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Subject: Washington Regionals Result - Bellevue - Uncle's Games, 6/22 rss

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Jeremy York
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First, thanks to everyone who turned out, and thanks to Uncle's for their generous prize support (they threw in 13 data packs and a play night kit in addition to the Regionals support kit).

Congratulations to Washington Regionals Champion, Andrew Veen!

Detailed results at http://nwnetrunners.forumatic.com/viewtopic.php?f=24&t=59 and I'll be updating there with further results over the next few days.

46 attendees; 4 rounds of Swiss cutting to top-8 single-elimination finals.

Most notable round of the finals was a quarter-final pairing between Veen and Anthony G, that ended in a 7-6 / 7-6 tie. Per the FFG rules, in the event of a tie in a championship round (prior to the final match), the highest seed advances. Veen and Anthony G were tied on prestige, but Veen had a 2-point advantage on strength of program, and so he advanced to the semis in that round.

Top 8 :
1. Andrew Veen - Gabe / HB core
2. Ian Hall - Gabe / HB core
3. Anthony Roybal - Andromeda / HB core
4. Harry Kautzman II - Anarch / Jinteki core
5. Anthony Giovanetti - Andromeda / HB core
6. Ryan Wheeler - Chaos Theory / Weyland core
7. Don Unger - Gabe / NBN core
8. Brian Moritz - Chaos Theory / BH core

Overall, the Corp identity breakdown was as follows; the identities from the data packs saw very little play, and HB was dominant overall.
HB 52% (only 1 was Stronger Together)
Jinteki 9% (all core)
NBN 20% (only 2 were The World Is Yours)
Weyland 18% (only 3 were Because We Built It)

The Runner identities were as follows; the identities from the data packs were roughly equal in usage to the core identities, across all 3 factions.
Anarch 16%
Criminal 45%
Shaper 39%

As you can see, the top 8 tilted things even further towards HB and Criminal.

Here are the top 8 decklists :

Andrew Veen's Regionals Decklists :
Corp :
HB Engineering the Future (49 cards, 15 influence)
Agendas
3x Accelerated Beta Test
3X Project Vitruvius
3X Private Security Force
2X False Lead

Assets
3X Adonis Campaign
3x Eve Campaign

ICE
3x Ice Wall (3 X 1 influence)
3X Eli 1.0
3X Chum (3 X 1 influence)
3X Pop-up Window (3 X 1 influence)
3X Viper
3X Rototurret
3X Ichi 1.0

Operations
3X Hedge Fund
3X Biotic Labor
3X Green Level Clearance

Upgrades
2X San San City Grid (2 X 3 influence)

Runner:
Criminal, Gabriel Santiago (45 cards, 15 influence)
Events
3X Sure Gamble
3X Inside Job
3X Forge Activation Orders
3X Emergency Shutdown
3X Diesel (3 X 2 influence)
3X Account Siphon
2X Quality Time (2 X 1 influence)
3X Easy Mark

Hardware
2X Desperado
2X Plascrete Carapace
2X E3 Feedback Implants

Programs
3X Femme Fatale
3X Sneakdoor Beta
2X Corroder (2 X 2 influence)
1X Crypsis
1X Gordian Blade.(1 X 3 influence)

Resources
3X Compromised Employee
3X Armitage Codebusting

Ian Hall's second place decks :
See Andrew Veen's deck above. Ian and Veen had been training against each other for weeks, and decided to come in with the same decklists.

Anthony Roybal's third place deck :
Corp :
HB Engineering the Future (49 cards, 15 influence)
Agendas
3X Accelerated Beta Test
2X Priority Requisition
1X Private Security Force
3X Project Vitruvius

Assets
2X Melange Mining Corp
2X Eve Campaign
3X Adonis Campaign

ICE
2X Pop-up Window (2X 1 influence)
3X Rototurret
3X Wall of Static
2X Enigma
3X Ichi 1.0
2X Tollbooth (2X 2 influence)
3X Eli 1.0
2X Viper

Operations
2X Archived Memories
3X Biotic Labor
2X Green Level Clearance
3X Hedge Fund

Upgrade
3X SanSan City Grid (3X 3 influence)

Runner:
Criminal, Andromeda (45 cards, 14 influence)

Events
3X Account Siphon
3X Sure Gamble
3X Easy Mark
3X Special Order
3X Emergency Shutdown
2x Inside Job

Hardware
2X R&D Interface (2X 2 influence)
3X Desperado
2X Dyson Mem Chip

Programs
2X Corroder (2X 2 influence)
1X Yog.0 (1X 1 influence)
2X Mimic (2X 1 influence)
3X Datasucker (3X 1 influence)
2X Crypsis
2X Femme Fatale

Resources
3X Access to Globalsec
3X Kati Jones
3X Underworld Contact

Harry Kautzman II's fourth place decks :
Corp
Jinteki : Personal Evolution (49 cards, 15 influence)
Agendas
3X Braintrust
3X Fetal AI
3X Nisei MKII
1X Private Security Force

Assets
2X Aggressive Secretary (2X 2 influence)
3X Melange Mining Corp
3X Private Contracts
1X Project Junebug
2X Ronin
3X Snare

ICE
2X Chum
3X Enigma
3X Ice Wall (3X 1 influence)
1X Ichi 1.0 (1X 2 influence)
3X Neural Katana
2X Rototurret (2X 1 influence)
2X Tollbooth (2X 2 influence)
1X Wall of Static
2X Wall of Thorns

Operations
3X Hedge Fund
3X Neural EMP

Runner
Anarch : Noise (45 cards, 15 influence)
Events
3X Deja Vu
1X Demolition Run
3X Forged Activation Orders (3X 2 influence)
3X Inside Job (3X 3 influence)
1X Kraken
2X Retrieval Run
3X Sure Gamble
3X Surge

Hardware
2X Grimoire

Programs
1X Crypsis
3X Datasucker
3X Djinn
3X Imp
2X Medium
1X Nerve Agent
3X Parasite
3X Wyrm

Resources
3X Armitage Codebusting
2X Liberated Account

Anthony Giovanetti's fifth place decks
Corp : HB Engineering the Future (49 cards, 15 influence)
Agenda
3X Project Vitruvius
2X Priority Requisition
1X Private Security Force
3X Accelerated Beta Test

Asset
2X Melange Mining Corp
2X Eve Campaign
3X Adonis Campaign

ICE
3X Ichi 1.0
3X Rototurret
3X Wall of Static
3X Eli 1.0
3X Enigma
1X Tollbooth (1X 2 influence)
1X Ice Wall (1X 1 influence)
3X Pop-up Window (3X 1 influence)

Operations
2X Archived Memories
3X Biotic Labor
3X Hedge Fund

Upgrades
3X SanSan City Grid (3X 3 influence)
2X Ash 2x3zb9cy

Runner
Criminal : Andromeda (45 cards, 14 influence)
Events
3X Special Order
3X Emergency Shutdown
3X Easy Mark
3X Sure Gamble
3X Account Siphon
2X Inside Job

Hardware
3X Desperado
2X Dyson Mem Chip
2X R&D Interface (2X 2 influence)

Programs
1X Femme Fatal
1X Crypsis
2X Faerie
2X Mimic (2X 1 influence)
3X Datasucker (3X 1 influence)
2X Corroder (2X 2 influence)
1X Yog.0 (1X 1 influence)

Resources
3X Kati Jones
3X Access to Globalsec
3X Underworld Contact

Ryan Wheeler's Sixth Place decks
(Ryan is from Florida, but was in town and was able to work our Regional into his schedule, thanks for coming out Ryan!)
Corp
Weyland : Building a Better World (54 cards, 22 ap, 15 influence)
Agendas
2X Government Contracts
2X Hostile Takeover
2X Priority Requisition
1X Private Security Force
3X Project Atlas

Assets
1X Melange Mining Corp
1X Private Contracts
1X Snare (1X 2 influence)

ICE
2X Archer
3X Caduceus
2X Chimera
1X Data Raven (1X 2 influence)
1X Draco
1X Enigma
2X Hadrian's Wall
3X Ice Wall
2X Shadow
1X Tollbooth (1X 2 influence)

Operations
3X Beanstalk Royalties
2X Commercialization
2X Green Level Clearance (2X 1 influence)
3X Hedge Fund
2X Oversight AI
2X SEA Source (2X 2 influence)
3X Scorched Earth
2X Shipment from Kaguya

Upgrades
1X Research Station
1X SanSan City Grid (1X 3 influence)
2X Simone Diego

Runner Deck
Shaper : Chaos Theory (40 cards, 14 influence)
Events
3X Diesel
3X Modded
3X Sure Gamble
2X The Maker's Eye
3X Test Run
2X Tinkering
2X Stimhack (2X 1 influence)

Hardware
2X Dinosaurus
2X Plascrete Carapace
2X R&D Interface
3X Cyberfeeder (3X 1 influence)
2X HQ Interface (2X 2 influence)

Programs
2X Gordian Blade
2X Magnum Opus
1X Pipeline
2X Corroder (2X 2 influence)
1X Femme Fatale (1X 1 influence)

Resources
3X Personal Workshop

Don Unger's Seventh Place Deck
(Don hadn't played anywhere but his living room before this event, a great rookie showing!)
Corp
HB : Engineering the Future (49 cards, 15 influence)
Agendas
3X Accelerated Beta Test
3X Corporate War
1X Mandatory Upgrades
3X Project Vitruvius

Assets
3X Adonis Campaign
3X Eve Campaign
2X PAD Campaign

ICE
3X Eli 1.0
3X Ice Wall (3X 1 influence)
2X Enigma
1X Tollbooth (1X 2 influence)
3X Viper
3X Ichi 1.0
2X Rototurret
1X Shadow (1X 1 Influence)

Operations
3X Archived Memories
3X Biotic Labor
3X Hedge Fund
3X Trick of Light (3X 3 influence)

Upgrades
1X Ash 2x3zb9cy

Runner
Criminal : Gabriel Santiago (45 cards, 15 influence)
Events
3X Account Siphon
3X Emergency Shutdown
3X Forged Activation Orders
3X Inside Job
3X Special Order
2X Stimhack (2X 1 influence)
3X Sure Gamble
3X The Maker's Eye (3X 2 influence)

Hardware
3X Desperado
1X Plascrete Carapace

Programs
2X Corroder (2X 2 influence)
2X Crypsis
2X Faerie
2X Femme Fatatale
1X Gordian Blade (1X 3 influence)
2X Sneakdoor Beta

Resources
3X Armitage Codebusting
2X Crash Space
2X Mr. Li

Brian Moritz's 8th Place Decks
Corp
HB : Engineering the Future (49 cards, 14 influence)
Agendas
3X Accelerated Beta Test
3X Project Vitruvius
1X Private Security Force
2X Priority Requisition

Assets
3X Melange Mining Corp
3X Adonis Campaign

ICE
3X Wall of Static
3X Enigma
3X Viper
3X Eli 1.0
3X Rototurret
1X Neural Katana (1X 2 influence)
3X Ichi 1.0
3X Tollbooth (3X 2 influence)
3X Heimdall 1.0

Operations
3X Hedge Fund
3X Biotic Labor

Upgrades
1X Ash 2x3zb9cy
2X SanSan City Grid (2X 3 influence)

Runner
Shaper : Chaos Theory (40 cards, 11 influence)

Events
3X Quality Time
3X Diesel
3X Modded
3X Maker's Eye
3X Special Order (3X 2 influence)
3X Sure Gamble

Programs
3X Magnum Opus
2X Gordian Blade
2X Corroder (2X 2 influence)
1X Mimic (1X 1 influence)
3X Crypsis

Hardware
3X R+D Interface
3X Replicator
3X The Toolbox
2X Plascrete Carapace
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Bingo Little
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Can we appreciate that fourth place in a field of 40-something came with jinteki and wyrm anarch!! That's what I'm talking about.
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Alex Rockwell
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Verhexung wrote:

I imagine these two players each pushing each other and not taking any private opinions on what they think is a better card to play with but instead committing themselves to the rigor of having to flush out what exactly is the best. Until finally, two decks tuned to perfection, with both fully committed to them, rise to the incredible reward that it must have been to place first and second.

Freaking awesome


Its pretty strong evidence that they had something good isnt it. n fact, I'd say that its more than twice as strong as simply winning.


A few months ago Anthony and I came with Identical Kate/Weyland decks. Back when only two expansions were out, and took 1st and 4th. It was very gratifying.

Even better than just doing well with your one deck, I think, is to get a group of people, make a deck together, and then have ALL of you do really well with it.
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Frederic Bush
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Verhexung wrote:
auction_prune wrote:
Ian Hall's second place deck :
See Andrew Veen's deck above. Ian and Veen had been training against each other for weeks, and decided to come in with the same decklists.


I don't know what the back story behind this is but damn, I can only imagine. This is the most fascinating snippet of a Netrunner tournament report I have yet to read.

I imagine these two players each pushing each other and not taking any private opinions on what they think is a better card to play with but instead committing themselves to the rigor of having to flush out what exactly is the best. Until finally, two decks tuned to perfection, with both fully committed to them, rise to the incredible reward that it must have been to place first and second.

Freaking awesome


Did 3rd place and 5th place also run identical decks to one another?
 
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Anthony Giovannetti
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fbush555 wrote:


Did 3rd place and 5th place also run identical decks to one another?


For the most part yes. We had I think about a two card difference that we determined was very minor. Our decks were also very similar to the decks Alex used in the Portland tournament.
 
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Ian Hall

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There was a core group of 3 of us, Riley placed third in the Portland Regional tournament with our decklists as well. We had played many a game with these decks, and *every* card slot was questioned in the final lists. Even "auto-includes" like Inside Job, Armitage, etc.

Another quick addition; HOLY CRAP e3 is so good. Seriously, Ichi is normally a back breaker of a sentry and e3 makes his run cost manageable. Helps decently with Eli as well.
 
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Sam Witticaster

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This tournament had a great turnout, good competition and a lot of exciting matches. I'm still a little salty about the seeding errors during the final swiss round, but I thoroughly enjoyed the matches I played, especially the 2nd round match between Ian and I.

I think that the meta around Washington is one of the strongest in the country, we've got some really great players and I feel really lucky to be able to play and learn from all of you.

Congrats to Andrew, and thanks to everyone who made this such an exciting tournament.
 
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Bryan Blumklotz
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Oji4life wrote:
There was a core group of 3 of us, Riley placed third in the Portland Regional tournament with our decklists as well. We had played many a game with these decks, and *every* card slot was questioned in the final lists. Even "auto-includes" like Inside Job, Armitage, etc.

Another quick addition; HOLY CRAP e3 is so good. Seriously, Ichi is normally a back breaker of a sentry and e3 makes his run cost manageable. Helps decently with Eli as well.


Yep, E3 was a clutch card for me in 2 of 3 of my Swiss Qualifiers (I got the Bye in round 1). I "shocked" my round 2 opponent with it. In round 3, it made Alex a sad panda when I got it out in turn 2 or 3. Eli 1.0 and Ichi 1.0 splashes make it worthwhile in general right now.

I just wish I had caught on to the re-viability of Bank Job and ditched Magnum Opus. Grabbing 8 or 9 credits (w/ Desperado) while running is another clutch play and would have punished bald remote servers (which there were a lot of in our meta).
 
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Jeremy York
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witticaster wrote:
I'm still a little salty about the seeding errors during the final swiss round


My apologies for that; I solicited some feedback in a thread below, and based on what I learned from the responses, I will be able to do a better job with the pairings in the future.

http://boardgamegeek.com/thread/996536/swiss-pairings-questi...

I am hoping by next year that there are a few software options that are well-tested and more bullet-proof. Part of the difficulty this year was that there is not such a tool for managing a Netrunner tournament, and we've all been either building our own systems or using alpha or pre-alpha quality stuff.
 
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Alex Rockwell
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Oji4life wrote:
Even "auto-includes" like Inside Job, Armitage, etc.


People need to cut Armitage from Criminal!
That thing is pretty bad now in decks without Aesop's Pawnshop. (Still good in a Noise Workshop or certain shaper decks, with Pawnshop).

There are better options now.



Quote:

Another quick addition; HOLY CRAP e3 is so good. Seriously, Ichi is normally a back breaker of a sentry and e3 makes his run cost manageable. Helps decently with Eli as well.


Yep!
 
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Alex Rockwell
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SneakySly wrote:
fbush555 wrote:


Did 3rd place and 5th place also run identical decks to one another?


For the most part yes. We had I think about a two card difference that we determined was very minor. Our decks were also very similar to the decks Alex used in the Portland tournament.


Anthony convinced me to run Bank Jobs. Then they cut them! Becuase they didnt have enough space because of Underworld Contacts. shake

I'm pretty sure that the instant 8 I got off a bank job, plus compromised employee money, plus being able to ignore tags instead of remove them, was way better than Underworld Contacts.

Also Plascrete was key for me. So I strongly prefer my version.


On the corp side, they played Priority Requisitions, and I played PSF/False Leads. I think the False Leads are better, but its less clear than with the Underworld Contacts vs Bank Job.
 
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Jeremy York
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I've added the 5th - 8th place decklists to the first posting.

I'll add in some overall stats of win rates for runner / corp, and some TO notes later in the week.
 
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Anthony Roybal
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Sorry to take you out like that in round 4 Sam. But, i did not want to play against weyland again in the top 8
 
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Anthony Roybal
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I dunno Alex, i had turn 1 double contacts active in 3 matches during the tournament. It was pretty legit.
 
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Alex Rockwell
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asroybal wrote:
I dunno Alex, i had turn 1 double contacts active in 3 matches during the tournament. It was pretty legit.


And I'm saying I got as much money, faster, by playing double bank job and then not needing to remove Siphon tags.
 
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Anthony Giovannetti
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I definitely was sad I didn't stick with my guns and keep the Bank Jobs after determining how good they were in the meta. That said, it wasn't the contacts that I would have cut.

Contacts were fine for me for the most part.

Easily the worst card for me all day was Emergency Shutdown. Except of course when I played against Archer and it was insane.
 
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Anthony Roybal
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100% agree here, I have no problem with bank jobs I just think Alex is being a little hypercritical of the contacts choice.
 
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Alex Rockwell
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I think the contacts are okay/borderline. My #1 problem with them is that they greatly reduce any benefit from an 'ignore tags' strategy, which I feel is very strong.

I'd never cut shutdown. Ever, ever, ever. Unless the meta was ENTIRELY $1-3 ice. Your experience was just the opposite of mine. Its a card that varies from good to insane, depending on how expensive the big enemy ice is.
 
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Anthony Roybal
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well, shutdown is really crappy in a bioroid heavy environment because you never have clicks left after your run to shut things down. I played shutdown at regionals just in case I ran into Archers. That being said, I did not run into one circumstance that shutdown was useful in and I did not use one all day. I also think the ignoring tags strategy is just a weak strategy at the moment.
 
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Anthony Giovannetti
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Tournament report from the winner is up now:
http://stimhack.com/seattle-netrunner-regionals-tournament-r...
 
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T.J. Martin
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I just wanted to jump in and express how much I enjoyed this event. A friend and I prepared pretty hard for it and we both had a blast. I think the preparation helped us do moderately well (14th and 16th in what seemed like a pretty tough field).

I was really enthused that for every game I lost, I could trace it back to something I did wrong, either in play or in preparation. I made the conscious decision to not develop a plan for Midseason Replacements and it wrecked me.

With one notable and hilarious exception, everyone I interacted was well-mannered and interesting. Really great community and excellent event. I look forward to more.
 
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Jeremy York
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SaintVigeous wrote:

With one notable and hilarious exception, everyone I interacted was well-mannered and interesting. Really great community and excellent event. I look forward to more.


Sorry if I was rude and boring, but I'm glad you found it hilarious

(Just kidding, know what you're referring to, I kept an eye on things but it never really got to be a bigger problem)
 
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Mara
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You guys had 46 players but only 4 rounds of swiss?

That seems strange

In Philly we had 41 players and 6 rounds of swiss.
 
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Jeremy York
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Four rounds of swiss that cut to a top-8 single elimination. Look at it that way and it's 7 rounds. Did you have multi-round finals in your Regionals? If so, that seems pretty excessive to me.

We were time constrained - a 12:30 start time had been announced by the store before I took on the TO job, and the mall that we were at closed at 9pm (although it was possible to move 1-2 tables into the game store for any games that went beyond that), so we had to jam in what we could in the time available.

As a result, I could only realistically get in 7 rounds total in the time we had, and the last 1-2 rounds had to fit inside a medium-sized game store that was also doing other things that night.

I did some simulations and concluded that in 4 rounds of Swiss, the top 4 players will usually be in top 8 by rank, and so 4 rounds cutting to top-8 seemed better than 5 rounds cutting to top 4, or even 6 rounds cutting to top 2.

I think fewer rounds of Swiss has two main benefits. First is that you don't get bad things happening to the main tiebreaker (strength of program) from people dropping early. In fact, every single player of the 46 stayed for all 4 rounds of Swiss, which was awesome. The other factor is that the final tables can be judged more carefully, since there are fewer tables to watch and less book-keeping to worry about.
 
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Mara
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We had 6 rounds of swiss followed by quarterfinals, semifinals, and lastly finals. So 9 matches for the finalists.

I played 8 matches, and it was totally awesome and made the trip worth it. Cutting to top-8 after 4 rounds would've seemed a bit short to me, and I'm very glad Philly did 6 rounds. In fact, more rounds helps mitigate against luck, and I think improves consistency in the results.

I came in making awful mistakes in my 1st match, as I had only a month with the game and little experience playing in person (with nearly all of my practice on OCTGN), but quickly got my groove on. I 6-0'd my 2nd match, 6-0'd my 3rd match, but my 4th match I lost the first game 5-10 (due to getting flatlined when I was further ahead in agenda points), and then I was winning the second game 5-0 when time was called (and so the game was declared a tie). All I needed was to draw an agenda, and I would've fast advanced to 7 points and won the match with 4-2 prestige (but instead I lost due to time consumed by facing a slow Jinteki deck first game and only scored 1-5 prestige for the match).

I think 4 rounds would've placed me somewhere in the middle out of 41 players, but 6 rounds ensured I got a better chance to eliminate inconsistencies and bad luck. Had it not been for the two additional rounds of swiss, I wouldn't have made top-8 and eventually top-4 (and I had a pretty good run because in top-4 I tied the match, but the win went to the other, higher seeded player).

I didn't notice anyone dropped, and it seemed most everyone stuck around for the experience as well as prizes.

What you did perfectly makes sense given your facility's constraints; however, I think the swiss results were well evened out having 6 rounds (though there were more flexible accommodations as the Philly tournament was in a game shop). The FLGS was open until the conclusion at around 11:30pm (the tournament had started at 12:00pm).
 
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