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Video Game: Yoshi's Safari
Primary Name
Yoshi's Safari
Alternate Names
Yoshi's Road Hunting
ヨッシーのロードハンティング
Platform
Genre
Theme
Franchise
Series
Mode
Minimum Players
1
Maximum Players
2
Release Date
1993-07-14
Developer
Publisher
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ObjectID: 75484
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Yoshi's Safari
Nick: 
North American SNES edition
Rel Date: 1993-09-00
Publisher: Nintendo Co., Ltd.
SNES
Developer: Nintendo Co., Ltd.
Media: Cartridge
Region: North America
Rating: (Not Rated)
English
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ヨッシーのロードハンティング
Nick: 
Japanese SNES edition
Rel Date: 1993-07-14
Publisher: Nintendo Co., Ltd.
SNES
Developer: Nintendo Co., Ltd.
Media: Cartridge
Region: Asia (Except China)
Rating: (Not Rated)
Japanese
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Yoshi's Safari
Nick: 
English/European SNES edition
Rel Date: 1993-00-00
Publisher: Nintendo Co., Ltd.
SNES
Developer: Nintendo Co., Ltd.
Media: Cartridge
Region: Europe and Oceania
Rating: (Not Rated)
English
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Link Image
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Description Edit | History

From Wikipedia

Yoshi's Safari, known in Japan as Yoshi's Road Hunting (ヨッシーのロードハンティング Yosshī no Rōdo Hantingu?) is a video game made for the Super NES in 1993.[1] Yoshi's Safari takes advantage of the Super Nintendo's mode 7 capability, which allows backgrounds to be transformed by rotating or stretching it.

Gameplay

In this game, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewellery Land from King Bowser and his Koopalings. Unlike most Mario games, it is a rail shooter, with support for the Super Scope light gun.

The game is played from the perspective of Mario, riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health and he turns to give you a dirty look. The Super Scope can be fired automatically, which quickly drains power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game, and collecting them increased the amount of time that the scope could shoot before needing to recharge.

Yoshi's Safari puts emphasis on platforming, and at times, it is imperative to jump (via the cursor button) in order to avoid some obstacles. Also, there are branching paths that lead to different enemies, mini-bosses, or prizes, though they always end in the same main road, which leads to a boss. The bosses can be the Koopalings, with some of them piloting mechs; bigger versions of normal enemies (such as a big Magikoopa or the Big Boo); or Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

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Statistics
Video Game Rank: 6778
SNES Rank: N/A
Num Ratings: 7
Average Rating: 5.97 Ratings Breakdown
Standard Deviation: 2.51
Num Views: 724
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0 Weight Breakdown
Fans: 1
Personal Comments: 1
Users Owning: 27
Users Wanting: 0
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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