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Police Precinct» Forums » Variants

Subject: Murderer pops up in random neighborhood. rss

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Erick Sais
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California
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Currently you know where the murderer is moving so you can just wait for him to come to you.

Randomly place markers numbered one through six (face down) at the end of the turn track. When the murderer is scheduled to move on the board flip over the marker and place him in that neighborhood.

In this way your not sure which neighborhood the murderer will appear. In the last two turns, by processes of elimination, you can deduce to which neighborhood the murderer will likely move.

It's made my games a little more nail biting.
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Markus Weihrauch
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I really like that! Very good idea.

We've planned a session for coming Thursday where I want to try my experiment with rolling the dice secretly (of course makes only sense when playing with a dirty cop).

Maybe I will integrate this one too.
 
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James Megee
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We've only played this game 2 times, and I see how this idea would make it more random. We may give this a try too! Sounds like a good idea because that is exactly what we did in our last game, we just waited for the murderer at one of the locations. Sure, that makes it 'sound' easy, and we just won the game barely too....

Jim
 
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Cindy Nowak
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Kenosha
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You could also roll a single die for the initial placement when he appears. Each time the murderer is ready to move, roll the die again. To ensure you don't have too much time to catch him, he cannot return to a previous neighborhood.
 
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Common Man Games
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Erick,

That is a very clever and simple solution to adding variety and difficulty to the murderer arrest.

Great Job!!!

I added a link to our brainstorming page for this...

www.commonman.com/brain-storming



PS - I gave your variant a name = "Sneaky", because the murderer is much more sneaky when using this variant. If you have a different name that you prefer, let me know.
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Erick Sais
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I'm glad you like the idea. It's been fun playing with this variant especially when combined with rolling a six to make the arrest.

If I think of a different name I'll post it.
 
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Common Man Games
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That does sound like a very good combo!

thumbsupthumbsupthumbsup
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Brandon M
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That's a neat idea Erick. My wife and I have been playing w a similar idea (which Cindy mentioned), instead of having the random place markers, we roll a die for which neighborhood the murderer would be at for that day (which could mean that the murderer stays in the same hood-when that has happened to us, it is normally a hood with several punks, and we don't want to go there).
Either way, having the murderer move prevents the cops from staking out an empty hood and makes the ending more exciting!

Like your thinking!
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Common Man Games
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ezra40k wrote:
I'm glad you like the idea. It's been fun playing with this variant especially when combined with rolling a six to make the arrest.

If I think of a different name I'll post it.

I thought of a new name...

"Eluding Authorities"

ninja

Love it?



hate it?



Let me know...

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Clinton Coddington
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Common Man Games wrote:
ezra40k wrote:
I'm glad you like the idea. It's been fun playing with this variant especially when combined with rolling a six to make the arrest.

If I think of a different name I'll post it.

I thought of a new name...

"Eluding Authorities"

ninja

Love it?



hate it?



Let me know...


I dig it!
 
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Common Man Games
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Thanks C4!

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Erick Sais
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KillerTaco wrote:
Common Man Games wrote:
ezra40k wrote:
I'm glad you like the idea. It's been fun playing with this variant especially when combined with rolling a six to make the arrest.

If I think of a different name I'll post it.

I thought of a new name...

"Eluding Authorities"

ninja

Love it?



hate it?



Let me know...


I dig it!

Elluding Authority. Sounds good to me.

In the same vain. You can create a Police Card which lets you reveal the next marker. Maybe call it "Informant".
 
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Common Man Games
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what if...

Once the suspect is on the board...

Prior to (or after) Every player's turn you rolled a die to see if the suspect moved (instead of waiting until the end of the round).

In a 6 person game: He moves on a die role of 1

In a 5 person game: He moves on a die role of ? (gotta think about that one more)

In a 4 person game: He moves on a die role of ? (gotta think about that one more)

In a 3 person game: He moves on a die role of 1, or 2

In a 2 person game: He moves on a die role of 1, 2, or 3

In a 1 person game: He moves on a die role of 1, 2, or 3

This way...

He could move much faster or slower than once per round.
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Erick Sais
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Common Man Games wrote:
what if...

Once the suspect is on the board...

Prior to (or after) Every player's turn you rolled a die to see if the suspect moved (instead of waiting until the end of the round).

In a 6 person game: He moves on a die role of 1

In a 5 person game: He moves on a die role of ? (gotta think about that one more)

In a 4 person game: He moves on a die role of ? (gotta think about that one more)

In a 3 person game: He moves on a die role of 1, or 2

In a 2 person game: He moves on a die role of 1, 2, or 3

In a 1 person game: He moves on a die role of 1, 2, or 3

This way...

He could move much faster or slower than once per round.

Wow that would make the game tougher to beat.
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Common Man Games
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If you try it, let us know how it goes.

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Common Man Games
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To all who follow this thread...

I stole some ideas from this discussion today during a meeting with Brandon.

We were working on the "Super-Cops" Expansion...

http://boardgamegeek.com/thread/970219/expansion-idea-super-...

check it out!

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