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Subject: Is it just bad luck for me, or is this game really hard to win solo? rss

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Tim DeForest
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This isn't a complaint, because I'm having a ball playing through the solo version of this game with the different beaches. But if D-Day in real life had been up to me, we'd all be speaking German now. I won (ironically) on Omaha Beach, but I've so far gotten my butt kicked on every other beach.

Those of you play solo: What percentage of the time do you win? Am I just having bad luck or am I just a lousy platoon commander? :blush:
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Chuck Reed
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Maybe 5%....maybe.....


It's not you ....its tough! I enjoy it also! I have heard people complain, but I like the challenge..its tough but possible!


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B. L.
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I win 90% of the time. Unless I'm playing Gold Beach and then it's like 25%. I wrote a post with a few tips awhile ago if you are interested. But discovering the strategies on your own is part of what makes this game fun. Because when you do discover them you will win the majority of the time.
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Mark J
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I defeated Juno Beach on my 2nd try (for a matter of reference). The easier maps you should be able to solo without too much of a problem.

It comes down to what strategy you're using. I'll give some pointers in a spoiler box in case you were wanting to discover them on your own.

Spoiler (click to reveal)
One of the main keys is not to focus everything on gaining soldiers. They are actually a secondary concern. Get stars and item points. Specialists and Tools are the key to victory. Choosing the right ones at the right time on the map is key also. If you have the specialist that gives you an extra item point buy him early, combine him with the tool that does the same thing and if the map has a sector that gives you one also use all three combined with your dice to get all the item points you need in one turn- you're looking to get at least 70 in one turn with this situation. Hope this helps a bit.
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Charles Bame
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I have lost solo soooooo many times. angry Won a few. The one time I played with two people we won.
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Stephen Slotten
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I planned to solo through all the maps but stopped because I got frustrated at not being able to win. I agree with you that it is fun, but soooo hard.
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Chris Broggi
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I'm always confused by these threads saying solo is hard. I've played all the maps solo and only a couple of times did I fail on the first try.
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Stephen Slotten
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broggi wrote:
I'm always confused by these threads saying solo is hard. I've played all the maps solo and only a couple of times did I fail on the first try.
I would love to watch or read a play through of yours to see what I'm doing wrong.
 
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Hubert AMG
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broggi wrote:
I'm always confused by these threads saying solo is hard. I've played all the maps solo and only a couple of times did I fail on the first try.
Then, i have an impression, that we have played different games
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Aaron Bohm
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I would also say it's fairly easy of a game, unless you're adding variants to make it more difficult I find we win most of the time.

Are you playing with badges and awards? Badges are pretty ridiculous and sway the game in the allies favor quite dramatically, so much so that I've put restrictions in the number of badges each player can get.

Otherwise, some tips:

1. You need RWBs in the game to win. If you aren't averaging a decent number of these you're probably going to lose. One of the big mistakes I see new players do is to favor a single troop die when it's clear they could get a Star or Courage RWB.

2. When rolling and locking, know your colors. When going for a RWB, if your first roll gives you two of a symbol make sure you don't lock a die of the color you need. I know this sounds simple, but it can be very tempting to lock a good blue die and roll the remaining blue die. However, your chances more than double if you roll both twice.

3. Recruit every specialist you can. We should do a specialist analysis further down in the thread but I don't think I've ever gone a game without at least getting (if available) a Corporal, Veteran, Hero, Medic, Beachmaster, and Sharpshooter.

4. In order, resource priority is usually troops, stars, courage. Wrench symbols should be avoided at all cost and I tend to prefer going for the Skull RWB to get the tools I might need (provided I roll 2 different color skulls on the first roll, otherwise this is quite risky). Once you get enough courage to get through all levels of a map, you don't need it anymore. Once you've recruited all your specialists you don't need stars anymore.

Now depending on the difficulty of the map, it can get pretty close troop-wise. On easier maps however it's not uncommon to beat the map with 60+ troops. There a couple of solo maps however that are very difficult and approach unwinnable so definitely post a mini-session report of a map you've tried and that's the easiest way to see what's going on. Oh, and there's also no cure for perpetually bad dice rolling.

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John Smith
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I agree with Never Knows Best. Except if you use the bonuses from sectors, the Scout, a Toolkit,etc. You can get wrenches in very large quantities. I've ended up with 7 wrenches in my final tally twice that's 72 Item points! Easily enough for any map.
I would also add that awards are very helpful. especially ones that add die results to your final tally.
 
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B. L.
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I disagree with him as well. Item points are extremely effective if you know how to play them. Nothing is worse than getting one tool by itself but it's easy with the scout and sector bonuses to get a whole bunch of item points on one roll. There are a few items that are worth getting every game such as the torpedo and whistle. That being said, you can win this game by focusing on specialists and awards and you might not need any tools. I like to get a mix of everything and I found that works best for me.
 
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Aaron Bohm
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I never said item points are bad, only that I avoid wrenches on dice rolls like the plague. I usually get anywhere between 20-40 item points per game and buy the best tools I can (usually between 3 and 6 different tools) but almost never through wrench symbols on rolled dice.

The Skull RWB can be super useful and I usually find an instance to get this in almost every game. Then there are the extra tools provided by map spaces, vehicles or scouts to take advantage of. I might, might, permit myself to maximize the bonuses on wrenches once every three or four games or so but usually this is only to try and get back a use item through a tool RWB and often I don't even need this.
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Chris Broggi
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skslotten wrote:
broggi wrote:
I'm always confused by these threads saying solo is hard. I've played all the maps solo and only a couple of times did I fail on the first try.
I would love to watch or read a play through of yours to see what I'm doing wrong.

You asked for it. Here is a walkthrough of my latest game. The first initial in each code is for the color, followed by the icon.
1S = 1 Soldier
2S = 2 Soldiers
C = Courage
St = Star
T = Tool
Sk = Skull
The first two dice (or 1 when using General) represent the ones I've locked. Under each die is its reroll (Tabs don't appear to be displaying correctly so things don't line up well). The fourth reroll is for the Corporal.

Map: Utah Beach
Staring in Sector 2 with Corporal and nothing else.

Sector 2
R2S B2S R1S BC WC WSk
RSt BSt WC W2S
W1S
WSk
S = 9, C = 0, T = 0, St = 0

Sector 2
R2S W2S BSt B1S R1S WSk
BC R2S W2S
BSk R2S W2S
BT
Gain Scout
S = 10, C = 1, T = 1, St = 1

Sector 2
RSt BSt B2S R1S W1S WSk
B1S RSk W2S WSk
B1S RC WSt W2S
BT
Gain Beachmaster, Lucky Charm
Move to Sector 4
S = 9, C = 1, T = 3, St = 1

Sector 4
WT RSt BSk WSk BC R1S
BSt WSk BSk R2S
WC BSt R1S
W1S
Gain Lieutenant (RT, RSk, WSk, WC, B1S, BSk), Pocket Bible
Use Pocket Bible, gain Award (Medal of Honor)
S = 3, C = 0, T = 0, St = 0

Sector 4
W1S R1S W2S B2S RC BSk
W2S BSt RT BSt
W2S B2S B1S
WC
Use Medal of Honor -> RT, BT, WT
Use Lieutenant B2S -> RT
Special FInd -> 2 St
Gain Sharpshooter, Binoculars
S = 4, C = 1, T = 62, St = 0

Sector 4
BC RC WC RC W2S BSk
WT BC
W1S
WT
Use Lieutenant WT -> WC
Battle Cry x2 -> 6S
Gain Range Finder, Award (Bronze Star)
Move to Sector 3
S = 4, C = 1, T = 58, St = 0

Sector 3
RSt RC BSk B1S W2S WC
BC BT WSt WSk
BSt WSk
WSk
Use Bronze Star
Use Binoculars WSk -> WC
Battle Cry -> 3S
Leadership -> 2C
Gain Captain
Gain and use Field Radio
Gain Award (Military Medal)
S = 6, C = 0, T = 47, St = 0

Sector 3 (without rotating die due to Bronze Star)
R2S W2S R2S BSt B1S W1S
BSk BT WC
B1S BT WSt
BSt
Captain R2S -> B2S
Gain Minesweeper
Gain Signaling Lamp
Use Military Medal (Chaplain)
S = 10, C = 0, T = 35, St = 0

Sector 3
WC RC RC B2S BSt W1S
B2S BSk WC
B1S BSt
BC
Use Rangefinder BSt -> BC
Battle Cry x2 -> 6S
Gain Ammo Box
Gain Award (Silver Star)
S = 6, C = 2, T = 26, St = 1

Sector 3
WT BT WSt RSt RSk B1S
WT RC R1S B2S
RC BT
RC
Captain WT -> RT
Use Signaling Lamp
Special Find -> Signaling Lamp
Move to Sector 5
S = 7, C = 4, T = 35, St = 2

Sector 5
W2S R2S WC B1S RSk BSk
W1S BSt RSk BSk
BSt RSk B2S
R1S
Use Lieutenant BSt -> B1S
Use Signaling Lamp
Gain and use Walkie Talkie
Gain Award (Memorial Cross)
Move to Sector 6, MGF = 2
S = 32, C = 1, T = 31, S = 2

Sector 6
WSk RC R1S B1S B2S WSt
RSk BSt BSt W1S
BC BC W2S
WSt
Use Lieutenant WSt -> WSk
Use Ammo Box -> Courage
Battle Cry x2 -> 6S
Use Memorial Cross
Gain Bangalore Torpedo
Gain Award (Croix de Guerre)
MGF = 2
S = 32, C = 4, T = 32, St = 2

Sector 6
RSk WT B2S B1S RC WSt
Choose Award (Conspicuous Gallantry)
Gain Grenade
MGF = 2
S = 29, C = 5, T = 25, St = 3

Sector 6
BSk R2S B2S W1S WSt RSt
WC WSk RT
W1S R1S
WT
Use Lieutenant W1S -> RSk
Gain Whistle
Gain Award (Distinguished Service)
Move to Sector 7
S = 26, C = 0, T = 39, St = 3

Sector 7
R2S W2S R2S B1S WC BSk
BSt BSk
B2S BSk
BSt
Use Conspicuous Gallantry -> RC, BC
Use Distinguished Service
Battle Cry -> Advance
Gain General
Gain Award (Legion of Merit)
Move to Sector 9
Use Bangalore Torpedo
S = 40, C = 2, T = 40, St = 3

Sector 9
WC W1S RSt BSt RSk BSk
R2S B1S RSk BSk
RSt RSk BC
R1S
Use Legion of Merit (Jeep)
Use Whistle
Use Lucky Charm -> Courage
Gain Decoy
Gain Award (Purple Heart)
Move to Sector 11
Use Grenade
S = 45, C = 0, T = 41, St = 1

Sector 11
BC Bst RSt RT W1S W1S
B2S R2S R2S W2S WSt
RSt W1S
R1S WC
Use Purple Heart Decoy -> Special Find
Special Find -> Pocket Bible and use it
Gain Award (Legion D'Honneur)
Use Croix
Use Silver Star
Move to Sector 14 and then to Bunker
MGF = 5 + 4
S = 31, C = 2, T = 35, St = 1

I probably could have gotten more points at the end, but I wanted to draw all of the Awards.
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S. R.
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I have only now started to play through the maps, and I find it increadibly easy to win them. So far, I have gotten through Maps 1-8, and won each one in first attempt.

Also, i have found that the idea to go through the upper levels quickly does not do for me. I usually milk the game for each extra mileage I can get.

I play with badges and with all items/specialists of all expansions included (special items and specialists only available if the map provides them, of course), and I have a VP average of above 300 points.

What I found to be VERY helpful is to recruit the Lieutenant as fast as possible. Then the Captain, and any other role that helps with adjusting the Final Tally.

And then, I try to get at least one soldier RWB each round, which gives you 11 or 12 new soldiers each time. Which usually succeeds...
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Emmanuel Aquin
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Then you don't need no steenking badges!
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True.
However, i only ever use 1 in every game, except for the last (map #8), where I went over the top and got myself 6 (unfortunately, as I had forgotten the -10 VP rule).

On the other hand, I cannot really fathom how broggi amasses so many Awards. I only ever got one in each game (sometimes none). Only the last map gave me 2 of them, and I never used them. Also, I finished that one with 352 points, the -60 of six badges already included (finished it with more than 120 soldiers left standing*)...

[Edit]
Will replay maps 1-6, as I made a slight error.
Will also keep using Badges, to create comparability between games.
Also, it's a nice feeling to win a game easily, for a change...


*If you are wondering how, just look at the Candy Bar closely. Used correctly, it will provide you with 36 soldiers in one round, and more is possible - with the right combination of cards/awards...
 
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Emmanuel Aquin
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I'm working on optional rules to make the game a bit harder for veterans, which will be included in War Stories and will probably be part of DDD: Pacific's main rules. Pacific will include lots of ways to add to the challenge, like secret traps and surprise attacks...
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I've played through most of the maps now. Exceptions being the second double-sized map, as well as the four maps that use the "A Few Good Men" rule. All in all, 17 maps.
Of these, I got through 14 on first try, and most of them quite easily (point scores of 300 up to 450). One map I had to start twice, and the other two took me several turns to master.

However, the "Few Good Men" rule leaves me flabberghasted. I tried the first map with this rule several times in a row, and never got to the end. It seems to me like you either need incredible (near impossible?) luck to get through, OR there is a trick to it that I have not figured out yet.
If it is a huge amount of luck that is necessary, then I'd guess that I do not like it that much. Granted, luck plays a role on all maps. And it is not necessary to win each map easily, I give you that, too. But there is a difference between carrying water with a sieve, and carrying water with a jug that has a crack. The latter might break in the end, but it is exciting until then. The former will not deliver any water at all.
That is how I feel with these scenarios.
But maybe it just hasn't clicked yet. I'll tackle them again, another time.

Overall, however, I have to say that some maps gave me a harder time every now and again, and some even broke me a few times. But all in all, the game is in itself not that hard to play in solo mode...


Oh, and after writing the last post, I played without Badges (maybe the last 12 maps?)...
 
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Emmanuel Aquin
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The "Few Good Men" Maps are challenging, yes, but certainly not more luck-based than the others. They do, however, require you to be vigilant, as they are less forgiving. If I had to do it all over again, I think all the maps in the game would use "A Few Good Men".
 
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Then I would appreciate it if you gave me some pointers.
Halving the bonuses is really hard, and even with items giving more soldiers, it was impossible for me to win without the Luck of the Irish (which I haven't got)...
 
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Vladimir Lehotai
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Dumon wrote:
Then I would appreciate it if you gave me some pointers.
Halving the bonuses is really hard, and even with items giving more soldiers, it was impossible for me to win without the Luck of the Irish (which I haven't got)...
At the moment I'm in the middle of playing Brécourt Manor and so far it looks like I could win it. However, if I wasn't using Badges, I'd probably get defeated already.
 
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T Eilertsen
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It's not just you.
The game is hard to win solo and thank the gods for that - would be a bore if not.

I actually lost my very first game of training beach 01 :-D
 
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Sorry, but the game is overall not hard to play in Solo mode - if you know how. All the maps in the Basic box are child's play, once you get the hang of it. Even without any special add-ons.
You would have noticed that several people here are of that opinion, and even the designer said he would make it more difficult, were he to design it again - if you read carefully...
 
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I've played through some of the Few Good Men Maps and then stopped playing the game. I'm feeling the urge to play again though. Anyway those maps are difficult but items and specialists that reduce your loss become even more important than they were in the maps without them. Just think if you are rolling half the men you usually do how much a bangalore torpedo will help in a 20 MGF sector.
 
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