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Conway's Game of Life
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North American Motorola 6800 cassette tape edition
Rel Date: 1977-11-00
Publisher: Applied Microcomputer Systems
Other
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: North America
Rating: (Not Rated)
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Conway's Game of Life
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North American Motorola 6800 paper tape edition
Rel Date: 1977-11-00
Publisher: Applied Microcomputer Systems
Other
Developer: (Self-Developed Video Game)
Media: Type-in
Region: North America
Rating: (Not Rated)
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Conway's Game of Life
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North American KIM-1 type-in edition
Rel Date: 1977-00-00
Publisher: SEMCO
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Developer: (Self-Developed Video Game)
Media: Type-in
Region: North America
Rating: (Not Rated)
English
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Conway's Game of Life
Nick: 
North American Altair 8800 paper tape edition
Rel Date: 1976-02-00
Publisher: Cromemco
Altair 8800
Developer: Cromemco
Media: Type-in
Region: North America
Rating: (Not Rated)
English
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Conway's Game of Life
Nick: 
North American Altair 8800 type-in edition
Rel Date: 1976-01-05
Publisher: Altair Software Distribution Company
Altair 8800
Developer: (Self-Developed Video Game)
Media: Type-in
Region: North America
Rating: (Not Rated)
English
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Conway's Game of Life
Nick: 
North American Intel 8080 | Zilog 80 cassette tape edition
Rel Date: 1976-00-00
Publisher: The Digital Group, inc.
Other
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
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Conway's Game of Life
Nick: 
North American Altair 8800 type-in edition
Rel Date: 1975-09-00
Publisher: People's Computer Company
Altair 8800
Developer: (Self-Developed Video Game)
Media: Type-in
Region: North America
Rating: (Not Rated)
English
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Conway's Game of Life
Nick: 
North American Mainframe DEC PDP-7 (ALGOL) edition
Rel Date: 1970-10-00
Publisher: (Self-Published)
PDP
Developer: (Self-Developed Video Game)
Media: Type-in
Region: North America
Rating: (Not Rated)
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Description Edit | History

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

The game is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine.

Rules
The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, (or populated and unpopulated, respectively). Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

1. Any live cell with fewer than two live neighbours dies, as if by underpopulation.
2. Any live cell with two or three live neighbours lives on to the next generation.
3. Any live cell with more than three live neighbours dies, as if by overpopulation.
4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

These rules, which compare the behavior of the automaton to real life, can be condensed into the following:

1. Any live cell with two or three neighbors survives.
2. Any dead cell with three live neighbors becomes a live cell.
3. All other live cells die in the next generation. Similarly, all other dead cells stay dead.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed; births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick. Each generation is a pure function of the preceding one. The rules continue to be applied repeatedly to create further generations.

Source: Wikipedia, "Conway's Game of Life", available under the CC-BY-SA License.

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