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Power Grid» Forums » General

Subject: New player question about board design / layout rss

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phil v
United States
Richmond (North of Berkeley)
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Hi,

I've just begun to play PG, and have a question. See, I waited to get the 2nd edition, which has some map changes. Apparently, these were obvious and required for those in the know. What makes these changes so important? Or, better put:

What design logic is used in creating a PG map?


Thanks,
Phil
 
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Fraser
Australia
Melbourne
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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As far as I know the only "changes" to the map are correcting misprints, not fundamental changes.

See http://www.boardgamegeek.com/article/69398
 
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Jae
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Bryan
TX
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pvgames wrote:
What design logic is used in creating a PG map?


Simply put, a direct connection pipeline should always be cheaper than or the same cost as going through other cities to get to the same destination. This was one of the main corrections.

The other correction should be power plant 29.
 
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