Play Games - Interact - Have Fun!
(Also posted in the RRT Game Forum [Variants]which aparently nobody visits).
I was making a player aid for RRT today and many ideas were running through my head as I worked on adding all the graphics to the RRT board photo.
I was thinking about how you could add another action or type of good to the game and the idea of another cube color came to mind. Green cubes maybe. green cubes could represent... umm... well I didnt know.
So I kept pondering and I remembered that someone mentioned using the red hotels from Monopoly to use to show where someone had one on the board. I went out to one of the many copies of the game and as I picked out the 6 red hotels I could see all these green little houses just sitting there and then it hit me. PEOPLE!
I kept turning this idea over and over in my mind, trying to come up with a good way to use the green houses and have people in the game - hopefully without screwing anything up too much.
So here is the idea:
NEW ACTION - City Expansion $5,000
Place a GREEN house and 2 GREEN cubes on any GREY city on the board. GREEN cubes represent people who must be delivered to neighboring URBANIZED cities only (Colored cities only). GREEN cubes must be delivered to the FIRST colored city along the link(s) that they pass through. GREEN cubes may pass through any number of GREY cities (as per the normal rules) and points are scored normally for their delivery, 1 point per link including the link to the 1st colored city.
GREEN cubes DO NOT count towards a city having available goods to deliver and a Grey city with only GREEN cubes still receives an empty city marker as usual. Grey cities may only be expanded 1 time and the green houses are left on the board to show which ones have been expanded.
GREEN Cubes are NOT placed into the bag when they are delivered.
SO what do think?
I'm thinking that this rule will accomplish a couple things.
1. It will encourage growth into the south/northwest areas that typically don't see much action.
2. A player that connects up many of these outlying GREY cities can score a lot of points if they make them in a link so each successive city is further away from the destination colored city.
3. Other players can screw you up by simply Urbanizing one of your grey cities - although at cost to themselves too.
4. Making the GREEN cubes able to be delivered to any colored city allows players lots of different ways to connect up the GREY cities to maximize the potential.
5. Standard goods that usually just sit on the remote GREY cities are now more likely to be delivered (as per the normal rules).
I haven't tried it yet, but I don't see any real problems with it (so far). Maybe the cost to expand will change, maybe the number of GREEN cubes will change, maybe the way they score points will change, but I won't know until some of you try it. Feedback will certainly help!
You will need up to 48 Green wooden cubes and 24 Green Monopoly houses to try this expansion. MICHAELS arts/craft store sells small wooden cubes that will simply need to be painted (or borrow some from your El Grande game to try it out).
Congrats to EAGLE GAMES for a outstanding product that is going to see many more playings over the years!
Cool idea. But:
The only place that people would use this is in the South-West (which is your intention), where there are adjacent grey cities. Anywhere else that green cubes are placed will mean one or maybe two point deliveries. In the SW, a big network would have to be built in order to get multi-link deliveries of green cubes going after actions were spent buying the green cubes. It just doesn't seem like anyone would take the effort to build TO the SW to develop a network where they'll make big green deliveries. The more I think of it, the more this variant seems like a Western-Link requiring more infrastructure, money and actions.
You can only 'expand' a city once. The only place I could see someone wanting to do this is in Dallas, where they could make some big deliveries. But, only once?
I'm sure with tweaking it would be very playable.
I´m trying to get 300 years old, so now I´m a teenager
Maybe the green "passengers" will be more useful and used, if they will be exchanged after the "arrival" for a random drawn cube, wich then can be delivered elsewhere. This will also make the game "feel" more like the PC game with the transport/production chains.
In fact, this is one of the things I love in the PC game and I somehow miss this in the boardgame.
I did not play RRT yet (but Age of Steam). Therefore I'd like to offer you a game variant that is introduced only on the Italy expansion map of AoS but will work as well with RRT as long you're using an additional color (green in your case).
As there are no green cities, where the hell will I deliver green cubes?
Every player may move green goods/passengers.
He may deliver them on any route he wants to any city he wants (respecting allowed number of links).
Moving green cubes does not mean getting 1 income point per link you own but losing one!
Of course you will therefore move green cubes only on links of your gaming buddies. Yes, this option adds a severe screwing factor to the game
Perhaps this spices up your games as well.
- Last edited Mon Jan 30, 2006 11:59 am (Total Number of Edits: 1)
- Posted Mon Jan 30, 2006 11:56 am