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Subject: Bringing a developer into play rss

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Stven Carlberg
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Decatur
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I haven't played this in a couple of years, and I had somebody else explaining things the two times I actually did play it, so I've been trying to get the game straight in my own mind now by reading over the rules, both the English rules in the Rio Grande edition and the English rules translation here at BGG.

Perhaps if I could find the term "Central Java" defined this would all be clear to me, but....

Am I right that in order to get a developer into action on the rice fields or the village/city tiles, it will have to come in on a hex that is next to the printed border? If the hex along (outside) the border is a mountain, it costs 2AP, and if it's a regular, it costs 1AP. So if you build something that's not next to the border, you won't be able to get a developer onto it until it's connected up to something that is next to the border.

So, presumably, most of the building starts at the borders and works inward.

Or have I got something wrong?

Thanks in advance for your help!
 
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Philip Thomas
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That is right, yes. Great game by the way, have fun playing it!meeple
 
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P B
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Seattle
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Correct. Movement is NOT allowed anywhere on the board itself. You can only move onto/along terrace and village/city tiles. One strategy is to use your developers to block pathways into the 'inland' regions.

My #1 favorite game.
 
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