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Railways of the World» Forums » Rules

Subject: Crossing tracks rss

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Kjetil Gryt
Norway
Bergen
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When do I use crossing tracks? I seem to never need them, but then I haven't played with more than 4 players. Am I allowed to replace a previously placed track in a complete link with a crossing? If the previous track continues in the same direction as before, then it should be possible to cross this link, right? Or do I have to place the crossing track when I'm building a link thinking futuristic?

Is this clear?
 
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Dave Bullions
England
Hayes
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You are correct with what you said first. The crossing tracks replace tracks that are already laid. The route of the original must be retained.
 
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Kjetil Gryt
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Bergen
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Ok, thanks!
But you can only cross your own tracks?
 
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Fredrik Sievert
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g_kjetil wrote:
Ok, thanks!
But you can only cross your own tracks?


No, you can cross other player's tracks too. At least that's how we have played.
 
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Konwacht
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But does that make sense?

Elsewhere in this discussion board it has been stated that one interaction between players is to "cut off" other players links by passing with your own link. But if you can cross another players link - well, then that would make no sense.

So I would say you can only cross your OWN railroads and not that ones of other players...?
 
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Rick Holzgrafe
United States
San Jose
California
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You can cross ANY uncrossed track tile, whether it is yours or anyone else's. There is no extra charge, and no restrictions on this. You just replace the existing tile with a crossing tile that preserves the original link.

Blocking another player's track with your own is difficult, and it's rare to prevent another player from linking two cities if he really wants to. Usually the best you can manage is to make him spend more money and time to route around your track. But that can be a big deal; my wife once forced me to spend $8,000 more dollars and take out another share by getting in the way of a five-tile link I was trying to build.

If you root through the track tiles, you'll realize that there are no Y-intersections (where one track can merge with, or diverge from, another); there are no three-way crossings; and there are no sharp turns. These limit what another player can do about it if you get in his way.

The most effective way to block another player is to use up the last accessible connection to a city. For example, there are only three ways to connect to New York (see the map: the other three sides of New York's hex are water). If they are all used up, no one else can reach New York.

In some cases, it's enough to use up the most convenient connections that your opponent is coveting. Having to route clear around to the other side of a city, and going wide enough to make it without sharp turns, can make a link unreasonably expensive.
 
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Konwacht
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Well - the last part of your posting is something I can follow. But - perhaps I´m a little confused - two statements don´t match in my mind:

rholzgrafe wrote:
There is no extra charge, and no restrictions on this. You just replace the existing tile with a crossing tile that preserves the original link.


vs.

rholzgrafe wrote:
Usually the best you can manage is to make him spend more money and time to route around your track.


How can I make my opponent spend more money and force him to route around my track when on the other side he simply may cross my link by replacing one tile with a crossing???
 
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Marshall P.
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Wichita
Kansas
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Kon,

The crucial thing here is that there are no "Y" intersections. You can cross another players track whenever you want and at no expense but very often what you'll really want to do is merge with an existing track. Your inability to do this constitutes being blocked. It may be possible to go around that block thus requiring more time and money, sometimes there are no other options, you are simply blocked.
 
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Konwacht
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mdp4828 wrote:
Kon,

The crucial thing here is that there are no "Y" intersections. You can cross another players track whenever you want and at no expense but very often what you'll really want to do is merge with an existing track. Your inability to do this constitutes being blocked. It may be possible to go around that block thus requiring more time and money, sometimes there are no other options, you are simply blocked.


Okay, so I may never block "really" but indirect by connecting a city at a point where my opponent just tried himself. So he is forced to try to connect at another side of the city so he has to cover a more expansive way...
 
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Anthony Simons
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Royal Wootton Bassett
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Quote:
Okay, so I may never block "really" but indirect by connecting a city at a point where my opponent just tried himself. So he is forced to try to connect at another side of the city so he has to cover a more expansive way...

Don't forget it might even cost that player more than one action; which is a cost greater than money.

Also, if all accessible sides to a city are taken then that other player won't be able to complete his link.
 
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Konwacht
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Thx, so I got it
 
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