (and frustrating) to play against. It is still fairly fragile if you face an opponent who can maneuver well, although you do gain durability by being able to both Evade and Focus in a single turn. I liked the list a lot, except for Howlrunner who didn't really seem to fit. Although, I'm not sure what else you should throw in for 24 pts. Maybe 2 academy ties might have been better. Personally, when I can afford to buy a couple A-Wings and a few more Interceptors, I liked it so much that I plan on trying it out myself. Kudos for coming up with a neat and interesting list.

 
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Scott Egan
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Ducatidon wrote:
4 Regular TIES yes Id agree. TIES with Push the Limit? Odds are in the TIES favor. That YT wont be any good if it cant hit anything.

Ill let you know after the regionals if my mind has changed.
As for now, Bring that YT.....


Damage output with Gunner attack rolls is way to consistent, especially against defense tokens. Damage is just going to be prone to getting through when you can make 4 strong attack rolls against the target very easily given their arc. Even if you have both a Focus and Evade token. Han is especially problematic because his re-roll is going to mean consistently strong rolls. One poor defensive roll and there is a strong chance a TiE is just wiped out. That's a 4th of our fire power that can be ripped off the board on a whim of the dice, and it isn't a super fickle whim.

You overestimate the strength of agility based defensive measures against YTs with Gunners. It's one of the strong points of that set up.
 
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