From the company's website:
In his Theory of Forms, Plato divided the human experience into two realms: the material realm and the transcendent realm of Forms or abstract ideas. The world of Forms is perceived through the mind, through reason, and is pure and immutable. Physical objects are imperfect images of the ideal Forms from which they are created. As an example, Plato asserted that while a chair has many physical representations, the Form of a chair, or it’s "chairness" is a universal ideal.
Founded in 2005, Chair Entertainment Group is committed to narrowing the gap between the artistic ideal and its commercial manifestation. Chair creates stories that draw upon universal themes to excite, inspire, and fuel the imaginations of generations to come.
In May 2008, Chair Entertainment Group was acquired by Epic Games, Inc., creators of the award-winning Unreal and Gears of War video game franchises and the industry leading Unreal Engine.