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Subject: non-straight path question rss

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Thomas Diener
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Given my current understanding:
1) Since diagonal movements are part of the game (see the Marshal) then
2) Jump movements may use a diagonal shortest path
3) Yes, the examples on p5 are therefore -not- the shortest path
3a) However, the shortest path IS still blocked in the example given.

I agree it could and should be be clarified with an FAQ,
but as the rules stand:
I would allow the piece to be captured in your hypothetical.

{Edit: to clarify Reasoning}
My reasoning is that the rule-book example relies heavily on the more traditional explanation of the movement of a Knight in Chess
(" going two squares in one direction, and then one more move at a 90 degree angle, just like the shape of an ā€œLā€ ")
rather than the equally valid "shortest Path" explanation
("The knight makes a move that consists of first one step in a horizontal or vertical direction, and then one step diagonally in an outward direction").

Both explanations of a traditional Chess knight are correct,
and the difference is only germaine if one introduces the Duke's Shield rule.
However (not to be pendantic): Both explanations _are_ correct,
and therefore the precedent exists to rule in Favor of a 'Shortest Path, either diagonal, orthogonal, or Both' explanation.
{end Edit}

That is (and this is really a pain to explain)
Your Q1 takes precedent over Q3,
and therefore Q2 is best answered with
"Correct: the examples on pg5 are not actually the shortest possible, and should be revised."

My interpretation, subject to being ruled incorrect with an FAQ.

I don't believe any current tiles use such a defend scheme,
but I can certainly envision two different custom tiles ( or two sides of the same tile):
One having defend at 90', 180', 270' and 00' ( E, S, W, and N) and blocking all direct horizontal and vertical attacks
and the other at 45', 135', 225', and 315' (NE, SE, SW, and NW) and blocking all direct diagonal attacks.

I believe the Knight type movement/strike
( Dragoon 'B' side, General, Knight 'A' side, Pikeman 'B' side, etc)
could capture both theoretical pieces I mention by tracking one orthogonal and one diagonal movement,
that is: Shortest Path.

(Edit: Conclusion strengthened by Chess Knight edit {above})

Ultimately, I believe you are correct in stating
"I do not feel like there is adequate information in the rules to determine what happens in this (hypothetical) situation."
But: I do believe the existing precedent is set by the direct antecedent of a Chess Knight,
and 'shortest path' can be comfortably relied on as a default explanation unless directly over-ruled by an FAQ.
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Thomas Diener
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I edited my previous comment to strengthen the rationale of my interpretation,
but (having seen the Djinn-Khan tile) I would expect the FAQ to be forthcoming.
 
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Thomas Diener
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Okay, my brain hurts..... Can you reword your last?
I honestly can't parse it into anything I understand...
I'm not understanding the difference between "shortest possible" and "direct as possible"...
Not your fault, I assure you!
I can only stack my mental house of cards through four worlds of abstraction at a time.

Something that did occur to me though,after further rumination
(since teasing out a solution for a theoretically revised rule-book or FAQ potentially requires technically precise language ...

... Or one Easy Picture!!!)

The equally valid "shortest Path" explanation:
("The knight makes a move that consists of first one step in a horizontal or vertical direction, and then one step diagonally in an outward direction
Thus:


_Which can also be visualized as_
one step diagonally in an outward direction, and _then_ one step in a horizontal or vertical direction.
Thus:


So: either Straight, then Diagonal OR Diagonal, then Straight!

The rulebook says on pg 5, pp2, 2nd sentence:
"However, if there is no straight line move to the target square,
then the player can use which ever path can move around the defense icon."

My Point being:
I believe that the Djinn-Khan and Aura Djinn tiles could indeed be captured by a diagonal attack, whether direct movement, slide, or jump attack. That is: a diagonal attack bypasses their Defense ability.
Another tile located directly in one of the shielded squares would of course be immune.

Which is (all and all) a really long winded way of agreeing with your original conclusion:

Lakoda wrote:

Sticking with what I think the spirit of the game and its rules are,
I think that the enemy should not be blocked from capturing you.
 
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Thomas Diener
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Final thought before I hunt down an aspirin:
I think I'd like to see one or both of the Djinn's with Defense on the four diagonal squares! Either as a counterpoint
(That is : DjinnKhan has four defense, two horizontal two vertical
and AuraDjinn has four defense on the four diagonals)
Or Both AuraDjinn and DjinnKhan having the four shields shift with each flip!


...Man. I really need to figure out how to use a 'Draw' program...
 
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