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Fallen City of Karez» Forums » Variants

Subject: Raiding Variant rss

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Owen Fingerhut
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I've noticed monsters are really quite useless. The only reason to get them is to defend private dungeons and adventuring is often more profitable than a private dungeon. In addition adventuring grows the city and that is what all the guilds want. This means almost a quarter of the buildings are useless to all but one guild and even the arcanists only need so many before no one tries to take on their dungeon. So a potential alternate use for monsters: Raiding.

The idea is during the action phase instead of declaring a normal action you can place a guild token on a building along with a stack of monsters from your private dungeon. Between the action and activation phase you release the monsters onto the building with one of two goals: Pillaging or assassination. Then the owner may place any number of traps and heroes to defend the building. Each other player may send up to two heroes to defend the building as well. The monsters will fight like a party of heroes, in a large group. They will encounter the traps first, if any, and then the heroes and monsters will fight. Each player controls the actions of their own hero and use of instants and assignment of wounds on enemy monsters. If the heroes win 1 treasure die and valor cube will be generated for every two monsters killed. Players take turns picking either a valor cube or a treasure die roll in order of whoever sent the most heroes, ties are broken first by amount of valor and then by listed turn order. If the monsters win, if their controller picked assassination then the monsters kill the guild agents in the building and it is made neutral again, returning the guild token to its owner, or if pillaging was picked then the monsters loot the structure, stealing the gold and equipment placed int he action phase. They will also kill any workers there. The actions will not be completed in the activation phase. In addition the owner of the monsters gains 2 threat cubes that are placed on his private dungeon. P.S. If the monsters win any traps are discarded but if the heroes win the traps remain. If the monsters win they can take one equipment from each dead or retreating hero.

This really makes monsters and traps more versatile and useful for other guilds. Even the heroic guild could try staging an attack for their heroes to make a show of dispatching in front of the populace. This also makes the arcane guild more interesting to play than just buying a few monsters and sitting around hoping they get a chance to kill an adventurer every turn.
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