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Series: Monster Hunter (Core Series)
Primary Name
Monster Hunter (Core Series)
Alternate Names
Monsutā Hantā
モンスターハンター
Video Game Franchise
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Description Edit | History
Character: Palamute

Monster Hunter is a series of fantasy, action, role-playing games that take place on various unnamed continents, islands, and archipelagos on an unnamed world. The land supports plains, forests, jungles, swamps, mountains, tundra, deserts, oceans, and large stretches of beach that are inhabited by a host of terrestrial, aerial, and aquatic creatures that are all well adapted to their environments and found almost exclusively in those areas. The games follow a hunter who is paid to gather items and kill or capture various monsters. They must prepare themselves with the proper items and equipment to deal with the environment and monsters they will be facing. What monsters the hunter kills can be carved and their hides used to forge better armor and equipment that will allow the hunter to face bigger and fiercer beasts.

The games have a large focus on preparation such as bringing hot drinks when traveling to the tundra or antidotes when facing poisonous monsters as heading out into the wilderness without proper preparation will end in a quick death. There are no levels or leveling and the hunter’s ability to bring down a beast is instead determined by the material and shape of their equipment, proper use of items, and strategy in combating the monster’s natural defenses and maneuvers. Monsters have no health bars so the hunter is forced to look for signs of weakness such as excessive drooling, limping, regular taunting, weakened attacks and fleeing the battle which will usually be followed by devouring carcasses or sleeping.

Microbadge: Microbadge: Monster Hunter fanMicrobadge: Monster Hunter fanMicrobadge: Monster Hunter: World fanMicrobadge: Ceadeus is 100 times bigger than Lagi, and three times bigger than Cha-Cha. Microbadge: May your critical hits be blazing and our bondage everlasting... Bonds, I said bonds!

Lore

The games are sparse on lore, but what is known is that a highly advanced civilization once existed but now lies in ruins, sometimes seen in the game's environments. The long-lived Wyverian's (pointy eared people) are linked to the ancient civilization somehow and guide the Hunter's towards maintaining a balance with nature and the natural order. They have been hugely successful. The landscape supports vast stretches of untouched wilderness and ruins reclaimed by nature. Massive, thriving creatures are abundant in every ecosystem. The humans are thriving too, with an abundance of food and resources for trade and craftsmen. They live in relative stability and embrace danger as a way of life, not as a means of survival. The relationship between Hunter and monster is not inherently antagonist. The Hunter's create tools and gadgets to keep pace with the creatures they hunt, develop insane skills, and learn to read the creatures. They gain an intimate understanding of the creature and turn it's power into their own through better gear. An anomaly exists in the form of Fatalis, an ancient dragon with a hatred for humanity, and unlike the other monsters it actively seeks humanity's destruction.

Stats

Affinity is the probability of doing critical damage, expressed as a percentage ranging from -100% to +100%. Strong hits (positive Affinity) do 25% more damage and weak hits (negative Affinity) do 25% less. Pay attention to both raw damage and Affinity.

  • A weapon that does 206 raw damage with 0% Affinity will do more damage on average than a weapon with 200 raw damage and 10% Affinity, (206 x 1 = 206).
  • A weapon that does 211 raw damage with -10% Affinity will also do more damage than the 200 raw damage plus 10% Affinity weapon (211 x .975 = 205.725). A relatively small increase in raw damage can completely offset a negative Affinity stat.
The formula is Average damage per hit = (Raw damage) x 1 + (.25 x Affinity), where Affinity can be positive or negative. Skills that increase Affinity:

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More Information Edit | History

Trivia:

  • The lack of named areas and a complete world map was a deliberate choice by the developers who did not want to limit themselves and wanted the world to feel endless.
  • In 2012 Resident Evil director Paul W. S. Anderson stated he was considering Monster Hunter for a film adaptation. The film released in 2020.
Main series Updated/Expanded Remaster Anime Adaptation
1. Monster Hunter (2004) Monster Hunter G
Monster Hunter Freedom
Monster Hunter: Legends of the Guild
2. Monster Hunter 2 (2006) Monster Hunter Freedom 2
Monster Hunter Freedom Unite

3. Monster Hunter Tri (2009) Monster Hunter Portable 3rd
Monster Hunter 3 Ultimate

4. Monster Hunter 4 (2013) Monster Hunter 4 Ultimate
[x] Monster Hunter Generations (2013) Monster Hunter X
Monster Hunter XX
Monster Hunter Generations Ultimate
5. Monster Hunter: World (2018)
6. Monster Hunter Rise (2021)

X part of the series but not usually counted as such. A title meant to be a series celebration piece.

Generations

Generation Games OST Villages Trivia
First (2004 - 2006) Monster Hunter / G
Monster Hunter Freedom
MH1 (34 tracks)
MH Freedom (8 new tracks)
Kokoto Village
Minegarde Town
The only generation in which two games share the same flagship monster, not accounting for localization changes.
Second (2006 - 2009) Monster Hunter 2
Monster Hunter Freedom 2
Monster Hunter Freedom Unite
MH2 (92 new tracks)
MH Freedom (14 new tracks)
Jumbo Village
Dundorma
Pokke Village
The first to feature icy environments.
Placed a greater emphasis on exploration.
Third (2009 - 2013) Monster Hunter 3 / Ultimate
Monster Hunter Portable 3rd
Moga Village
Loc Lac City
Yukumo Village
Port Tanzia
The only generation to feature underwater combat.
The first generation to exclude previously introduced monsters and weapon classes.
Fourth (2013 - 2018) Monster Hunter 4 / Ultimate
Monster Hunter Generations / Ultimate
Val Habar
Harth
Cheeko Sands
Cathar
Bherna
Soaratorium
The environments are diverse, and the colors are much more saturated than in previous games.
Fifth (2018 - present) Monster Hunter: World
Monster Hunter World: Iceborne
Monster Hunter Rise
Astera
Seliana
Kamura Village
The first release since the Second Generation to feature a release on a non-handheld Playstation system.
The first since the Third Generation to feature a Playstation release at all.
The first main series generation to release on both Xbox and PC systems.
The first main series generation to include voice acting.
The first main series generation to have an expansion.
The first main series generation to include huntable monsters from other video game franchises.

Weapon Types

Sword & Shield Greatsword Hammer Lance Gunlance Switch Axe
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter

Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter

Long Sword Dual Blades Insect Glaive Hunting Horn Charge Blade Bowgun
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter

Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter

Bow Tonfa† Magnet Spike† Accel Axe†
Character: Monster Hunter
Character: Monster Hunter

Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter
Character: Monster Hunter

† Frontier exclusive weapon.

Monster Categories

Type Description Notes
Character: Felyne
Character: Gajalaka
Lynian Intelligent creatures, typically of short stature, that appear to be mammalian. Living in tribes, they share common cultures, dialects, and have recognized leaders. Lynians can be divided into cats and apes.
Character: Aptonoth
Character: Kelbi
Herbivore Animals that feeds on plants. Most other creatures prey on herbivores, as they are often abundant. Herbivores are typically passive, and therefore pose little threat to a hunter.
Character: Vespoid
Character: Seltas
Neopteron Insectoid monsters known for their rigid carapaces. These monsters can range in size from tiny to enormous, and some species can fly, while others cannot. Neopterons are very susceptible to poison and fire, yet hold quite a resistance to the Dragon Element.
Character: Nerscylla
Temnoceran Arachnoid characteristics, such as the ability to produce silk, though they have six limbs.
Character: Hermitaur
Character: Shen Gaoren
Carapaceon crustacean- or scorpion-like monsters that have hard shells and exoskeletons or crab-like bodies, which mostly require weapons with at least green sharpness to break.
Character: Tetsucabra
Character: Zamite
Amphibian They are superficially frog-like in body structure, with powerful, spring-like back legs and muscular forelegs.
Character: Cortos
Wingdrake Small wyverns, often resembling birds or pterosaurs. Using a grappling hook, a wingdrake can be hooked onto and used as a method of transportation.
Character: Najarala
Snake Wyvern Serpentine features, such as long, coiling bodies and forked tongues. They can range dramatically in both size and overall body structure, with some members being large, serpentine land-dwellers.
Character: Blango
Character: Kecha Wacha
Fanged Beast Mammalian creatures that operate with only legs, and no wings. They are often much faster than other larger threats.
Character: Zinogre
Character: Odogaron
Fanged Wyvern Beast-like Wyvern monsters that have highly developed limbs.
Character: Jaggi
Character: Malfestio
Bird Wyvern Small to medium sized. There are two distinct types of Bird Wyverns: Flying Bird Wyverns and Theropod Bird Wyverns. Flying Bird Wyverns possess a hard, sharp beak which can be used to peck at attackers, and generally behave in a bird-like manner. Theropod Bird Wyverns almost always live under a social hierarchy.
Character: Plesioth
Character: Cephalos
Piscine Wyvern Wyvern-like fish that have evolved to swim in just about anything, mainly water, and that lack the ability to fly. There are currently no known Piscine Wyverns capable of using the Dragon Element.
Character: Lagiacrus
Character: Gobul
Leviathan Large wyverns that are specialized in swimming. Despite being mammals, both Pokaradon and Pokara are classified as Leviathans.
Character: Rathian / Rathalos
Character: Tigrex
Flying Wyvern Large, bipedal monsters that have two wings. Some are quadrupedal, utilizing their wings as forearms to further enhance their movements on land, while other members in this class are flightless despite their classification. Flying Wyverns make up a large majority of the monsters in the Monster Hunter franchise.
Character: Uragaan
Character: Barroth
Brute Wyvern Greatly resembling real-life theropods, these monsters are well adapted for life on land. A common trait that most Brute Wyverns share is the small forelimbs that they can barely use.
Character: Fatalis
Character: Kirin (Monster Hunter)
Elder Dragon Creatures that defy typical classification and sit outside of the standard ecosystem, regardless of any superficial resemblance to a dragon. These monsters are usually rare creatures with immense power that have lived since ancient times, making them more of a phenomenon than a mere animal; disasters, cataclysms, living forces of nature.
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