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The Lord of the Rings: The Card Game» Forums » Rules

Subject: What size must the player deck be? 30 or 50? rss

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Eddie
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BAsic question. The game OOB is giving you a ~30 card deck. Then there's a rule about tournament decks being minimum 50.

But, say I just want to play solo (2 hands). No tournament business. What size am I allowed to build as a deck? Can I still head the original 30 minimum, or must any constructed deck be 50+ ?

 
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Vladimir Lehotai
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Technically nobody gives a shit about how *you* play. Usually the decks you find on the internet are created with the tournament rules in mind (= 50+ cards), but if you drop several cards from such deck, nothing happens.

If you have just the core set, you can use the 30 cards as a minimum because if you want to keep the 50+ rule, you'll have to take some crappy cards just to get to the limit. But when you have larger cardpool, using small decks (and with increased card draw), you may have easier time defeating the quests.
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Rob Jennings
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El Cerrito
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I generally build decks with a 50 card minimum. Even with just the core set, you should be able to make two fifty card decks, and since all you'll be up against is the core set, those decks will be powerful enough to handle it.
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Tim Sharpe
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One other reason for using 50 card decks is that it provides some consistency if you want to come on here and tell everybody about your results.

If you post that you've won Escape From Dol Guldur ten times in a row everybody will bow down and worship at your feet. If it subsequently turns out you were using 17 card decks then everybody will be much less impressed.

But, as Vladimir says, if it's just you then you can do whatever makes it the most fun for you.

(OK, exaggerating for effect there. Realistically, if you post that you've won Escape From Dol Guldur ten times in a row what will actually happen is that you'll generate a long thread full of posters keen to explain to you that you must be doing it wrong )
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John Davis
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I'd say play with a 30 card minimum until you're finding the quests too easy, then switch to 50.
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Check out this recent thread for another discussion of this.
 
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Eddie
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honeyralmond wrote:
Check out this recent thread for another discussion of this.


Good discussion over there. I was sort of hoping the community had concluded something. I mean, I think FFG should have stated something more clearly in the rulebook. Why?

As the other thread brought up, it's about:

a) what were the scenarios designed against? IOW the difficulty level, relates to a starter deck? a tournament deck? other?
b) consistency across the community. I mean look, every game out there, when played in your own game group of course can turn into anything. I can play stone age and try to do dominoes with the resources if I want, but it doesn't do the community any good to then answer irrelevant questions I might have, or care about my game...


I seem to be concluding this, as a new player:

a) Don't sweat the actual number count (in contrast to say Dungeon Command, where the rules say what your # of cards is at all times)
b) Have fun w/ the core set being < 50 while you play a single sphere, since you can't get much higher anyways
c) Eventually as you get more cards try and aim for the 50ish target as the only other common target amongst players, and because over time you'll find that 30 reduces the difficulty too much

Works for me, for now!
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