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This content started as a forum thread by Robin in the "FFG Sez" thread. As the popularity of the thread rose, it became apparent that an alternative method of organizing the information would be helpful - that's where this page comes in!
This wiki page is a compilation of answers by Adam Sadler and Justin Kemppainen to questions regarding Descent: Journeys in the Dark (Second Edition). This page is not for discussion - all items should simply link to the appropriate source(s) where the rules were established. New answers provided by Adam and Justin should continue to be posted in the "FFG Sez" thread or the Labyrinth of Ruin "FFG Sez" thread for reference.
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Frequently Asked Questions
» General Rules
Q: Do heroes have to declare the order in which they act before the turn starts and do they have to keep to that order ?
Q: Does "after dice are rolled" mean "during the roll dice step, but after rolling dice," or "any time after dice are rolled, until the attack is resolved?"
Q: Many quests have townsfolk or NPCs that are treated as a "hero figure." Others, such as in the Cardinal's Plight quest, have NPC's that are treated as a "hero." What is the difference?
Q: Can heroes trade with figures "treated like heroes"?
Q: If the Overlord is dragging out an encounter that he is in a position to win (in order to beat up the heroes and draw more cards for the 2nd encounter), can the heroes choose to forfeit -- and end the encounter immediately -- or do they just have to take their lumps?
Q: Do NPCs that have no stamina convert any stamina loss suffered from an attack or an ability into damage?
Q: When either tokens treated as heroes or monsters have "only 1 move action", does that mean they can only perform 1 move action during their turn and absolutely nothing else? Or does it mean that they can spend their 2nd action to attack or remove stun, burning etc?
Q: Does the overlord draw a card when he defeats/destroys a "hero" token (peasant, miner, etc)?
Q: When heroes skip their first turn, it would mean they skip their entire turn structure, including start of turn refreshes, would that be right?
Q: Since the transition between encounters did not specify that exhausted cards are to be refreshed, would that mean that exhausted cards carried over from the end of encounter 1 would remain exhausted until the respective players take their first turn?
Q: Does refreshing occur before activating familiars? I.e. "Terracall" would no longer be considered exhausted (carried over from last turn) for the purpose of stone attacking, during the Geomancer's turn, even if he chooses to activate the stones first?
Q: When are the used Travel Event cards shuffled back into their deck?
Q: Can attacks be interrupted by non-action "during your turn" abilities or effects?
Q: What is the timing relationship between "when attacking" and "after dice are rolled"? For example, if a hero with the rune mastery skill attacks a monster, when can (or must) the overlord use a card like "uncontrolled power"?
Q: Is there an explicit order of the "Start of turn" events for Heroes/OL ? Is "refreshes his exhausted cards" always the last step ?
Q: When can skills/gear that do not list a timing trigger be used (e.g. Living Heart Relic, Inky Substance, Trail of Riches, Sneaky, Challenge, Set Trap)?
Q: A hero who is at max fatigue, or monster who has no fatigue, is forced to suffer a fatigue and must suffer a damage instead. What kind of trigger is generated: Suffering a fatigue, suffering a damage or both?
Q: If the players have completed 3 Act II quests, are they able to select an Advanced Quest (from a rumor card) before the Finale or are they past the point of choosing quests and they are now forced to go to the Finale?
Q: How do negative modifiers ("Apply -1 to your Speed") such as on the skill "Iron Blooded" work with equipment or other abilities which reduce your speed (for example, "Stone Armor")?
Q: Do end caps transitions and other small map tiles belong to large map tiles or locations they are attached to?
Q: Can Heroes choose to do nothing and thus take no action at all on their turn?
Q: When, exactly, is a "move action" considered to end?
Q: Can excessive movement points be carried from turn to turn?
Q: What's the deal with movement points, when can you use them?
Q: What is considered "entering a space".
When a card/effect instructs a player to “move up to X spaces” (such as the errata to the Wildlander’s Running Shot), does the player move the figure into each space to the destination, or does the figure just enter the “target” space?
-- Large monster movement
Q: If the movement of a large monster is interrupted (e.g: with caltrops) and there is no space to "expand" it, how do you proceed?
Q: How does interrupting movement to attack interact with large monster movement?
Q: How to treat large monsters, when reduced to 1x1 during their movement - especially in context of pit spaces: If a “shrunken” large monster enters a pit space, does it suffer 2 damage and ends its movement or is it totally immune to the pit spaces while moving?
Q: If a large monster makes first a move action, can it expand at that moment, even if it chooses to make a second movement action?
Q: Can a figure willingly enter a pit space occupied by a friendly figure?
» Line of Sight and Adjacent Spaces
Q: Line of sight is blocked when it "passes through the edge of a map tile, a door, or a blocked space" or "passes along the edge of a blocked space". Some people argue that it is not explicitly blocked if it passes along the edge of a map tile or a door, even though the topology is almost identical. Are you allowed to fire along a wall, but not past a figure or obstacle?
Q: When counting range for an attack, is there any difference between spaces containing figure and obstacle-spaces? Is counting through obstacles forbidden?
Q: Do the thick black borders on the outside edges of the tiles prevent line of sight from being traced to/from them, or in the case of single points at corners, through them? Here's the image people are arguing about, wondering whether the north Villager and/or the south Villager have line of sight to the Flesh Moulder:
Q: Can you confirm the Line of Sight examples in the following diagram, where red lines do not have LoS and blue lines do have LoS:
Q: Is a large monster adjacent to itself?
Q: When a monster/player is in a pit, does it block line of sight of someone who is outside the pit?
Q: Can attacks that "affect" adjacent targets attack an figure on the other side of the overgrowth? For e.g., can Leoric's feat or Blast affect figures on the other side of the overgrowth? Similarly, can attacks that trace spaces (for example, Fire Breath) be traced through overgrowths?
Q: Can a figure on the other side of an overgrowth be "affected" by an attack? For example, can Leoric's feat or Blast affect figures on the other side of an overgrowth? Similarly, can attacks that trace spaces (for example, Fire Breath) be traced through overgrowths?
Q: Can a figure climb out of a pit space across a elevation lines?
Q: If a hero is knocked out adjacent to an elevation line, another figure is in the same space as that hero's hero token, and that hero uses a Stand Up action or is revived, can that hero appear in a space across the elevation line?
» Secret Rooms
Q: When a Secret Room is in play is it considered to be part of the map? Or more specifically, is a hero on the Secret Room tile considered to be "on the map"?
Q: Can an ally enter a secret room (as they are treated as heroes)?
Q: Can Raythen perform an Investigate action on a challenge token? We assume no as Investigate specifically states search token.
Q: Does an ally's attribute count towards some rewards (like in Brigand's Quarters or Lorekeeper's Vault)?
Q: What happens if the ally is the only 'hero' in the secret room when the final challenge token is discarded (either by OL or by special interactions; e.g. successful awareness test by ally in Brigand's Quarters)? Is the reward lost or will it be transferred to the nearest hero?
Q: In regards to attribute tests in secret rooms, the special rules on two cards read "if he passes, he may search 1 challenge token in this room without performing an action". Is this irrespective of adjacency to the challenge token or does adjacency still apply?
Q: On what space is a hero placed when he completes a secret room. The rulebbooks state: "Then, players remove all hero figures from the secret room tile and place them in empty spaces nearest to the secret room entrance token." Does that mean that a single hero in the secret room is placed in the space of the token or adjacent to it.
Q: How do monsters from revealed challenge tokens activate?
Q: Can OL cards that spawn monsters, like the Wyrm Queen's Favor, be played on a hero in the Secret Room? If so, would the rewards only be resolved when said monsters are defeated? Can these monsters leave the secret room by spending 1 MP on the secret room entrance space?
Q: Can heroes keep claimed secret room rewards, that do not have "Discard this card at the end of the quest" (such as "Place of Peace" and "Room of Keys").
Q: Can you spend surges on a ranged "miss" to recover fatigue or activate other abilities?
Q: Can you spend surges on a melee "miss" (fewer hearts than shields) to recover fatigue or activate other abilities?
Q: Assuming hero took fatigue equal to his stamina. Can hero recover fatigue from surge and use it on another skill within the same attack?
Q: Can a hero (or overlord, via Uncontrolled Power) spend a surge to recover fatigue if there are no fatigue tokens on his hero sheet?
Q: Does blast propagate conditions to all affected?
Q: Do adjacent units targeted by an attack with Blast both take the extra blast damage in addition to the targeted damage?
Q: When do monsters affected by a blast attack roll defence dice? Before or after remaining surges are spent?
Q: When resolving "Blast" or "Fire Breath," is there an order choice in terms of resolving damage dealing/suffering? Specifically, say a Necromancer and Reanimate are both affected by the same attack on the OL's turn. Can the Overlord choose to "resolve damage" against the Reanimate first to prevent the use of "Dark Pact," or is the damage applied simultaneously, allowing the Necromancer to use the skill?
Q: KO'd heroes can only be targeted for healing. Can a hidden hero's token be targeted with healing or other abilities?
» Hero Skills
Q: Can you use hero abilities like "Defend" on NPCs like the Cardinal and Sir Palamon?
Q: Can heroes trade elixir tokens with allies and familiars treated as hero figures like they can with each other?
Q: Potent Remedies" reads: "When a hero discards an elixir token, he may roll 1 additional green power die and recover stamina equal to the surges rolled, in addition to any heart recovered (even if this card is exhausted)." Does this mean discarding an elixir with potent remedies will give you two dice worth of surges, hearts, or both?
Q: About the bard song "dissonance" which deals damage to monsters: Do all monsters from a group take damage when the first monster of this group is activated? or does each monster take a damage at the start of his own activation? Can a single monster choose to skip its turn to prevent that damage? If no, can a group choose to skip its turn?
Q: Does the Wolf gain a green die for attacking a monster adjacent to itself when using Feral Frenzy?
Q: Can the wolf be attacked in multi-target attacks if Stalker is active? Specifically, would the wolf be a valid target in any of the following examples?
Q: If Beastmaster with Savagery and Changing Skins attacks a monster with Changing Skins and only figure adjacent to that monster is wolf, do he adds green die to his pool?
Q: Can the beastmaster exhaust Changing Skin without a possible target near the wolf to gain the benefit of the exhausted card ??
Q: Let's say the beastmaster starts his activation with his wolf summoned already. Can he use Shadowhunter ( to get the extra attack and kill the wolf), then attack on his 1st action, summon the wolf with his 2nd action and then activate the wolf and attack with him?
Q: If the beastmaster has activated Changing Skins does it affect the Shadowhunter attack? Let's say he has the wolf summoned, 1st action use Changing Skins, then use Shadowhunter ( and use changing skins on the dice results of the Shadowhunter attack), then summon the wolf as 2nd action and activate the wolf and attack with him.
Q: Can the beastmaster use Savagery on the Shadowhunter attack so that the wolf will attack with 2 red and 3 green dice in total?
Q: Let's assume beastmaster starts his activation adjacent to a strong monster, with a wolf already summoned. Can he use Shadow Hunter to make an attack and kill the wolf, then summon the wolf back as the first action, use Shadow Hunter again (as the wolf has not been activated yet), summon it again (second action) and use the skill third time in a row?
Q: Can a K.O. hero receive an insight token?
-- Bounty Hunter
Q: About the Bounty hunter's ability "Evil eye" :
Q: Are image tokens immune to conditions? If not, when would the token roll attribute tests such as for "poison"? Would "immobilize" prevent the conjurer from moving the image token? What about stun?
Q: With Gravity Spike monsters are moved "toward" a summoned stone. What conditions must this movement fulfill to be "toward"?
Q: 1) Using Gravity Spike, can you move monsters that are already adjacent to a stone toward another stone?
Q: What is the definition of "becoming hexed"?
Q: Does the surge effect of Enfeebling Hex require at least 1 damage dealt before you are allowed to Hex a monster? Also, does it allow you to hex the target monster itself?
Q: When using Enfeebling Hex's surge ability in combination with a skill/ability/feat that causes the attack to affect multiple monsters, how many hex tokens are placed.
Q: Are monsters hexed by Plague Cloud also targets for the attack?
Q: If a monster that is targeted by Plague Cloud is affected by a damage modifier (wolf with stalker, shadow soul, etc.), does the whole attack gain that modifier?
Q: Does Plaque Cloud trigger Internal Rot?
Q: If you use the weapon's surge ability "blast" in combination with Plague Cloud, do blast spread from each target affecting all figures adjacent to each target?
Q: Prophet's Victory Foretold in general, as far as blast and other potential AOEs go, you must choose 1 target that when it dies, you gain 3 health?
Q: Does a K.O. recover 1 fatigue along with 1 heart, via Prophet's "Focused Insights",if adjacent to a hero that receives "Insight" token?
-- Shadow Walker
Q: Does the Shadow Soul bonus affect an attack used to place the Shadow Soul?
Q:Does the Skirmisher's "Deep Wounds" skill affect multiple monsters if it is exhausted after resolving an attack that affects multiple monsters, such as with "Carve a Path"?
Q: What happens if a monster enters a trap token's space rather than one adjacent to it?
Q: Does a large monster expand after the resolution of Set Trap? (That is, does resolving the damage resulting from moving adjacent to a trap token interrupt that monster's movement?
Q: When using a Stalker's Ambush ability at the same time as a monster moves adjacent to a trap, would both abilities trigger or would the OL be able to choose which to activate first (I.E. the trap), and making Ambush invalid?
Q: Can Makeshift trap be used after a search using Lay of the Land was performed?
-- Treasure Hunter
Q: Is Trail of Riches considered to be a search action that can trigger Goldrush or Lure of Fortune?
Q: If a Treasure Hunter is adjacent to a familiar treated as a figure (such as the Reanimate, Wolf, etc.) but not adjacent to any other hero, does he receive the +1 damage bonus from Delver?
» Hero Abilities and Feats
-- Andira Runehand
Q: Andira Runehand's hero ability reads: "Each time you suffer 1 or more damage from an adjacent figure, that figure suffers 1 damage." If Andira has fatigue equal to her stamina and suffers fatigue due to an ability of an adjacent monster, say an leech ability (or a master cave spider's web ability), does the monster take 1 damage from Andira?
Q: If Merick uses Ignite affecting 3 heroes with Andira Runehand among them, and they all suffer damage, does he suffer 3 or 1 damage from her hero ability?
-- Arvel Worldwalker
Q: For Arvel Worldwalker and Hugo the Glorious, do their rerolls need to be kept or can they use the original roll?
Q: When Astarra moves using her ability, does she actually have to trace a path on the map to reach the target square, or just place herself adjacent to the hero? Would monsters in between her and the hero block her movement? Would she suffer from effects such as lava or freezing? Can the OL pit trap her during this movement?
Q: When using Astarra's feat, can affected figures be moved simultaneously, so that two figures can switch places?
Q: Does Augur Grisom's feat (all heroes in line of sight recover 2 health and 2 fatigue) affect himself?
Q: How do Power Potions work with Aurim?
-- Elder Mok
Q: Would 'Elder Mok' reover 1 damage/fatigue per hero affected? Ex. Staff of light.
Q: Hello, I hope You can help in clarifying how to read revised Elder Mok's Ability.
Q: If a knocked out hero stands up, is revived, or recovers health in any other way, does this trigger Elder Mok's hero ability?
-- Grey Ker
Q: Does Grey Ker get a complete second turn in the round in which he uses his heroic feat?
Q: One example would be Ispher's "At the start of your turn, recover 1 Health". Does Ispher Stand Up with 1 Health for free because of his ability?
-- Jain Fairwood
Q: If Jain Fairwood uses her ability and converts all damage received to fatigue, does she still receive a condition that requires her to take 1 [heart]?
Q: If Jain Fairwood converts all damage suffered to fatigue, do game effects triggered by damage still apply? The original question involved spending a surge to apply the Poison condition, but there are other effects as well. It was argued that because damage is step 5 of combat, the surge in step 4 would still be able to poison Jain because (potential) damage was rolled.
Q: Can Laughin use his feat while stunned? Would he get 3 attacks or 2 attacks?
Q: Can Laurel of the Bloodwood (CK version) combine her hero ability with her heroic feat?
Q: Regarding Leoric's heroic ability: "Each monster within 3 spaces of you receives -1 Wounds on all attack rolls (to a minimum of 1)." Is the -1 wound applied to the entire attack after surge abilities are determined or just to the actual wounds that are rolled on the dice?
Q: Which dice are rerolled when Lindel performes his heroic feat?
-- Lord Hawthorne
Q: Lord Hawthorne's heroic feat lets him perform an attack, move up to 2 spaces and then perform an attack again.
Knight's Advance let's him move up to his speed(4) and attack again.
If he uses his heroic feat and kills the monster and activates Advance what happens? Does he get 6 movement points in total and can attack twice after moving that much?
I believe it works like this, let's name the space on which Lord Hawthorne is standing when doing first attack Starting Space.
I believe he can move up to 2 from Starting Space then make and attack from Advance, then he can move up to 4 counting from Starting Space and attack from heroic feat. So that gives him max 4 movement, not 6. Is that right?
-- Mad Carthos
Q: Mad Carthos' hero ability says once per turn, when using a skill that costs 1 fatigue it will cost zero fatigue instead. It doesn't say "per round", it doesn't specify whose turn it should be. Does that mean I could possibly use 1 fatigue skill on my turn, then on each of other 3 heroes' turns, and on overlord's turn, each time for free?
This also affects Sir Valadir and Astarra.
Can Sir Valadir use his ability on his turn, then on overlord's turn if Sir Valadir counterattacks? Can Astarra use her ability to "teleport" with move action granted by Syndrael's feat, on Syndrael's turn, then "teleport" again on Astarra's turn?
-- One Fist
Q: I have a question about One Fist, from Descent's Conversion Kit. It says One Fist can make a free Melee attack, no real problem with that. But does he count as "armed with a Melee weapon" for the purpose of all the skills that let a character "perform an attack with a melee weapon" (like Charge, Death Rage, Guard, etc...) or for skills that trigger when you have "2 Melee weapons with 1 hand icon each" (like Weapon Mastery) ?
Q: The first sentence of One Fist's ability reads "You can only equip 1 hand icon worth of equipment." It does not say "You can only equip 1 hand icon worth of weapons" or "The combination of One Fist's equipped items may not have more than one hand icons in total" both of which would clearly indicate he can equip non-weapon equipment.
Since the ability says the only "equipment" he can equip is that which has one hand icon on it, and since "equipment" includes armor and "other" stuff, the reading seems to indicate he can't equip anything that is not a one-handed weapon.
May One First equip any non-weapon equipment?
Q: Sahla's heroic feat allows him to use another heroes skill - If he had full fatigue could he use a skill like Iron Will to gain a stamina to use prayer of healing?
Q: Does Sahla's heroic feat allow him to use an exhausted skill card of another hero?
Q: How does Sahla's heroic feat work with familiars summoned by class cards?
Q: Can Sahla set traps?
Q: Can Silhouette activate her Heroic Feat, and then, before performing any moves, search a token adjacent to her for free? Can Silhouette use her Heroic Feat to move ten spaces and THEN get a free search of an adjacent search token? Can she do both?
The real question behind these questions is: What does "you move adjacent to [a token]" mean? Does it mean "when you enter a space adjacent to [a token]" or something else? if something else, what? See an applicable diagram of the problem in my original post at (1)
Q: Can Silhouette's Heroic Feat be used to search Challenge Tokens, or is she literally limited to just being able to search Search Tokens?
Q: Does Syndrael recover 2 fatigue after Standing Up on her own?
Q: Which dice are rolled when Tetherys attacks using her hero ability?
Q: If Tomble is carrying an objective token (Trueshot Bow, crop, Idol, etc.) and decides to use his heroic feat to vanish off of the board, does the objective token get dropped or does it disappear with him off of the board?
-- Vyrah the Falconer
Q: The Skye familiar states that an adjacent monster may be forced to reroll. If a monster occupies the same space as Skye is that still considered adjacent?
-- Widow Tarha
Q: What is the interaction of the Blast attack modifier with Widow Tarha's Feat?
Q: Can Zyla fly over the boulders in Death on the Wing?
Q: Does Zyla suffer a fatigue when moving out of a space containing a master spider when she is moving through?
» Knocked Out Heroes
Q: Does a knocked out hero recover health/fatigue between encounters?
Q: Can you trade with a hero token that represents either a knocked out or "hidden" hero?
Q: Generally speaking, can skill cards from a hero being KO still be used by other non-KOed heroes? Assuming they are applicable to other heroes and do not imply the skill owner to be on the map.
Q: Do familiars still get their bonuses from skill cards of a hero that has been KOed?
Q: Can a hero discard an elixir token while K.O.?
Q: Can a hero use a Valor/Elixir token with the effects from all skill cards of the Champion/Apotecary even if the latter is currently KO?
Q: Do passive abilities of a hero work when he is knocked out? For example Avric Albright's ability that allows heroes within 3 spaces of him to use surge to recover 1 health point or "No Mercy" skill from Champion class.
Q: Does a hero still benefit from extra dices from the Disciple if the Disciple is currently being KO?
Q: If a KO hero is healed by a health potion, does he regain all health including or excluding bonuses from skill cards?
Q: If the Overlord plays a trap card in response to a hero performing a Search action, and the trap ends up defeating the hero, does the hero player still get to draw a search card?
Q: Can heroes force a no-win condition by declining to stand up in quests that require heroes to be at certain location (e.g. Enduring the Elements, Death on the Wing) if the hero was defeated at that location?
Q: At which stage of the encounter setup allies are placed?
Q: Can an ally enter a secret room (as they are treated as heroes)?
Q: Can Allies gain elixir or valor tokens and use them?
Q: Some quests state that an ally or lieutenant "as an action may stand up when activated". Is he, unlike heroes, in this case allowed to perform a second action during his activation?
Q: Does Raythen's Investigate allow the Treasure Hunter to use Gold Rush if he/she is the closest hero?
Q: Can Raythen perform an Investigate action on a challenge token? We assume no as Investigate specifically states search token.
Q: When Raythen uses the investigate ability and reveals a secret passage, does the secret room token appears under Raythen or the nearest hero? We assumed the nearest hero.
» Monster Abilities
Q: Aura ability. Shadow don't stack, command don't stack…what about aura?
-- Cry Havoc
Q: How do skills such Belthir’s “Cry Havoc” work with an additional move action? Can a player declare a move and then declare “Cry Havoc” to get additional movement points to be used for movement within the monster actiion?
Q: Can monsters with Fly ability move over (through) obstacles?
Q: Can flying creature has its movement interrupted by skills like Knight's Guard or Thief's Caltrops or Wildlander's Nimble?
Q: Does flying creature needs 2 movement points to end it's movement on the water? Does flying creature takes 1 damage from lava when it lands on lava?
Q: Is flying creature defeated when ending it's activation on lava?
Q: Does Freezing from two monsters stack?
Q: Does Valyndra's Hoarder ability activates on searching Challenge tokens?
Q: If Sir Alric uses Overpower, as it is considered as a movement action, can he interrupt the ability to do a common movement, then continue with the ability? For example, 1 OP move to swap, then 2 common move, then 1 OP move to swap again, then 1 common move, and finally a OP move?
Q: Can a player declare a move and then declare “Overpower” to get more than 3 possible “Overpower” attempts, (Such as if the Overlord played Dash) or does the Overlord need to then specify ‘which’ movement point is being spent when entering a space? (The movement point from a standard move vs. a movement point from the action granting it.)
Q: Could Sir Alric move into a pit space during an Overpower (or Overrun) action and then trade spaces with a hero, moving himself out of the pit and dropping the hero in? How would this situation resolve, assuming he passes the test? Would he take damage? Would his move action end?
1. Alric tests [might] and (assuming he passes) switches places with the hero and the hero suffers 1 fatigue.
Q: Does the attack from Bol’Goreth’s skill “Rampage” affect him as well?
Q: Does the Shadow trait stack when a melee unit is adjacent to multiple Shadow units?
Q: The Shadow ability on the Shadow Dragon specifically states that "a hero adjacent..." needs to expend a surge to have a successful attack. Is the Summoned Stone and/or the Geomancer affected by Shadow when using the following abilities: Terracall, Cataclysm, Molten Fury, and Earthen Anguish,
Q: [Must/May] one of the Kobolds that comes into play after the "Split" ability be placed in the space where the Master Kobold was standing when he died and triggered the Split?
Q: How much range is required to hit a Stealthy unit with a melee attack?
Q: If a Berserker uses Whirlwind, targeting a monster with Stealthy as well as other monsters that do not have Stealthy, and he rolls 2 Range, is the entire attack considered a miss, or does he only miss the monster with Stealthy?
Q: Does the Ice Wyrm's Swallow ability prevent standing up, or only revival?
Q: Does sweep affect all figures in range or is line of sight required also?
Q: Web: Do heroes have to pay one fatigue to move out of each and every square adjacent to the Master Cave Spider during their movement? For example a character attempting to run past a Master Cave Spider in a two square wide corridor (a hallway for instance) would end up paying a total of three fatigue to travel through the three squares adjacent to the spider in order to get completely past it.
Q: When do conditions on monsters trigger?
Q: If an ability allows you to inflict a condition on a figure that is not the target of the attack ("Shield Slam"), are you still required to inflict at least one damage on the target figure in order for the condition to apply to the other figure?
Q: Are heroic feats and other hero abilities denoted with an arrow (other than those gained through Class cards) considered skills for the purposes of the Cursed condition?
Q: Cursed prevents monster actions and skills that have an action symbol. If an Ally is Cursed, does it prevent Ally Actions (like Serena's Soothing Spirit)? Does it prevent Ally Skills (like Serena's Holy Hammer)?
Q: When "Doom" is applied during an attack, does the effect of that condition trigger during that same attack?
Q: If a hero is Stunned in the midst of a move action (such as by Grease Trap), after the card is resolved must the movement be interrupted and the Stun cleared before the hero can finish the original move action, or can it be cleared after movement is fully resolved?
Q: When "Weaken" is applied during an attack, does the effect of that condition trigger during that same attack?
Q: Can the heroes buy Act II item cards after the interlude, or must they wait until after the first Act II quest?
Q: If the item search deck is depleted, do we simply reshuffle the discarded item cards to draw from? Such as discarded cards from appraise and any resolved "nothing" or "treasure chest" cards?
Q: If only Zachareth can use "Shadow Rune" surges, why does the description read "each of your attacks gains" as opposed to the "Duskblade's" description of "each of this lieutenant's attacks gain"?
Q: Must potions be equipped before they can be used?
Q: When a Lieutenant is not yet on the map, but his card is present, can the OL use his relic?
Q: The rulebook states that the overlord has to equip his lieutenants with relics at the set up step of any quest and that the overlord cannot use relics if he has no lieutenants in a given quest. Is this correct?
Q: The 2nd surge ability say "add 1 dmg & move the target 1 space". It doesn't say "may/can move", so can the hero chooses to activate it for the bonus damage without moving the target?
-- Deflecting Shield
Q: If a player uses his Deflecting Shield on an adjacent hero, is that hero targetted or affected by the original attack?
-- Fortuna's Dice
Q: Can "Fortuna's Die" be used on the Necromancer's ability, "Army of Death"?
-- Lucky Charm
Q: Can "Lucky Charm" be used (how many times) during a Travel?
-- Mana Weave
Q: In a round hero A exhausts "Mana Weave" and trades it to hero B, who hasn't taken his turn yet. Would "Mana Weave" refresh on hero B's turn? By RAW Hero B is unable to equip the "Mana Weave" before it could refresh, but it is unclear if unequipped items refresh.
-- Ring of Power
Q: If the ring of power is traded while someone has full fatigue, thereby losing the +1 stamina do they suffer a heart too?
-- Serpent Dagger
Q: It states "if the target is poisoned, this attack gains +2 hearts"
Q: If you defeat more than one monster, do you recover fatigue for each monster defeated, or just once for the attack?
-- Shield of Light
Q: Can a hero exhaust the Shield of Light to recover 1 damage on an attack in which a miss is rolled (either through rolling the X or lack of required Range), or does the "all other results are ignored" clause when discussing misses disallow that?
-- Shield of the Dark God
Q: In regards to "Shield of the Dark God," when the heroes decide to re-roll several defense die, are the results considered better individually per die or on a cumulative basis?
-- Shield of Zorek's Favor
Q: If the Disciple uses Radiant Light against a Lieutenant, which has the Shield of Zorek's Favor equipped, does the Radiant Light still trigger the shields abilities ?
-- Sun Stone
Q: Can a hero pick up the Sun Stone from an adjacent space and when standing on top of the token?
Q: If the sun stone token is dropped, but the encounter ends with neither a hero nor monster carrying the token, is the relic lost for the rest of the game?
Q: If the lieutenant wielding the Sun's Fury is defeated, he does not drop the sun stone token, but is he no longer equipped with Sun's Fury for that encounter if he is reinforced (as per relic rules)?
-- Undying Skull
Q: Does this item prevent to recover fatigue with skills like "Vigor" (Spiritspeaker )?
-- Valyndra's Bane
Q: If you have Valyndra's Bane (which gives an extra yellow power dice if you attack large monsters) and you attack with Whirlwind with both large and small monsters adjacent to you. How many dice, you have to use in the attack?
Q: What happens when a familiar is summoned when there is no valid space to place it?
Q: According to rules, only 3 effects can affect Characters Treated As Heroes: monster attacks, hero abilities, and Overlord cards that target a hero. What rules allows using skills (e.g. Oath of Honor) with them? Can monster actions (e.g. Throw) affect them?
Q: What about items (e.g. "Staff of Light" [action])? What about overlord cards: "Word of Misery," "Word of Pain," "Word of Despair," "Diabolic Power"? Do they affect something treated like a hero?
Q: Familiar activation rules state: "A hero player may activate each familiar his hero controls once during his hero turn (either before or after resolving all of his heros' actions). Activating a familiar does not require an action, but it may not interrupt any other action. Essentially, a hero player with a familiar must choose whether to activate his hero first or his familiar first. Regardless, both may be activated during his turn." What exactly is hero activation? It's never defined.
Is it possible to use fatigue points to move, then activate the familiar, then activate the hero to perform his 2 actions? Additional Movement section says only "A hero may suffer fatigue to receive additional movement points during his turn." which leads me to believe heroes can do that during "Start of turn" or "Equip Items" steps.
Can hero use some abilities that are not actions before familiar's activation, then activate familiar, then activate himself?
Q: What happens when a Summoned Stone or a Reanimate gets stunned?
Q: When a familiar (e.g. Skye) is below another monster (1 space big) is its "adjacency" requirement fulfilled?
Q: When familiar (e.g. Skye) is below a large monster which occupies more fields, is it adjacent?
Q: What are the movement rules of Summoned Stones?
Q: Do Summoned Stones act as a group when it comes to activating them?
Q: Can Summoned Stones receive healing?
Q: Can Summoned Stones receive tokens and conditions?
Q: There are some situations when a figure may spend 1 movement point to move from one space to another, as if they were adjacent (like entering a secret room or moving between spaces containing objective tokens, in few quests) - does it mean that familiars not treated as figures (i.e. Summoned stone, Skye) cannot move between these tokens?
Q: If a scenario requires heroes to kill specific monsters (like in "Back from the dead"), do familiar or ally kills count as well?
Q: When familiars get "summoned" while already on the map, they are first "discarded" and come back fresh.
Q: Can the Raven Flock be summoned from monsters that can only take damage from attacks targeting them (e.g. in Nightmares) or monsters immune to damage (e.g. in Price of Power)?
Q: Only Fat Goblin's 1st encounter says that monsters reinforcing at the beginning of the Overlord's turn may be activated upon the turn they are placed on the map. Does that apply to reinforcing monsters placed at the beginning of the Overlord's turn in all other quests (where nothing is said about when one can activate them)?
Q: I have a question about the crossbow and large monsters: How does the 1 space movement work for large monsters? Does the hero get to shrink the monster to 1 space, move it 1 space, and then expand it in any direction the hero chooses?
Q: What defines a monster "attack"? Players have proposed various tests: (a) does it do damage, (b) does it use the word "attack" on the card, (c) does it involve rolling the blue attack die? Is Bash considered an attack? It meets (a), but not (b) or (c).
Q: Flame Breath (and similar powers). As we understand things, it can trace its path around corners and through obstacles like boulders (but not doors) because LOS is irrelevant to it since it is not implicitly stated to require it and it's not actually moving in such a way that obstacles would impeded it.
Q: When the overlord is reinforcing for the turn does he choose the master monster or minion monster his choice while respecting group limits?
Q: In the conversion kit, the Act I Skeleton Archer minion requires no surge for its Pierce 1 ability, but the Act II minion requires a surge for its Pierce 2 ability. Is this correct, or should the Pierce 2 ability for the Act II minion be surge-free?
Q: If I have 7 Minions on field, thanks to split, can I reinforce another Master ? (potentially gaining more minions)
Q: All monster's surge abilities get better in Act II except for the Ettin where they get worse. Is this a misprint, or is it intentional?
Q: I still have some confusion over the correct functioning of Undying (and by extension, Split). Let's take Ogres as an example. Assuming one has Descent, there are two minion figures and one master figure available, with a group limit in D2E of 1/1. Say I have a master and a minion Ogre on the board in a four-hero game. If the master is killed before the minion, what happens?
Q: During quest/map setup, when the instructions say to place a monster group on a given tile are large monsters required to have their entire figure base inside the designated tile or is it sufficient for them to be occupying at least one space in the designated tile?
Q: Does an agent take on the traits (Dark, Cursed, Wilderness, etc.) of the monster group into which it is summoned?
Q: Some quests have a lieutenant “knocked out” like a hero. The forums have informed me that the stand-up action the lieutenant performs only costs a single action (as opposed to it costing the lieutenant’s entire activation). However, can a monster perform a “revive” action on the lieutenant? Can an effect, such as the master Flesh Moulder’s “Heal” be used on the knocked out lieutenant? What about a card such as Dark Resilience? Also, when the lieutenant is knocked out, do they discard all condition tokens on them?
-- Crow Hags
Q: Does the crowhag's lifethirst affect knocked out heroes? What about the OL card "Trading Pains"?
Q: If you successfully use Splig's "Promotion" on a wounded minion, does the master retain the damage or does it enter play as if it were a fresh reinforcement?
» Overlord Cards
Q: Can the overlord play cards that state "play during your turn" at the beginning of a turn (for example before drawing a card)?
Q: Overlord deck reshuffling occurs when Overlord draws the last card from the deck. Assuming Overlord has no cards in the discard pile, what happens? When exactly the new deck is formed?
Q: The rules say you can't play the same overlord card on the same target in response to the same triggering condition. How does this apply for Schemes and Diabolic Power?
Q: When can we play "Dash" or "Frenzy"? When we first activate the monster before we take actions? Or at any time while we are still activating said monster?
Q: Can the Overlord play two "Dark Fortune" cards on a single defense roll? Can he play it on two different dice in a defense roll? Can he play it on one die twice in a row?
-- Adaptive Contagion --
Q: Could you use this to place an Infection Token if you had a chance to poison a character that is already poisoned?
-- Airborne --
Q: How does Airborne (discard infection token to add 1 shield to defence) work with attacks that target multiple figures?
Q: How does Airborne work with Fire Breath (if it deals no damage)? Do all affected figures get infected, or only the first target (if no damage dealt to him)?
-- Bloodlust --
Q: If the overlord knocks out a hero, draws an Overlord card, and that card is Bloodlust, can the overlord immediately play Bloodlust on the hero that was just knocked out in order to draw two more cards?
-- Blood Rage --
Q:Can OL cards "at the and of your turn" be played on monsters being reinforced "at the and of OL turn" (e.g. Blood Rage)?
-- Contaminated --
Q: How does Contaminated (discard infection token to add 1 damage to attack) work with attacks that target multiple targets? For example, if Merriod's Flail attack one target with an infection token, and one without, can the +1 damage affect the non-infected target? If so, can I discard one infection from each target to get a total of +2 damage?
Q: How does Contaminated work with Fire Breath? Do all affected figures get infected? Or only the first target?
-- Dark Charm --
Q: Can Overlord play Overlord Cards on charmed hero? Especially can traps be played as if he were hero? Can "Frenzy" be played as if he were monster?
Q: If a hero is under the effects of “Dark Host,” can the overlord play “Dash” or “Frenzy” on him?”
Q: Can charmed hero move through monsters figures? Heroes figures?
Q: Can monsters attack charmed hero?
OL using hero abilities, weapons and heroic feats
Q: Can passive hero abilities be used?
Q: Does a charmed hero benefit from Divine Fury (Disciple) gaining an additional yellow dice for the next attack?
Q: During "Dark Charm," the only restriction is not spending fatigue, so: Can the OL use Bow/Rune/Weapon Mastery and/or "Mana Weave"?
Q: If a skirmisher is "dark charmed," can the OL change a miss to another result using the "Unstoppable" skill?
Q: Can OL use skills, such as Weapon Mastery?
Q: There is an "unofficial" ruling that Overlord can't use skills of hero when hero is under the effect of Dark Charm. Does it apply to the skills that are automatic and doesn't require Fatigue and Exhaustion of the cards? Especially:
Q: Would a Reanimate under the influence of Dark Charm attack with 3 dice (with vampiric blood) or with 2, since the overlord doesn’t have access to the necromancers skills and at the moment the reanimate is one of HIS monsters?
Q: Does a dark-charmed stalker hero attacking himself (or other heroes) benefit from an adjacent trap token (using Set Trap) during his attack roll?
Charmed Hero using hero abilities and feats
Q: Can a hero use his feat (or anything else power/ability) while being Dark Charmed (e.g. Red Scorpion using her hero feat to reroll attack dice when attacking herself or Champion using “For the Cause”)?
Q: Does a hero receive movement points generated by “Running Shot” when a charmed wildlander attacks with a bow?
Q: Can a dark-charmed hero attacking himself spend valor tokens for his defense rolls through Glory of Battle?
-- Dark Host --
see Dark Charm
-- Flurry --
Q: The OL card Flurry says "additional attack" as opposed to the older Frenzy which says "additional attack action". Is Flurry meant to be an additional attack action, or can Flurry also allow for a special action that includes an attack, such as Skirmish or Sweep?""
-- Frenzy --
Q: Can you spend the additional attack granted by "Frenzy" on a monster action that provokes an attack (assuming action limits are respected)? E.g: can an elemental do (Fire, Fire) with "Frenzy"?
-- Grease Trap --
Q: Can the overlord move a hero through friendly figures as long as that hero ends up in an empty space?
-- Mimic --
Q: Can the Overlord card Mimic be played when a hero uses a search action to uncover a Challenge token on a Secret Room tile?
-- No Rest for the Wicked --
Q: How does No Rest For The Wicked work?
The phrase "each time a hero suffers 1 [fatigue] to gain an additional movement point" is not speaking to timing, it's about the trigger. It's saying, each time a hero fatigues to move, you can use this ability again. Meaning, when he spends that movement point, you get to choose and move. (1)
Q: How does No Rest For The Wicked interact with Fleet of Foot?
-- Out of Darkness
see Dark Charm
-- Reflective Ward
Q: On the OL card Reflective Ward, what exactly does "hearts dealt" mean?
-- Treacherous Shadows
see Dark Charm
Q: What happens to unused movement points when a hero fails a Tripwire test?
-- Uncontrolled Power
Q: A ranged weapon that has a [Surge]: +1 range is used to fire at a monster that is 5 spaces away. The hero rolls and gets 4 range, 2 hearts and 1 surge. OL plays Uncontrolled Power and hero fails the willpower test.
-- Wicked Laughter
Q: When Lucky Charm is used on an attribute test already re-rolled because of Wicked Laughter, does the 3rd roll keep Wicked Laughter's -1 on the attribute tested?
-- Word of Misery
Q: When exactly is a card considered resolved in case of cards with longer lasting effects like Word of Misery?
» Plot Decks
Q: When exactly heroes receive fortune tokens?
• Dragon's Greed (Valyndra)
Q: How does the Punish the Weak interact with monsters that that can target multiple figures (Elementals, Merriods)
» Quest Reward Cards
Q: What happens if Forbidden Sorcercy is played on a monster group that already have Sorcery?
Q: Can Forgotten Sorcery be played on a ranged monster group, into which a melee agent has been summoned? Can that melee agent use the Sorcery ability as well?
» Quest Guide
• The Shadow Rune
-- The Cardinal's Plight
Q: In "The Cardinal's Plight" can the Cardinal be diseased when does he start testing it? While the door is sealed or when the library is open? Also in respect to the Cardinal is he effected by attacks that do no target him but do damage IE blast or howl?
Q: Do objective token IE the altar in "The Cardinal's Plight" block los / movement and can you end your movement on the altar?
-- Castle Daerion
Q: In "Castle Daerion," can master ettins throw Sir Palamon?
Q: Castle Daerion En2 - Does a villager that has a valor token at the end of Encounter 1, carry over that valor token to Encounter 2
Q: Can the Militiamen be placed and activated after the last hero turn in round 1?
-- Gryvorn Unleashed
Q: In the Gryvorn Unleashed finale of the Shadow Rune campaign, where Heroes can be killed, does Gryvorn's special heal recover 3 hearts for each currently alive Hero or for each Hero live or dead?
Q: What happens if the OL plays Blood Rage on the Baron/Dragon and with the second attack he kills the last hero ?
-- The Dawnblade
Q: In "The Dawnblade" and "The Desecrated Tomb," when the quest book says that a hero or Sir Alric is carrying the Dawnblade/Duskblade, is that character actually wielding the item and allowed to use the abilities associated with the relic? If this is the case, is Sir Alric allowed to have two relics in these quests? For example, could he begin the encounter with the Shield of Zorek's favor and then later pick up the Duskblade?
Q: In Dawnblade Encounter 1, can the Overlord (draw a card and/or) play Dark Charm before the Ray of Sunlight moves and force a hero off of Arcite's Tomb? Or does the Ray of Sunlight move before ANYTHING else the Overlord can do?
-- The Desecrated Tomb
Q: In the Desecrated Tomb Encounter 2, the quest guide is quite clear on how Khorayt moves and who he attacks, but who gets to determine how he will spend surges (if there is a choice) and how flame breath would travel?
Q: In the Desecrated Tomb Encounter 2, can Khorayt take damage from heroes, or only Alric?
Q: In the Desecrated Tomb, Encounter 1, for the reinforcements, the Overlord gets to place Zombies up to the group limit, but must split them up between the 3 possible tiles. When deciding how they are split, do you account for zombies already on the map? (If there were 2 zombies in the Crypt, would you place the remaining 3 in just the Graveyard and the Fungus-Filled Hallway? Or would you place 1 Zombie in each of the 3 areas?)
-- The Frozen Spire
Q: Can Ruin attack in the "The Frozen Spire" scenario?
Q: Can Ruin be immobilized by a Hero?
Q: Ruin has a speed of 1 and is a large monster. By applying the large monster movement rules, he would actualy move 1 space, and then since it's base is 2 width he could be positioned so that essentialy he moved 2 spaces. Is that correct?
Q: For encounter 2 the quest book reads: "Frederick immediately moves his Speed and performs 1 attack, then the hero resumes." Does he have to move? Does he have to move full speed? Does he have to move so he can attack? Does he have to attack?
-- The Masquerade Ball
Q: Can "The Masquerade Ball" encounter one victory roll be affected by "Dark Fortune" or "Staff of Shadows" (if Eliza is on the map still)?
Q: In Encounter 2 of "The Masquerade Ball," would Eliza's movement trigger the open group to be placed in Goblin's Cave?
Q: In Encounter 2 of "The Masquerade Ball," would a door which was closed after it was opened require a test to smash/answer riddle/pick lock again? Or can the door be treated like normal? Similarly, does the stuck door in "The Shadow Vault" require Might testing every time to open it?
Q: In Encounter 2, can you use two actions to test two separate doors?
Q: In Encounter 2, do the heroes win if they get one hero off the exit or all?
-- The Monster's Hoard
Q: In "The Monster's Hoard" quest, encounter 1, the reinforcement rule says that the Overlord may not place a monster that does not fit on the Entrance. Is that restriction only about the monster's size (i.e. as explained in the Monsters paragraph: a six-space large monster cannot be used) or does it extend to the situation where the Entrance is occupied by another monster (e.g. a Merriod) which would lead one to place the reinforcement monster in the nearest possible space?
Q: In encounter 2 of the quest The Monster's Hoard Glyps of Transport play an important role. I understand that a monster standing on a glyph can move to another glyph in line of sight as if it was adjacent. Are figures allowed to move into spaces with these glyphs and move to another glyph in line of sight, if a friendly figure is standing on the first glyph? Likewise, can a figure move from glyph A to B to C (spending 2 movement points in the process) if B is occupied by a friendly figure?
-- The Ritual of Shadows
Q: The Shadow Ritual: what happens with Fleshmolders that are defeated in encounter 1 in the transition to encounter 2? Can the OL still place them anew in encounter 2? or does he have to play without killed fleshmolders?
Q: The Shadow Ritual: What happens to conditions on Merric in the transition from encounter 1 to encounter 2? Does they stick on him?
Q: The Shadow Ritual: What happens with the Relic if the Overlord wins this quest? Does he keep it or will it be returned to the gamebox? The victory for the heroes says that the heroes recieve the Relic from the Overlord, but the Overlord does not have it explicitly in the first place under his pocession. Only during this quest Merric wields it, someone could read. So which side is correct? The Ol recieves it after winning this map pernamently or it is returned to the gamebox?
Q: It was mentioned in a previous ruling that the Overlord cannot win Staff of Shadows in the quest: Ritual of Shadows, if he did not originally own it. However, may heroes win Staff of Light, as per Rewards section?
Q: In the Ritual of Shadows, when transiting to encounter 2, it is possible that there are flesh moulders or even Lord Merick himself at the exit (due to Crossbow or Trueshot not dealing damage, just moving him in encounter 1). Does that mean that some heroes will be placed in the nearest empty squares for those cases?
Q: The odd case in the above question could be that Lord Merick could be at the innermost part of the exit, blocked by 3 heroes. Would that waste the fatigue he earned in encounter 1?
Q: Can Blood Rage be used on Lord Merick in encounter 1? It would create the odd scenario where neither side could win because they cannot fulfill the victory condition. And if it can be played, does Lord Merick get 2 attacks, given that he is only able to perform the ritual, according to the quest guide?
Q: If the Overlord wins this quest, can the overlord hand back tier 1/2 cards while keeping the tier 3 card?
-- The Shadow Vault
Q: In "Shadow Vault," if there is a monster standing on the Stream space closest to the River's Edge, may a hero swim to the closest available stream space? ...
Q: In the Shadow Vault quest, may the OL use "Unholy Ritual" on the monsters that are placed on the river edge when they cannot be activated?
Q: Is the Overlord able to block the heroes from using the stairs (red tokens) by having Zachareth standing on the red token in the cave behind the locked door?
-- The Twin Idols
Q: In the twin idols, how is a monster who is carrying the idol affected by a stun condition? (the quest rules say he can only take one action, either move or drop the idol) Does he remove the stun and end his turn, or can he still move like a normal monster after removing the stun?
Q: The monster carrying the idol may only do 1 move or place the idol. Can you play dash/frenzy on him ?
-- The Wyrm Turns
Q: In "The Wyrm Turns", Encounter 1, Belthir can perform 1 move action and another action that isn't a move. Can Belthir spend this second action to do his special action "Cry Havoc" to gain more distance?
• Heirs of Blood
-- Rise of Urthko
Q: Can Lord Merrick throw captives through the closed door?
• Lair of the Wyrm
Q: Do the Lair of the Wyrm quests such as "Gold Digger," "Rude Awakening," and "What's Yours Is Mine" award one xp per player at completion?
-- At the Forge
Q: In "At the Forge" encounter 1, the Shadow Dragons "cannot be moved by any game effect which would allow them to move additional steps". However, can they be moved by Crossbow/Trueshot?
Q: In "At the Forge" encounter 2, can Shadow Dragons be chosen as one of the open group, regardless of whether any dragon escaped encounter 1? Can Reinforce be played on Shadow Dragons if they are not chosen as an Open Group (because they are stated in the "Monster" section of that quest?
-- What's Yours is Mine
Q: What kind of actions can affect Jorem Tolk?
Q: Can I use dark priest's "Dark Prayer" to give the fatigue token to Jorem? Or is it just by damage alone?
Q: Can the Master Ettin "Throw" Jorem?
Q: Does Plague Worm Burrow ability affect Jorem Tolk as it targets 'figures' not 'hero figures'?
Q: Can Jorem Tolk be poisoned or diseased by monster attacks
• Labyrinth of Ruin
Q: When playing the quest reward cards "Splig's Revenge" or "Twin Souls", does the new lieutenant have the damage from the character they replace carried over, or are they always brought in at full health?
Q: If heroes have chosen Serena side in act 1 and got 2 abilities for her, then lost her in Fountain of Insight I assume they get Raythen with no skills at all. Is that correct?
Q: What if I play Unknown Treasures during shopping after the interlude? Do I deal all the cards facedown instead?
-- Ruinous Whispers
Q: In the introduction quest for LoR, can the Travelers move through figures?
Q: In Ruinous Whispers goblins can use action to help the goblin carrying a token move 1 space. Can they use both of their actions to help him?
-- Gathering Foretold
Q: Encounter 1: Can the overlord trigger the condition "collect two damage tokens" before Serena is rescued by heroes at the end of the OL turn.
Q: Encounter 2: What happen if the quest allow some monster to exit the map before the encounter end and they can carrying the sunstone? For example Gathering Foretold encounter. Spling Reclamation, monster carrying the talisman and the sunstone. Do they drop the sunstone at the last space of the exit or it count as overlord gaining the sunstone.
-- Honor Among Thieves
Q: In Honor Among Thieves E2, does Raythen's Investigate apply when he checks an objective token that is revealed to be a search token?
Q: In Honor Among Thieves E2, can the OL card Mimic be played when an objective token is revealed to be a search token?
Q: In encounter 1, it is stated: "Once per round, as an action, a hero may..." Is that to mean that in the entire round, only 1 hero may attempt to crack the code, regardless of number of heroes at the exit?
Q: In "Honor Among Thieves" encounter 2, under Special Rules, it is stated: "The Overlord may not do this if Raythen performs an action to reveal an objective token..." What does "this" means? Does it mean the OL cannot attempt to roll for a surge at all, or just the OL cannot discard a card to change his die from yellow to green?
Q: Encounter 2: When the alarm sounds, what if there are fewer objective tokens than the Volucrix reaver limit? Does the OL place as many as he could up to token limit?
Q: Does the overlord keep fatigue tokens in their play area between encounters?
-- Back from the Dead
Q: What happens when "Shifting Earth' (Mirklace Deck) or a Dark Charm would move a hero through the overgrowth (it had the green token in this case?
-- Fury of the Tempest
Q: Encounter 1: Does Splig still have a second action after standing up? Or does he follow the hero's rules in standing up (i.e. it's the only action he can take)?
Q: Encounter 2, the quest goal for the heroes is to have the hero carrying the Sun Standard defeat monsters a certain number of times. Do challenge tokens treated as minion monsters in a Secret Room count toward this goal?
-- Tipping the Scales
Q: Can a hero pick up and carry more than 1 objective token at a time? Is this generally true of other quests where heroes can pick up objective tokens?
-- Through The Mist
Q: It says that the heroes are lost if they are not within 3 spaces of the Will-o-wisp or within 3 spaces of a hero that can see the will-o-wisp. Can the heroes chain this: Hero A can see Wisp, Hero B can see Hero A, and Hero C can see Hero B? Or does it only have 1 link?
-- Fortune and Glory
Q: The Hidden Passage can be attacked as if it were a monster. How does this affect the use of abilities like enfeebling hex or inky substance? Specifically, is the Hidden Passage an eligible target for hex and elixir tokens?
-- Heart of the Wilds
Q: 1)Can a zombie climb twice in one turn. The first zombie can move to the first vine and spend and action to climb, placing a fatigue token next to him. on his next turn can he spend two actions and place 2 fatigue token next to him, which ultimately makes him successfully climb?
Q: 1) The Healing the Guardians paragraph reads "As an action, while adjacent to a guardian, a hero may perform a rest action to suffer any amount of fatigue. For each 2 fatigue suffered the guardian recovers 1 damage." Is that rest action a standard rest action with some extra bits on top (suffering fatigue) or is it a special action which happens to be called rest action as the standard one?. In other words, after a hero declares the rest action and suffers X fatigue to heal the guardian, will he still recover all the fatigue at the end of the turn? 2) Revealing guardians. Text reads:"If an objective token ever has less than 5 damage tokens near it, the guardian is revealed." Later on it reads:" A revealed guardian that is not destroyed is considered active and gains special abilities."
• Shadow of Nerekhall
Q: Elevation lines: When a hero with a melee weapon with Reach attacks a monster on the opposite side of an elevation line, but is not adjacent but 2 squares away, does the monster add a black die to its defense pool or not ?
Q: The Corrupt citizen "Executioner" 's ability "coup de grace" says attack gains +2 per condition card or token in targets play area. Does token mean condition token or ANY token, e.g. objective token a hero carries?
Q: About Rylan Olliven's ability "Influence". Who gets to decide about the action? Rylan's controlling player or the target's controlling player?
-- Respected citizen
Q: Bertram can only be attacked by Hero with bare hands" and "cannot suffer hearts from any other source". Also he is "immune to all other game effects." We understand that Bertram is immune to Blast, Hex, Trap, Track and other Heroes abilities (like Krutzbeck's Heroic feat) as well as OL cards like Dash or Ironbound's Protect ability. Correct?
Q: Can Bertram move through Monsters?
-- Civil War
Q: Lieutenant Rylan Olliven is not under OL control, but controlled by Hero player. Rylan can attack and be defeated, so do we have to use his "Monster/LT card" ? And is it correct that than Rylan on Heroes side has in 4player play more health than in 2player play?
-- Price of Power
Q: In encounter 1 rules say "Each time a hero starts his turn in or moves onto a tile with a chaotic rift" the hero must make an attribute test. Does a hero have to test attribute when not moving, but when entering such a tile by other means (eg. Hero abilities to teleport like Tinashi or Knight or Shadowwalker) ?
-- Arise my friends
Q: Can Tristayne perform the Ritual of Resurrection only once or as long as he can discard 3 objective tokens?
• The Trollfens
-- Source of Sickness
Q: Does the Plague Worm reinforcements rule override group limits for 2 and 3 hero campaigns?
Q: In the quest “Source of Sickness”, for reinforcements, it states that the Overlord “discards” an infested villager to place a minion Plague Worm. Earlier in the quest rules, it states to place 2 fatigue tokens in the overlord’s play area for each infested villager discarded. Does this mean that the Overlord gains 2 fatigue tokens when reinforcing a Plague Worm in this way? Or does it mean the Overlord can “remove an infested villager from the map” to reinforce and only gains the 2 fatigue from placing the infested villagers in the designated “points spot”?
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