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Subject: General Questions about Salmon run base game. rss

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If any of these questions are incorrect, could someone supply the correct answer to them?

-They way I understand it, once the game start play, there are 3 piles of cards: the Swim pile (Draw pile), the Discard pile (after play pile), and a supplemental pile. Is this correct?

-Current: if there is a current vector on your end of turn (destination) hex, you pursue one such vector appropriately, once, without chaining consecutive current vectors (unless introduced into another game mechanic yet to come). Is this correct?

-The default number of cards for the game is 11, with a hand size of 4. Is this correct?

-The rules state that if you play 3 swim cards from hand per turn, a fatigue card must be played as a 4th card play, as a special requirement under this circumstance. What do you do if the 4th card in hand is not a fatigue card?
 
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brian
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Zachary1234 wrote:
If any of these questions are incorrect, could someone supply the correct answer to them?

-They way I understand it, once the game start play, there are 3 piles of cards: the Swim pile (Draw pile), the Discard pile (after play pile), and a supplemental pile. Is this correct?

No, not at all. Each player will have their draw pile, their hand, and a discard pile. There will also be several decks of cards that you can gain, such as the current, the rapids, the bear, etc. So there are many decks at the start of the game.

Quote:
-Current: if there is a current vector on your end of turn (destination) hex, you pursue one such vector appropriately, once, without chaining consecutive current vectors (unless introduced into another game mechanic yet to come). Is this correct?

No. The light blue current arrows only come into play if some one plays the Current card. At that point, everyone that has a current arrow exiting their hex, must move back. If they have their own Current card, they can play it immediately to cancel their move back. If they have 1 or 2 Current arrows, they must roll a die.

At all other times, ignore the current arrows.

As far as "chaining," you play a card, resolve it, play a card, resolve it, up to 3 times.

Quote:
-The default number of cards for the game is 11, with a hand size of 4. Is this correct?

Yes, but I suspect you are missing the main point of this game being a deckbuilder. As the game progresses, you will gain more than those 11 cards. Hand size of 4 cards is the default but could go up or down temporarily depending on effects in the game.

Quote:
-The rules state that if you play 3 swim cards from hand per turn, a fatigue card must be played as a 4th card play, as a special requirement under this circumstance. What do you do if the 4th card in hand is not a fatigue card?

No, the rules state if you play 3 Swim cards in one turn, you GAIN a Fatigue card. You take this off the Fatigue deck and place it in your discard pile. When your deck runs out and you shuffled the discards to form a new deck, this Fatigue card (and anything else you collected) will now be a part of your deck.

You will never under any circumstance, play 4 cards in a turn.
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Jesse Catron
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Brian is completely correct.

Thanks Brian for answering so well!
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Quote:
-They way I understand it, once the game start play, there are 3 piles of cards: the Swim pile (Draw pile), the Discard pile (after play pile), and a supplemental pile. Is this correct?


-They way I now grasp this (in the absence of a copy of the game yet) is that each player has a Swim Deck, Discard Deck and a supplemental Deck, with an all players, "global" fatigue deck. As I understand it, the various "swim" decks are colour coded, as a form of preconstruction. Are these accurate?

-Can these recommended colour codings be ignored for player deck construction purposes (as some form of an advanced option) ?

-Are there or will there expansions for the base game? What will they be, and what will be inside them?
 
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Ted Groth
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Still not quite correct.

Each player starts with a deck of 11 cards, and from this they draw a hand of 4 cards. As the use these cards (up to 3 per turn) the cards are put into a discard deck for that player. When a player's draw deck is empty, that player's discard deck is shuffled and becomes their draw deck.

The supplemental decks, and the fatigue decks are all common to everyone. Player's acquire the supplemtal cards during the game by landing on various spaces on the board. Fatigue cards are gained by jumping, or using 3 swim cards in a turn, or encountering a bear, or even landing on a fatigue space. These cards are added to the player's discard deck, so they will become available later, once this deck is shuffled and put into use as the player's draw deck.

Edit: (repeatedly )
The colour codings give each player the same starting deck. The player decks become customised as the game proceeds and players try to reach spaces that give them the supplemental cards they desire. (Of course you could play any house rule variant you choose!) One that has been suggested is reducing the size of the starting draw deck, so gaining supplemental cards become more important, and the supplemental cards come into play sooner. But everyone still starts with the same cards. http://www.boardgamegeek.com/thread/964129/this-little-chang...

There already is the fisherman's expansion, which many of us bought together with the base game if we pre-ordered. It includes a red fish and cards for a 5th player, one more board tile, and some "grizzly bear" cards as another option for how to use the bears. Salmon Run: The Fisherman Board, Salmon Run: The Grizzly Bear, Salmon Run: The 5th Player Expansion
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-What happens when one draws a fatigue card, how does one play it? Must it be played as one card play per turn which does nothing?

-Can there be the situation where a player has a card in hand which simply can't be played, at least not during some circumstance during a typical turn (or even non typical circumstances)?

-Can a card be just discarded as 1 card play, ie be played for nothing? Or even just discarded, and not used as a 1 card play?

-What does the "red fish", Golden Eagle and and Black Bear cards do?

-Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get?
 
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Ted Groth
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Zachary1234 wrote:
-What happens when one draws a fatigue card, how does one play it? Must it be played as one card play per turn which does nothing?
Correct! This is why you try to avoid getting too many.
Note that you could play more than one fatigue card in a turn if they show up in your habd at the same time. Also if you ONLY play fatigue cards and no others that turn, the you can remove one fatigue card from you deck.

Quote:
-Can there be the situation where a player has a card in hand which simply can't be played, at least not during some circumstance during a typical turn (or even non typical circumstances)?
Yes this frequently happens. For example, if you have a rock to your right, then any "swim right" cards are useless at the moment.

Quote:
-Can a card be just discarded as 1 card play, ie be played for nothing? Or even just discarded, and not used as a 1 card play?
You can play a swim card that directs you onto a rock or waterfall, but you don't make the movement. So in the example above, the "swim right" card could be played but the fish stays in the same place. But the card still counts as one of the 3 swim cards played that would force you to add a fatigue card to your deck.

Playing the useless swim card allows you more room in you hand to draw new cards at the end of your turn, in hopes of drawing more useful cards for next turn. That way you won't be stuck forever.
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-If one does obtain a card in hand which doesn't want to use at all, certainly for the short term, even with that card's played consequence being actionable, can one play it and do nothing? If one may, does this count towards 1 of the 3 permitted plays per turn?

Also,

Quote:
-What does the "red fish", Golden Eagle and and Black Bear cards do?

-Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get?
 
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brian
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Zachary1234 wrote:
-If one does obtain a card in hand which doesn't want to use at all, certainly for the short term, even with that card's played consequence being actionable, can one play it and do nothing? If one may, does this count towards 1 of the 3 permitted plays per turn?

In the case of a fatigue card, you can play it for no effect. This gets it out of your hand (so when you draw back up to 4, you have "better" cards). So having a Fatigue in hand doesn't hurt you beyond just limiting your options of what to play. If you happen to draw nothing but Fatigue, you are going to move this turn. But in that case, you play all 3 Fatigue. The special rule kicks in that if you play nothing but Fatigue, you can permanently remove 1 from your deck. And you will be able to draw 3 new cards for your next turn.

Quote:
-What does the "red fish", Golden Eagle and and Black Bear cards do?

The "red fish" card is part of the red player's deck. There is no special action associated with them beyond what they already do. The colored salmon at the bottom of cards just tells you which players get these cards. Sorry, misunderstood the context. The "red fish" is just the 5th player's salmon and deck. The base game only plays up to 4 players, this expansion allows a 5th. Since I got everything together, I didn't realize the red salmon was specifically the 5th player addition.

ETA: Their is no Golden Eagle (instead Bald Eagle) and no Black Bear (instead Grizzly Bear) - the names changes. The Bald Eagle is a variation to the standard Eagle card, in that you pick one hex, all Salmon in that area randomly discard a card from their hand. The Grizzly is a variation to the Bear in that when it "attacks" the target(s) discard 2 cards.

Quote:
Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get?

There is only one salmon token per player. It is a race and this represents you on the race track, so to speak.

Since you don't have the game and have some pretty basic questions on how this plays out, I would suggest watching the videos. I haven't watched them myself, but assume that the game play presented will clear up a lot of stuff for you.

http://boardgamegeek.com/boardgame/129820/salmon-run#videos

Also, a question for you: Have you played deck building games such as Dominion, or Nightfall, or Thunderstone? I think their is a missing connection on what this type of game is.
 
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Ted Groth
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Zachary1234 wrote:
-If one does obtain a card in hand which doesn't want to use at all, certainly for the short term, even with that card's played consequence being actionable, can one play it and do nothing? If one may, does this count towards 1 of the 3 permitted plays per turn?


No, If you play a card and the action is possible then you need to take that action. But there are only a few times when you wouldn't want to take that action.

1) If card is a swim card then there are few reasons that you wouldn't want to move forward, since it is a race after all! Well maybe you want to avoid bumping into a bear.

Edit: Note that while you can only play 3 cards total on your turn, only the swim cards count toward the 3 cards that trigger gaining a fatigue card. For example you could play 2 swim cards and a current card without a penalty.

2) If it is an eagle or bear card you have, then why wouldn't you want to use them to target an opponent?

3) If the card is a rapids or current card you have, you might not want to take the action because it could hurt you too.

But you don't have to play three cards in your turn each time. You can choose to play two or only one.

If your hand is somehow full of cards you don't like, there are several types of attacks that your opponents might play that cause you to discard cards, so it really isn't a problem getting rid of them even without playing them on your turn.
 
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Quote:
-Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get?


-How do you eliminate the gained fatigue cards out of one's draw and discard pile cycle? I already know that only playing two movement cards per turn means that one doesn't gain any of them. Does one just get forced to play a fatigue card from one's hand, which takes 1 play, and does nothing?

-Is it possible just to play a a rapids card without targeting the opponent? Can one simply expend a current card the same way, or not?

-So, by the previous reply I understand that it is strictly forbidden to simply discard any number of cards from hand per turn, without playing and pursuing them as each card describes?
 
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brian
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Zachary1234 wrote:
Quote:
-Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get?


-How do you eliminate the gained fatigue cards out of one's draw and discard pile cycle? I already know that only playing two movement cards per turn means that one doesn't gain any of them. Does one just get forced to play a fatigue card from one's hand, which takes 1 play, and does nothing?

You can play it for no effect to get it out of your hand (as long as you don't go over 3 cards played) but this just puts it back in youyr discard pile to get recycled.

To completely get rid of it, you have two options:
1) Swim through the reeds which allows you to get rid of any card from your hand, deck or discard (not just a Fatigue - so maybe you want to get rid of single swim cards).
2) Play nothing but Fatigue cards in one turn (so not moving) and get rid of one completely (put it back on the Fatigue pile). So play, 1, 2, or 3 Fatigue and nothing else and 1 (no matter how many you play) is out of you discard pile.

Quote:
-Is it possible just to play a a rapids card without targeting the opponent? Can one simply expend a current card the same way, or not?

No. When you play a card, you must do its effect. You can wait until all salmon are in hexes with not downstream arrows but that is highly unlikely to happen. Why wouldn't you play it though? This is a race and it slows them down.

Quote:
-So, by the previous reply I understand that it is strictly forbidden to simply discard any number of cards from hand per turn, without playing and pursuing them as each card describes?

The only time you would discard for no effect is if you physically can't do what's on the card. Play a swim left that pushed you left into the rock. You don't move but the card is out of your hand. Which means you have more cards to draw at the end of your hand hopefully getting a better card to get out of your situation.
 
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-Certain cards when played from hand have the option to counter identical copies of themselves immediately when an opponent player plays one such. Is this printed in text on the appropriate cards, or only ever stated in the rules documentation?

-Is Current the only card to affect all game players (when not countering a particular play of current) even though it doesn't particularly instruct to do so?

-Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get for the game anyway? Is it possible to arbitrary introduce more fish/same colour tokens per player and change the victory condition to the complete successful migration of all allied (same coloured) fish?

-Will Griffin games send multiple extra fish through the mail?
 
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brian
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Zachary1234 wrote:
-Certain cards when played from hand have the option to counter identical copies of themselves immediately when an opponent player plays one such. Is this printed in text on the appropriate cards, or only ever stated in the rules documentation?

No, I believe it is only in the rules. But it is Current, Rapids and the Eagle that can cancel an attack.

Quote:
-Is Current the only card to affect all game players (when not countering a particular play of current) even though it doesn't particularly instruct to do so?

No. Current and Rapids targets all players (yourself included). A bear (both the grizzly and the regular) and Bald Eagle are situational. They affect a HEX so if one fish is there, it affects only one fish. If multiple fish are there, it affects all those fish. The Eagle is the only attack card that is limited to one opponent.

Quote:
-Is there only one, or multiple, salmon tokens per player? How many salmon tokens does each player get for the game anyway? Is it possible to arbitrary introduce more fish/same colour tokens per player and change the victory condition to the complete successful migration of all allied (same coloured) fish?

I already answered this for you above. There is only one Salmon token per player.

If you wanted to introduce more salmon, I guess you could. But why? Why don't you play the game first and see if it actually needs house rules. The game plays very well with the current design. If you want a longer game, add more river boards. No need to introduce more salmon.

Quote:
-Will Griffin games send multiple extra fish through the mail?

Doubtful. But Eagle games has been more accommodating than most game companies to sell individual pieces to games so you could try them.
 
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Are there any plans to publish high resolution large (dimension) image files free on the internet so that fans might print and laminate them?
 
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brian
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Zachary1234 wrote:
Are there any plans to publish high resolution large (dimension) image files free on the internet so that fans might print and laminate them?

So they don't have to actually buy the game? Very doubtful.
 
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Just so I know, what is about the diagonal width and diagonal height of the board hexagons, in say cms and mms?
 
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Alan Stewart
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Zachary1234 wrote:
-Will Griffin games send multiple extra fish through the mail?


No. The post office complains about the smell.
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Does the fisherman update require any more cards or token pieces with it?
Is it only a board update?
 
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brian
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Zachary1234 wrote:
Does the fisherman update require any more cards or token pieces with it?
Is it only a board update?

It is just a single board, double-sided, and a sheet of rules.
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Edgar Bacon

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ColtsFan76 wrote:
It is just a single board, double-sided, and a sheet of rules.


... And a highly recommended addition to the base game, in my opinion. I am pretty close to buying a second fisherman board, simply to enhance an already dangerous river; one on each side of Cataract Falls sounds about right.

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