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FAQ for 2 de Mayo

Info taken from FAQs in file area and various forum threads, consolidated into a Wiki page so that people can more easily find all the info in one place and update it.
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Area = Zone

The rules seem to use the word "area" while the cards use the word "zone". Both refer to the numbered locations on the map.


You can play a card immediately after drawing it

A card can be used in the same preparation phase when you drew it.

Prevent opponent's card draw if they have 3 (or more) cards more than you

If your opponent has 3+ more cards than you, you can choose to forbid him to draw. This rule applies at all times during the Preparation phase, so if your opponent has 3 more cards than you and you draw, then he can draw.

Of course only cards in your hand count for purposes of hand size, not played cards that have an ongoing effect (like "Artilleria").

Detailed sequence: decide to prevent, decide to draw, draw simultaneously

The player with 3 or more cards fewer than the opponent first declares who can draw cards.

Then both players say if they are drawing cards. (In the unlikely decision one is basing their decision on what the other is doing, keep resaying your answer until you both agree, or write and reveal your decisions simultaneously.)

Then they draw their cards, simultaneously.

At that point, cards are played at will, and if there is a timing conflict, whoever played first resolves their effect first. Or the player with initiative (see movement section) plays his cards first.
Playing at will could be ambiguous/frustrating, e.g. the French "play immediately" card "Colaboración con los Frenceses" that causes the Spanish player to discard a card. If the Spanish player is faster, they could play a card before being forced to discard a card by the French.

The discard piles are face up

Every card played or discarded goes face up in the discard pile, so people know what the last card played or discarded was.


Group of 1 unit ordered to leave a contested area is invalid

If a Spanish group has only 1 unit and is ordered to leave a contested area, then the order is invalid (since you must leave behind half the group rounded up, and every move order must cause at least one unit to move).

Duplicate identical orders are invalid

One can imagine situations where a player might want to write two identical orders ("2 to 3; 2 to 3"), e.g. as protection against an opponent's card cancelling an order. But this is not legal.

Number of your orders out of an area cannot be more than your cubes in that area

This is more or less implied by the rules (since each movement order must cause at least one cube to move), but to make it explicit: there must be as many cubes in an area as there are orders moving out of that area.


Opposing groups at border unaffected by other groups

If a French group moves from area X to Y, and a Spanish group moves from area Y to X, any other groups moving in or out of areas X or Y have no relevance. Only the sizes of the 2 groups moving between X and Y determine which group (the larger) will move and which group (the smaller) will be blocked and not move.


Combat Resolution based on strength, not just cubes

The Resolution rules say "If the groups have the same number of cubes, neither group suffers elimination of any cubes." Of course that means if the groups have the same strength (cubes + strength modifiers from cards).

Spanish Event Cards

"Molina y Soriano" (cancel a Resolution Phase) vs "Fuego cerrado" (Repeat the Resolution Phase)

See "Fuego cerrado" below.

"Capitan Luis Daoiz" only works in zones 2, 3, 4

The English text of the card "Capitan Luis Daoiz" fails to state the requirement that it be used for zone 2, 3, or 4 only.

"Jacinto Ruiz" can only be played after 3 French units are eliminated

The Ruiz card doesn't say when it can be played. It can be played any time after 3 French units are eliminated and either:
the Spanish player also has "El Alcalde de Móstoles" to play with it
the French card "Fusilamientos" has been played.

So if the card conditions are met, but fewer than 3 French units have been eliminated, the Spanish player still cannot play Ruiz. (Thus there is a risk they'll lose the Ruiz card via the French card "Colaboración con los Frenceses" that causes Spain to discard a random card.)

"Presos" (no Resolution Phase) versus "Fuego cerrado" (Repeat the Resolution Phase)

See "Fuego cerrado" below.

"Las soldados se escapan" (new unit) vs "Artilliera" (no movement into zones 15/16)

Although "Artilleria" prevents movement into zones 15 and 16, it does not prevent the new unit of "Las soldados se escapan" from appearing in zones 15 or 16.

"Las Manolas de la Puerta de Toledo" - the Spanish unit needn't start in Zone 20

If a Spanish unit starts and stays in Zone 20, or if there is no Spanish unit in Zone 20 and a Spanish unit moves into Zone 20 during the Movement Phase, this card can be used. (But if Spanish units start in Zone 20 and move out, the card is not usable.)

"Un tiesto mata al hijo del General Legrand" can affect movement from off-board

The French player can choose an entering off-board group to be the group that leaves one unit behind (so it would stay off-board).

"Ordenes Inteceptadas" must be played before orders are executed

The card says "Play this card in the Movement Phase". More specifically, the Spanish player cancels a written order before orders are actually executed.

"Heroinas" must be played before orders are executed

The card says "Play this card in the Movement Phase" (1st ed.) or "Play this card before the end of the Movement Phase" (2nd ed.). More specifically, the Spanish player must play it before orders are executed.

French Event Cards

"Ordenes de Napoleon" can activate the blocking power of "Artillery"

Suppose the French has Artilleria and controls 16 but 15 is empty, hence at present the Spanish can cross from 9 to 17, so the Spanish player gives the order to move from 9 to 17. At the start of the movement phase the French player sees the Spanish orders and decides to play 'Ordenes de Napoleon', placing a cube on 15. Then the Spanish move is blocked/canceled due to the effect of Artillery. (The sudden unexpected illegality of this move does not cancel the rest of the Spanish orders, since the order was legal at the time it was written.)

"Ordenes de Napoleon" can put a cube where there are only Spanish cubes to hinder their leaving

If the card is used to drop a French cube where there are only Spanish cubes which are ordered to exit that area, then as a result, half (rounded up) of the Spanish cubes will have to remain behind as if the French cube had been there when writing orders. The order is not invalidated; half (rounded down) still leave the area.

"Murat" doesn't change other order rules; it simply gives 5 orders

Orders out of the dark areas 14, 15, 16 do not count as part of the 5 orders when using "Murat", just as they don't count as part of the 2 orders the French player normally has.

All French orders must still be written as usual when using Murat, including the "extra" orders.

"Caballeria" can be used by French units entering the city into Zone 16

"The first zone" means the first zone entered (of the 2 entered zones), not the first zone that the group starts in.

Note that this can be used by a French group entering Zone 16 from outside the city, letting the entering group move to a second zone after Zone 16.

The first zone entered must be empty of Spanish units when the order is written. You can not write an order to move through area 16 if there are Spanish units and you hope they will be ordered to leave.

"Colaboración con los Frenceses" timing depends on order of player card play

The drawing of cards in the Preparation phase is considered simultaneous, and the cards are then played "at will", so in close cases when the Spanish player wants to play a card just as the French player is playing this card that forces Spain to discard a card, whoever played "first" gets to do their effect first. Thus Spain wouldn't have to risk their intended card being randomly discarded if they played it before the French play this "play immediately" card that forces a random discard.

"Fuego cerrado" (Repeat the Resolution Phase) vs "Molina y Soriano" or "Presos"

If the Spanish play "Jose Blas Molina y Soriano" to cancel a (single) Resolution Phase, or if the Spanish play "Presos" to cause no Resolution Phase in zone 15 or 16, then the French can use "Fuego cerrado" to cause a (single) Resolution Phase in that zone.

The designer Daniel Val wrote: "The idea behind Fuego Cerrado is for the French to have one more resolution phase than the number of turns and/or be a counter to those nasty Spanish cards that avoid resolution." (private email to user Ender Wiggins (EndersGame).


"La turba se dispersa": the Spanish player must write down the number of cubes moving

The card doesn't mention it, so it's easy to forget that the Spanish player must write down the number of cubes executing the split move. This is mentioned in the rules at the end of Phase 2 Orders. (Otherwise there would be a timing problem if the Spanish player and the French player get to decide how many cubes they move after seeing each others' orders.)

End of the Game

French must win on turn 10, not earlier

"At the end of Turn 10, check the victory conditions." Even if the French kill all Spanish units on the board before turn 10, that does not mean they have won. They must, on turn 10, occupy areas 1, 6, 16, 20 and have no Spanish forces on the map. (With the right cards, the Spanish can bring in reinforcements and stop French movement orders, even if there are currently no Spanish units on the map!)

Example of Play

Typo in example game, turn 3

The text of Turn 3 of the Example of Play has the Spanish player moving a cube from Area 9 to 15, which should read "from Area 20 to 17".

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