Frank Otte
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What happens to a secret passage, which connects a "real" with an illusionary chamber (or which connects two illusionary chambers) when the gong sounds?

Btw, are you allowed to place a secret passage on free side of a chamber (so to say, in advance)? I assume, no?
 
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Mike Hulsebus
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I'm not exactly sure I'm interpreting your question correctly, but I think this will answer it.

1) Only illusionary chambers vanish. Other chambers stay out. It's possible that later when you explore and put down a new tile where the illusion used to be, it won't connect with the previous tiles around it in the same way.

2) You have no choice in which way you orient a newly explored tile. First you pick where you are going to explore, then you see the tile, then you place the tile where you said you were going to put it with the grey part of it facing the door you explored through.
 
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Frank Otte
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Seems you did not ;)

I refer only to secret passages, not to the regular addition of chamber tiles to the board. The latter is clear to me (including the vanishing of illusionary chambers, and that the stairs must always show to your current position, when adding a tile).

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Kristian Amundsen Østby
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Hermjard wrote:
What happens to a secret passage, which connects a "real" with an illusionary chamber (or which connects two illusionary chambers) when the gong sounds?

Btw, are you allowed to place a secret passage on free side of a chamber (so to say, in advance)? I assume, no?
These are very good questions

Note: The illusion chambers disappear when the countdown ends, not when the gong sounds.

A secret passage between two illusion chambers would disappear at the end of a countdown.

A secret passage between a normal chamber and an illusion chamber would remain in play.

..so, yes, it is possible to play a secret passage on a free side of a chamber, to give you an open door through which you can explore.

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Frank Otte
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Thank you Kristian, for all your very fast and very accurate answers!

Btw, it is great, how intense you take care for and support your game. A shining example for all other game authors.
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Kristian Amundsen Østby
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Thank you, Frank
 
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