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Subject: Is there anything that can go wrong with this strategy? rss

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Tal R
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In a two player game Pick the blue with the 2/2 and the green with the no curses. Each turn the blue uses twice the hut an then the green player brings him back to life on his turn. If those two tiles are next to each other nothing can happen but I guess its really powerful even if they are not. I think that a 3rd player with the move other player ability can also be really powerful

Any thoughts?
 
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Addison Fox
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A stack of ghosts whose "on entry" ability is to play the next ghost, for one; You could easily find yourself overwhelmed even if you're guaranteeing killing two ghosts a turn.
 
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Mark Bauer
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this strategy has already been discussed multiple times.
Yes, it IS a viable strategy, but still only a strategy that does not guarantee victory. The main arguments:

1) usually, at least according to the rules, you have to randomize the taoist color and ability. Excuse my math, but there is imo only a chance of 4% to get green and blue with the right abilities.

2) think about ghosts that bring a "friend" along. Then think about ghosts that bring a friend along AND block your power (okay, thats not that big a deal)

3) there is still no time to prepare for Wu Feng, when you finally face him. Also: In higher difficulty, there are multiple incarnations which you cannot kill with the witch.
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Peter Frantz
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Am I the only one who actually chooses colors and boards randomly like the rules say?
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Ken Dilloo
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Everything is relative to perception, and your perception is limited.
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The Ginger Ninja
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Shades911 wrote:
Am I the only one who actually chooses colors and boards randomly like the rules say?


Nope
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Mo
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Solitary Man
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bigloo33 wrote:
Shades911 wrote:
Am I the only one who actually chooses colors and boards randomly like the rules say?


Nope

I do as well. cool
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Kevin S-D
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Shades911 wrote:
Am I the only one who actually chooses colors and boards randomly like the rules say?


Not at all: Monk Selection Table
 
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Tor Sverre Lund
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Shades911 wrote:
Am I the only one who actually chooses colors and boards randomly like the rules say?

I just roll a die (reroll if black/white) and take that colored board, then roll again and flip it if I hit the same color or black or white, anything else I keep whatever was facing up. Quick and simple.
 
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mo7189 wrote:
bigloo33 wrote:
Shades911 wrote:
Am I the only one who actually chooses colors and boards randomly like the rules say?


Nope

I do as well. cool
I have a randomizer on my Ipod Touch that I use to randomly assign the Taoist positions, their powers, and the village tile layouts.
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Mark Bauer
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I think this whole strategy stuff came up because, as far as I know, in the iPad app, you are allowed to choose your taoist and your power.
Pretty lame if you ask me
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Anduin wrote:
I think this whole strategy stuff came up because, as far as I know, in the iPad app, you are allowed to choose your taoist and your power.
Pretty lame if you ask me


It is excellent for learning and for strategy experiments. It also exactly mimics the board game version where nothing enforces randomisation of the Taoist or the village tile layout. I think it was a good decision to leave it as a choice.
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Mark Bauer
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kasca wrote:
It also exactly mimics the board game version where nothing enforces randomisation of the Taoist or the village tile layout.


... yeah... except for the rules whistle
 
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Anduin wrote:
kasca wrote:
It also exactly mimics the board game version where nothing enforces randomisation of the Taoist or the village tile layout.


... yeah... except for the rules whistle


That's my point. Observation of the rules is not enforced. Otherwise house ruling a game would be impossible. In that respect, the IOS version leaves the same choice (to follow the rulebook or to experiment) as the boxed version.
 
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Mark Bauer
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kasca wrote:
Anduin wrote:
kasca wrote:
It also exactly mimics the board game version where nothing enforces randomisation of the Taoist or the village tile layout.


... yeah... except for the rules whistle


That's my point. Observation of the rules is not enforced. Otherwise house ruling a game would be impossible. In that respect, the IOS version leaves the same choice (to follow the rulebook or to experiment) as the boxed version.


ah, okay. I think I misinterpreted your previous comment. Because I think that a rulebook is there for enforcing the rules of the game. And its great if you have the choice in the app (as long as you also have the choice to have it all randomized). Houseruling is one thing but its another thing to maybe call a game broken because there is a strategy that only becomes prevalent, because of a bending of the original rules. (I know, no one called this game broken but it could happen if this strategy really would guarantee a victory)
 
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Anduin wrote:
its great if you have the choice in the app (as long as you also have the choice to have it all randomized).


Like you I prefer the random experience (per rulebook) and it would be annoying if the IOS version didn't offer that. As it happens the only thing the IOS app doesn't have a way of randomising is the choice of Taoist colour, since you must manually select the 1 to 4 Taoists in the game; but you can either decide this with two coin spins, cycle through the colours in sequence, or always play with four Taoists.

The IOS app then defaults to a random layout of the Village tiles, the four boards and the Taoist powers. If you want you can un-randomise that layout, by moving the tiles around and flipping the powers. Anyone who wants to play by the rulebook with a random layout has that option merely by hitting 'Continue' and accepting what they're given. All other rules are enforced, with the extra advantage that, unlike the physical boardgame, you can't accidentally break one.

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Mark Bauer
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okay, thanks for the overview! good to know
Maybe I'll check that out someday... if I'm allowed to use the iPad of my girlfriend ^^
 
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Also note... the iOS app is only for Ipad... it won't work on Iphone/Ipod Touch
 
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