Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system. As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the rot is leaving no creature untouched.
Designed from scratch over a period of months, Armello is truly a cutting edge video game, but it has the heart and soul of a card game. With inspiration that ranges from Magic: the Gathering to Talisman, and Fable to Civilization, Armello is a truly unique game, yet feels so warmly familiar. Whether you just want to dabble, or you need something with the depth to properly delve into, Armello is going to excite.
Armello is a digital simulation of a traditional fantasy tabletop role-playing game utilizing virtual dice and cards which allow the player to carry out specific actions. Up to four players assume the role of a Hero character that represents a specific animal clan, each with their own unique strengths, with the ultimate goal to storm the castle and become the new king or queen of the kingdom. The playing board area is divided into hexagon-shaped tiles that contain randomly generated features such as dungeons to explore, quests to complete, rival heroes to battle, or settlements to capture. As the game progresses, players can acquire currency to purchase additional abilities for their hero using a talent tree system specific to each character.
The game uses a turn-based system where players are allowed to perform actions such as equip items and purchase talents during another player's turn to reduce downtime. Cards and dice are used to directly interact with the game world, and form the basis for the game's combat system. Players use cards they draw from a deck to cast spells, recruit followers, heal wounds, or use items that grant special abilities. Cards may also be played as "Perils" which can be laid on specific tiles to act as traps for other heroes or used immediately in combat, and other cards may be used to forge temporary alliances. Armello also features a day/night cycle where certain heroes gain advantages based on the time of day, and certain groups of enemies only appear in either the darkness or light.
- 171 Animated Cards
- Online Multiplayer & Multiplayer Ranking
- Dynamic Questlines
- Procedurally generated 3D Hex Map
- Turn-Based Day/Night Cycle
- Customizable House Rules