San Francisco/East Bay
Wonder Plan Draft Variant for Parthenon v 2006.07.20 innovan
In this variant the Wonder Plan cards are put into three shuffled stacks of 4 cards each to make stacks 1, 2 and 3. Stack 3 in placed on the bottom, stack 2 on top of that, and stack 1 topmost of all.
Count the number of players and add 1. This is the number of cards drawn and shown face up in the Wonder Plan Draft Area. The first player to choose a Wonder Plan may choose any one of the face up cards. When his choice is made a new card from the stack is turned over and put among the choices again, so at all times players always have (the number of players plus one) Wonder Plans to choose among in the Wonder Plan Draft Area (until there aren’t enough cards left).
If multiple players are able to choose among the Wonder Plans, the Archon chooses the order that players may go in to choose their Wonder Plans. (Our Archons also forbid a single player taking both Great Lighthouse and Temple of Isis, which seems piggish)
A player may still have at most 2 Wonder Plans.
Building the Stack
Temple of Apollo, Palaestra, Temple of Demeter, Temple of Apollo all shuffle together as stack 3. Place at bottom.
Statue of Zeus, The Parthenon, Oracle of Apollo, Colussus all shuffle together as stack 2. Place on top of stack 3.
Great Lighthouse, Heraion, Temple of Isis, Odeion of Perikles all shuffle together as stack 1. Place on top of stack 2.
You have now built the Wonder Plan draw stack. Draw the top three cards and lay them in a line face up to show the first 3 draft choices.
The current Archon may choose to remove from the draft area any unchoosen cards from previous ages and place them back on the bottom of the Wonder Plan deck to make space for Wonder Plans associated with the current age.
Example: In Age 2 the Archon may choose to remove the unchoosen Great Lighthouse from the Wonder Plan draft area because it is from stack 1. It is placed at the bottom of the Wonder Plan deck where it could still be recycled back out later in the game.
In Age 2 the Archon could NOT choose to remove Temple of Isis to the bottom of the Wonder Plan deck because it is from the current age.
The Archon also could NOT choose to remove the Temple of Apollo because that is from deck 3, which is beyond the current age.
The game felt a bit unbalanced when Temple of Artemis would come out too early, since it's incredibly easy to build when you're not producing anything yet (although completely useless since there's no other Wonders to the powers of yet), or people get stuck with a mondo-expensive to build Temple as their first plan and have a hard time fufilling it. And it just seemed like people should have a bit more control over their choice of Wonders.
So this variant uses Klaus Teuber's deck stacking and drafting mechanic for the Mission cards from Starship Catan, with the cards increasing in costs and aligned in each stack with the age they seem most useful in.
Click for player aid in making stack.
- Last edited Thu Jul 20, 2006 4:14 pm (Total Number of Edits: 5)
- Posted Sat Feb 11, 2006 5:32 am
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This looks like a lot of fun, Innovan! I particularly like the fact that it encourages deeper levels of planning with the Wonder cards. For example, I could send one Fleet off to an Ore Surplus at Egypt knowing that my other Fleet is heading to Athens in an attempt to secure the Plans to the Great Lighthouse (which requires Ore).
I will definitely try this out during our next session. Thanks!
Siren Bridge Publishing