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AndreasTheStrangeSetting

In a far-away Kingdom, there once lived a King. He tried to be a good King, but he was weak, and the troubles his kingdom faced were many. His court was soon decided into factions, each holding a different puppet string with which to make the King dance.

The King's wife had borne him two sons before she died. Both were strong and noble, and each sought to remove his father from the throne. One sought to make his own way and attempted to right the wrongs of his father; the other listened to the advisers of his father's court and soon became their pawn.

In his 16th year, the youngest son, who was the King's favorite, was brought before his father in shackles. The King demanded to know the meaning of his son's mistreatment. He was told his son had been witnessed in the camp of the enemy on the northern border of the Kingdom. His son did not deny the accusation, nor did he offer an explanation or excuse.

What choice did the King have? To deny justice would be to invite civil war; to deny his son would be to crush his own heart. An execution was ordered, and the shaking hand of the King placed his stamp upon the executive order. But that night, the King summoned his 8 most trusted and loyal servants to him. Among them were advisers, guards, and dear friends with whom he had entrusted his own life. That night, he entrusted to them the life of his son, whom he could not bear to see executed.

A plan was hatched to sneak the young man from his cell -- a clever plan that would both ensure the prince's safety while making it appear that a King had carried out the execution...

The Plan
Royal family has a genetic ability to push their minds partially into animals - useful for spying.

However, pushing too far into the animal can leave the body with the semblance of death. It's dangerous, it's sometimes irreversible, and the subject can sometimes come back incomplete or changed. On the other hand - no need to execute a dead body! The 'corpse' gets chucked into the mausoleum, which is sealed. Secret door from the palace opens, body gets revived, all is good! Hopefully.

The Prince will need help pushing that far into the dog's mind. (Insert NPC) is an experienced practitioner, and he has agreed to assist.

The Royal Guard has been, of course, charged with maintaining security for the prisoner. It would be a gross insult to suggest that the royal guards could not be trusted to see that justice is done - so other factions in the court simply station their own guards nearby, each group pretending not to notice the others.

A dog will need to be smuggled in, there being no good reason for the prisoner to be visited by a pet. Any special treatment of the prisoner would simply become more fodder for Lord Whitemark's campaigning and scheming.

As an additional security precaution, soldiers with fierce attack dogs have been assigned to the prison precinct. They regularly patrol around the complex, through all the high and low ways, and, yes, even inside the cells of all the prisoners...

The NPCs
The Magician

  • The Empress: It seemed only natural that the Empress avail herself of the Magician's services. A minor ache, or a restless night perhaps, and as ever the Magician and his tinctures were but a call away. Lately it has been getting worse. Night horrors, a disconnection from society, and an ever-growing reliance on the Magician. Now she is but a shadow of her former self, grey and listless amidst the grand pageantry of life, while the Magician looks on.
  • The Emperor: The Emperor had walked in a trap of a sort when conquering the Chariot's native homeland. The trap fractured the Emperor's body, and fragments of his body briefly existed in two different planes. The Magician manage to bring the fragments back together and make him whole again. No-one knows if the effect is permanent or not.
  • The Chariot: The Magician is helpful indeed, but he will only help those who can grant him power or influence in return. The Chariot (former ruler of the land, the Emperor conquered) is in no position to grant him the things the Magician seeks, so the latter will not help the former with anything.

The Priestess

  • The Chariot: the Priestess and the Chariot have had a rather choppy history. They've known each other for a while, and, up until recently, they've never gotten along. It's only in the last month or so that they've taken the time to get to know one another, and they've become very good friends.
  • Justice: The justice is gruff and believes in the honour of following the family line and tries to inspire his cousin but they have chosen the way of the priesthood and the riches that entails.
  • The Lovers: The Priestess has long defended the right of individuals to be free to love who they choose, in the face of race, gender and class prejudice from society. Her zeal to do so, however, has overstepped the mark of late as she has taken to using magic to influence those who she thinks should be in love to fall for each other.

The Empress

  • The Magician: It seemed only natural that the Empress avail herself of the Magician's services. A minor ache, or a restless night perhaps, and as ever the Magician and his tinctures were but a call away. Lately it has been getting worse. Night horrors, a disconnection from society, and an ever-growing reliance on the Magician. Now she is but a shadow of her former self, grey and listless amidst the grand pageantry of life, while the Magician looks on.
  • The Hierophant: Some sort of bad relationship, I'm sure, pending Alan's response.

The Emperor

  • The Chariot: The Emperor and the Chariot have had a gerat relationship for many years. The relationship did begin poorly due in part to the Emperor's successful and triumphant military campaign to conquer of the Chariot's native homeland. The chariot (leader of this land) quickly overcame the spite and anger of the Emperor's victory and adpated to the new norm by befriending the Emperor. Thus, creating a 20+ year friendship.
  • The Magician: The Emperor had walked in a trap of a sort when conquering the Chariot's native homeland. The trap fractured the Emperor's body, and fragments of his body briefly existed in two different planes. The Magician manage to bring the fragments back together and make him whole again. No-one knows if the effect is permanent or not.

The Hierophant

  • The Empress: Some sort of bad relationship, I'm sure, pending Alan's response.

The Lovers

  • The Priestess: The Priestess has long defended the right of individuals to be free to love who they choose, in the face of race, gender and class prejudice from society. Her zeal to do so, however, has overstepped the mark of late as she has taken to using magic to influence those who she thinks should be in love to fall for each other.

The Chariot

  • The Priestess: the Priestess and the Chariot have had a rather choppy history. They've known each other for a while, and, up until recently, they've never gotten along. It's only in the last month or so that they've taken the time to get to know one another, and they've become very good friends.
  • The Emperor: The Emperor and the Chariot have had a gerat relationship for many years. The relationship did begin poorly due in part to the Emperor's successful and triumphant military campaign to conquer of the Chariot's native homeland. The chariot (leader of this land) quickly overcame the spite and anger of the Emperor's victory and adpated to the new norm by befriending the Emperor. Thus, creating a 20+ year friendship.
  • The Magician: The Magician is helpful indeed, but he will only help those who can grant him power or influence in return. The Chariot (former ruler of the land, the Emperor conquered) is in no position to grant him the things the Magician seeks, so the latter will not help the former with anything.

Justice

  • The Priestess: The justice is gruff and believes in the honour of following the family line and tries to inspire his cousin but they have chosen the way of the priesthood and the riches that entails.

Relationship Map
Magician w Emperor (4 Swords)
Magician w Lovers (7 Wands)

Priestess w Chariot (Wheel of Fortune)
Priestess w Hierophant (6 Cups)

Empress w Magician (9 Swords)
Empress w Priestess (Judgement)

Emperor w Chariot (6 Wands)
Emperor w Empress (5 Swords)

Hierophant w Empress (10 Swords)
Hierophant w Lovers (Hanged Man)

Lovers w Priestess (K Wands)
Lovers w Hierophant (Empress)

Chariot w Magician (4 Pentacles)
Chariot w Emperor (Hermit)

Justice w Priestess (10 Pentacles)
Justice w Empress (3 Swords)

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