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Quarto is a version of tic-tac-toe that relies on connecting 4 similar objects in a row. Each piece in the game has four characteristics and winning requires putting 4 pieces with at least one characteristic in common in a row.
The wooden quarto set is of top quality. The 16 playing pieces are well-machined and the finished are durable. The board isn’t quite as nice as the other components, but it is definitely of acceptable quality.
The play is pretty simple. The object of the game is to connect 4 pieces in a row with at least one characteristic in common. The characteristics are easily spotted, so there’s not difficulty there. The pieces are round/square, dark/light, short/tall, and holed/unholed on the tops. There is one piece for each possible combination of characteristics.
Each turn, you pick a piece which your opponent must then put into play. If the opponent puts it into play and creates a four in a row, they win.
For an explanation see: http://www.boardgamegeek.com/article/786097
This is a game where planning is important. Being able to plan the pieces you give your opponent and where they are likely to place them is crucial to success in the game.
The characteristics are very visual and so the game will appeal to players with a love of the visual.
Although the game doesn’t realy much on physical dexterity, the feel of the pieces and the action of placing them can help those who tend to focus on the physical enjoy the game.
Recognizing similar characteristics is right up the alley of the Naturalist. They will be able to quickly grasp sets which have characteristics in common and will be able to see potentially winning combinations.
The game can be played by very young children. You can also handicap the game by allowing one player to choose his own pieces (this is also good for younger kids) or by making one player have to win without using one or more characteristics (ie, the older player can’t win on short/tall for instance).
This is a great game and a lot of fun. It has the key advantage of being easy to teach and can easily be used as a perpetuating demo, with new players learning from old.
- Last edited Fri May 5, 2006 4:55 am (Total Number of Edits: 2)
- Posted Mon Feb 13, 2006 3:42 pm