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Arkham Horror» Forums » Variants

Subject: New management at Ye Olde Magick Shoppe rss

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romano veronese
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The old magement made bankrupt cry ( poor Miriam Beecher now works as sales girls at Science building to help make a little order with all that mess of monsters and gates thophies !)

So Joy the Rat is the new manager.arrrh

Come and enjoy our new bargain !
Here you can find all the copy of $ 1 and $2 common items.

You draw 2 spells and one common item: if you like the spell get them for five dollars as usual, if you don' like take only the common item plus a adiction of just one 1 $ !

and for the first 3 Investigators that come to visit us the straordinary magical bargain of the week !
Take 2 spells and a common item for just $ 9 !

Hurry up ! the items are limitated !
 
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Benj Davis
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Summer Hill
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Ah, Joe the Rat, you sure get around!
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The bargain is contagious ! The Administation Building is offering
to the first Investigator one from 2 Skills for $ 5 !
 
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Personal story of Joy the Rat

He succeed if he gain $15 . in this cad'se there are 2 possibilty variant a) he become an Ally. The next people who visit Macik shop could take him. Joy the Rat : if you have no money when you need money you can sell your cards for one dollar plus the indicated price( so you can pay San Mary hospital with a Whiske . You can use one $ as a clue token. If you fail an horror check Joy the Rat leave you and the city ( no increase the terror track. Joy the Rat is a plus of the 11 normal allies.
Variaint b) see here http://boardgamegeek.com/thread/164099/new-foldable-tome-boo...

Joey should fail and close the shop if terror reach 3 without having gained any dollars .

If Joy the Rat should fail his personal story he become a sort of blight card. If you meet him in an encounter ignore the text on the card and substitue with this text.
“ Joy the Rat is desperate and try to rob you of all your cards. Make a -1 Fight to not allow this.
If you succeed. Police came and you are delayed at Police station. If you have weapon make a -1 will check or loose all your weapon. If you have monster throphies ( i wonder as an invesigator goes around with monster trophies: as scalps around a belt ? ) next turn you have to move ( with police vagon) to Science building and make a -1 Lore for monster check or loose the trophy.
If you have gate trophies /same question: as you carry a gate trophy ?) next turn you have to go to Administration building and make a -1 Luck check or loose the gate trophy (if you have a bank loan or a retainer next turn go to bank (check if you roll a 1 ) if you have a blessor curse go to Churce
(check if you roll a 1 )..." I believe to have forget anything Joy the Rat 's revenge is done !
 
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THE ARKHMAN ADVERTISER SATURDAY 5 JUNE 1925

On page 5
“-Deputy Bilby gave the follow advice:
Beware of a fraud . Some people at Arkham visiting the Ye Olde Magick shoppe in Uptown have been swindled from a man whose nick name is Joey the Rat.
“Hey Pss...Ii see you have a copy of that Ancient Tome ,but I have the original that works without spending sanity with 3 spells just casted before. We can switch them for a reasonable amount of Dollars...”

When the people later try to cast the spell nothing happens . So beware !”-



But on page 12 of the same papers you can find the following text.

Miriam Beecher & Joey Smith are happy to annunce their wedding.

And at page 14 you could find the following text.

“It works ! After years of study on ancient tomes and experimentation with the most advanced technologies we have found it. The marvellous system to cast on a special book till 3 spells and pay the sanity cost and the random difficulty of success conforting your home (Arkham Asylum ?) and cast successively when you need them without risk anything. Come to see us” Beecher & Smith magical advice agency”.


 
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Blight as consequence of failed personal stories of Allies and Arkahm people

Joking i think i have found a nice way to use Blight without Herald and making the Investigators interact more with the whole board.

For example there is an order terror track that close the shop. So i believe one could create an order in which allies too are going out of the city. All the people at Arkham should have a personal story that could succeed or fail. If fails before of succeeding the appropriate Blight card is drawn.

Just as examples :
Abigail Foreman has to be a link to 4 allies of the eleven. If he is taken fom somebody it is a success: the next player who visit Ma gain one other random ally. If one of these allies go out of Arkham : Blight

Doctor Minz: personal story:success IF nobody is bring at Arkahn Asylum before terrror is at 3 cure is free till terror reach number 5 :;i f not Blight !

Doyle Jeffries : If no monster went in outskirt before 5 doom track success: Outskirt once no bring terror up ; Third time outskit empty: bring Blight

Father Michael: Failed :first curse bring blight,: success : first bless: bless another investigators

Ma Mathison: fail: if terror reach 4 before one get an ally at her home. Success First ally give another random ally to another investigator in the same location.

Miriam Beecher : Success if she sell 2 spells third is free. Fail if not sold al least 3 spell spells before turn 9 of Terror track : Blight

Shop keeper : fail if curiosy shop gain double income of OLDE MAGICK SHOPPE AND BAZAAR TOGETHER when terror reach 3 : Blight Success : If all investifators visit General Store the former gain one free item.

Nurse Sharon : personal story:success If nobody is bring at Mary hospital before terror is at 4 cure is free till terror reach number 6 :Then Blight
Oliver Thomas fail if curiosy shop gain double income of OLDE MAGICK SHOPPE AND BAZAAR TOGETHER when terror reach 3

Sheriff Engle : success if collectively investigators have ten monster before 6 doom track Deputy cost half price. Fail If one investigators become arrested :Blight

The Dean : If doom track is more than terror + sealad gates fail . If sealed gated id double the horror track one coul close a gate and eal without spend clue token

Velna : if happens something about food or money before terror hit 4 the first palyer get a Food card or gain a stamina. If terror reach 4: Blight
 
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Damien
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My gaming group use all the time all blights. They're not that hard (and we made some harder). We use them as if the King in Yellow was played and always put a yellow sign on the terror track.
 
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