So me and a very large group of people (about 15, it varies who plays each time) have been playing resistance about 2 or 3 times a week for about 3 hours at a time for the last 8 months.
Just recently we found out that we've been playing wrong the whole time and not cycling the leader after each round. the only time we've been changing the leader was when a down vote happens. regardless of this we've enjoyed the game a lot and i'm curious if this method is better or not. Thematically, It makes sense to keep one leader until people not longer like his ideas and then get a new one. I think it also prevents putting you and the 2 people after you as the obvious choice for the first mission. My guess though is that the mandatory switching of leaders will help keep people involved that aren't in the first couple missions and wont lock out the spies if they get an all resistance group at the start.
My group never had either problem though since we down voted often and we have gotten very good at casting doubt on the loyal members.
Anyone else try not switching leaders after each round?
I've never tried it, but it sounds like that way would screw over the people who propose later on, and remove some of the balance...
And what happens with plot cards? Do they just keep going to the same person?