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Android: Netrunner» Forums » Strategy

Subject: Corporation ICE report rss

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A Q
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ICE is my favorite part of the Corp game. Agendas are a (game-winning) burden, operations and assets are just there to get enough money. ICE on the other hand servers the most noble purpose: Protect against the runner and smash his face in.

I sort ICE in three different types:
a) Taxing ICE, efficient ICE that annoys the runner
b) Stopping ICE, end-the-run ice that keeps the runner out
c) Trapping ICE, damaging ICE that hurts the runner


Taxing Ice

Properties

Taxing ICE doesnt prevent the runner from getting into the server. Instead it forces the runner to pay a lot while at the same time the corp pays very little (or even gains money). Good taxing ICE makes the rez cost back on the first encounter and still annoys the runner even with the rigth breakers.

Deployment

Taxing ICE is used to protect your centrals. In this case protect doesnt mean that it keeps the runner out; protect means that it costs the runner too much credits for a too small chance at an agenda. Taxing ICE should be at the outside of the server.


Pop-Up Window

The prime example of a taxing ICE. You pay nothing to rez and even gain money on the first encounter. Everytime the runner runs this ICE he loses 2 credits (1 for the corp, -1 for the runner). The only program that changes this is Yog but even with Yog out you still get 1 credit every time.

Caduceus

Another great taxing ICE. Usually makes back the money spent on the first encounter. Afterwards with 0 link it costs the runner 5 to break (which is insane for a 3 rez ICE). The disadvantage are the many counter options. Two link makes this card almost worthless. One link gets you 3 credits per run. With mimic you get at least 2 credits from the runner per run.

Eli

Even though it ends the run eli is not a stopping ice since it is too easy for the runner to click through. But it is a good taxing ice with almost no counterplay. The first encounter is disappointing: You spend 3 credits and gain nothing. But from now on the runner has two painful choices: Pay 4 credits (with corroder, 5 with snowball) or 2 clicks. For a 3 cost ice the 4 break cost is very good. The only weakness of this ice is morning star which I see very rarely.

Shadow, Data_Raven

Other good taxing ICE if you care about tags.

Stopping ICE

Properties

Stopping ICE has one simple purpose: End the run. Anything that doesnt end the run immediatly or only with some flimsy mechanic like click-to-break or trace-to-end-the-run is bad.

Deployment

Stopping ICE is most often seen protecting an agenda in a remote server. You dont want to tax the runner a little if he gets an agenda at the end. You want to stop him so you can rush the agenda through. At the very beginning of the game you can also ice your centrals if you are not ready to score an agenda or have no taxing ice. Stopping ice is better on the inside of the server. You want the runner to pay first and then when he is exhausted end the run. If you end the run rigth at the start of the run you gain nothing from taxing or trapping ice.


Chimera

The best example for a stopping ice. This ice is very inefficient because you pay 2 credits without a lasting effect and without costing the runner. Chimera is so ineffective that runner often run it just so you rez it and lose money. The only way to cheaply break this ice is crpsis and parasite. That makes this ICE the one with the most stopping power.

Enigma, Wall_Of_Static, Ice_Wall

These are all similar. They dont cost a lot, end the run and are cheap in influence.

Trapping ICE

Properties

Trapping ICE is most effective when the unprepared runner facechecks. This is the moment when trapping ICE deals lasting damage and scares the runner for the rest of this game. After the initial rezzing this type of ice becomes either a stopping or taxing ice. The surprise value is gone and usually the ice is easy to break.

Deployment

The most important part of trapping ICE: Dont rez trapping ICE unless you actually trap the runner. If you rez the trapping ICE without surprising the runner you will more often then not just rez a weak ICE with high cost.
Otherwise trapping ICE can be used anywhere where you expect the runner to run. This means trapping ICE is good on central and remote servers.
If you cant trap the runner yet (for example because he has no programs and your trap trashes programs; or because he knows what is coming from R&D access) you can even keep this ICE in your hand. This has the disadvantage that the runner might run your hand and sees your possible trap.

Rototurret

A great example of trapping ice. 0 Str with 4 rez cost makes for a poor ICE. But the times where the runner doesnt have a sentry breaker and falls for your trap make up for the poor efficiency.

Neural Katana

The only ICE that hurts a runner without programs. At the start of the game the runner can run without fear since no programs or hardware can be trashed yet. This ICE changes that and directly attacks the runners hand. Unless mimic is in play this ICE is also a good taxing ICE. 3 cards is a very hefty price for a run and crypsis takes 4 credits to break this ICE.

Ichi

Another good trapping ICE



P.S: Is there an easy way to include pictures of Netrunner cards?
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Thanee
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Destruct1 wrote:
ICE on the other hand servers the most noble purpose: ...


Funny typo there!

Quote:
Protect against the runner and smash his face in.


His brain, not his face. Your personal security force is there for that purpose.

Quote:
P.S: Is there an easy way to include pictures of Netrunner cards?


You could probably link the CardgameDB images.

Bye
Thanee
 
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Thanee
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Destruct1 wrote:
Neural Katana

The only ICE that hurts a runner without programs.


How about Wall of Thorns or Janus 1.0?




Bye
Thanee
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Beyer
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In general sentries are somewhat expensive to break (either that or my 'breaker-fu is totally on the fritz).

No matter what you really intend with the sentries themselves, if you deck can capitalize on the effect of their subroutines they will always tax the runner's economy. Many of the are somewhat transparent though.
 
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Jean-Philippe Thériault
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Rototurret typically serves the role of (inefficient) stopping ICE with an Hail Mary chance of taking down a program. It's rare that opponents will blunder into a Rototurret with programs out and no sentry breaker.

The benefit though is that it is a *sentry* ETR, and IMO it's good to have a varied distribution of ICE types in your stopping ICE, especially since codegate stopping ICE like Enigma are no longer very viable due to rampant Datasuckers/Yog.
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Dirk Tebben
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A couple pieces of "taxing" or "trap" ice are effectively ETR. Ichi, for example, must be broken if the runner has any programs out, since trashing a program is (usually) a huge setback. Data Raven needs to be broken or the trace beaten in most circumstances, since if the corp has Data Raven you can be pretty sure he has some tag punishment too. The nice thing about those is the corp gets ETR value without actually paying for the sub. (ETR subs are expensive in card budget terms -- comparing Ichi to Rototurret, Ichi gets 4 strength, a trace1 for tag/brain damage, and an extra "trash program" sub, in exchange for ETR and 1 credit plus the bioroid weakness. I don't know precisely what all that adds up to in the minds of the designers, especially since strength seems to be valued non-linearly, but I'd estimate ETR is costing ~3 "credit points" in card budget. That's a lot! It's probably why Tyrant is weaker/more expensive than most people think it should be.)

Not coincidentally, I consider those the top two pieces of ice in the game.
 
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Gregory Pettigrew
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Destruct1 wrote:
Neural Katana

The only cheap ICE that hurts a runner without programs.


FTFY.
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Andrew Barrett
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vicktor does a brain to last click runners

heimdall can damage in theory, flare does 2 meat. Think that's everything.
 
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Ony Moose
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Hourglass can cost clicks from naked runners, that can be good if they draw up to guard against traps and then lose all their clicks! It also prevents Emergency Shutdown.
 
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