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C3i
Table of Contents
IntroductionC3i Magazine covers primarily hex and counter wargames, and has supported numerous GMT Games publications. This magazine's articles includes new scenarios, variants, strategy and tactical tips, hobby history as well as designers & developers notes. In many issues a standalone game is included which can be played out the magazine. Most issues contain counters, maps, cards and/or player aids. The inserts can expand numerous boxed games. It is published by Rodger B. MacGowan (RBM Studio) – also Editor in Chief, Art Director, and Layout Designer. C3i Magazine is a Charles S. Roberts Award winning magazine. LinksFree PDF downloads of most out-of-print C3i articles: Free PDF downloads of most out-of-print C3i inserts/counters: C3i Ops center: https://www.c3iopscenter.com
General IndexIndex by issue and article categorie : Index 1-21. Issue 1-16 index: C3i Magazine Issue #1
SPQR - "Marathon" 2 scenarios - Scenario Thunderbolt/Apache Leader - "A Look at Thunderbolt + Apache Leader" - Insert Hornet Leader - North Korea module - "Tactical Decision Aid" - Insert Dan Verssen Interview Mark Herman Interview "On the Drawing Board" C3i Issue 1 Inserts C3i Magazine Issue #2
SPQR - "Hammer of God" module pt. 1 The Great Battles of Alexander - "Persian Plan for Issus, 333BC - Turning the tables on the Macedonians" Lion of the North: The Dawn of Modern Warfare, 1631-1632 - "Persian Plan for Issus, 333BC - Turning the tables on the Macedonians" Arctic Storm: The Russo-Finnish Winter War 1939-40 - "Battle Report: I Confess to a Soviet Disaster in Arctic Storm" - "Designer's Notebook: White Death, the Battle of Suomussalmi in Arctic Storm" - perspective & analysis - "Player's Notebook: What Happened to the Soviet 54th?" - 4 Arctic Storm counters for game variant in article on Soviet 54th. C3i Issue 2 Inserts C3i Magazine Issue #3
Crisis: Korea 1995 - Crisis: Korea 1995, the Next War in Asia SPQR - "Hammer of God" SPQR Module (part 2) Down in Flames - "Malta Under Siege" Down In Flames campaign module - Insert Victory in the West: Plan Yellow, The French Campaign 1940 - rules expansion and scenario Thunderbolt/Apache Leader - Tactical Decision Aid Hornet Leader - Fifty Minutes Over the Blackboard: Hornet Leader in the Classroom C3i Issue 3 Inserts C3i Magazine Issue #4
SPQR - "Great Plains" module - "Battle of Dertosa" module CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C. - "Crossing the Rubicon" module Air Bridge to Victory: Operation Market-Garden, 1944 - "1994 The proper strategies for Operation Market-Garden" Down in Flames - Flight Log: The Rise of the Luftwaffe (Part 1) Crisis: Korea 1995 - The major systems, mechanics, strategies and tactics in the game Victory in the West: Plan Yellow, The French Campaign 1940 - Counters Hornet Leader - Counters (bombs counters to North Korea module) C3i Issue 4 Inserts C3i Magazine Issue #5
Down in Flames C3i Issue 5 Inserts C3i Magazine Issue #6
Geeklist: C3i Issue #6 Down in Flames C3i Issue 6 Inserts C3i Magazine Issue #7
The Great Battles of Alexander: Deluxe Edition - "Great Battles of Epaminondas" module SPQR - "Truceless War: Hamilcar Barca Puts Down a Mercenary Revolt" module Invasion: Norway - After action report Down in Flames - Optional rules Air Bridge to Victory: Operation Market-Garden, 1944 - Optional rules Operation Shoestring: The Guadalcanal Campaign, 1942 - Optional rules Silver Bayonet: The First Team in Vietnam, 1965 - Optional rules C3i Issue 7 Inserts C3i Magazine Issue #8
The Battle for North Africa: War in the Desert, 1940-42 - "Operation Crusader" scenario Crisis: Sinai 1973 - conducting an all-out Egyptian attack. SPQR - Four new Battle Scenarios The Great Battles of Alexander - New, faster rules Typhoon! - Official Campaign Variant C3i Forum: The Brotherhood of the Hexagon C3i Issue 8 Inserts C3i Magazine Issue #9
Typhoon! - CLOSE-UP FEATURE: Typhoon! The Drive on Moscow, 1941 strategy and tactics. - A PBEM replay of Typhoon! Scenario #3: Renewed Typhoon. - Retrofitting Barbarossa into Typhoon! The Great Battles of Alexander: Deluxe Edition - Two new battles Saratoga - Developer's Notebook Report for Saratoga: The Turning Point of the American Revolution, 1777 Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63 - A Solitaire Path Invasion Sicily - Developer's Notebook Report Sword of Rome C3i Issue 9 Inserts C3i Magazine Issue #10
Paths of Glory - CLOSE-UP FEATURE Down in Flames - "Flying Tigers" module - The Vic Formation How to model the use of the British Vic formation in the DiF series. - Battle of Britain Day Refight the Battle of Britain, September 15, 1940 - Campaign: Operation Pedestal - Inserts CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C. - Caesar: The Civil Wars Scenarios: The Sertorian War SPQR - Equus module - Counters Samurai - TACTICAL ANALYSIS The Great Battles of Julius Caesar: The Civil Wars 48-45 B.C. – Veni Vidi Vici: The Battles of Nicopolis 48 B.C. Zela 47 B.C. - Counters June 6 - Counters Britain Stands Alone C3i Issue Ten inserts
C3i Magazine Issue #11
Caesar: Conquest of Gaul - CLOSE-UP FEATURE: Barbarians and Conquest scenarios - How to Employ Your Very Own Barbarian Horde - Publius Crassus in Aquitania Invasion: Norway - Operational Tempo Victory in the West: Plan Yellow, The French Campaign 1940 - Built-In Blitzkrieg Eighth Air Force - Observations War Galley - Ben-Hur scenario - Ben Hur counters - The Raven: Rome's Secret Weapon scenario Down in Flames - Kuban Bridgehead campaign C3i Issue Eleven Inserts C3i Magazine Issue #12
Tigers in the Mist: Ardennes Offensive - CLOSE-UP FEATURE: The Battle of the Bulge - The Seventh Army Attacks War Galley - Quinquereme Justinian - The Justinian Gambit American Revolution Series - Mastering Your Opponent CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C. - The Nike Gambit - A Bridge Too Near Down in Flames - The '48 Arab-Israeli War campaign Barbarossa: Army Group North, 1941 - What You Won't See in Army Group North - Insert Successors (Third Edition) - Adding Companions to Successors C3i Issue Twelve Inserts
C3i Magazine Issue #13
For the People - CLOSE-UP FEATURE: Capital Offense - April 1861 Scenario Triumph & Glory: Battles of the Napoleonic Wars 1796-1809 - How to "Raab" the French of a Victory Down in Flames - Experten of the Luftwaffe, Part I Hornet Leader - Trading in Your Hornets for Falcons - Insert - Counters The Great Battles of Alexander - Philip the Great War Galley - Tarentum and the Battle of Sapriportis Ukraine '43 - Scenario 4 Notes C3i Issue Thirteen Inserts
C3i Magazine Issue #14
Triumph & Glory: Battles of the Napoleonic Wars 1796-1809 C3i Issue Fourteen Inserts C3i Magazine Issue #15
Risorgimento 1859: the Second Italian War of Independence - The Campaign Game - The Campaign for Lombardy World War II: Barbarossa to Berlin - The Terrible Dance of Death Clash of Giants: Campaigns of Tannenberg and the Marne, 1914 - Tannenberg, 1914 ? Player's Notes Down in Flames - Tournament Event Rules ? Who Wants to be a Fighter Ace? SPQR - Variant: New Skirmishers, Velites, and Light Troops Kasserine: The Battle of Kasserine Pass C3i Issue Fifteen Inserts C3i Magazine Issue #16
SPQR - Mercenary: Land Warfare 1st Punic War ? SPQR Battles Reds! The Russian Civil War 1918-1921 - Peace, Land and Bread ? Playing the Bolsheviks in Reds! The Rise of the Roman Republic - Rise of the Roman Republic ? Ancient World Series, Vol. 1 Gringo!: The Mexican War 1846-48 - The Battle of Churubusco, 1847 ? A new battle for Gringo! Von Manstein's Backhand Blow - Von Manstein's Backhand Blow ? A Back Hander Europe Engulfed: WWII European Theatre Block Game - New Europe Engulfed Scenario ? Ruin of the Reich June 6 - June 6 D-Day 1944 ? A Perspective Down in Flames - Zero! & C&H Campaigns Struggle for the Aleutians - Zero! & C&H Campaigns Battle of the Bismarck Sea - Zero! Campaign Marshall Islands Raid C3i Issue Sixteen Inserts: C3i Magazine Issue #17
- Great Battles of History The Siege of Alesia, 52 BC ? GBoH Series, Vol. XI SPQR & War Galley - The Sicilian Campaign in the 2nd Punic War, 212-211 BC Downtown: Air War Over Hanoi, 1965-1972 - Downtown Alternate Scenario ? Linebacker III, 1975 This Accursed Civil War - Battle of Cheriton, 1644 ? New Battle Module for This Accursed Civil War Sweden Fights On - Sweden Fights On ? System Analysis of the Musket & Pike Series Empire of the Sun - Strategy Concepts in Empire of the Sun Manifest Destiny - Manifest Destiny Down in Flames Down in Flames Air Campaign ? Air Umbrella Over Dunkirk C3i Issue Seventeen Inserts C3i Magazine Issue #18
Twilight Struggle - Heating Up the Cold War - Fighting the Twilight Struggle - Inside the Design of Twilight Struggle - A Threat Matrix War Galley - Trireme Battles at the Dawn of History, 535 & 474 B.C. Flying Colors - Escape from Lorient & the French Convoy - Flying Colors Here I Stand - Learning Here I Stand in 20 Minutes or Less Downtown: Air War Over Hanoi, 1965-1972 - Downtown Air War Expansion Module - Dragon's Jaw - Insert - Counters Commands & Colors: Ancients - Mercenary Scenarios - Commands & Colors Ancients Forums SPQR - Hannibal's First Battle Battle of the Tagus River, 220 B.C. Down in Flames - Poland 1939 For Down in Flames - Guadalcanal Carrier Battles For Down in Flames Empire of the Sun - Amphibious Assaults An integral part of the Pacific War. - Intelligence Condition Table For immediate results in EotS. (Empire of the Sun) Borodino: Battle of the Moskova, 1812 - Borodino, 1812 Strategy tips for the Moskova battle. C3i Issue Eighteen Inserts C3i Magazine Issue #19
Published August 2007 Geeklist: GMT Releases C3i #19 and It Is Packed with Goodness! Here I Stand -"2-player Version" cards Combat Commander: Europe - "Scenario 103, Varsity Blues" - "A Combat Commander Briefing: Examining Scenario #10 - "Commando School" - "Combat Commander" Up Close and Personal Commands & Colors: Ancients - Mago's Battles Revisited from C3i Magazine Nr6 scenarios Pax Romana - MAGNA GRAECIA-The Western Greek's Last Stand - Scenario I - DIADOCHI-The Hellenistic Kingdoms at War - Scenario II - "Pax Romana" - An Addict Shares Some Lessons - Tactical Tips for playing "Commands & Colors Ancients" For the People - "For The People": Opening Theory Wellington: The Peninsular War 1812-1814 - Strategy Tips Twilight Struggle - A Short Scenario Ardennes '44: The Battle of the Bulge - A Band of Gamers: Ardennes 2006 Empire of the Sun - Optional Rules On the Scene at CSW Expo 2007 C3i Issue Nineteen Inserts: C3i Magazine Issue #20
The Drive on Metz (Second Edition) - Complete game Combat Commander: Europe - A "Combat Commander" Briefing: Examining Scenario #14 - "At the Crossroads" - "Go For Broke" scenario #104 - "La Fiere Counterattack" scenario #105 Commands & Colors: Ancients - "The Twin Thunderbolts: Gnaeus and Publius Scipio in Spain" scenario SPQR - "The Battles of Herdonia, 212 & 210 BC" scenarios Zero! - "Dogfight Campaigns" "Designing Game Designers" Stalin's War - Designer's Notes GMT Games "Top 20 Games" Inserts – C3i Magazine, nr 20: C3i Magazine Issue #21
Published December 2008 weblink : GMT webpage Geeklist : C3i #21: Another Great Issue From RBM & GMT! Combat Commander Europe Variant Rules by Chad Jensen & John Foley Combat Commander Europe:
SPQR - "The Italian Campaign of 207 BC: The Battle of Grumentum" by Carlos Gomez Caesar: Conquest of Gaul - “Spartacus!” with five scenarios (Battles of Salinae, Mount Garganus, Picenum, Camalatrum and Silarus River) by Dan Fournie SPQR - “The Second Punic War: A Campaign Game for SPQR and War Galley” by Frédéric Bey Pax Romana - scenarios by :
Commands & Colors: Ancients Series - scenarios by Richard Borg:
C3i Magazine Issue #22
weblink : GMT webpage C&C Ancients – 2New Scenarios Island War Unusual and Unhappy King Charles – The English Civil War Alexander’s Marshals – Special Abilities in Successors Pursuit of Glory – Strategic Analysis of the Eastern Fronts The Battle of Utica, 203 BC – SPQR Deluxe Scenario Iron Men Rule the Battlefield – Men of Iron Primer Conquest of Paradise – Random Events Cards and Rules FAB Bulge Variant – Canadians in the Battle of the Bulge C3i Magazine Nr22 – Countersheet Reference Index and Manifest Agincourt Rules – Men of Iron Game Module by Richard H. Berg & Mike Lemick To the Strongest – Strategy and Tactics in Successors by John B. Firer Europe Engulfed – Variable Axis Strategies by Cyril M. Lagvanec Spartacus and the Foes of Rome, 88-55 BC – Pax Romana by Dan Fournie 1943: Empire of the Sun – Tournament Scenario Analysis by Mark Herman What’s in a Game? Inside Victory Point Games by Alan Emrich FAB Bulge – Tournament Scenario Payback by John Foley Inserts – C3i Magazine, Nr22:
C3i Magazine Issue #23
Published December 2009 Jena 20 – What’s in a Name? by Mark Kaczmarek For the People – 10th Anniversary Variant Rules by Mark Herman Hellenes Developer’s Notes – The Peloponnesian War, 431-404 BC by Joel Toppen C3i Magazine Nr23 – Countersheet Reference Index and Manifest Pursuit of Glory – Strategic Analysis of the Western Fronts, Part II by Philip Thomas The Elephant Victory, 277 BC – SPQR Deluxe Scenario by Dan Fournie PQ-17 – Mind Your P’s and Q’s by Chris Janiec CC Stalingrad – Scenario #35: All the Salient Details by Rob Bottos & Kai Jensen Kutuzov, The War in Russia, 1812 – Basic Survival Tactics by Mark Kaczmarek Paths of Glory – Little Belgium, Big Issues by Robert Lloyd Flying Colors – The Coromandel Campaign, 1758-1759 by Mark Barker Red Winter – The Russo-Finish Winter War on P500 List by Mark Mokszycki History of the Peloponnesian War – Hellenes History by Joel Toppen The Rise of the Mauryan Empire – Chandragupta History by Stephen R. Welch Elusive Victory – Advanced/Optional Rules and Scenarios by Terry Simo Jena 20 – Player’s Notes – Gaming Tips by Steve Carey Inserts – C3i Magazine, Nr23:
C3i Magazine Issue #24
weblink : GMT webpage Washington's War: The Art of Asymmetrical Strategy By Mark Herman The Battle for Normandy - Optional Rules, New Scenarios, Counters, and Variants By Dan HoltePlus New BfN Player Aids:
The Caucasus Campaign - Strategy Article covering the key Decision Points and Proper Tactics by Joel Toppen Elusive Victory - Aircraft Expansions and New Scenarios By Terry SimoThree new scenarios:
Hellenes: Campaign Strategies - Strategy Notes specific to the individual Campaign Scenarios By Craig Besinque Plus New Hellenes Player Aids:
Combat Commander - Two New CC Europe Scenarios (Insert Card) By Bryan Collars Scenario 111: The Scheldt, October 1944, Belgium -Units of Canadian 10th Infantry Brigade vs. units of German 64th Infantry Division Scenario 112: Sonnenwende, February 1945, Eastern Germany - Units of Soviet Assault forces vs. units of the German 11th SS Nordland Division Combat Commander – Basic Training By Bryan Collar Clio’s Corner, Nr1: What makes an historical wargame historical? By Mark Herman New SPQR Battle Scenario (Great Battles Of History) - The Battle of Crotona, 204 BC; The End Of The Second Punic War In Italy By Carlos Gomez Ibañez SPQR Rout Point Track Sheet - Player Aid Insert Sheet and game Markers By Mike Lemick Commands & Colors Ancients: Imperial Rome (Expansion Nr.4) By Richard Borg and Don Clarke Boudica’s Revolt – Britons vs Rome Para Bellum Extended Battle System (Prepare for War) Including Two New Official C&C Ancients Scenarios – Boudica’s Revolt
Tannenberg: Breaking the Code - The Strategic Choices for both sides in Clash of Giants By Mark Stille Clash Of Giants: From Tannenberg to Gettysburg By Ted Raicer Inserts – C3i Magazine, 24: Counter Manifest:
C3i Magazine Issue #25
weblink : GMT webpage 48 Pages Combat Commander - Sitrep from the forward OP by Bryan Collars Labyrinth - Developper's Notes by Joel Toppen Using Labyrinth in the classroom - Training & Education by Rex Brynen C3i Player - Gamer Profile by Jeremy Antley C3I Magazine nr25 - Countersheet reference index by Mark Simonitch A lightning across Iberia - Two SPQR Scenarios by Carlos Gomez Ibanez Battle for Moscow - Designer's Notes by Frank Chadwick A tour of the Flying Colors Series: Don’t Give Up the Ship! by Mark Barker An Overview of Serpents of the Seas by Mark Barker Clio’s Corner Nr2: To Script or Not to Script, that is the question? by Mark Herman Empire of the Sun Openings - Japan, New Guinea and the Solomons by Pablo García Silva A Retropective of Empire of the Sun by Mark Herman The Founding years by Charles S. Roberts The Father of Board Wargaming by Alan Emrich Personal tributes to the memory of Charles S. Roberts Charles S. Roberts - 1988 Interview by John J. Vanore and Rodger B. MacGowan Clash of Giants - Tannenberg - Breaking the Code By Mark Stille Clash Of Giants - Designer’s Notes by Ted Raicer Combat Commander: New Guinea – Deeper into the Jungle - Designer’s Notes by John A. Foley The Influence of Game Design on We must tell the Emperor - Designer’s Notes by Steve Carey Commands & Colors Ancients - Double Play - The Battle of Adrianople by Kevin Duke C3i Magazine Nr25 Inserts:
C3i Magazine Issue #26
weblink : GMT webpage 64 Pages Behind the Scenes Report on the Game Design Process Designers & Developers – Relationships in Motion by Patrick Ruestchmann Twilight Struggle – Designers Notes 2012 by Ananda Gupta and Jason Matthews 1914 Twilight in the East – Tannenberg Campaign – C3i Variant by Michael Resch C3i Magazine Nr26 – Countersheet Index by Mark Simonitch 1914 – A Post-war Solution for Austria-Hungary’s Mobilization by Michael Resch Labyrinth – The Game in Action by Joel Toppen Clio’s Corner, Nr3: Who’s On First? Initiative in Game Design by Mark Herman Space Empires – Optional Rules by Peter Lazzaro Interview – John H. Butterfield – CSR Hall of Fame Award by Sam Sheikh Commands & Colors Ancients – The Battle of Argentoratum, 357 AD – New Scenario by Kevin Duke For the People – Defending the Union by Mark Herman and Herr Dr. For the People – Designer’s Perspective on Raids by Mark Herman 1805: Sea of Glory – A Change of Plans – Scenario & Variant Rules by Alan E. Richbourg SPQR - The Great Battles of Magna Graecia Module by Daniel A. Fournie Red Winter – More Optional Rules by Mark Mokszycki C3i Player – Gamer Profile of Mark Barker by Sam Sheikh An Introduction to Andean Abyss - COINing a Game Series by Steve Carey The COIN Series – Looking Ahead by Volko Ruhnke Andean Abyss - Quick-Play Scenario and Non-Player Rally Variant by Volko Ruhnke Andean Abyss - Solitaire Variants by Joel Toppen C3i Player – Gamer Profile of Leland Myrick by Sam Sheikh C3i Player Postscript – From Writer to Playtester by Jeremy AntleyInserts – C3i Magazine, Nr26:
C3i Magazine Issue #27
weblink : GMT webpage Fire in the Lake – COIN Series in Vietnam - A Fireside Chat with Game Designers Mark Herman and Volko Ruhnke by Sam Sheikh In Civil War Games There Should Be Ships, lots of Ships…Or “Why Rebel Raiders on the High Seas Came To Be” by Mark G. McLaughlin Rebel Raiders on the High Seas - Players Notes by Fred Schachter Cuba Libre – COIN Series - Designer’s Notes, alt-History, and Variants by Jeff Grossman Iron & Oak - Two New C3i Scenarios by Jim Day:
The Battle of Dertosa (Ibera), 215 BC - C3i SPQR Deluxe Version GBoH Module by Dan A. Fournie Empire of the Sun - Fighting for a Negotiated Peace: Japanese Strategy against the Big Three by Mark Herman Soviet Dawn (C3i Insert Game – States of Siege Series) - Simulating The Russian Civil War by Ted Raicer Soviet Dawn (C3i Insert Game) - How the Bolshevik Revolution Survived by Darin A. Leviloff Panzer - Two New C3i Scenarios by Jim Day:
Bloody April - New C3i Nr1 Scenario: 7 June 1917 by Game Designer Terry Simo C3i Interview with Hall of Fame Game Designer: Jack Greene by Sam Sheikh Clio’s Corner Nr4: Ignorance is bliss or how to put the fog back in war by Mark Herman 4 new Combat Commander Scenarios:
C3i Magazine Issue #28
A short description of what each article in this issue covers • Tribute to John Hill by Dana Lombardy: We remember the man who brought us the timeless classics Squad Leader and Advanced Squad Leader, and admire his many other contributions to the hobby.• Remembering the Great War—Ted S. Raicer & Michael Resch Interviews by Sam Sheikh: C3i marks the Centennial of World War I by interviewing two of the designers who have designed some of the most well-regarded wargames on the period. Each provides their opinions on the legacies of the Great War, and their own personal connections to the war by blood as well as by gaming. • The Battle of Liege, 1914—Historical Background by Rian van Meeteren: Included as an insert in this issue of C3i is an expansion for 1914 Offensive a outrance which covers the Battle of Liege. Rian van Meeteren provides us with the historical background behind the battle and details the lasting repercussions of this early war slugfest. • Enemy Coast Ahead—Variant for Sorpe & Bever Dams by Jeremy White: The Doolittle Raid, famous for its remarkable engineering feat of skipping aerial bombs over water to destroy German hydroelectric dams during WW2, receives a little more attention here as variants for the Sorpe & Bever dams help bring us closer to the conditions the Raiders had to face. • Newtown & Oriskany—Example of Asymmetric Warfare by Patrick Ruestchmann: “This article intends to help players better understand the intentions behind specific rulesets for the Indians (Native Americans) in the latest entry of Battles of the American Revolution Series… The two battles in this new volume highlight some of the key moments involving the Indians during the American Revolutionary War.” • Combat Commander—Campaign Rules & Charts by Sam Sheikh: “Combat Commander cries out for campaign rules so that players can trace…the progress of their cardboard alter egos from battle to battle. These rules are based on Squad Leader’s Campaign Games rules…they can be used for Combat Commander: Europe, Combat Commander: Mediterranean, and Combat Commander: Pacific.” • Unconditional Surrender—Case Blue—Tactical Tips by Salvatore Vasta: Designer of this issue’s stand alone game breaks out the cheat sheet of what you should look out for on the steppes of southern Russia. • Clio’s Corner #5: Sam I Am; who you are tells the story! by Mark Herman: “So the question is why are more abstract depictions of military events so compelling? I believe the answer comes down to how you perceive who you are in the game. Wargames allow you to become a great world leader, famous military commander, or a squad leader orchestrating a firefight.” Inserts – C3i Magazine, Nr 28: C3i Magazine Issue #29
A short description of what each article in this issue covers • Waterloo Bicentenary, 1815-2015 by Dana Lombardy: Dana Lombardy is a proud backer of the Waterloo 1815 Project, helping to support the non-profit NHS and draw more awareness to the impact Wellington’s “near-run thing” had on history. • COIN Series Complexity—Bigger is Not Always Better by Volko Ruhnke: “Later volumes [of a series] are likely to meet an audience already and increasingly familiar with the core system. The designer may rely…upon that system familiarity and so expand further and further the mechanics in the pursuit of simulation and innovation. This is a mistake that I have sought to avoid in the COIN Series. This article examines how.” • Empire of the Sun—The reason I game is because… by Lucas Brooks: A man and his board game, what could be more romantic?C3i Interview—Game Designer Brian Train by Sam Sheikh: The designer of A Distant Plain sits down with C3i’s Sam Sheikh to discuss how to make a small fortune from a large one, why Brian’s game design is so irregular from others, and how he got his start in the business. • The Travellers of Catalan by Jason Matthews: The globetrotter and co-designer of Twilight Struggle, Jason Matthews, went to Spain at the invitation of a stranger. Try to keep up as he plows through a swath of exciting and exotic games that say a lot about the design talents of Hispania. • C3i Player—Gamer Profile of Gian Carlo Ceccoli by Sam Sheikh: Meet Gian Carlo Ceccoli, one of the board game regulars at the local board game meetup in San Marino. Oh yeah, he also hosts the San Marino Game Convention, where wargames and others like Warhammer and Magic make their mark. Visit his website at www.asgs.com • C3i Nr 29 Counter Index & Waterloo Errata & Pascal Da Silva Biography: Counters, errata for a Jours de Gloire installment, and a short bio on one of the same series’ artists. Inserts – C3i Magazine, Nr 29:
C3i Magazine Issue #30
A short description of what each article in this issue covers • RBM’s Fire & Movement Magazine – 40th Anniversary by Rodger B. MacGowan: Editor-in-Chief RBM has compiled a group of retrospectives done by various luminaries of the wargame hobby about Fire & Movement • Propaganda Round: COIN Series Variety – Familiar Not Samey by Volko Ruhnke: Volko examines a key issue regarding the series he founded, that of variety. It explores how the COIN Series has sought to thread the needle of ascending variety through a stable core that is modified by diversity in settings and designers. Familiar, Not Samey. • Liberty or Death: New 2-Player Scenario – War in the South by Harold Buchanan: Harold Buchanan has designed a new, 90-minute scenario for Liberty or Death, surrounding the American War of Independence, limiting the space and Factions to create a dynamic and compact game. • Liberty or Death: The American Insurrection Strategy Guide by Harold Buchanan: “This article is intended to share my thought process when I play and how I view the set of strategic alternatives. My personal view is that the game supports a wide variety of strategies and an agile player will adjust in response to the actions of others at the table.” • Triumph & Tragedy – Five New Scenarios – The War Years by Tim Taylor: Although Triumph & Tragedy is not really an historical simulation, it’s still interesting to examine the possibilities of World War II through its “lens” — one snapshot at a time. Each scenario depicts the beginning of a year of the war; forces are arrayed approximately as in history, within the game’s parameters of course. These C3i scenarios provide a springboard for players to explore the many “what ifs?” of World War II. • Clio’s Corner #7: There is no substitute for victory...or is there? by Mark Herman: Nowadays, a lot of gamers hew to Douglas MacArthur’s thinking that “there is no substitute for victory,” and many buying decisions are based on the collective sense that a game should be balanced and true to history. Mark Herman discusses how he incorporates balance into historical designs as well as the trials of balancing a solitaire system within the same design. • Silver Bayonet – C3i Battle Report by Mitchell Land, John Leggat & Allen Martin: To celebrate the 25th anniversary of Silver Bayonet, Mitchell, John and Allen got together to chronicle a playthrough of the game that launched GMT Games (simulating the struggle for survival of Hal Moore’s 1/7th Cavalry Troopers in Vietnam, 1965). • Colonial Twilight at U.S. Army War College by Lieutenant Colonel Joseph Chretien: Including a sidebar by game designer Brian Train, LTC Joseph Chretien documents Brian’s unique facilitation of an event at the USAWC, where attendants viewed the film Battle of Algiers, followed by playthroughs of Colonial Twilight which covers the same struggle between French COIN forces and Algerian insurgents. • Liberty or Death Map Display – Card Events & Battle Map by Terry Leeds: A high resolution two-page spread labeling the locations of where Liberty or Death’s major naval and land battles, as well as event cards, took place. • Operation Dauntless: Two New Scenarios & Optional Rules – by Mark Mokszycki: In the rush to print Operation Dauntless, two scenarios were left on the cutting room floor. Designer Mark Mokszycki has wrapped them up and presents The Battles for Fontenay and Rauray, France, June 1944. • A Distant Plain: Non-Player Variant Insert Card – by V.P.J. Arponen: A ‘Bots variant for A Distant Plain (about the modern day Insurgency in Afghanistan), this variant preserves the familiar format of non-player priorities in action selection, and as a novelty it encourages the player to play as any four of the Factions. The revised non-player rules are also here on the C3i Ops Center. • C3i Player – Gamer Profile of Film Director & Game Player Lance Nielsen by Sam Sheikh: Lance Nielsen has been a gamer since the 1980s. Inspired by the stories and history he has played, his new movie, Pegasus Bridge, chronicles the 7th Para and Ox and Bucks units’ efforts to take and hold the bridge during Operation Market Garden. He also tells us about how he got his start in gaming and why he thinks it is so important to him. • Labyrinth: The Awakening – Event Card Background by Trevor Bender: Trevor Bender breaks out the historical background found on the event cards used in Labyrinth: The Awakening, an expansion of Labyrinth: The War on Terror. • Empire of the Sun – Where’s the 4th Marine Division? by Francisco Colmenares: Opening Paragraph Lift • Alexander Battle Module – Battle of Hellespont, 321 BC by Daniel A. Fournie: Accompanying Issue Nr 30’s insert, Battle of Hellespont, 321 BC, Daniel Fournie has given us an extremely deep historical background article on the events leading up to, including, and resulting from the battle that effectively ended the First Diadochian War. • C3i Player – Profile of SPI Game Designer Lenny Glynn by Sam Sheikh: Renowned game designer Lenny Glynn reflects on his days at SPI, and the surprising road he took to get to today through Time Magazine, the Oval Office, Victory Games, and is now making a Go version of the Pacific Theatre during WW2. • South Pacific, C3i Game in Nr30 – Strategy Notes by Mark Herman: “South Pacific (SPac) is an Empire of the Sun (EotS) C3i Scenario Variant that uses the full scope of its parent design. While South Pacific is a complete stand alone game all of the tactics that work in EotS work in SPac. What is unique about SPac is the smaller map region (sub-set of EotS map) focuses and significantly simplifies the strategic options available to the two sides. I should mention, if you learn how to play SPac you have also learned how to play EotS.” • Plan Orange, C3i Game in Nr29 – Strategy Guide by Mark Kaczmarek: Mark Kaczmarek boils down some of the tips he provides to new players for this fascinating “What If?” game (included in C3i Issue Nr 29) simulating a conflict between the United States and Japan in the early to mid-1930s instead of 1941. Inserts – C3i Magazine, Nr 30:
C3i Magazine Issue #31
A short description of what each article in this issue covers • RBM’s C3i Magazine: Editor-in-Chief Rodger B. MacGowan takes a brief look back at the road C3i Magazine has traveled over 25 years. • Disaster at D-Day—New Scenario for Normandy’44 by Trevor Bender: A counterfactual scenario for the game Normandy ’44; this article details the specifics of the scenario, the literary and historical background and reasoning behind the changes, as well as an addendum article on counterfactual history as a subtopic of speculative history. • The Battle of Wakefield, 1460 – Historical Background by Ralph Shelton: Who was the Duke of York? Why did he rebel against the Lancastrian King? What path led him to Wakefield? Read about the battle that set England against itself for more than 30 years with the War of the Roses. • Weaponry in Arquebus – Men of Iron by Richard H. Berg: Get into the nuts and crossbow bolts of how each unit type used in the game Arquebus (part of the Men of Iron series) operated in Italian history, and their relative strengths and weaknesses. • Overview & Tactical Tips for Clash of Giants Civil War by Steve Carey: Take a look at some of the subtle nuances inherent in the elegantly designed Clash of Giants: Civil War. • West Point’s Wargame Club by Captain Garrett Gatzemeyer: Tabletop games are valuable tools for preparing tomorrow’s officers. Delve deep into the basement of the United States Military Academy, where faculty members and camouflage-clad cadets meet to roll dice, push figures, and flip cards. • Clio’s Corner #8 by Mark Herman: In Pericles, which simulates the Peloponnesian Wars, the winner of the game is the player who can cooperate with his opposition faction in order to win the war as a team, while defeating them politically. Discover how Alexander Hamilton’s musings in the Federalist Papers helped designer Mark Herman mold this game system into being. • C3i Interview – Mark Herman by Sam Sheikh: Mark Herman reflects on his game design career, from his early days at SPI to today and beyond. • Fire & Movement – After Four Decades of Hindsight by Richard DeBaun: Richard DeBaun broke into Area 51 in order to bring back, with only minor revisionist history, some insights into why Fire & Movement magazine was so groundbreaking. • All Bridges Burning, Finland 1917-18 – COIN Series Preview by VPJ Arponen: Here is an exclusive preview of one of the new entries into the COIN series. Follow the designer as he walks through how his design examines the question of what a country can become after a brutal and divisive civil war. • History of the Down in Flames Series by Michael Lemick: Down in Flames, a series of games about air combat during WW2, has had a long history of support from C3i Magazine. Michael Lemick, one of the key developers of the series, reflects on the production of the many C3i expansions to the series. • Operation Daunting? Battle Report by Mark Kaczmarek: Put off by long rulebooks? Don’t worry, Mark Kaczmarek has you covered—jump into the Battles for Fontenay and Rauray in France, June 1944, and play a few rounds of Operation Dauntless with him to see how you like it. • Liberty or Death – The History Behind the Counters by Trevor Bender: The key figures of the Revolutionary War are lauded and praised, but what about the secondary and tertiary players? Read about how they impacted the American Insurrection. • Game Errata – South Pacific – C3i Magazine Nr 30 by Francisco Colmenares: Errata for C3i Magazine Nr 30’s standalone game, South Pacific. • Alexander Battle Module: Battle of Corupedium, 281 BC by Daniel A. Fournie: In the previous issue, the first battle of the Diadochi (Successors to Alexander the Great), Hellespont, was presented. Now we take a look at the last battle fought by the original successors—Lysimachus versus Seleucus at the Battle of Corupedium, 281 BC. Read about the history, then play the module included in Nr 31’s free inserts! • Designing Hitler’s Reich by Mark G. McLaughlin, Fred Schachter & Vez Arponen: “…There was no simple, quick to set up game of WWII that we could complete in an evening. Being a game designer, I took his cranky rant for a challenge and within two weeks had come up with the first rough draft of what would become a new strategic game for the WWII European Theater: Hitler’s Reich.” • Unconditional Surrender – Policy Markers Track by Salvatore Vasta: Designed to assist gamers playing the Three-Faction Europe Scenarios of Unconditional Surrender. This is a two player game covering the World War II military campaigns fought in southern Russia during 1942-1943. One side controls the Axis forces, while the other side controls the forces of the Soviet Union. • COIN Player Aid – How to Play 4-Faction COIN System by Brian Train: Turn any COIN game that requires 4 players into a 2-player affair using half a page of rules! An extremely valuable set of rules to have. • MacGowan & Lombardy’s The Great War Card Game by Dana Lombardy: Read a little about the special hybrid card game featuring Rodger MacGowan’s artwork and Dana Lombardy’s design, part of a special fundraising effort for the non-profit World War One Historical Association. Inserts – C3i Magazine, Nr 31:
C3i Magazine Issue #32
A short description of what each article in this issue covers • Disaster on the Dnieper—New Scenarios for Ukraine’43 by Trevor Bender: Trevor Bender returns to further dissect what makes a counterfactual scenario work, introduces a new scenario included with this issue of C3i, and provides a bonus scenario based around the Kursk Offensive, the largest tank battle in history. • Denmark—The World’s Largest Gaming Cooperative by Jason Matthews: Jason Matthews, co-designer of Twilight Struggle, journeys to a boarding school in central Denmark where they support their curriculum with LARPing (Live Action Role Playing) and general gamification, yielding very exciting and encouraging results. After facilitating the Cuban Missile Crisis writ small, he is invited to Fastaval 2017, a place where thousands of gamers from every subgenre gather to share and play games, as well as participate in game design contests. A really insightful look into Danish gaming culture. • Pentecontaetia—Strategy in Pericles—1ST Peloponnesian War by Mark Herman: “Over the course of my wargame career, I have studied and published at length on military strategy. I have found over the last few years my deep interest in integrating my Defense experience to look at warfare strategy as an extension of political strategy (Clausewitz). My first deep look at this narrative was in my Churchill design. Pericles, my second entry to the “Great Statesmen” series, goes deeper into faction politics, something that seems particularly appropriate in 21st century America (see my Clio’s corner from last issue).” • Lysander—2 Player Variant for Pericles by Philip Jelley: One of the problems with a four player game is it is sometimes difficult to get the requisite crew together to play, which Philip Jelley has sought to remedy with this exciting variant, fleshed out at Mark Herman’s request, no ‘Bot required. • Banish All Their Fears—Bayonet & Musket System Design by Ben Hull: Ben Hull recounts how he developed the Musket & Pike system, the ancestor of the new Bayonet & Musket system, and gives us the historical context for why the new system will be a streamlined yet accurate depiction of shifting battle rhythms. • Clio’s Corner #9: Take Me To Your Leader or “Where’s the ‘Bot?” by Mark Herman: “The first challenge is how to assimilate players of varying skill and historical knowledge into a new system, beyond learning the mechanics. I find that a ‘Bot can act as a surrogate strategy advisor on that all important first turn, when you have no idea what to do next… I thought it was time to talk about solitaire systems from a design point of view. I will approach this topic from my own personal journey and how my thinking has evolved on this topic over time with some of my key findings in what is loosely call 'My Beginner’s Guide to ‘Bot Design,' with myself in the role of the beginner." • C3i Interview—Volko Ruhnke by Sam Sheikh: Volko is a retired US intelligence analyst who worked in the Central Intelligence Agency’s Directorate of Analysis from 1989 to 2018 and in the US Department of the Army as an International Relations Officer from 1986 to 1989. During his national security career, he helped incorporate tabletop game design into analytic training and research about real-world military, political, law enforcement, and economic issues. • Holland’44—S3 Northern Scenario by John Davis: This scenario covers the actions of the 82nd and 1st Airborne Divisions, and the attempts by 30 Corps to break through to Arnhem. It covers the initial air drops through to 22nd September, after which increasing German attacks on the fragile 30 Corps supply corridor made further Allied progress increasingly difficult. • Stand Alone Games—INSIDE C3i Magazine—RBM Studio Centerspread: We know you read the magazine for the articles, but here’s the centerfold showcasing all the stand alone games C3i has printed since Issue Nr 20. • Pendragon Strategy Tips—The Barbarians by Morgane Gouyon-Rety: This is the first of a projected pair of C3i papers on strategy tips for Pendragon – The Fall of Roman Britain, Volume VIII in the COIN series. This first entry focuses on the two Barbarian factions, the Saxons and Scotti. They appear to be the most challenging to grasp for new players, and designer Morgane Gouyon-Rety is here to be your guide. • Last Eagles—Ligny 1815—a Hexasim game, by Mark Kaczmarek: Last Eagles – Ligny 1815 is the third game in the exciting Eagles of France series following the release of Fallen Eagles-Waterloo and Rising Eagles-Austerlitz, all published by Hexasim. The battle of Ligny, occurring on June 16th, just 2 days before the epic battle of Waterloo, is often overlooked by many wargamers and historians. However, the results of this battle had immediate impacts to the conduct of the Waterloo battle and as such deserves to be studied in its own light. Mark gives us a rundown of the history, and how dynamic this simulation of the battle is. • On Similarity and Diversity in the COIN Series by VPJ Arponen: The COIN series stretches across six years with eight award winning volumes and a further two volumes and two expansions available for preorder, not to mention several more in various stages of development. What makes the COIN system so stimulating? What is its essence? In this article, we will be analyzing the series as well as talking to a number of COIN designers to find out. • C3i Scenario Guide—Table Battles, a Hollandspiele Games production, by Tom Russell: Table Battles “can be used to conceivably cover any traditional set-piece land battle from any period in human history.” Tom gives us a basic run-down of how his system works, and an overview of the two battles (Gaines’ Mill and the Bouvines) in this issue. You thought you got two games in C3i Nr 32? Naw, you got three. You’re welcome. • C3i Interview—Ben Hull by Sam Sheikh: Ben Hull is a game designer and U.S. Marine officer who is well known for designing the Musket & Pike Series and Fields of Fire. He is currently working on creating the new Bayonet & Musket Series (GMT Games) with Volume I: Banish All Their Fears depicting the Battles of Neerwinden 1693 and Blenheim 1704. • GBoH Series—C3i Scenario Designer’s Notes by Daniel A. Fournie: Dan looks back on the GBoH series, reflecting on the many volumes of analysis he has done for past issues of C3i as well as how he initially got into the series. He then breaks down how he approaches the production process of both writing articles and designing scenarios within the GBoH series. • Road to Moscow—World Wargame Hobby: Igor Luckyanov and Dmitry Klyuykov are the co-owners of the proWargames store in Moscow. Selling only board wargames since 1996, they are proud to share with us some of their initial experiences in the wargaming hobby, and have constructed an illuminating profile on the hobby today from their brick and mortar shop in downtown Moscow. (http://www.prowargames.ru). • C3i Nr30 South Pacific Tournament—2017 San Diego Historical Game Con: Observe as Mark Herman challenges 9 opponents simultaneously to games of South Pacific! Inserts – C3i Magazine, Nr 32:
C3i Magazine Issue #33
A short description of what each article in this issue covers • Alternative Airborne Landing Locations for Holland '44 by Trevor Bender: Trevor Bender drops into Operation Market Garden again with a "variant (that) is a follow-on to my previous article in Special Ops Magazine #4, pp. 10-13 in 2013 titled, Operation Market Garden as a Topic for Operations Research. There I laid out rules for alternative drop locations and timing for MMP’s Monty’s Gamble." • Propaganda Round, Nr 3: Stock and Flow in Wargames by Volko Ruhnke: Volko Ruhnke, creator of the COIN Series of boardgames, dives deep into the history of supplies and how they have been gamed throughout the history of the hobby. From Afrika Korps to his newest COIN game, Nevsky, Volko explores the importance of supply, what the balance and mechanics mean for each game, and how the designer approaches the concept. • Infantry Weapons and Tactics: Behind Fields of Fire by Ben Hull: “Although the focus of Fields of Fire is on the rifle company, players will quickly notice that the repertoire of the company extends beyond the rifle. The following is a brief discussion of the “tools of the trade” available to company commanders, and their history.” • Clio's Corner #10: Distilling History to its Essence, or How to Make Wargame Moonshine by Mark Herman: "So, for this tenth column I want to explore how I integrate and distill history into a game yet still be authentic to the facts? Said another way, how much history does an historical wargame require for it to be an historical wargame?" Take a walk with Mark and let's muse for a moment about what makes a wargame, a wargame. • Daddy, you say you don't like war, so why do you play these games? by VPJ Arponen: "Much like movies and books, or any other form of art, table top games handle a range of topics from abstract, fun and entertaining, to the controversial. Periodically not only wargaming, but also lighter “euro-game” fare, might become the subject of heated discussion about why a particular theme may or may not merit a game. Why do we pick the topics we play games about?" • Clio’s Corner #9: Take Me To Your Leader or “Where’s the ‘Bot?” by Mark Herman: “The first challenge is how to assimilate players of varying skill and historical knowledge into a new system, beyond learning the mechanics. I find that a ‘Bot can act as a surrogate strategy advisor on that all important first turn, when you have no idea what to do next… I thought it was time to talk about solitaire systems from a design point of view. I will approach this topic from my own personal journey and how my thinking has evolved on this topic over time with some of my key findings in what is loosely call 'My Beginner’s Guide to ‘Bot Design,' with myself in the role of the beginner." • Campaigns of 1777—RBM Studio Centerspread: If you've got it, flaunt it. This centerspread gives a beautiful reference map for Campaigns of 1777 from Harold Buchanan. • Thoughts, Designer's Notes and New Scenario for Campaigns of 1777 by Harold Buchanan: "On December 9, 1777, France received the news of the British surrender at Saratoga. French Under–Secretary of State to the Comte de Vergennes was quoted as telling Benjamin Franklin that Louis XVI was 'determined to acknowledge American independence and make a treaty.' News of the bilateral Treaty of Alliance between the French and the American Patriots reached London on March 14, 1778. It was the Battle of Saratoga that represented a major turning point of the American War of Independence, giving confidence to the French to assist the fledgling Americans in their search for self-governance. But why did the Battle of Saratoga turn the way it did? Campaigns of 1777 seeks to answer that question." Includes a new counter for playing this game, published by Decision Games. • Solitaire Play Method: Campaigns of 1777 by Joel Toppen: "PDD, or Player Deficit Disorder is a common wargamer malaise. You know the feeling! Brand new game arrives. It looks amazing on the table! But then comes the challenge of finding another player. Well, I can’t help you find an opponent, but I might be able to provide you with a means by which Campaigns of 1777 might be a more enjoyable solitaire experience." • Churchill Variant by Jon Zeigler and Bernard Roessler: Henry Wallace served as Vice President of the United States for FDR up until 1944 when Truman took over. Truman would go on to succeed FDR and close out the end of WW2. But what if FDR had passed on earlier? This card, only available in this issue, gives you a glimpse into what might have been. • Polemos Variant--Pericles by Mark Herman and Herr Dr.: "Polemos is the Greek word for 'War' and this two-player variant morphs Pericles into a two-player struggle; primarily, a strategic military game meant for head to head competitive play. This variant uses the core rules with the following major modifications to the Assembly and Political phases of the fourplayer design. The players will instead focus their efforts on the Theater phase and military operations. We believe this is yet another way to learn and improve your strategy in Pericles." • C3i Interview: José Ruiz—Stuka Joe by Steve Carey: "'Stuka Joe' is a dedicated wargamer and videographer who currently has 5,400 subscribers on his own YouTube channel. Steve Carey had the distinct pleasure to meet him during the CSW Expo 2019, and he left a lasting impression. As one of the rising luminaries in the hobby, it is our pleasure to introduce José to C3i readers." • December 1941 Variant for Empire of the Sun by Mark Herman: "An area of continuing interest for me is the interwar period that saw the world react to the horrors of the War to End All Wars, that spawning various international attempts to outlaw war and restrict armaments that ultimately resulted in World War II. In my continuing study of the Strategic decision space that the Japanese militarists debated in their run up to the Southern offensive and their attack on Pearl Harbor, I found that there were other paths not taken." Mark introduces two new cards to add even more depth to Empire of the Sun, both exclusive to this issue. • Issy Campaign 1815 by Frederic Bey: "This campaign scenario is specially designed for Issy 1815, 44th battle in the Jours de Gloire series that was published in C3i Magazine Nr32. It requires the 16 extra counters provided with C3i Magazine Nr33." • Deluxe SPQR: Battle of the Po River: C3i Module by Daniel A. Fournie: Dan Fournie has been a perennial resource for adding more and more refinement and modules for the GBoH series. He returns to give an update to a game he covered all the way back in 1996. "The multitude of new unit counters now available in SPQR Deluxe has allowed for a re-design of the scenario, with more accurate, and balanced, results." Enjoy a well-researched new module, with some of his reasoning behind it all. • Solitaire Tactics Methods for playing The Battle of the American Revolution Series Games by Joel Toppen: In each instance where Close Combat takes place in this series, the two players must secretly decide one of eight tactics to pursue. If you're playing solitaire, some of these tactics won't make sense, so Joel has come up with a way to make it all make sense. Makes sense? • C3i Interview: Ted Raicer by Sam Sheikh: If you're here, you probably know Ted Raicer as the designer of numerous great titles over the decades. Sam and Ted talk about some of his most recent games, his design philosophy, his biggest accomplishments, and a look back at some of his favorites as well as his next title, the Deadly Woods. • Oh My God, They Killed Castro! That Time South Park Referenced Twilight Struggle by Jason Matthews: In Season 23, episode 7 of South Park (titled "Board Girls"), Twilight Struggle becomes a mode for girls beating down a wrestler turned female-athlete. How did this happen? Jason isn't sure himself, but is ecstatic and has created a new card for Twilight Struggle to commemorate it! • In Memory of Richard H. Berg, by Mark Herman: Richard Berg, designer of countless wargames going back into the 1970s, passed away in 2019. Bold, brash and a wonderful man, we remember him and thank him for the years he dedicated to the hobby. Mark Herman, one of his closest friends, gives us a glimpse into who Richard was and always will be. • Unconditional Surrender! Weather Limitations by Sal Vasta: "The weather effects in Unconditional Surrender have a large impact on combat results. Because of this, a campaign game’s play balance may be seriously affected if the same weather, especially Fair, occurs many turns in a row. The following new rule mitigates that possibility." • In Memory of Chad Jensen by Rodger MacGowan: Chad Jensen, beloved designer of the Combat Commander Series also passed away in 2019. Rodger reflects on the first time he met him and all the times they worked together since. As long as a designer's games are being played, he is not forgotten. Inserts – C3i Magazine, Nr 33:
C3i Magazine Issue #34
Inserts – C3i Magazine, Nr 34:
C3i Magazine Issue #35
Inserts – C3i Magazine, Nr 35:
C3i Magazine Issue #36
Inserts – C3i Magazine, Nr 36:
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