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Video Game Genre: Real Time Strategy
Name
Real Time Strategy
Alternate Names
Real-Time Tactics
RTS
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Description Edit | History

Real-time strategy games do not progress incrementally in turns, instead allowing for all players to simultaneously play the game in "real-time". It is usually possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose.

Sub-genres
Video Game Theme: War - Modern
Real-Time Tactics Played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It lacks the classic resource micromanagement and base or unit building, as well as the greater importance of individual units. Example:
Video Game Theme: Minigame Compilation
Multi-Layer Utilizes multiple maps or layers, such as allowing units to tunnel underground, effectively creating a dual-layer map. Example:
Related genres with their own pages
Video Game Genre: MOBA / A-RTS
MOBA
Video Game Genre: Strategy
Strategy

Microbadge: Microbadge: VGG: Real Time Strategy genre fan

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