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Subject: I'd love to redesign those Monster chits ... rss

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Universal Head
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Continuing my little series on Arkham Horror component redesigns, let's have a look at the monster chits. There's a whole lot of little symbols and modifiers on these babies, and I for one find them a little confusing in the heat of combat. Plus, if I want to evade a beastie during a combat, I have to flip it over again. And why have a bunch of tiny icons when a number will suffice? So here's my take on a new, improved, monster chit (stats don't match game stats but are for example purposes only):




Once again, my greatest respects still go to the FFG designers, who still did a wonderful job on Arkham Horror and FFG games in general!
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Tristan Hall
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Simple.
Effective.
Perfect.
FFG take note!

goo
 
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Luca Iennaco
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Nice work! thumbsup

I like it, even if I've no problems with the real chits.

The only thing I don't like of your version is the red "1" near the drop of blood to express toughness. I prefer the drops alone (with no numbers) as in the real chits.
 
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Kai Peters
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For consistency, I'd make the drop a bit bigger, write the number in it and place it in line with the stamina/sanity loss icons. Other than that: very nice work.
 
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Universal Head
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Stargaze wrote:
For consistency, I'd make the drop a bit bigger, write the number in it and place it in line with the stamina/sanity loss icons. Other than that: very nice work.


I did that originally, but then I wanted to distinguish between the 'number in symbol' graphics above - which are how many sanity or stamina points you lose if you fail that check - and the fact that Toughness is a completely different thing - the difficulty rating of your combat test. If I did them in the same style and all in a vertical row it would imply that the toughness rating was also a number of 'something' you lost.

That was my reasoning anyway! Thanks for the positive comments folks, it was an enjoyable little design exercise.
 
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Universal Head
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Actually, perhaps it would be better to show Toughness as icons, to really distinguish it from the Horror and Combat checks. To whit:

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Dwayne Hendrickson
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This is great. So we can expect the reprints from you.....when?
 
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Universal Head
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Ahh, convince FFG to give me the budget, and I'm your man.
 
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Kai Peters
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Well, my reasoning is: the sanity/stamina loss is the damage done by the monster, so to say a fixed number of successes. The toughness is the number of successes you have to roll to kill the monster.
 
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Alex

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Very nice ideas, and very nice work!
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Luca Iennaco
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UniversalHead wrote:
Actually, perhaps it would be better to show Toughness as icons, to really distinguish it from the Horror and Combat checks.[/IMG]


Now it's perfect!
 
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Universal Head
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I printed it out, and yes, the text is a little bit smaller - still readable, but then I have good eyes. I think I could fiddle with it more to make room for slightly larger text though - decrease the modifier size a bit, lose the fluff text (which is only on some of the chits anyway). You get the idea.

Now, I wonder if I should have a look at those Gate encounter cards ...
 
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Zom Bee
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UniversalHead wrote:
Continuing my little series on Arkham Horror component redesigns, let's have a look at the monster chits. There's a whole lot of little symbols and modifiers on these babies, and I for one find them a little confusing in the heat of combat.


Great ideas. I am glad to hear I'm not the only one who had trouble with those chits, especially during the first teaching/learning games.

The other thing I didn't like in the new game was the board! I'm sure it could have been reworked to either make the road connections nicer/clearer.

Also, am I the only one who felt that with the massive size of the board, and those cards that go with certain areas, that they could have made it so the area encounter card piles go on the board in their respective areas? There are so many other card piles around the board already.

PS. Isn't Fantasy Flight hiring right now?
 
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Udu Tont
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I like graphic representation of sanity/stamina more. Other than that, your design is superior to the original. (I liked your mythos cards even more)

BTW, distinguishing circles and hexagons is real pain when moving monsters. Also, monsters do not stand up enough on the board. Both of these issues should be addressed. So, please get hired by FFG.
 
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