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Subject: High and Mighty IV - A higher value math trade - discussion thread - Results posted! rss

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Jack K
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Each of the past three years, I've run higher value math trades. We've had success with this, and hopefully we can make it four in a row...

If you don't know how a math trade works, please watch this great video guide by by Boathouselooper.

Of course, we need a lower end cutoff here and so I will, somewhat arbitrarily, choose:

ALL ITEMS/PACKAGES IN THIS EVENT MUST HAVE A MINIMUM VALUE OF $60 (U.S) - please note that MSRP will NOT be used.

How will this be determined? See rule #1 below.


Request GeekList: High and Mighty IV - A higher value math trade - REQUEST LIST

Trade GeekList: High and Mighty IV - A higher value math trade


Use of the On-Line Want List Generator (OLWLG) is required for this event (please remember to tip JeffyJeff some GG for his support).

Key dates (all times are CENTRAL TIME)

Open for posting games: Sunday, June 23rd (10pm) until Saturday, June 29th (10pm)

Want list submission period: Saturday, June 29th (10pm) until Tuesday, July 2nd (10pm) - no extensions!

Results posted shortly thereafter.


Do not delete items or sweeteners once you have listed them. Just submit a blank want list for an entry if you've traded it away before the deadline.


The rules - please take a few minutes to read them:

d10-1 In the event of uncertainty, we will use the following mechanism to judge if an item can be included:

In print new games:

Do not use MSRP. Use the lowest available prices from the usual online vendors.

If you know that an item is only available somewhere else, please point that out in your entry.

In print used games or out of print games:

Use the BGG Marketplace history - sold items, not the prices for unsold items.

http://www.spielboy.com/GeekPrices.php

This site will show you the BGG Marketplace history for your game - items not sold in the past year in the Marketplace will be treated more leniently as their value has probably risen.

You can mouse over the sold item to sometimes see notes about version, condition etc.

The moderator reserves the right to make all final decisions on whether or not an entry qualifies.

If you feel someone else's entry does not qualify, please let me know (including the reason). Thanks!

Packaging games to get over the $60 value is OK.

d10-2 Geekgold may be used only as a sweetener and will not count towards the package value.

d10-3 Gift certificates are allowed, but given the fact that shipping affects the value of a GC obtained for a game, no GCs will be allowed below the value of $75, except as a sweetener.

For GCs added as sweetners, the total value of your package must be at least $75 and the value of your GC should not exceed the total value of the game(s) it is paired with.

Other items outside the scope of BGG are permitted if they meet the valuation.

d10-4 Gift certificate arbitrage is NOT allowed. However you may trade an entry that has GG or a GC as a sweetener for another which also has GG or a GC as a sweetener, provided that the other items offered in each entry are entirely different - it's just too hard to police otherwise.

d10-5 As accurately as is reasonably possible, describe the condition (components and box), language and edition of your item in the description. This includes sweeteners if they are physical items.

For games not brand new (in shrink) you must inventory the game's components and list anything missing. Do not assume it's complete. Also, remember that just because something is "new in shrink" that doesn't mean that you shouldn't disclose any dings. It might not matter to you, but it matters to others.

d10-6 Clearly state your shipping policy in your listing. You are required to cover shipping within your own country. For U.S. residents, you are only required to cover shipping within the 48 contiguous states. You are not required to ship outside of your own country but your shipping restrictions outside of your own country must be clearly stated and if you are not covering full shipping elsewhere, then you must state precisely how much of the actual shipping cost you will cover.

Any ambiguity will be interpreted as generosity on your part. This means that if you don't include a shipping policy, then it is assumed that you will ship anywhere in the world for free!

d10-7 If you've been reported to me as a bad trader, you cannot participate. If you try to, I will remove your entries.

d10-8 Do NOT include links to other games in your entry unless you are actually including them as a sweetener, as this is displayed in a misleading manner by the OLWLG.

d10-9 Subscribe to your entries and respond to questions during the item submission period. People often ask questions of items - most commonly because you have forgotten to state a version, language or shipping policy. You will NOT be able to respond to comments in the GeekList once it is locked down and the want list submission period begins.

Other useful information

Software Used: TradeMaximizer 1.4 with duplicate protection. SEED=1234567, ITERATIONS=100, METRIC=USERS-TRADING

Geekgold restrictions:

Users may not post more geekgold than they currently have. GG may be used as a sweetener only.

Want list submission

You can start creating your want lists any time after the start of the event.

Please note that it's best to work on your want lists and submit them early - you can always make changes and resubmit later. This will prevent you from being left out if you forget the deadline.

Remember that you may have saved your want lists, but they have NOT been submitted until you press the green button in step 4 and received a confirming Geekmail.

You are not obliged to trade anything you put up for offer. If you offer a game, but see nothing that you are willing to accept for it in trade, you can submit a blank want list for it, or not submit one at all. If, however, you do submit a want list for a game, then it is expected that you will honour any trade that the TradeMaximizer comes up with. You will not receive anything you did not list as acceptable for the game(s) you have offered, so it is important to check your want lists carefully before submitting them to check for errors.

Please note: Sometimes real life intrudes on us unexpectedly. If I'm a little late posting something, please bear with me.

Thanks for reading to the bottom here - you may be in a minority.

So enter lots of items and have fun!

%Options%
Deadline-Offers: Saturday, June 29th, 2013, 10:00 PM CDT
Deadline-Wants: Tuesday, July 2nd, 2013, 10:00 PM CDT
%End%
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Jack K
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Re: High and Mighty IV - A higher value math trade
As promised...

As a general rule of thumb for this event, if you're at all concerned that your entry might be a little short of the required value, add a sweetener just to be sure.


Results posted!!!

http://bgg.activityclub.org/olwlg/trades-summary.cgi?listid=...
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Re: High and Mighty IV - A higher value math trade - discussion thread
anglotiger wrote:
As promised...
Thanks Jack, very excited about this!

For used games and Spielboy sale history, what is the defining qualification for an item having a value over $60?

- Highest price sold for item in the same condition?
- Lowest price sold for item in the same condition?

What about completed listings on eBay as a barometer of value, especially in instances where marketplace history is scant?

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Re: High and Mighty IV - A higher value math trade - discussion thread
NuMystic wrote:
anglotiger wrote:
As promised...
Thanks Jack, very excited about this!

For used games and Spielboy sale history, what is the defining qualification for an item having a value over $60?

- Highest price sold for item in the same condition?
- Lowest price sold for item in the same condition?

What about completed listings on eBay as a barometer of value, especially in instances where marketplace history is scant?

eBay, for me, is an unreliable way to do this. I've scored some real deals on eBay just because I've seen things at times that others haven't. eBay prices should be the very last resort.

Common sense dictates that if you can get an in print game at a game store for less than the Spielboy prices, you go with that. In fact, I already ran across that in this event.

After that, look at the most recent sales on Spielboy and use your best judgement. If one time it sold for more than the cutoff, but other times it didn't, add a sweetener. If one time it sold for less than the cutoff but every other time it sold for more, I'll probably let it stand.

This is a tough one to moderate. Harder than even the biggest standard math trade. Hopefully people don't take it too hard if I decide that their entry needs a sweetener to qualify.
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Nathan Ehlers
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Re: High and Mighty IV - A higher value math trade - discussion thread
Thanks Jack!

This is one of my favorite math trades every year. I barely ever snag a trade in it, but I love seeing the flea market of grails fill up.

Edit: And thanks to everyone who checks my work as I will inevitably fail at the internets by posting 55 dollar games.
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Nathan Ehlers
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Re: High and Mighty IV - A higher value math trade - discussion thread
Weird question for the MT Masses...

I have a few sets of Dwarven Forge terrain in my closet. Each set sells for $100+ so valuewise they'd be appropriate here. The question I have, is that something someone would be interested in?
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Re: High and Mighty IV - A higher value math trade - discussion thread
sirgalin wrote:
Weird question for the MT Masses...

I have a few sets of Dwarven Forge terrain in my closet. Each set sells for $100+ so valuewise they'd be appropriate here. The question I have, is that something someone would be interested in?
May as well put it up. For my part, I'm strongly considering a straight value trade approach this time out, so even though I have no idea what that is, it might just end up on my wants.
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Re: High and Mighty IV - A higher value math trade - discussion thread
Before I post it... Is Norenberc a suitable submission? US price would say yes, European prices would say no.

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Re: High and Mighty IV - A higher value math trade - discussion thread
Thank you Jack for running this Math Trade. I've never done one like this and I want to make sure the game I'm thinking of listing qualifies. I have the 1995 MB version of Samurai Swords in good/fair condition (http://www.boardgamegeek.com/boardgameversion/29912/milton-b...).

When I search Spielboy the results are a bit confusing to me. The range is all over the place because there have been so many diferent versions of this game (raning from 80's version of Shogun to current iteration of Irkusa).

Can you (or anyone else) weigh in on whether this game would qualify for this trade? Thanks once again!
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Re: High and Mighty IV - A higher value math trade - discussion thread
VolcanoLotus wrote:
sirgalin wrote:
Weird question for the MT Masses...

I have a few sets of Dwarven Forge terrain in my closet. Each set sells for $100+ so valuewise they'd be appropriate here. The question I have, is that something someone would be interested in?
May as well put it up. For my part, I'm strongly considering a straight value trade approach this time out, so even though I have no idea what that is, it might just end up on my wants.
Ironically, that's exactly how it ended up in the closet in the first place!
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Re: High and Mighty IV - A higher value math trade - discussion thread
mzrousar wrote:
Thank you Jack for running this Math Trade. I've never done one like this and I want to make sure the game I'm thinking of listing qualifies. I have the 1995 MB version of Samurai Swords in good/fair condition (http://www.boardgamegeek.com/boardgameversion/29912/milton-b...).

When I search Spielboy the results are a bit confusing to me. The range is all over the place because there have been so many diferent versions of this game (raning from 80's version of Shogun to current iteration of Irkusa).

Can you (or anyone else) weigh in on whether this game would qualify for this trade? Thanks once again!
Samurai Swords got reprinted as Ikusa, which added another player and cleaned up the game a little bit. As a result, old copies bottomed out and aren't really worth all that much these days, even in the best of conditions ($20-$40 range depending on condition).
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Re: High and Mighty IV - A higher value math trade - discussion thread
Kwebec wrote:
Before I post it... Is Norenberc a suitable submission? US price would say yes, European prices would say no.
I've never really considered this as an issue before, but it's a good question Marc.

As this is open to all users, it might be that value is subjective depending upon location. Given the headache that would be to police, I would say that U.S. prices, where available, take precedence in the determination of qualification. This will sometimes favour those in Europe and sometimes those in the U.S., but I think that's the easiest and least confusing way to go.

This particular game is an interesting case. When in stock, it's been selling at online retailers for over $60, but there hasn't been a BGG marketplace sale for more than $60 for over 2 years (there was one sold for $60 about 16 months ago).

How about this...? New or unpunched/truly like new: I will allow it and let the individual user decide if it's worth (to them) what they've offered. Otherwise I will require a sweetener to be added to the entry.



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Re: High and Mighty IV - A higher value math trade - discussion thread
I was considering putting up two Zombicide promo survivors, but I'm unsure about the exact value. I know they run high on ebay but there isn't much data (if any) on Spielboy. Would it be within the guidelines to add them the math trade? For reference I'm posting:
Zombicide Survivor: Marvin
Zombicide Survivor: Eva
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Re: High and Mighty IV - A higher value math trade - discussion thread
joeyjoejoeshabadoo wrote:
I was considering putting up two Zombicide promo survivors, but I'm unsure about the exact value. I know they run high on ebay but there isn't much data (if any) on Spielboy. Would it be within the guidelines to add them the math trade? For reference I'm posting:
Zombicide Survivor: Marvin
Zombicide Survivor: Eva
Personally I feel they are dramatically overvalued by people who have them, but that's just my opinion rather than a fact and eBay prices would seem to indicate that I'm not correct.

Given that, I will allow these.
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Re: High and Mighty IV - A higher value math trade - discussion thread
anglotiger wrote:
joeyjoejoeshabadoo wrote:
I was considering putting up two Zombicide promo survivors, but I'm unsure about the exact value. I know they run high on ebay but there isn't much data (if any) on Spielboy. Would it be within the guidelines to add them the math trade? For reference I'm posting:
Zombicide Survivor: Marvin
Zombicide Survivor: Eva
Personally I feel they are dramatically overvalued by people who have them, but that's just my opinion rather than a fact and eBay prices would seem to indicate that I'm not correct.

Given that, I will allow these.
It's not to late to change it to some kind of "'Cause Jack Says Trade".
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Re: High and Mighty IV - A higher value math trade - discussion thread

I picked up Ghettopoly at a yard sale and have no true desire to play it. I think it would qualify for this but not 100% sure. It is complete and in great shape, though the box has a split corner. Would this qualify, and would anyone even want it? lol
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Re: High and Mighty IV - A higher value math trade - discussion thread
I have Fresco with the 1-3 expansion module. I don't believe that is included in the base game anymore does that raise the value of the game?
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Re: High and Mighty IV - A higher value math trade - discussion thread
PapaJoeBear wrote:

I picked up Ghettopoly at a yard sale and have no true desire to play it. I think it would qualify for this but not 100% sure. It is complete and in great shape, though the box has a split corner. Would this qualify, and would anyone even want it? lol
If you think it would trade...
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Re: High and Mighty IV - A higher value math trade - discussion thread
shieldwolf wrote:
I have Fresco with the 1-3 expansion module. I don't believe that is included in the base game anymore does that raise the value of the game?
The 1-3 expansion module doesn't have its own entry, so it's impossible to say for sure, but I would think that there are a lot of copies out there with it included.
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Re: High and Mighty IV - A higher value math trade - discussion thread
sirgalin wrote:
It's not to late to change it to some kind of "'Cause Jack Says Trade".
Now you understand why this is such a pain to run.
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Re: High and Mighty IV - A higher value math trade - discussion thread
It's always so much easier for me to make a want list than most Americans heh. Being that rare creature known as an 'Alaskan math trader' means I can ignore like half the entries
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Re: High and Mighty IV - A higher value math trade - discussion thread
SomewhatDamaged wrote:
It's always so much easier for me to make a want list than most Americans heh. Being that rare creature known as an 'Alaskan math trader' means I can ignore like half the entries
You can always put my items on your list. I'll ship to Alaska...
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Phil Christiansen
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Re: High and Mighty IV - A higher value math trade - discussion thread
Much appreciated!
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Re: High and Mighty IV - A higher value math trade - discussion thread
Are we using priority for our wish list? I tried to read through everything and couldn't find an answer sorry if I missed it.
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Re: High and Mighty IV - A higher value math trade - discussion thread
anglotiger wrote:
SomewhatDamaged wrote:
It's always so much easier for me to make a want list than most Americans heh. Being that rare creature known as an 'Alaskan math trader' means I can ignore like half the entries
You can always put my items on your list. I'll ship to Alaska...
Me too! (It's the exact same price as California for me.)
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