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Exile Sun» Forums » Variants

Subject: Race for the Gate Tweak rss

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Mechthild Madgeburg
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My husband and I were somewhat disappointed with the game play of Exile Sun, but we're determined to make an interesting game out of it. We have a list of ideas we're play testing. Our most successful house rule yet has been a variation of the Race for the Gate cards.

The problem we have with the Race fore the Gate objective as written is that neither of us ever attempts to achieve them. Neither one of is idiotic enough to go fight the other if they're sitting on a numbered sector waiting for a battle. The odds of the opponent landing on the right sector you need for the points if it's empty AND of you reaching them before they leave are just too low.

Instead, we play that you achieve the objective if you successfully hold the assigned sector for 3 consecutive turns (your turns). That way, we do actually attempt it, and it gives opponents a reason to rush in and battle you for control of the sector.

Thoughts? Suggestions?
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Eric A Martin
United States
St Petersburg
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Interesting suggestion!

The rules as stated on the race for the gate insert say that

"In order to complete the race for the gate agenda card, a player must have a fleet token in the recon sector listed on their private agenda card at the end of a battle event."

This doesn't mean that a battle had to occur there, simply that if one did, then you must have won the battle, and still have your token on the board in the recon sector at the end of the battle event.

This means that if you see an enemy fleet sitting on a recon sector waiting for the end of a battle event, unless you go try to destroy that fleet, they will likely win an easy objective. Additionally by going out to fight them, you may complete the "win a battle in an asteroid field" objective.

I'm curious how your "you can't claim the RftG card until three rounds" rule effects the urgency of the game.

Please do report back on your findings!
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