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The Burning Blue» Forums » Sessions

Subject: Burning Blue AAR rss

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Simon Strevens
United Kingdom
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Scenario 1 AAR
Lee hi,

thought I'd post a quick aar on our initial game.

Raid V is selected with 1 staffeln 109 channel patrol. attack time is 18.30.

The 109 gruppe is tasked with Friei Jagd as is the channel patrol (-2vp) both are plotted to form up at cap gris nez, fly to the convoy and orbit at angels14. The stukas are formed over boulogne and are to fly to the convoy at angels 14, attack and recover.

Due to a cock-up with the afternoon wurst delivery the 109 FJ gruppe is delayed by 10 mins. Verdamt!

From the other side of the channel our brave boys detect 3 raids forming up over france (10+, 10+ and 20+). scrambling a flight from 74 sqdn to orbit the convoy, the controllers order more tea and await events.

'A' flight pilots circling the convoy spot some 'cabbage crates over the briny' and climb to engage. Shooting down one of their number (-1vp) both sides pancake. To replace the air cover over the convoy 151 sqdrn at manston is scrambled. Unfortunately, as they climb desperately to altitude, a full Gruppe of unescorted stukas attack the convoy successfully(20vp), dodging balloons left and right, and make their escape. As 151 orbit the convoy, their attention obviously drawn to the burning convoy below, they are bounced by some late arriving 109s losing 2 a/c and pancaking. Everyone pancakes and the final score is tallied.

successfull dive bombing +20 raf overcommits +1.5 both sides lose 2 a/c not over britain -2, +3 , luftwaffe commit channel patrol –2 = 20.5

Luftwaffe success.

This is a very impressive game Lee, its going to see a lot of play.

Simon

 
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Lee Brimmicombe-Wood
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Ely
Cambridgeshire
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Thanks, Simon. Great AAR!
 
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Peter Bartlett
Canada
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I posted this in my CSW blog, and Lee suggested I post it here as well, so here goes. For those here on BGG that might not know this, Don MacIntosh and I were beta playtesters for TBB so we were quite familiar with the game and were helping a TBB newbie learn the ropes. He was a fast learner.

Scenario: 2
Chits drawn: F, U, V
Time of day: 1500
Luftwaffe: Peter Bartlett
RAF: Greg Hunter and Don MacIntosh

We had a great game of TBB last night at my place. Greg Hunter was in town for a course for work and wanted to have a game of TBB, so I did the raid plotting and played the part of the bally Hun, and Don MacIntosh came over to join in the fun and help Greg play the RAF, this being Greg's first time playing the game.

Given that Greg had Don helping him I thought Scenario 1 might be a bit too easy, so I chose Scenario 2. At the same time I didn't want him to be overwhelmed with big raids and get discouraged his first time, so after picking two smallish raids and one huge one, I tossed back the huge raid chit and picked again til I got something more reasonable. The three I ended up with worked quite nicely.

Hostile 1 was a Gruppen of Do-17s (IIIKG4) with one Gruppen of 109s (1LG2) flying top cover. They were to fly from Calais-Marck to Canterbury, then turn south, bomb Lympne, and run for home.

Hostile 2 was a raid by Erpro210 on Martlesham. They left Calais-Marck and turned at Margate for their target.

Hostile 3 was two Gruppen of Do-17s (IKG2/IIKG2) with two gruppen of 109s (IJG3/IIJG3) as top cover. Their route was Cap Gris-Nez to Ashford, turn to Eastchurch and bomb, then home.

Hostile 4 was one Gruppen of Do-17s (IIIKG2) with one Gruppen of 109s (IIIJG3) as top cover. They would follow Hostile 3's route as far as Eastchurch, then turn to bomb Rochester.

Finally, Hostile 5 was a two Gruppen Freie Jagd (IJG26/IIJG26) leaving from Boulogne-sur-Mer and charged with heading towards Gravesend to offer some protection for H3 and H4.

Hostile 1 and 2 worked out quite well. Greg and Don were well positioned to intercept them west of Canterbury and Margate respectively, then both raids turned towards their target. H1 encountered bad weather at Lympne and turned to bomb the alternate target (Hawkinge), doing so without being raid matched. However, because I was bombing through broken cloud I got just 10VP.

Hostile 2 got lost, but fortunately passed a navigation check at the coast south of Martlesham, only to subsequently be decoyed at the target, and hit by flak while dive bombing. I ended up with 5VP there.

Hostile 3 fooled the defences completely and bombed Eastchurch without being raid matched, but again the cloud proved a problem and I got just 10VP.

Hostile 4 was interesting. It was undetected when it departed France, and remained so until it ceased to follow H3 and turned for Rochester, where it popped into visibility smack dab in the middle of 5 squadrons that were setting themselves up to intercept H3. I did finally manage to make it to Rochester and bomb, though I only got 1VP. My escort got pretty much stripped away in the first combat, suffering 2 levels of disruption. The 3rd disruption came next combat. Add to that a late reaction and the party was on for the RAF. This being a friendly game/tutorial for Greg's benefit, I didn't keep track of German losses (though Don was keeping up with VPs won and lost on the VP track) but I believe I lost about 6-8 Dorniers from the Gruppe. They raid was southeast of Eastchurch before it finally managed to rid itself of the RAF fighters.

Hostile 5 in the meantime was intercepted on the way to Gravesend, and in one combat also suffered 2 disruption. The dice betrayed me this game in a way I've never seen before. I had them leave their Gravesend orbit to help H4 get back home as they shared a return track, but no sooner did they join H4 than they were set upon by Hurricanes and given another disruption point. They joined H4 in running for home.

All in all a very enjoyable game. The final tally was 19VP for me, which gave the RAF a victory, 19.5VP being the line between victory and a draw. I did well in the beginning and my plan seemed sound enough, but a combination of bad weather over most of my targets, absolutely horrid dice rolling, and good play by Don and Greg gradually eroded my early success and gave the RAF the win.

Great fun, made more so by playing with a proper copy of the game instead of the home built playtest copies we worked with all spring and summer.
 
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Lee Brimmicombe-Wood
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Excellent AARs, guys. I'd like to encourage folks to submit more AARs and archive them here.
 
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