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DC Comics Deck-Building Game» Forums » General

Subject: Help me be better rss

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Steven Durst
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Some background. I have played Ascension, Thunderstone, Dominion etc so I am not new to deckbuilders. I consider this game an Ascension clone with superhero skin which is fine since I enjoy Ascension when I want something light. However, in the couple games (4-5 player games) I have played of this, I have been absolutely destroyed. I don't mean just not winning or coming in second, but coming in dead last every time and just being out of the game by turn 3-4 with no way to catch up.

My first game, I never got off the ground it seemed and at the end of the game, none of my cards cost more than 4 power (and I only had 1 4 power card). I never could get my power high enough from all the attacks plus others buying the only cards I could use. I think I had 5-6 kicks in there at the end. This was a longer variant we were playing too with all the Supervillains mixed into the deck so it was quite excrutiating to watch others go through 8+ cards on their turn and 10-15 power when I could never scrape together more than 4-5 on my turn.

Second game was last night and again, never got off the ground and saw others getting mega hands.

This is not a whine I really do want to like this game but I do not understand why I have been absolutely brutalized in the games I have played. It also was not an instance of everybody at the table knowing the game more since we had 2-3 newbies each time (including me). It just seems like a runaway freight train leader problem and was looking for advice before I swear this game off forever (which I never do).

TLDR: Can't seem to compete in this game at all, need advice.

 
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I think a 4-5 player game is very luck dependent. You cannot control what will be in the center row at all and can end up in a position as yours.

What helps:
Picking a hero that grants extra power easily even with "bad" cards.
Picking defense cards when possible.
Try to get cards with synergies.
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Benj Davis
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Sometimes it can be a very luck-based game, I'm afraid. That stated, there's much to be said for balancing between playing to the strengths of your character and being opportunistic as to what's in the Line-Up.
Without actually seeing what you were doing, I don't know what you were doing "wrong", but my general advice is:
-Don't feel you MUST buy something just because you can
-Deck-thinning is great
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Dan Patriss
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TBH and IMHO 2-3player is for strategy (like in Ascension) and 4-5 player is more for the sheer fun of playing a game and not caring much who wins or loses.

If u are truly just trying to win on four player the start with the better accelerating heroes (Aquaman >wonder woman > Supes or Bats. They will help you the fastest with most every board and the % of getting something that will help you is high.
 
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Steven Durst
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GeekJock wrote:
TBH and IMHO 2-3player is for strategy (like in Ascension) and 4-5 player is more for the sheer fun of playing a game and not caring much who wins or loses.

If u are truly just trying to win on four player the start with the better accelerating heroes (Aquaman >wonder woman > Supes or Bats. They will help you the fastest with most every board and the % of getting something that will help you is high.
I was not playing this game with the intention of winning per se (though that is always nice). Rather, my problem is that it just was not fun to play being that far behind. I have no issue losing games if I at least feel like I have a chance of being competitive. I just was not competitive past turn 3 in either game and it was just a horrible gaming experience which is atypical for me (for example, I love playing Through the Ages but I have l0st the last 4-5 games to my buddy but still had fun since I was competitive throughout).
 
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Casey Hughes
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A few tips:

If trying to stay on script of your hero, realize that not all cards are worth getting even if it triggers your hero's power. Even though Superman would get +1 power from X-ray Vision, I almost universally hate that card in a Superman deck.

Power density - Cards that provide more power than average for a card of that cost are good, even if they don't match your hero. Catwoman, Gorilla Grodd, Doomsday for example.

Avoid cards that only provide +1 power unless they give a good effect like deck thinning or getting cards from your graveyard like Nth Metal and Robin. Buying cards like Harley Quinn, Poison Ivy, Riddler, and even Two Face are almost never worth buying unless you have someone like Martian Manhunter or maybe Wonder Woman.

Good Defense cards like Bullet Proof and Cape & Cowl are good even if your Hero doesn't care about those card types.

Speaking of that, don't be afraid to go off script. I've won games as Batman by getting a location that works for other card types and getting more of those types than equipment.

Combos, combos, combos. Robin-Bat Signal-High-Tech Hero is always fun.

Deck thinning cards like Nth Metal are good and don't be afraid to destroy Punches.

Hate buying. Knowing who has the Suicide Squads and preventing them from getting more than 2 is good. Also blocking the next player's obvious buy as long as the card is decent for you never hurts.


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Benj Davis
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Absolutely don't be afraid to destroy Punches. Obviously, you should destroy Weaknesses or Vulnerabilities for preference, but if you can, Punches should be gone gone gone.
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Luis Fernandez
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airsonist wrote:
I think a 4-5 player game is very luck dependent. You cannot control what will be in the center row at all and can end up in a position as yours.
+1 the ramdoness of the game goes up like in quarriors or ascention with full house of players
 
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Steve Crow
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houjix1138 wrote:
Buying cards like Harley Quinn, Poison Ivy, Riddler, and even Two Face are almost never worth buying...
They're also good if you have Arkham Asylum.

That said, Riddler and Two Face can work well for you.

Two Face combos nicely with Nth Metal. It's a very low-cost combo that can help you out. Just remember to play Two Face first.

Riddler, we've gone back and forth on. Yes, you're buying blind, but if the lineup is mediocre, odds are that Riddler is going to pay off. Paying 3 points for a random card will usually give you at least a card worth three points. On average, when I use it I usually end up spending three points for an average 4-5 cost card. Sometimes you get a Starro or a Man of Steel. Heck sometimes you get a Suicide Squad (there's always a rush for those in our games.)
 
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Benj Davis
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Gislef wrote:
Two Face combos nicely with Nth Metal. It's a very low-cost combo that can help you out. Just remember to play Two Face first.)
Surely you mean play Nth Metal first?
 
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Coyote81 aka Token
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So some general tips that I haven't seen said.

-I disagree with one of the above posts, if playing 4-5 players, x-ray vision (and every card that affects all opponents) is a very good card, because the chances of you hitting one of your opponents good cards sky rockets.

-Don't forget to by the Green Arrow and Batman card that give you 5vps for having 4 other cards of the same type. These are a major steal and you should plan on getting 4 heroes and 4 equipment every game so you can purchase these. A lot of people overlook them due to them not being better then a kick for advancing your progress, but they are worth as much as a super-villian who costs twice as much. Don't pass on these.

-With the above in mind still, stick to your guns for whatever hero your playing. Your only real advantage over your opponent is getting more out of your hero's abilities then they are out of theirs.

-With that many people playing, pass on suicide squads, just not worth your time. Riddler is actually pretty good for those moments when the lineup just sucks. Defense cards can be great, but don't buy too many, your just wasting your time when you could be buying cards that make your other turns better.

-Deck thinning early is amazing and by itself can win games. As someone else stated, don't be afraid to destroy punches when you get a chance. I would even give up purchasing a card to destroy one, as long as the card you could purchase isn't too good.

-Also don't pass on the heroe cards that gain all cards from the lineup or gets back all cards from your discard. (my group, including me, think Man of Steel is too good, we've changed him to retrieve only 2 superpowers)

-Lastly: If you happen to be seated right before someone who is doing really well. Remember that purchasing tons of cards from the middle actually helps them more often then hurts them. I will spend turn where I take my 9 power, decide nothing in the middle is that good. So I just buy 3 kicks so that the next player gets screwed as well. you may not be able to screw everyone, but screwing over one person is one less you have to compete against.
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Tristan Hall
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Coyote81 wrote:
So some general tips that I haven't seen said.
Loads of really good advice here. thumbsup
 
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