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Subject: Telepaths 2: Shell Game - Signups CLOSED rss

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Jeremy Likens
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Overview

Title - Telepaths 2: Shell Game
Start Date - Feb. 27th
Lynch Time - 8pm BGG
Players - 20
Complexity - Medium
Mechanics – Locations + New Roles + Public Info

Note that this game will take less time than a normal game of this size due to locations.

This is a follow-up to the use of the lynch-by-location and kill-by-location mechanic introduced in the first Telepaths game. I have included improvements and taken out the vanilla roleset that the first game had.


This is the Sign-up/Rules Thread
The Game Thread can be found here: http://www.boardgamegeek.com/article/830350


Rules

Votes must be in bold, and must not be edited. Example: vote Gerelia Town Hall
No votes time stamped after 8pm will be accepted.
Roles will be revealed upon death. (note that this may be conditional upon priests being alive...)
No PMs may be quoted.
CC the Mod on all PMs (I'd love to hear what's going on and how you guys think )
No deleting of posts. Editing of posts is discouraged.
All times are BGG time.

Any Questions for the Mod should be typed in red.
(the mod will put flavor text in blue italics)


Goal of the Game

Good Side: Kill all Werewolves
Evil Side: Reduce the number of Villagers to a number equal to the number of Werewolves that remain in the game.


Roles

Good Side:

6 Villager: 7 players will think they are Villagers. A Villager wins if the Good Side wins. Villagers have no special powers.

1 Duster: The duster automatically removes traces of wolves. If the duster is in a location where wolves have previously been, but currently are not at, and that the tracker is not there either, he removes all traces of wolves being there. The Duster only knows that he is a Villager and does not realize that he is the Duster.

1 Seer: There is one seer, who is a special Villager. The Seer wins if the Good Side wins. Each night the seer can view all players at their location. The Seer will be told if any of those players are Werewolves.

1 Tracker: Each Dawn, if the tracker has moved to a new location, he looks at the space he is in, and is told if a wolf has ever been in that location prior to the current day. He also learns on what day the wolf was there.

1 Telekinetic Dwarf: Each Night (after MindBlast), picks 2 locations. Those 2 locations exchange places on the map. Must be telekineses...

1 Leprechaun: Each Night (after MindBlast), picks 2 locations. Until the next night, these 2 locations are connected. Some kind of magic portal...

1 Yin: Each night this player chooses a location. If that location is attacked during the night, there will be NO KILL. The second time this is successful, Yin's locations is instead MindBlasted.

1 Good Seeker: Each Night this player chooses a location. They are told the names of all players present at that location.

1 Teleporter: During the Dawn, may move to any location on the board. Can exceed the 3 person rule. This may only be done twice per game.

1 Light Wizard: Once per game may select a location during Dawn . All players in that location become Villagers. Cannot be used if there are 5 or fewer locations.


Evil Side:

2 Werewolves: Werewolves know each others identities and have unlimited PMs with each other. The Werewolves win if the Evil Side wins. Each night the Werewolves can pick a location. The location is decided by majority. In the case of a tie, there will be NO KILL. The location the Werewolves choose will be attacked and all Telepaths (including Evil roles) in that location will be killed.

1 Sorcerer: Each night the sorcerer can view all players at their location. The Sorcerer will be told if any of those players are the Seer.

1 Evil Seeker: Each Night this player chooses a location. They are told the names of all players present at that location.

1 Dark Wizard: Once per game may select a location during Dawn. All players in that location become Cobblers with White Hats (will appear as Villagers upon death). Cannot be used if there are 5 or fewer locations.

0 Cobblers: A Cobbler wins if the Evil Side wins. Cobblers have no special powers.


Locations

The Game will start with 15 locations. You will randomly be assigned a starting location. I will make sure that wolves do not start in the same location.

A max of 3 players can be in any one location at any given time.

You will be aware of all players who are in your location.

You will also be able to PM each player in your location twice during the day (please CC me on all PMs).

It is very taxing to shield your thoughts from all the other Telepaths. Thus the Telepaths are only able to whisper out loud to other Telepaths near them, and even that takes a great amount of effort.

Locations are integral to lynches and night kills. After each lynch and night kill, the selected location will be gone for the rest of the game.

Locations become uninhabitable for a long period after Mind Siege is used due to its strong telepathic resonance.


Affinity with Locations
Each Telepath has Affinity with a specific Location. Every location will have 1-2 Telepaths that will have affinity with it. This will be completely random.

Each day a player is able to send one anonymous message through the mod to all telepaths in the location that have affinity for. This message must be sent to the Mod no later than 7pm. The Mod will send the message to that location as soon as possible. For obvious reasons, you probably don't want the location with which you have affinity to be destroyed.

I somehow missed posting this, so it is in red for the time being.



Movement

Dawn is when you will change your locations. You will pick your top two choices for where to go. Each location will only connect with a maximum of three other locations.

Send me a PM with the Suject Line reading "1) Norei Forrest. 2) Tilan Field" (or whatever the locations you may happen to pick). All PMs must be recieved by the end of Dusk (10pm). If I fail to recieve a PM from anyone then their new location will be chosen randomly from the locations available to them. I will then send PMs to all players, telling them their new location and who is there with them.

I will try to make all choices work, but it will be first come, first serve. (i.e. if your 1st doesn't work, I will go to your 2nd, and if that doesn't work I will move you to the remaining available location.)

You may only choose to stay where you are if a location has only 2 connections or if all other locations fill up first. If you PM me that you would like to stay where you are, I will have everyone else move first. If, after everyone else has moved, you can legally stay in your location I will allow it.

In this game, there is safety in numbers by day, and danger in numbers by night. Pick your poison. devil


The Map

o-o-o-o-o
| -| -| -| -|
o-o-o-o-o
| -| -| -| -|
o-o-o-o-o

Each location starts with between 2-4 connections. If a location becomes diconnected via Lynch or Night Kill from all or all but one other location, it will automatically be reconnected to the nearest location(s) so that it once again has 2 connections.


Lynches

Lynch votes must be bolded and must not be edited.

Remember, you are voting for a location, not a specific Telepath.

Unvotes are allowed, and they must be bolded and must not be edited.

Conditional Votes will not be accepted.

All votes made after 8pm WILL NOT COUNT.

I will try to keep a running tally of the votes so you will not have to be completely on your own for counting votes, but I may not always be able to get one up, so feel free to post one yourselves or ask me for one.

All ties will be decided by longest held vote.


1 Location Lynch

If, after either a night kill or a lynch, only 1 location remains (and neither side has won), a special lynch occurs. In this lynch, the players will each vote for another player, rather than a location.


Setup of the Day

Day - discussion and voting
Lynch - 8pm, Lynch Results are revealed and map is updated
Night - Starts after Lynch, and continues until Daybreak
Twilight - 10pm or as soon as all Night Actions are in, whichever is earlier
- Night Results are revealed and map is updated
Dawn - 10pm-2am, As the sun rises, players submit their movements
(Dawn Orders may be sent early!)
Daybreak - 2am, players recieve their new location


Telepaths

1) Dragonbane
2) Runningquick
3) Melissa
4) Shugyosha
5) Seanp
6) Rostok
7) CapAp
8) JovileBoy
9) Beowulf
10) Houndsoftindalos
11) BagpipeDan
12) MoonGoddess
13) Kuchick
14) Greek2me
15) Dalestephenson
16) Kimapesan
17) Jmilum
18) Funktard
19) Tarrant
20) Player X

Alternates:

1)
2)

Good Luck !
 
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Jeremy Likens
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
In case anyone wants to read the first game:

http://www.boardgamegeek.com/thread/96830
 
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Jeremy Likens
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
Hmmm... I wonder who the first Veteran Telepath to sign-up will be....


(bump)
 
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Shawn Kelley
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
I wanna play again I liked the hide and seek game


Shawn
 
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John Valvard
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
Yeah, go on, Royal - I'll join up.
I'll try my best to be around for the majority of the game this time, too shake
 
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Melissa
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
You twisted my arm, Royal.

I'll play.
 
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Tom Thingamagummy
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
I'm going to bow out of this one... I have to get more work done
 
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
I do want to play. I am just scared of how full my calendar might be around then.

If I keep dying as I have been recently though, I will be there for day 1.
 
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Sean Tompkins
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
I'll try this.
 
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Re: Telepaths 2 - February 27th - Sign-ups now OPEN !
The game is 1/4 full! Still looking for a bunch more players. Where are my players from my first game ??
 
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Jeremy Likens
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Re: Telepaths 2 - February 27th - Sign-ups OPEN ! 15 spots left!
You hear a voice in your head say, Come to me, my players

I know, I know, I let this slip from the front page. My bad! I got busy with R&J and let it slip, but now this will stay on the front page until all of my players materialize.

Come!
 
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Sean McCarthy
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Re: Telepaths 2 - February 27th - Sign-ups OPEN ! 15 spots left!
I know I usually select games based on the roleset, and yours says "to be filled in later". Coincidentally, "later" is when I was planning on deciding whether to play or not.
 
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Jeremy Likens
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Rules Complete
Ok, NOW all you people no longer have an excuse. The rules are complete. Hurry and join !


On another note, I had a TON of ideas for roles and could only use a few of them soblue . Maybe you'll see some of them in Telepaths 3 (I intend it to be a larger game and it will have specialized locations!)...

If anyone has any comments/questions on the roles or any other rules, please please post them !


Thanks!
~Royalflush
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
Rules are complete...
 
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Melissa
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW
Telekinetic Dwarf! Hee!
 
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Andrew S
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!

Just spent an hour plus reading through TP1 - looks like fun. Please sign me up!

thanks.
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
bump
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
bump
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
Did you change the lynch time on this? I can do 8pm. Barely.

*signs up*
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
CapAp wrote:
Did you change the lynch time on this?

Nope. I kept the same Lynch Time I used for the first game.
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
Go on then, sign me up fully.
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
good wizard seems really really strong. Probably too strong.
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
bump (I have to bump it even when people post! Too many threads on Page 1, darned Bohnanza... lol)
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
ttt (this is crazy!)
 
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Re: Telepaths 2 - Feb. 27th - Rules Completed ! SIGN UP NOW !!!!
bumpity bump bump

Where are you people ??
 
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