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Subject: BGG Chat based GAME rss

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Robert Wesley
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"MEEP" WARZ!

yeps, here's what I 'created'(amongst some others) whilst within this just yesterday in fact. I call it as: "MEEP Warz!"
Here's HOW you 'play' this then:
1. Agree with your opponent upon HOW many of these "MEEP" to involve in this. You may wish to start off with just a few until you get the 'hang' of it.
2. Arrange them as you will, upon the "field of Battle", i.e. LINE them up or array them as such.
3. REVEAL your "Army" and obtain your 'results' from "Combat".
4. Conduct additional "rounds" with any 'survivors' until just ONE or NONE are left!
5. Here's an "example of play" for this:

BLUE Player~
meeple3-L meeple5-L meeple2-H meeple6-L


RED Player~
meeple5-H meeple4-H meeple3-L meeple2-H


RESOLVE these, while if you COPY with the "browser", then you can PLACE and ERASE those no longer "involved", within the CHAT "typing window" for ease of creating the NEXT "Battle array" ROUND.

Now the 'H' and 'L' designations beside YOURS apply to your "Opponent's" DICE opposite from your own, and indicates WHAT they have to 'score' for theirs, and they'll do likewise for yours. Then determine the HITS obtained and where there are "TIES" then BOTH of those 'survive' for the NEXT "round".

For further considerations, then consult these or others that YOU can 'think' OF?
Assign "Rank" in gradients of your choosing such as: 'Militia', 'Recruit', 'Seasoned', 'Veteran', 'Guards', 'Grenadiers', etc.
THEN add a 'letter' to this where they can then "outrank" the others, OR be of 'equality' in STRENGTH. Those can gain a PLUS or MINUS for this "difference".

For EXAMPLE:
BLUE Player~
Vmeeple3-L Smeeple5-L Gmeeple2-H Vmeeple6-L

RED Player~
Rmeeple5-H Gmeeple4-H Vmeeple3-L Gmeeple2-H


RESOLVE these now with the *New* expansion for this, while such a 'means' can even be employed for yet other 'bits', and then enhanced for those aspects even further.

cool
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nate ben-porat
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so actully everyone rolls and who got the highest score wins?
 
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Robert Wesley
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Well, NO, as you 'pick' them(your 'dice') yourself and "indicate" WHAT your 'opponents' DICE will be considered BEST 'as', either they have HIGH 'numbers' being their BEST, or LOW 'ones'. YOU compare this to opposite, lined UP 'Troops'
In the very 1st "example" starting from the LEFT then BLUE has '3'-low & RED has '5'-high
The '3' where HIGH is indicated as BEST will BEAT the '5' where LOW is BEST
The "results" become "transposed" in some instances, if you look upon it in that manner. Does that help?

P.S.-'this' is a "dice roll"-LESS manner, as you pick and REVEAL them "simultaneously".
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Alexander Brady
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So, let me see if I understand (as it doesn't excplicitly say this). The sides would therefore score points based on how close they are to the optimal number? Meaning that, were low is good, it would be:

1 = 6 "points"
2 = 5 ^
3 = 4 ^
4 = 3 ^
5 = 2 ^
6 = 1 ^

And the opposite if high is best? Or would it be (for low is best):

1 = 1
2 = 2
3 = 3
everything else = 0

And the opposite (4 = 1, 5 = 2, 6 = 3) for high?

Otherwise, it sounds pretty cool. It might get interesting if you could choose these "ranks" or "types" in the beggining, and couldn't change it the rest of the match.
 
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Robert Wesley
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Okay, here's just HOW this would "go down" then:

BLUE Player~
meepled6-3-L meepled6-5-L meepled6-2-H meepled6-6-L


RED Player~
meepled6-5-H meepled6-4-H meepled6-3-L meepled6-2-H


Beginning FROM the "left" to "right" then:
Battle #1 BLUE has a "high"-'3' to 'score' with and RED has a "low"-'5'
For this, then the '3' is considered as BEST or 'higher', than the '5' since 'lower' is being considered as BEST for that! It tends to make that "reversed" in order of 'Rank', concerning the '5' "result".

Battle #2 BLUE has a "high" '5' and RED has a "low" '4' here.
For this, then the '5' is considered as BEST

Battle #3 BLUE has a "low" '2' with RED a "high" '3' then.
The "low" '2' WINS as this is another of the "reversed" outcomes.

Battle #4 BLUE has a "high" '6' and RED has a "low" '2'.
The "high" '6' WINS in this while the "low" '2' is just edged out, from a "reversed" outlook that is.

Now, just WHERE that those 'Ranks' could become 'applied', would depend upon HOW they are placed in ORDER for such. This could perhaps ADD a "plus" or "minus" as an 'attribute' FOR the 'Units' involved, so that it could greatly affect the "outcomes" as well. Those will have to be determined according to the parameters in which the "era" being covered, allows for whatever.

The main reason for this "method", is to provide a means of obtaining "dice rolls" without actually 'rolling' those. Some folks feel that you could also use COLOR "dice" as well, to indicate a "high" or "low" aspect regarding that selection. While others have suggested the actual "die" result for such, with a (1 to 3) being a "low" indicator and (4 to 6) for "high". You would 'compare' the opposing sets of "dice" from one another with this last kind. There are more 'choices' made available then, and many others IF you think upon this. It also prevents "cheating" since you can't 'change up' these ONCE they've become "displayed".
surprise
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Cap'n Howdy
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Too fiddly.
 
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Robert Wesley
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selphil wrote:
Too fiddly.

Yes, it does 'require' SOME "thinking" upon, but without the "luck factor" also associated WITH actually "rolling DICEs" so-o-o-o-o, maybe you ought to 'confine' YOUR "game playings" to such as with "Pic-UP-stix" or "Barrel of Monkeys" then, hmmmmm?
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So LOW is like inversing the dice rank of the number. So, in the interest of comparing the numbers, if the opponent marks you number as a LOW, your number = 7 - your number:

High 3 = 3
Low 5 = 2 (7-5)

3>2 so High 3 beats Low 5.
 
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MinGu Lee
South Korea
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Tried it few times, though I can't understand the meaning;;;

I'm really sorry GROGnads, I'll look upon it again and again

[If I have time]

When I have time, I play this game in a chatroom

It's a nice game though, my friend understood it, though I didn't...
 
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Robert Wesley
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soblue don't "feel" BAD as this was "rejected" for the "halibut"!

the "official" verdict 'rendering' as evidenced HERE, while a 'dejected' poor "GROGnads" looks on. . .
given the 'admins' "SUR-E-A-L-L-Y-! dis'd~approval"
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Robert Wesley
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UPDATE: I have managed to 'create' and E-X-P-A-N-D yet some MORE 'stuff' for this now. To wit:
goldencamel=meeple<--"Cavalry"
orangecamel+oLmeeple<--"Chariot"
caravan==<_meeple_/meeple <--"Hover CAMEL Sled"!
thumbsupmeeple
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Robert Wesley
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cool I gots some MORE 'guys' to add upon these now:

]meeple}-> = "Bowman"
]meeple}--> = "Longbowman"
meeple---> = "Spearman"

thumbsupmeeple
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Cap'n Howdy
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Too many pieces.
 
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Robert Wesley
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yeah, I could 'see' where that might "interfere" with constantly "walking through a door and getting shot in the back" eh? What's the "text-book" or "layman's" definition of 'insanity' again? You might just want to 'reference' such some more there *flicky*.
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Cap'n Howdy
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Too luck-based.
 
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Robert Wesley
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don't YOU have a "bullet" awaiting your 'entrance' somewheres? mayhaps a "shotgun" would then 'do the trick' and "STOP the inanity!" huh? don't be late and don't forget to "bring a towel"!
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Lance Bailey
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This is too... uh... this is too... how do I even say this...

This is too "Explained-by-GROGnads"
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Darrell Hanning
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We will meet at the Hour of Scampering.
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After watching Cap'n Howdy's avatar, and reading Grognad's explanations of his system, all I want to do now is purchase a firearm, and blow away all meeple, dice, and doors.

And they say video games incite violence...
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Ben Kirman
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Darn, the title of this thread made me lose the other Game (http://en.wikipedia.org/wiki/The_Game_%28game%29) zombie
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Robert Wesley
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yeah, I'd TOTALLY "forgotten" all about that! did I "WIN"?
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Jim O'Neill (Established 1949)
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VENI, VIDI, VISA - my reaction on entering my FLGS.
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Like a good red wine, I improve with age... and being laid.
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Given in integers only
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Jim O'Neill (Established 1949)
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VENI, VIDI, VISA - my reaction on entering my FLGS.
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GROGnads wrote:
cool I gots some MORE 'guys' to add upon these now:

]meeple}-> = "Bowman"
]meeple}--> = "Longbowman"
meeple---> = "Spearman"

thumbsupmeeple

]meeple}========== = "MG42"
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Robert Wesley
Nepal
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meeple}->meeple}->meeple}->
caravan-"Hover Camalry Archers"!
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Oooo! Can we play this here?

GREEN Player
Mmeeple2-H Smeeple5-L Gmeeple3-H Vmeeple4-L
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Robert Wesley
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Sure, WHILST within their Geek Chat and "C" you there. The 'ideal' was too HAVE a 3rd-REF-participant of which the 2-players SENT their respective sort
"meeple-dice"-allocations/results, as THESE were then compared with one another from the "Ref", and reported upon hencewith.
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