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Mice and Mystics» Forums » General

Subject: Non-combat missions? rss

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Jonathan Franklin
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Seattle
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Are most of the adventures in the game combat-based? The one I played was all about getting into position to attack various creatures (it had a kitchen counter, a worm, and finally a rush to a tree). Are other adventures more D&D 3.5 and less D&D 4?
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Bradford Lounsberry
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grandslam wrote:
Are most of the adventures in the game combat-based? The one I played was all about getting into position to attack various creatures (it had a kitchen counter, a worm, and finally a rush to a tree). Are other adventures more D&D 3.5 and less D&D 4?


I don't know about the D&D comparison, but each tile offers a combat scenario. There is a good amount of variety with special tiles and circumstances, but this is still a combat focused game.
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John "Omega" Williams
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The starter chapter is a sort of game tutorial. It shows you many of the aspects of the game in one go.

Expect to do at least one battle per chapter.

Wether this will change later is anyones guess.

It is not an RPG. So comparisons to D&D arent too usefull aside from 4th ed which seemed to be a minis game more than an RPG.

I'd suggest reading the rules and the starter chapter that Plaid Hat provides on their website and get a baser idea from that.
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Ken Marley
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There are at least three places I can think of, off hand, where you can use non combat related methods for completing a task. There might be more.

In general most rooms involve a combat, but there a couple of places where the game offers a neat method for avoiding combat.
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