Recommend
 
 Thumb up
 Hide
5 Posts

Twilight Struggle» Forums » Variants

Subject: Card drafting rss

Your Tags: Add tags
Popular Tags: [View All]
Philip Thomas
United Kingdom
London
London
flag msg tools
badge
Avatar
mbmbmbmbmb
This variant is for advanced players, do not teach it to someone new to the game!

Whenever you would be dealt cards, in the normal game, you instead take turns to examine the pool of available cards (determined as normal), and draft one card each until you both have sufficient cards. If you have drafted enough cards and your opponent hasn't, when it is your turn to draft, you can draft a card, and put it to one side- he won't get that one (If the pile runs out, those put to one side come back again). USA drafts first on Odd numbered turns, USSR on even-numbered turns

For Ask Not What Your Country, when the event happens, USA discards n cards, and their follow n rounds of USA choosing a card and USSR choosing a card to rule out (or vice versa if the card was played in an even-numbered year).

This is of course slower than normal TS, and has more perfect information. Anyway, something to try if you get bored.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luca Iennaco
Italy
flag msg tools
badge
Avatar
mbmb
Philip Thomas wrote:
For Ask Not What Your Country, when the event happens, USA discards n cards, and their follow n rounds of USA choosing a card and USSR choosing a card to rule out (or vice versa if the card was played in an even-numbered year).


I've read the sentence four times, and I still can't understand how you're suggesting to tweak that card.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Allen Doum
United States
Orange County
California
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Aldrich Ames on turn 8 every game? Or would the USSR grab Chernobyl, instead?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Irving
United States
Salinas
California
flag msg tools
badge
Avatar
mbmbmbmbmb
AllenDoum wrote:
Aldrich Ames on turn 8 every game? Or would the USSR grab Chernobyl, instead?


I would pick "Aldie" on Turn & and save him for turn 10. The American would probably be screwed at that point.

This variant however is poor for a very simple reason. There is almost no reason to take an opponent-only event--even if you want the card for ops you are better off taking your own event than giving events to your opponent.

It takes away the whole dilemma of whether to play a card for ops knowing you are going to give your opponent the event or disposing event via the space race or holding onto it.

It removes the uncertainty of when the scoring cards will appear. (He picked up the Europe Card, I'd guess I better take European events.)

It makes the CIA and Lone Gunman card useless or more accurately superfluous. You should always know what is your opponents hand and he in yours.

yuk
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Philip Thomas
United Kingdom
London
London
flag msg tools
badge
Avatar
mbmbmbmbmb
Ask Not what your country can do for you is played in turn 5, USA discards 7 cards.

First, USA chooses a card from the draw deck and adds it to his hand
Then USSR chooses a card from the draw deck and puts it to one side: USA cannot choose this card.
Then USA chooses a card from the draw deck and adds it to his hand.
Etc.

Aldritch Ames would come out (assuming there isn't a scoring situation that USSR needs to avoid). But USA can choose a hand that isn't much affected by it...or he can pick Missile Envy!

There are definite reasons to pick enemy events: you can chuck one onto the space race, and hold one, and discard some on Blockade/Bear Trap, and you can play them at times when they don't help much, such as De Gaulle before you have influence in France, or Independent Reds when you have no influence south of Poland, or Chernobyl as the last USSR event of the turn. Plus, picking enemy events means the enemy picks your events (in some circumstances). Knowing about the scoring cards is true: in this variant one skill is playing the last few actions so that you can cash a large score in headlines on the next turn. Also, pick a scoring card and your enemy stocks up on events in that region, well you just cash the scoring card early and leave him looking silly.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.