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Subject: Rejection Letter rss

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D
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mcgartlin wrote:
In 1994, I sent a prototype of my 'The Stock Car Championship Racing Card Game' to a publisher.

They rejected the game, sent a letter back and said:
1. Racing Games don't sell.
2. There is nothing novel in your game design.

This was when NASCAR was skyrocketing in popularity.

Well, I self published 1000 games, and put out the 1st edition.

Then I got an unsolicited letter from Avalon Hill, signed by Don Greenwood, that they were interested in my game. I went and talked to them, but it didn't pan out and they got bought out shortly after that, anyway.

I printed the 2nd edition adding more track decks and driver deck colors in 1998. I still sell those, but stock is dwindling. Hey, I printed 5000 in the 2nd print run, it takes a while to peddle that many.

I've went on to design other games, but have yet to put any in to production. Guess I'm just a "One Hit Wonder".

I think soon I'll have to either put out a new game or reprint Stock car ver 2.0. WE'll see.
Dude, change that theme to Dakar and I will buy it right now.
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Timothy Yordy
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Double rejection!

Just got a response from the publisher today after they had my prototype for a few weeks. They had some very nice things to say about it and also some constructive thoughts but ultimately were deciding against it in favor of pursuing games with themes aimed at an older audience.

Certainly a let down, more so than if they hadn't asked for the prototype I think.

I plan on taking some time to let the initial feeling fade away and after a few days read the letter again and see what bits of wisdom can be gleaned from it for any possible ways to further improve upon and tighten up the game.
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Tod Hostetler
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Just think of how far ahead you are of all the millions of people that haven't ever gotten a rejection letter because they haven't created and submitted anything, ever.

It's my belief that if you set your mind to collecting as many rejection letters as you can, you won't be able to help but succeed.

Keep going!!!
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John "Omega" Williams
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See if you can apply their suggestions on improving the game and then submit it to a different publisher. What one may not want another may be looking for.
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John A. White
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Someone list kid game publishers for him. How much art is involved?
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DZ Woloshyn
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I feel your pain.

My favourite rejection letter so far came from Atlas Games, to whom I submitted Whipped Cream Pit Wrestling.

...I know, right? But it's tense and fun and elicits many a raucous cheer and jeer among all my game groups, so I thought what-the-hell and took the plunge on it.

And who reviews it? A stereotypical game geek with red Mountain Dew stains on a t-shirt that says "WWCD? fthagn"? A normal, red-blooded, middle-aged 'Merican man who likes football and porno and books about war? A wrestling afficionado who laments the present-day ills of the Iron Sheik? No, blood and fire, no. 'Twas a very polite woman with a PhD. And she was so relaxed and groovy about it, too! Ohhhh the pity she must have felt for this obviously immature and lonely pervert. Shame!!!

Good times.

Good luck with your game, and be glad that your rejections aren't as embarrassing as this one! I mean, gods, what was I thinking?

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Timothy Yordy
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aVoidGames wrote:
Someone list kid game publishers for him. How much art is involved?
I'm not sure how to answer this. As much art as any game? There are 8 different cards and a small board.
 
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