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Runebound (First Edition)» Forums » Rules

Subject: allies and experience rss

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Jake Melone
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can i put experience counters on allies?
 
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Brad Miller
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No
 
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Jake Melone
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haha yes indeed it seemed way to easy with allowing that

thats how i question rules, if i seem to be dominating at a game i always think im playing wrong and thats when i hit up bgg
 
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David desJardins
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jakemelone wrote:
haha yes indeed it seemed way to easy with allowing that


Actually, I believe what Joe is saying is that even if you were allowed to put experience on your allies, it would be a bad idea. It's much more valuable on your own character.
 
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David desJardins
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OK, then I will say it. I don't see why you think putting experience counters on your allies would make the game easier. Wouldn't you much better off giving yourself that experience?
 
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Jake Melone
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ya but i mean i remember i was just getting hits like nothing when i had counters on my ally and having that ally let me attack again with my hero so id be brushing off 5 hp challenges like they were 2 hp.

i formally with draw my question this forum is now just to make fun of me blush
 
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Griffin Bryant
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In most cases I think it would be better to level your own Hero, but I can see some situations where it would be beneficial to level an ally. If you are a melee character, certainly you will be leveling melee, but it can get to the point where you don't really need +2 in hand to make a difference. Assuming you were balancing yourself and throwing some ranged in there so you can defend to the melee phase, maybe your spirit is still pretty weak. If you have an ally that does 3 damage in magic, why not level his magic instead of your own or instead of making your melee more than it needs to be? You could level ranged, life, or stamina, but why not beef up that guy that can do 3 dmg in magic? Those reds (or how about those silvers in IoD) can be tough for an ally to hit, but what about a leveled ally? That's a big advantage I think.

No, the rules don't allow it, but a house rule could and I don't think it'd be unjustified. It might even add a little bit of strategy. I mean, what if your ally would die if he fails his next roll? If you've leveled him, you'll lose those levels. So maybe you'd die instead and lose an Item. You wouldn't do that for a Runeseeker or Burning Priest but maybe you would for a leveled Baras or Jirta.
 
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Ed Collins
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no
 
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