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Boss Monster: The Dungeon Building Card Game» Forums » Rules

Subject: Build phase spells and abilities rss

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Chris Camery
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Heya, just got our physical copy Saturday and we are confused about a few critical rules..

What, exactly, is the progression of the building phase? We have surmised the following:
1- Ask if anyone has spells to play, and if so, play them.
2- Everyone puts cards face-down OVER THE CARD THEY WANT TO REPLACE, or on the left if they want to build a new room..
3- Ask if anyone has spells to play, and if so, play them.
4- Everyone, in XP order, reveals their room.
5- Ask if anyone has spells to play, and if so, play them.
6- Proceed to "Lure" phase.

I'm sure this is wrong, but the directions don't seem to give concrete instructions on where the build phase ends and the "lure" phase begins.
When, exactly, can one play a spell?
 
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Carlos "Koey"
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I assume step 4 you included resolving any Reveal Effects. (Any level up activity would be all activity this turn by XP, even if someone would have their room destroyed. As the reveal happened)

Otherwise you seem to have it pretty much down.

Lure phase happens once all of that happens and no one wants to play a spell.
 
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Jeffrey Drozek-Fitzwater
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The rulebook says rooms get revealed at the end of the build phase. Iv'e interpreted that to mean you cannot play spells after the rooms are flipped.
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Johnny ONeal
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Jeffrey is correct.

While many players enjoy handling the game more casually, and declaring everything simultaneously, that can make for ambiguity that can be frustrating for more advanced players. The proper turn order proceeds as follows, with players taking turns as the "active player":

1. Highest-XP player places a Room and/or plays Build Spells
2. Second-highest-XP player places a Room and/or plays Build Spells
3. And so on for three- and four-player games
4. All Rooms are revealed
5. In XP order, each player resolves any applicable Level Up effects or "When you build this Room" effects

A Build Spell can be played before or after you've placed your Room, but no Spells can be played after Rooms are revealed.

A non-active player can step during another player's action and declare a Build Spell, but the active player has the option to act first (by placing a Room, or by playing any number of Build Spells). So it's generally a good idea to play Build spells only during your portion of the Build phase.
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Glenn Fink
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Maybe I don't understand something, but official rules place higher up players at a disadvantage for one BM2 spell, where the spell negates a rooms damage for an opponent. If player to act first places room and spelll on opponent, then opponent can simply play a room card on the deactivated room, negating the spell fairly easily.
 
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