Descent Second Edition Unofficial FAQ
This content started as a forum thread by Robin in the "FFG Sez" thread. As the popularity of the thread rose, it became apparent that an alternative method of organizing the information would be helpful - that's where this page comes in!
This wiki page is a compilation of answers by Adam Sadler and Justin Kemppainen to questions regarding Descent: Journeys in the Dark (Second Edition). This page is not for discussion - all items should simply link to the appropriate source(s) where the rules were established. New answers provided by Adam and Justin should continue to be posted in the "FFG Sez" thread or the Labyrinth of Ruin "FFG Sez" thread for reference.
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Disclaimer: All the answers contained herein are unofficial and are subject to change or further clarification. The official Descent Second Edition FAQ and Descent Second Edition Rulebook can be found on the official Descent Second Edition support page here.
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Frequently Asked Questions
» General Rules
Q: Do heroes have to declare the order in which they act before the turn starts and do they have to keep to that order ?
- A: Each round, the players decide as a group the order in which each hero activates. Decisions can be made and minds can be changed between hero turns. (1)
Q: Does "after dice are rolled" mean "during the roll dice step, but after rolling dice," or "any time after dice are rolled, until the attack is resolved?"
- A: After dice is immediately after dice. (1)
Q: Many quests have townsfolk or NPCs that are treated as a "hero figure." Others, such as in the Cardinal's Plight quest, have NPC's that are treated as a "hero." What is the difference?
- A: There is no difference between the term "hero" and "hero figure" in the quest rules. (1) (2)
Q: Can heroes trade with figures "treated like heroes"?
- A: No. Unless otherwise specified, anything treated as a hero (and therefore not actually a hero) can only be affected by monster attacks, hero abilities, and Overlord cards that target a hero. (1)
Q: If the Overlord is dragging out an encounter that he is in a position to win (in order to beat up the heroes and draw more cards for the 2nd encounter), can the heroes choose to forfeit -- and end the encounter immediately -- or do they just have to take their lumps?
- A: Unfortunately, there is no way for the heroes to forfeit an encounter. (1)
Q: Do NPCs that have no stamina convert any stamina loss suffered from an attack or an ability into damage?
- A: Yes, if they have no Stamina, all fatigue suffered is converted to damage. (1)
Q: When either tokens treated as heroes or monsters have "only 1 move action", does that mean they can only perform 1 move action during their turn and absolutely nothing else? Or does it mean that they can spend their 2nd action to attack or remove stun, burning etc?
- A: It depends upon the specific wording in the quest. Some state that the figure cannot perform more than 1 move action, which leaves it (depending upon what it actually is) able to perform other actions. Others have figures only performing a single move action period (with no other abilities). (1)
Q: Does the overlord draw a card when he defeats/destroys a "hero" token (peasant, miner, etc)?
- A: No, unless a quest specifies otherwise, the overlord only draws a card when defeating a hero. (1)
Q: When heroes skip their first turn, it would mean they skip their entire turn structure, including start of turn refreshes, would that be right?
- A: Yes, if the heroes have to skip a turn, then they skip the entirety of that turn; meaning no refreshing or any other start, during, or end of turn effects. (1)
Q: Since the transition between encounters did not specify that exhausted cards are to be refreshed, would that mean that exhausted cards carried over from the end of encounter 1 would remain exhausted until the respective players take their first turn?
- A: Yes. Exhausted cards would remain exhausted until refreshed at the start of the heroes' turn. (1)
Q: Does refreshing occur before activating familiars? I.e. "Terracall" would no longer be considered exhausted (carried over from last turn) for the purpose of stone attacking, during the Geomancer's turn, even if he chooses to activate the stones first?
- A: Yes, refreshing would occur before activating familiars. (1)
Q: When are the used Travel Event cards shuffled back into their deck?
- A: They are shuffled back at the end of each Campaign phase, except for cards which text instructs you to remove it from the game, like the "Lone Knight Challenge" card. (1)
Q: Can attacks be interrupted by non-action "during your turn" abilities or effects?
- A: No, attacks cannot be interrupted by “during your turn” effects. You can only trigger effects during an attack that have triggers that specifically apply to the attack (rolling dice, suffering damage, roll an “X”, etc.) "During you turn" abilities or effects can be played before or after an action during the perform actions step (step 3 on the hero reference sheet). For the OL, this corresponds to the "activate monsters" step (step 2 on the OL reference sheet) (1)
Q: What is the timing relationship between "when attacking" and "after dice are rolled"? For example, if a hero with the rune mastery skill attacks a monster, when can (or must) the overlord use a card like "uncontrolled power"?
- A: “When attacking” is poor wording for timing. I would use/exhaust Rune Mastery after rolling dice. Because of this, both cards have the same timing. Either player can use their card before the other. If the Runemaster uses Runic Mastery after the overlord has played Uncontrolled Power, the overlord would still get to decide how to spend that surge. (1)
Q: Is there an explicit order of the "Start of turn" events for Heroes/OL ? Is "refreshes his exhausted cards" always the last step ?
- A: Yes. (1)
Q: When can skills/gear that do not list a timing trigger be used (e.g. Living Heart Relic, Inky Substance, Trail of Riches, Sneaky, Challenge, Set Trap)?
- A: During your turn. (1)
Q: A hero who is at max fatigue, or monster who has no fatigue, is forced to suffer a fatigue and must suffer a damage instead. What kind of trigger is generated: Suffering a fatigue, suffering a damage or both?
- A: Both. (1)
Q: If the players have completed 3 Act II quests, are they able to select an Advanced Quest (from a rumor card) before the Finale or are they past the point of choosing quests and they are now forced to go to the Finale?
- A: Yes, the players may choose an advanced quest after completing 3 Act-II quests. (1)
Q: How do negative modifiers ("Apply -1 to your Speed") such as on the skill "Iron Blooded" work with equipment or other abilities which reduce your speed (for example, "Stone Armor")?
- A: Abilities or effects that change a figure’s Speed are applied before modifiers to the Speed. So, first their speed is set to X, then +/- Speed is applied. (1)
Q: Do end caps transitions and other small map tiles belong to large map tiles or locations they are attached to?
- A: No, end caps and connection tiles are their own tiles. They do not belong to any other tile. (1)
Q: Can Heroes choose to do nothing and thus take no action at all on their turn?
- A: The hero may pass for both of their actions, thus doing nothing for their turn. (1)
Q: When, exactly, is a "move action" considered to end?
- A: A move action ends when the hero spends his last movement point granted to him through his Speed. (1)
Q: Can excessive movement points be carried from turn to turn?
- A: Movement points cannot be carried from turn to turn. (1) (2)
Q: What's the deal with movement points, when can you use them?
- A: Think of movement points like a pool you have available to a figure during its turn. When you take a move action, you're adding movement points equal to your Speed to that pool. You can also suffer fatigue to add movement points in the same way. There is no restriction on when you can use these movement points (before, during, or after your actions), but you have to keep track of and declare when you're using fatigue to move.
- Also keep in mind that the rule requires you to suffer fatigue to gain movement points. If you're worried about something like a pit traps, you are absolutely free to suffer 2 fatigue to gain that extra movement point that would normally land you in a stun. (1)
Q: What is considered "entering a space".
- A: If the figure was already on the map before the event that caused that figure to be moved/placed into a new space, that figure is entering that space. This explicitly includes abilities like "Remove your figure from the map and place it ...". If the figure was not on the map, that figure is not entering that space (e.g. placing reinforcements, summon familiars, standing up)." A large monster that expands into an empty space is not entering that space. (1)
When a card/effect instructs a player to “move up to X spaces” (such as the errata to the Wildlander’s Running Shot), does the player move the figure into each space to the destination, or does the figure just enter the “target” space?
- A: The figure enters each space. (1)
-- Large monster movement
Q: If the movement of a large monster is interrupted (e.g: with caltrops) and there is no space to "expand" it, how do you proceed?
- A: You cannot interrupt large monster movement in a space in which it cannot expand. (1)
Q: How does interrupting movement to attack interact with large monster movement?
- A: When moving with a large monster, you always choose 1 space it occupies to count movement. If you interrupt movement to attack, you choose any space it occupies to continue movement. This could result in additional spaces moved during the movement. (1) (2)
Q: How to treat large monsters, when reduced to 1x1 during their movement - especially in context of pit spaces: If a “shrunken” large monster enters a pit space, does it suffer 2 damage and ends its movement or is it totally immune to the pit spaces while moving?
- A: As written, a large monster whose movement is in process is not affected by pit spaces and can move through them as normal. (1) (2)
Q: If a large monster makes first a move action, can it expand at that moment, even if it chooses to make a second movement action?
- A: Yes, possible. (1)
Q: Can a figure willingly enter a pit space occupied by a friendly figure?
- A: No (1)
» Line of Sight and Adjacent Spaces
Q: Line of sight is blocked when it "passes through the edge of a map tile, a door, or a blocked space" or "passes along the edge of a blocked space". Some people argue that it is not explicitly blocked if it passes along the edge of a map tile or a door, even though the topology is almost identical. Are you allowed to fire along a wall, but not past a figure or obstacle?
- A: ...The actual answer is that you cannot trace line of sight along the edge of a map tile or along the edge of a blocked space... (1)
Q: When counting range for an attack, is there any difference between spaces containing figure and obstacle-spaces? Is counting through obstacles forbidden?
- A: Figures are not considered obstacles by the rules [when counting spaces for attack range or skills], so you could count through those spaces but not through obstacles. (1)
- [Note: Don't confuse counting spaces with drawing line of sight - Spaces containing figures cannot have line of sight drawn through them per the Line of Sight rules on page 12 of the Rulebook]
Q: Do the thick black borders on the outside edges of the tiles prevent line of sight from being traced to/from them, or in the case of single points at corners, through them? Here's the image people are arguing about, wondering whether the north Villager and/or the south Villager have line of sight to the Flesh Moulder:
: A: The answer is that it's a yes to both. The wall there is still considered to be a shared corner that line of sight can be traced to, from, and through. (1)
Q: Can you confirm the Line of Sight examples in the following diagram, where red lines do not have LoS and blue lines do have LoS:
: A: (Confirmed by Justin per (1)
Q: Is a large monster adjacent to itself?
- A: No, a large monster is not adjacent to itself, even though it counts from any of its spaces when referring to things outside of itself (like Search tokens). (1)
Q: When a monster/player is in a pit, does it block line of sight of someone who is outside the pit?
- A: No, this will be reflected in the next errata. (1)
Q: Can attacks that "affect" adjacent targets attack an figure on the other side of the overgrowth? For e.g., can Leoric's feat or Blast affect figures on the other side of the overgrowth? Similarly, can attacks that trace spaces (for example, Fire Breath) be traced through overgrowths?
- A: Blast and Fire Breath can affect targets on the other side of overgrowth. Leoric’s heroic feat cannot affect figures on the other side of overgrowth. The attack needs LOS, which is lost because of the overgrowth. (1)
Q: Can a figure on the other side of an overgrowth be "affected" by an attack? For example, can Leoric's feat or Blast affect figures on the other side of an overgrowth? Similarly, can attacks that trace spaces (for example, Fire Breath) be traced through overgrowths?
- A: Blast and Fire Breath can affect targets on the other side of overgrowth. Leoric’s heroic feat cannot affect figures on the other side of overgrowth. The attack needs LOS, which is lost because of the overgrowth. (1)
Q: Can a figure climb out of a pit space across a elevation lines?
- A: No. (1)
Q: If a hero is knocked out adjacent to an elevation line, another figure is in the same space as that hero's hero token, and that hero uses a Stand Up action or is revived, can that hero appear in a space across the elevation line?
- A: Yes. (1)
» Secret Rooms
Q: When a Secret Room is in play is it considered to be part of the map? Or more specifically, is a hero on the Secret Room tile considered to be "on the map"?
- A: Once placed, secret rooms are considered part of the map. A hero on a Secret Room tile is on the map. (1)
Q: Can an ally enter a secret room (as they are treated as heroes)?
- A: Yes. (1)
Q: Can Raythen perform an Investigate action on a challenge token? We assume no as Investigate specifically states search token.
- A: Yes. (1)
Q: Does an ally's attribute count towards some rewards (like in Brigand's Quarters or Lorekeeper's Vault)?
- A: Yes. (1)
Q: What happens if the ally is the only 'hero' in the secret room when the final challenge token is discarded (either by OL or by special interactions; e.g. successful awareness test by ally in Brigand's Quarters)? Is the reward lost or will it be transferred to the nearest hero?
- A: It would be transferred to the closest hero (after the ally is placed outside the secret room). (1)
Q: In regards to attribute tests in secret rooms, the special rules on two cards read "if he passes, he may search 1 challenge token in this room without performing an action". Is this irrespective of adjacency to the challenge token or does adjacency still apply?
- A: In this particular case, adjacency would not be necessary. (1)
Q: On what space is a hero placed when he completes a secret room. The rulebbooks state: "Then, players remove all hero figures from the secret room tile and place them in empty spaces nearest to the secret room entrance token." Does that mean that a single hero in the secret room is placed in the space of the token or adjacent to it.
- A: If the space is empty, place the hero in that space. If it is occupied, place the hero (or heroes) in the closest empty spaces. (1)
Q: How do monsters from revealed challenge tokens activate?
- A: If that monster group is already on the map, that monster simply becomes part of that group and is activated with that group. If that group was not previously on the map, it is as if you were placing the first monster from that group on the map. It activates just like any other monster group. (1)
Q: Can OL cards that spawn monsters, like the Wyrm Queen's Favor, be played on a hero in the Secret Room? If so, would the rewards only be resolved when said monsters are defeated? Can these monsters leave the secret room by spending 1 MP on the secret room entrance space?
- A: Yes, the overlord can use game effects that place additional monster figures on the secret room. The reward is not given until all monsters and challenge tokens are gone. Monsters cannot use the entrance space to exit the secret room. (1)
Q: Can heroes keep claimed secret room rewards, that do not have "Discard this card at the end of the quest" (such as "Place of Peace" and "Room of Keys").
- A: Yes. (1)
Q: Can you spend surges on a ranged "miss" to recover fatigue or activate other abilities?
- A: If an attack misses, then no surge abilities can be spent. This means that an X, insufficient range, or lacking a surge to spend for "Shadow" causes an attack to miss. If by some means you convert a miss into a hit, then you are free to spend surges as normal. (1)
Q: Can you spend surges on a melee "miss" (fewer hearts than shields) to recover fatigue or activate other abilities?
- A: Yes, can spend the surges if you do not deal damage on the attack. Not dealing damage is not considered a miss. (1)
Q: Assuming hero took fatigue equal to his stamina. Can hero recover fatigue from surge and use it on another skill within the same attack?
- A: Yes, a hero can recover fatigue with a surge and use that fatigue within the same attack if he has an applicable skill. (1)
Q: Can a hero (or overlord, via Uncontrolled Power) spend a surge to recover fatigue if there are no fatigue tokens on his hero sheet?
- A: The surge would be able to be spent regardless of whether or not the hero had suffered any fatigue. (1)
Q: Does blast propagate conditions to all affected?
- A: Yes. If a surge is spent on blast and on a condition effect, then each figure affected by the attack would be affected by the condition as well (if the attack deals at least 1 damage after defense). (1)
Q: Do adjacent units targeted by an attack with Blast both take the extra blast damage in addition to the targeted damage?
- A: Blast isn't an ability characterized by initial damage + splash damage; it means the single attack affects multiple figures. If two figures are attacked with Widow Tarha's feat and happen to be adjacent (and Blast is triggered), there wouldn't be any additional affect. Excepting some very unique circumstances, being affected by an attack is either a yes or no situation, not a stacking one. (1)
Q: When do monsters affected by a blast attack roll defence dice? Before or after remaining surges are spent?
- A: The affected figures roll their defense dice immediately upon Blast being triggered. Any remaining surges can then be spent after the "secondary" defense rolls. (1)
Q: When resolving "Blast" or "Fire Breath," is there an order choice in terms of resolving damage dealing/suffering? Specifically, say a Necromancer and Reanimate are both affected by the same attack on the OL's turn. Can the Overlord choose to "resolve damage" against the Reanimate first to prevent the use of "Dark Pact," or is the damage applied simultaneously, allowing the Necromancer to use the skill?
- A: In a timing conflict, the active player decides the order in which things resolve. Though technically all damage is dealt simultaneously, if there is an interfering trigger, such as the Necromancer looking to trigger Dark Pact, the overlord as the active player would then decide the order in which damage was resolved. In this case, to the Reanimate first to prevent the use of Dark Pact. (1)
Q: KO'd heroes can only be targeted for healing. Can a hidden hero's token be targeted with healing or other abilities?
- A: No, unless otherwise specified a hero token cannot be targeted with healing unless that hero token represents a knocked out hero. (1)
» Hero Skills
Q: Can you use hero abilities like "Defend" on NPCs like the Cardinal and Sir Palamon?
- A: Yes, if they are treated as a hero. (1)
Q: Can heroes trade elixir tokens with allies and familiars treated as hero figures like they can with each other?
- A: Yes, they can trade elixirs like heroes. (1)
Q: Potent Remedies" reads: "When a hero discards an elixir token, he may roll 1 additional green power die and recover stamina equal to the surges rolled, in addition to any heart recovered (even if this card is exhausted)." Does this mean discarding an elixir with potent remedies will give you two dice worth of surges, hearts, or both?
- A: With Potent Remedies, you roll the green and red dice, recovering damage equal to the heart results and fatigue equal to the surge results. (1)
Q: About the bard song "dissonance" which deals damage to monsters: Do all monsters from a group take damage when the first monster of this group is activated? or does each monster take a damage at the start of his own activation? Can a single monster choose to skip its turn to prevent that damage? If no, can a group choose to skip its turn?
- A: Each monster takes damage at the start of its own activation. No, monsters cannot choose to skip activations and groups cannot choose not to activate to avoid taking damage. (1)
Q: Does the Wolf gain a green die for attacking a monster adjacent to itself when using Feral Frenzy?
- A: Yes, the wolf rolls an extra green die for Feral Frenzy when it attacks a monster adjacent to itself or the Beastmaster. (1)
Q: Can the wolf be attacked in multi-target attacks if Stalker is active? Specifically, would the wolf be a valid target in any of the following examples?
1. Elemental use Fire while being adjacent to 2 heroes and a wolf.
2. Merriod adjacent to 1 hero and a wolf.
3. Merriod adjacent to 2 heroes and a wolf.
4. Ariad using Cursed blast (wolf and 1 hero in her LOS are cursed)
- A: If a multitarget attack has a specific number of targets (like Flail) if that specific number can be fulfilled by heroes instead of the wolf, then it must target heroes. If it runs out of heroes to target and may still target other figures, then the wolf could be targeted as well. If, like Fire or Cursed Blast, it simply targets as many legal targets as possible, then it targets any heroes and the wolf. So in your examples:
- 1. The 2 heroes and the wolf are targeted.
- 2. The hero and the wolf can be targeted if using Flail. If the merriod attacked without Flail, the hero must be targeted.
- 3. If using Flail, the merriod must target the 2 heroes. If the merriod attacks without Flail, 1 of the 2 heroes must be targeted.
- 4. The wolf and 1 hero are targeted. (1)
Q: If Beastmaster with Savagery and Changing Skins attacks a monster with Changing Skins and only figure adjacent to that monster is wolf, do he adds green die to his pool?
- A: Yes. (1
Q: Can the beastmaster exhaust Changing Skin without a possible target near the wolf to gain the benefit of the exhausted card ??
- A: Yes. (1)
Q: Let's say the beastmaster starts his activation with his wolf summoned already. Can he use Shadowhunter ( to get the extra attack and kill the wolf), then attack on his 1st action, summon the wolf with his 2nd action and then activate the wolf and attack with him?
- A: Yes. (1)
Q: If the beastmaster has activated Changing Skins does it affect the Shadowhunter attack? Let's say he has the wolf summoned, 1st action use Changing Skins, then use Shadowhunter ( and use changing skins on the dice results of the Shadowhunter attack), then summon the wolf as 2nd action and activate the wolf and attack with him.
- A: Yes. (1)
Q: Can the beastmaster use Savagery on the Shadowhunter attack so that the wolf will attack with 2 red and 3 green dice in total?
- A: Yes. (1)
Q: Let's assume beastmaster starts his activation adjacent to a strong monster, with a wolf already summoned. Can he use Shadow Hunter to make an attack and kill the wolf, then summon the wolf back as the first action, use Shadow Hunter again (as the wolf has not been activated yet), summon it again (second action) and use the skill third time in a row?
- A: He wouldn't be able to use "Shadow Hunter" in between his 2 actions, as he cannot activate the Wolf during that timing. He would, however, be able to use Shadow Hunter, resummon the Wolf with 1 of his 2 actions, then use Shadow Hunter again after his 2 actions. (1)
| Q: Does "Weapon Mastery" give surges before or after the dice are rolled?
- A: "Weapon Mastery" may be used after the dice are rolled. (1) (2)
Q: Can Berserker use "Counter Attack" with a Melee weapon with Reach, against monster that attacked him with it's Reach attack, not from adjacent space?
- A: "Counter Attack" specifically refers to an adjacent monster. In this case no, the Berserker cannot use "Counter Attack" against a monster that attacked him with Reach. (1) (2)
Q: Are additional 2 life points recovered by "Brute" skill associated with Stand Up action and Revive Hero action? Or maybe with "Brute," Berserker always recovers 2 more life, no matter what effect causes him to be revived?
- A: A hero recovering Health by means of something like a Disciple's healing is not considered as a stand-up or revive action, so the ability on the Berserker's "Brute" would not apply in that case. (1)
Q: Can a K.O. hero receive an insight token?
- A: No. (1)
-- Bounty Hunter
Q: About the Bounty hunter's ability "Evil eye" :
1) Does using this ability require LoS ?
2) Does the monster suffer 1 heart or 2 hearts (because of Doomed conditon) ?
- A: 1) It does not require line of sight. 2) The monster would suffer 1 from the ability and then an additional 1 because it is doomed. (1)
| Q: Do the damage tokens acquired on "Valorous Strike" stay in between encounters? The rules state that valor is retained but says nothing of these damage tokens.
- A: Yes, damage tokens from "Valorous Strike" remain on the card between encounters, but are discarded at the end of a quest. (1)
Q: What happens to Valor tokens between encounters? Or if the hero is KO'd? Do they stay or go?
- A: Valor tokens remain on a hero's Hero sheet between encounters but not between quests. They also remain if the hero is knocked out. (1)
Q: If a Champion is knocked out, can other heroes still use valour tokens for "Valour of Heroes" (+1 damage) or "Glory of Battle" (+1 shield)?
- A: This is a little tricky, but yes. Since the hero is receiving a physical "thing" that doesn't rely on the Champion being on the map to trigger, another hero would be able to use valor when the Champion is knocked out. (1)
Q: Can a Champion use Inspiring Presence’s “[Surge]: Gain 1 valor” to put a valor on Valorous Strike and then exhaust Valorous Strike to increase its damage by 1 more?
- A: Yes. (1)
Q: Are image tokens immune to conditions? If not, when would the token roll attribute tests such as for "poison"? Would "immobilize" prevent the conjurer from moving the image token? What about stun?
- A: Image tokens are not immune to conditions. However, after reviewing all of the conditions, the only one that would really affect an image token is Weakened when the image token is attacked. Image tokens do not have turns, actions, or attacks. (1)
| Q: Does "Divine Fury" and "Holy Power" stack? Do both heroes get the yellow Dice?
- A: Yes, "Divine Fury" would stack with "Holy Power." (1)
| Q: If a knight with "Shield Slam" attacks a shadow dragon and gets only one surge, can he spend the surge to stun the dragon or if he does that the attack miss?
- A: You are correct, the Knight could not spend the surge because the attack would be considered a miss. (1)
Q: What is the order of the skill Advance from knight? Do attack then move, move then attack or move interrupt attack and proceed?
- A: Move, then attack.
Q: Can one use "Advance" when there's no enemy within 2 spaces of Knight just to get additional movement?
- A: Yes, the Knight may use "Advance" even when there's no enemy within the movement range. (1)
Q: When monster uses skills like "Flail," "Leap," which target number of heroes, one of which is Knight, can Knight use "Defend"? What will the effect be? The figure cannot be attacked by the same attack twice, so does it cancel out one of targets?
- A: Yes, the Knight may use "Defend" against attacks that target multiple heroes. This is a fine distinction of nomenclature between "targeting" and "targeted by". Technically, the (let's say Merriod) Merriod is targeting 2 different heroes, one of which is the Knight. The Knight uses "Defend" to declare himself the target of the other attack as well, so both attacks affect him, and he rolls his defense dice once for each attack. (1)
Q: If I use "Defense Training" instead of exhausting shield, can I still exhaust the same shield during the same attack?
- A: Yes; there is nothing preventing the Knight from exhausting "Defense Training" and then exhausting the shield during the same attack. (1)
Q: When the knight uses oath of honor can he decide which monster he attacks, or does he have to choose the nearest monster? On which space is he placed?
- A: When using Oath of Honor, a player should effectively do the following, although these steps are not spelled out on the card:
- Select the hero within 3 spaces that is adjacent to a monster.
- If there are multiple monsters adjacent to that hero, choose which monster he will be placing his figure adjacent to.
- Place his figure in the closest empty space to himself that is also adjacent to the monster.
- Perform the attack. (1)
Q: With Gravity Spike monsters are moved "toward" a summoned stone. What conditions must this movement fulfill to be "toward"?
- A: The Geomancer must move the monster in a manner that does not increase the number of spaces between the monster and the Summoned Stone. "Lateral" movement is possible in this case. (1)
Q: 1) Using Gravity Spike, can you move monsters that are already adjacent to a stone toward another stone?
2) Can you move monsters that are already adjacent to a stone into another empty adjacent space adjacent to that same stone?
3) Can you move different monsters toward multiple stones or do they all have to go toward the same stone?
- A: 1) Yes. 2) Yes. 3) It can be different Summoned Stones. (1)
Q: What is the definition of "becoming hexed"?
- A: Any time a monster gains a hex token (even if they already have one), they're considered to be "becoming hexed." (1)
Q: Does the surge effect of Enfeebling Hex require at least 1 damage dealt before you are allowed to Hex a monster? Also, does it allow you to hex the target monster itself?
- A: No, it doesn't require damage to be dealt, and yes the monster itself can be hexed. (1)
Q: When using Enfeebling Hex's surge ability in combination with a skill/ability/feat that causes the attack to affect multiple monsters, how many hex tokens are placed.
- A: 1 hex token on a monster within 3 spaces of one of the targets in placed. (1)
Q: Are monsters hexed by Plague Cloud also targets for the attack?
- A: Plague Cloud targets each hexed monster with an attack, and there is a sort of recursive loop that ensures that each monster adjacent to a hexed monster is also hexed (and thus becomes a target) prior to the dice being rolled. However, each figure in the "chain" of monsters would be hexed a only once. (1)
Q: If a monster that is targeted by Plague Cloud is affected by a damage modifier (wolf with stalker, shadow soul, etc.), does the whole attack gain that modifier?
- A: Yes. (1)
Q: Does Plaque Cloud trigger Internal Rot?
- A: Yes. (1)
Q: If you use the weapon's surge ability "blast" in combination with Plague Cloud, do blast spread from each target affecting all figures adjacent to each target?
- A: Yes, blast would trigger on all targets of the attack, but it would not affect any targets more than once. (1)
| Q: Regarding the skill "Vampiric Blood," does the Necromancer recover 1 fatigue for each monster killed?
- A: The Necromancer recovers 1 fatigue for each monster defeated. If he defeats 2 monsters in one attack, he would recover 2 fatigue. (1) (2)
Q: If a Necromancer is surrounded and has no empty space adjacent to him, can he still summon his Reanimate? Does it spawn in the closest empty available space or is he completely barred from using the ability?
- A: It would be placed in the closest empty space. (1)
Q: Can a Necromancer exhaust Dying Command to potentially — with successful knowledge rolls — move and attack with every monster defeated by a single instance of Army of Death? Or only with one?
- A: You would just choose 1 monster to return to the map, followed by the movement and attack. (1)
Q: Prophet's Victory Foretold in general, as far as blast and other potential AOEs go, you must choose 1 target that when it dies, you gain 3 health?
- A: The key here is “before rolling dice”. If the hero can target multiple monsters before dice, he would select one of those monsters to be “the monster” for Victory Foretold. (1)
Q: Does a K.O. recover 1 fatigue along with 1 heart, via Prophet's "Focused Insights",if adjacent to a hero that receives "Insight" token?
- A: Yes. (1)
| Q: Can the Runemaster skill "Ghost Armor" be used only once per attack or multiple times per attack?
- A: "Ghost Armor" can be used as many times as the Runemaster wishes, as long as he can suffer the fatigue in order to trigger it. (1)
Q: Does "Break the Rune" target the runemaster?
- A: No. Answered in the official FAQ.
Q: Can Runemaster hero use Runic Knowledge surge ability if he has no fatigue to suffer and suffer 1 damage instead?
- A: Yes he can. (1) (2)
Q: Can the Runemaster exhaust Quick Casting after an attack to trigger exploding rune?
- A: No, Quick Casting rewards an extra normal attack, not an extra unique attack action. (1)
-- Shadow Walker
Q: Does the Shadow Soul bonus affect an attack used to place the Shadow Soul?
- A: Yes. (1)
Q:Does the Skirmisher's "Deep Wounds" skill affect multiple monsters if it is exhausted after resolving an attack that affects multiple monsters, such as with "Carve a Path"?
- A: No. (1)
| Q: Can an ability that is triggered by an attack "before dice are rolled" (e.g. "Stoneskin") be used if a surge or other effect allows additional figures to be "affected"? Some argue that only the original target is attacked & others are merely "affected". Some argue that it has to be declared before the attack dice are rolled. Some say it should be allowed for any figure potentially taking damage, before rolling defense dice.
- A: The figure must be the target of an attack before dice are rolled to receive the "Stoneskin" ability. It cannot be used as a "just in case" for Blast or Firebreath. (1)
Q: "Stoneskin" - When you add a gray dice exhausting this skill, how long does the added dice last ?? ( Only for the attack that allowed the use of stoneskin or until the skill is refreshed ? )
- A: "Stoneskin" is used once during a single attack and cannot be used again until the card refreshes. (1)
Q: When you use a class skill that results in multiple monsters to suffer damage or heroes to recover damage and/or fatigue at the same time ( like tempest, vigor, share pain, and so on ) and you then exhaust "Ancestor Spirits," what is the result ? Are all the monsters poisoned or only one ? Same for Heroes, are all recovering additionnal damage and fatigue or only one ?
- A: With "Ancestor Spirits," any ability that damages multiple monsters will Poison each damaged monster, and any ability that allows damage or fatigue recovery for multiple heroes will recover 1 damage and 1 fatigue for each affected hero. (1)
Q: What happens if a monster enters a trap token's space rather than one adjacent to it?
- A: The trap would not trigger. (1)
Q: Does a large monster expand after the resolution of Set Trap? (That is, does resolving the damage resulting from moving adjacent to a trap token interrupt that monster's movement?
- A: No, large monsters do not expand when they suffer damage from “Set Trap.” (1)
Q: When using a Stalker's Ambush ability at the same time as a monster moves adjacent to a trap, would both abilities trigger or would the OL be able to choose which to activate first (I.E. the trap), and making Ambush invalid?
- A: No. (1)
Q: Can Makeshift trap be used after a search using Lay of the Land was performed?
- A: Yes. (1)
-- Treasure Hunter
Q: Is Trail of Riches considered to be a search action that can trigger Goldrush or Lure of Fortune?
- A: Trail of Riches is considered to be a search action (just doesn't cost an action), so Lure of Fortune and Gold Rush are both eligible." (1)
Q: If a Treasure Hunter is adjacent to a familiar treated as a figure (such as the Reanimate, Wolf, etc.) but not adjacent to any other hero, does he receive the +1 damage bonus from Delver?
- A: No. (1)
| Q: Can Wildlander's skills "Running Shot" and "First Strike" be combined? Can he move at all and when exactly (during Overlord's turn)?
- A: Yes, a Wildlander can use "Running Shot" and "First Strike" together. When used with "First Strike," the Wildlander must spend the movement points during the overlord's turn. (1) (2)
Q: Can Wildlander use a "Nimble" skill when monster is 'expanding' to adjacent space (in order to attack Wildlander) and didn't actually used movement point to enter that space?
- A: No, the Wildlander cannot use "Nimble" in that situation because the monster only technically enters the one space chosen before it expands. (1) (2)
Q: Is "Nimble" an interrupt? When the Wildlander wishes to trigger "Nimble" when a large monster moves adjacent to him, must the Overlord first expand the large monster (like against the "Knight's Guard")?
- A: "Nimble" is considered an interrupt, and a large monster would need to expand before the Wildlander would complete its movement. As with other interrupts, it's not eligible to perform against large monsters unless the large monster has the space to expand in the first place. (1)
Q: Does Black Arrow deal 3 damage before or after surges are spent?
- A: Black Arrow is resolved after surges are spent.(1)
Q: Does Laurel of Bloodwood's heroic ability stack with Black Arrow to make it an auto +4 wounds (as long as you exceeded the range by 1)?
- A: No (1)
» Hero Abilities and Feats
-- Andira Runehand
Q: Andira Runehand's hero ability reads: "Each time you suffer 1 or more damage from an adjacent figure, that figure suffers 1 damage." If Andira has fatigue equal to her stamina and suffers fatigue due to an ability of an adjacent monster, say an leech ability (or a master cave spider's web ability), does the monster take 1 damage from Andira?
- A: The damage in this case is suffered as the result of having suffered fatigue up to the hero's Stamina, so Andira Runehand's ability would not trigger. (1)
Q: If Merick uses Ignite affecting 3 heroes with Andira Runehand among them, and they all suffer damage, does he suffer 3 or 1 damage from her hero ability?
- A: He suffers 3 damage. (2)
-- Arvel Worldwalker
Q: For Arvel Worldwalker and Hugo the Glorious, do their rerolls need to be kept or can they use the original roll?
- A: Unless the reroll skill/ability/etc specifically states that you can keep either the new result or the original, you have to keep the new results. (1)
Q: When Astarra moves using her ability, does she actually have to trace a path on the map to reach the target square, or just place herself adjacent to the hero? Would monsters in between her and the hero block her movement? Would she suffer from effects such as lava or freezing? Can the OL pit trap her during this movement?
- A: Astarra is removed and placed, so there are no terrain or obstacle effects to hinder that movement. However, she is entering an empty space, so the overlord could play a Pit Trap. (1)
Q: When using Astarra's feat, can affected figures be moved simultaneously, so that two figures can switch places?
- A: Anything happening simultaneously that creates a conflict is resolved by the active player. The active player must fully resolve the move of one figure before moving another figure, so as to not interrupt the resolution of an effect. No, figures moved with Astarra’s heroic feat would then be unable to “switch places” because one would need to completely resolve before the other. (1)
Q: Does Augur Grisom's feat (all heroes in line of sight recover 2 health and 2 fatigue) affect himself?
- A: Yes. (1)
Q: Does Augur Grisom's feat affect knocked-out heroes?
- A: Yes. (1)
Q: How do Power Potions work with Aurim?
- A: Aurim gains no additional benefits for using a power potion. (1)
-- Elder Mok
Q: Would 'Elder Mok' reover 1 damage/fatigue per hero affected? Ex. Staff of light.
- A: No. With his hero ability, Elder Mok recovers only 1 additional damage or fatigue even if 2 other heroes within 3 spaces would trigger the ability. (1)
Q: Hello, I hope You can help in clarifying how to read revised Elder Mok's Ability.
- A: Once per turn (including the overlord’s!) when another hero within 3 spaces recovers 1 or more Heart or Fatigue, Elder Mok may recover either 1 Heart or 1 Fatigue, his choice. (1)
Q: If a knocked out hero stands up, is revived, or recovers health in any other way, does this trigger Elder Mok's hero ability?
- A: Yes. (1)
-- Grey Ker
Q: Does Grey Ker get a complete second turn in the round in which he uses his heroic feat?
- A: Grey Ker does not get an entire turn structure for his second turn when using his hero ability. For his second turn, he only gets his second action. (1)
Q: One example would be Ispher's "At the start of your turn, recover 1 Health". Does Ispher Stand Up with 1 Health for free because of his ability?
- A: Ispher would not stand up for free, since he's not technically on the map and thus corresponding abilities would not be able to trigger. (1)
-- Jain Fairwood
Q: If Jain Fairwood uses her ability and converts all damage received to fatigue, does she still receive a condition that requires her to take 1 [heart]?
- A: Both Dark Pact and Jain Fairwood's heroic ability are applied when damage is dealt, which combat rules is the last phase of any given attack. The application of conditions occurs in the "spend surges" section. So, prior to any damage being dealt, assuming everything applies in regards to damage > defense, the effect of the condition will be applied during the Spend Surges phase, before the Deal Damage phase of the attack.
- Even if you could make an argument towards the Condition applying during the Deal Damage phase of the attack, any kind of timing conflicts *always* rule in favor of the active player, which in this case is the overlord. Since the overlord fulfills the requirements to inflict the condition (hearts > defense, surge: condition), he applies the condition to the player, and THEN the player may choose to redirect damage in whatever fashion he or she is able to. (1)
Q: If Jain Fairwood converts all damage suffered to fatigue, do game effects triggered by damage still apply? The original question involved spending a surge to apply the Poison condition, but there are other effects as well. It was argued that because damage is step 5 of combat, the surge in step 4 would still be able to poison Jain because (potential) damage was rolled.
- A: Yes, Jain Fairwood would still be affected by game effects that trigger off of dealing damage. For example, a surge ability that gives poison would apply to a target as long as the attack dealt 1 damage, regardless of how much damage the target actually suffers. (1)
Q: Can Laughin use his feat while stunned? Would he get 3 attacks or 2 attacks?
- A: He would be able to use his Heroic Feat while Stunned, and he would get all 3 of the attacks. However, he would still have the Stunned condition and would have to perform an action to clear it at some later turn. (1)
Q: Can Laurel of the Bloodwood (CK version) combine her hero ability with her heroic feat?
- A: Unfortunately no. Since range is ignored, it is impossible to exceed the range to the target. (1)
Q: Regarding Leoric's heroic ability: "Each monster within 3 spaces of you receives -1 Wounds on all attack rolls (to a minimum of 1)." Is the -1 wound applied to the entire attack after surge abilities are determined or just to the actual wounds that are rolled on the dice?
- A: The effect of Leoric's Heroic Ability would be applied as soon as dice are rolled, before surges are spent. (1)
Q: Which dice are rerolled when Lindel performes his heroic feat?
- A: Only the attack die (blue die) is rerolled. (1)
-- Lord Hawthorne
Q: Lord Hawthorne's heroic feat lets him perform an attack, move up to 2 spaces and then perform an attack again.
Knight's Advance let's him move up to his speed(4) and attack again.
If he uses his heroic feat and kills the monster and activates Advance what happens? Does he get 6 movement points in total and can attack twice after moving that much?
I believe it works like this, let's name the space on which Lord Hawthorne is standing when doing first attack Starting Space.
I believe he can move up to 2 from Starting Space then make and attack from Advance, then he can move up to 4 counting from Starting Space and attack from heroic feat. So that gives him max 4 movement, not 6. Is that right?
- A: Yes, Lord Hawthorne's heroic feat can be combined with Advance. Keep in mind that the monster has be defeated for Advance to trigger. However, each ability doesn't "gain movement points." So while yes, he may attack, move 2 spaces, attack and defeat a monster, then advance another 4 spaces (bringing him 6 spaces away from his starting space, assuming he didn't backtrack), he may not attack, attack, advance/attack, and then move six spaces. (1)
-- Mad Carthos
Q: Mad Carthos' hero ability says once per turn, when using a skill that costs 1 fatigue it will cost zero fatigue instead. It doesn't say "per round", it doesn't specify whose turn it should be. Does that mean I could possibly use 1 fatigue skill on my turn, then on each of other 3 heroes' turns, and on overlord's turn, each time for free?
This also affects Sir Valadir and Astarra.
Can Sir Valadir use his ability on his turn, then on overlord's turn if Sir Valadir counterattacks? Can Astarra use her ability to "teleport" with move action granted by Syndrael's feat, on Syndrael's turn, then "teleport" again on Astarra's turn?
- A: It does indeed say per turn and not per round. Each hero has a turn, and the overlord has a turn, so these abilities, by the rules currently written, are allowed to be used each turn. (1)
-- One Fist
Q: I have a question about One Fist, from Descent's Conversion Kit. It says One Fist can make a free Melee attack, no real problem with that. But does he count as "armed with a Melee weapon" for the purpose of all the skills that let a character "perform an attack with a melee weapon" (like Charge, Death Rage, Guard, etc...) or for skills that trigger when you have "2 Melee weapons with 1 hand icon each" (like Weapon Mastery) ?
- A: No, One Fist's free attack is not considered to be a melee weapon. He must still have a melee weapon equipped to trigger abilities requiring a melee weapon. (1)
Q: The first sentence of One Fist's ability reads "You can only equip 1 hand icon worth of equipment." It does not say "You can only equip 1 hand icon worth of weapons" or "The combination of One Fist's equipped items may not have more than one hand icons in total" both of which would clearly indicate he can equip non-weapon equipment.
Since the ability says the only "equipment" he can equip is that which has one hand icon on it, and since "equipment" includes armor and "other" stuff, the reading seems to indicate he can't equip anything that is not a one-handed weapon.
May One First equip any non-weapon equipment?
- A: One Fist has trouble dressing himself, eh? No, he can still equip armor and accessories. "Only 1 hand" refers to, you guessed it, 1 hand of equipment instead of 2. (1)
Q: Sahla's heroic feat allows him to use another heroes skill - If he had full fatigue could he use a skill like Iron Will to gain a stamina to use prayer of healing?
- A: Yes (1)
Q: Does Sahla's heroic feat allow him to use an exhausted skill card of another hero?
- A: No (2)
Q: How does Sahla's heroic feat work with familiars summoned by class cards?
- A: Sahla summons his own familiar. This does not stop the original owner from also using this card. Once Sahla’s turn is over, he loses access to the summoning card and familiar itself, which means he reduces his allowable familiars (granted by the card) from one to none, thus discarding his familiar (1) (2)
Q: Can Sahla set traps?
- A : Yes, and the Stalker can make use of the bonus damage. (1)
Q: Can Silhouette activate her Heroic Feat, and then, before performing any moves, search a token adjacent to her for free? Can Silhouette use her Heroic Feat to move ten spaces and THEN get a free search of an adjacent search token? Can she do both?
The real question behind these questions is: What does "you move adjacent to [a token]" mean? Does it mean "when you enter a space adjacent to [a token]" or something else? if something else, what? See an applicable diagram of the problem in my original post at (1)
- A: In this case, "moved" is more or less equal to "entered," so she could search the token adjacent to her 10th space but not one that she began adjacent to (unless of course she moved into a different space adjacent to that token). (1)
Q: Can Silhouette's Heroic Feat be used to search Challenge Tokens, or is she literally limited to just being able to search Search Tokens?
- A: No, Silhouette can only get search tokens with her Heroic Feat. (1)
Q: Does Syndrael recover 2 fatigue after Standing Up on her own?
- A: Yes. (1)
Q: Which dice are rolled when Tetherys attacks using her hero ability?
- A: All dice of the attack pool (all attack dice and power dice rolled) are rolled. (1)
Q: If Tomble is carrying an objective token (Trueshot Bow, crop, Idol, etc.) and decides to use his heroic feat to vanish off of the board, does the objective token get dropped or does it disappear with him off of the board?
- A: Unless quest rules specify otherwise, he'd keep the objective token with him. (1)
-- Vyrah the Falconer
Q: The Skye familiar states that an adjacent monster may be forced to reroll. If a monster occupies the same space as Skye is that still considered adjacent?
- A: No (1)
-- Widow Tarha
Q: What is the interaction of the Blast attack modifier with Widow Tarha's Feat?
- A: Widow Tarha's Heroic Feat can make use of Blast, and as such it would affect the two figures chosen for the attack as well as each other figure adjacent to them. (1) (2)
Q: Can Zyla fly over the boulders in Death on the Wing?
- A: No, Zyla would not be able to move through spaces containing boulders, as they are not considered figures or terrain. (1)
Q: Does Zyla suffer a fatigue when moving out of a space containing a master spider when she is moving through?
- A: Yes (1)
» Knocked Out Heroes
Q: Does a knocked out hero recover health/fatigue between encounters?
- A: Between encounters, any knocked out hero may stand up for free. In addition, heroes that stand up also recover all fatigue as well. (1)
Q: Can you trade with a hero token that represents either a knocked out or "hidden" hero?
- A: No, a hero cannot trade with a hero token. (1)
Q: Generally speaking, can skill cards from a hero being KO still be used by other non-KOed heroes? Assuming they are applicable to other heroes and do not imply the skill owner to be on the map.
- A: Generally speaking, if a card does not require the knocked-out hero to “Use this card …”, “Exhaust this card …”, pay a fatigue cost, or be on the map then that skill is still in effect. (1)
Q: Do familiars still get their bonuses from skill cards of a hero that has been KOed?
- A: If the skill card does not require use (i.e. “Use this card …” “Exhaust this card…” or a fatigue cost) than the familiar still gains its bonus from knocked-out heroes’ skill cards. (1)
Q: Can a hero discard an elixir token while K.O.?
- A: No. (1)
Q: Can a hero use a Valor/Elixir token with the effects from all skill cards of the Champion/Apotecary even if the latter is currently KO?
- A: Yes, as previously ruled, another hero can use Valor/Elixir tokens with the effect from skill cards of the Champion/Apothecary even while the Champion/Apothecary is knocked out. (1)
Q: Do passive abilities of a hero work when he is knocked out? For example Avric Albright's ability that allows heroes within 3 spaces of him to use surge to recover 1 health point or "No Mercy" skill from Champion class.
- A: No, these abilities are not in effect when a hero is knocked out because the knocked out hero is not treated as if he was on the map. (1)
Q: Does a hero still benefit from extra dices from the Disciple if the Disciple is currently being KO?
- A: Yes, a hero still benefits from extra dice granted prior to the Disciple being knocked out. (1)
Q: If a KO hero is healed by a health potion, does he regain all health including or excluding bonuses from skill cards?
- A: Yes, a knocked-out hero healed by a health potion regains all health including bonuses from skill cards. (1)
Q: If the Overlord plays a trap card in response to a hero performing a Search action, and the trap ends up defeating the hero, does the hero player still get to draw a search card?
- A: Yes, the Search action is still completed if the hero is knocked out. (1)
Q: Can heroes force a no-win condition by declining to stand up in quests that require heroes to be at certain location (e.g. Enduring the Elements, Death on the Wing) if the hero was defeated at that location?
- A: No. (1)
Q: At which stage of the encounter setup allies are placed?
- A: Allies are placed after setup of heroes and monsters is completed. (1)
Q: Can an ally enter a secret room (as they are treated as heroes)?
- A: Yes.
Q: Can Allies gain elixir or valor tokens and use them?
- A: Elixier token: Yes. Valor token: Yes. (as per official FAQ)
Q: Some quests state that an ally or lieutenant "as an action may stand up when activated". Is he, unlike heroes, in this case allowed to perform a second action during his activation?
- A: Yes. (1) (2)
Q: Does Raythen's Investigate allow the Treasure Hunter to use Gold Rush if he/she is the closest hero?
- A: Yes. (1)
Q: Can Raythen perform an Investigate action on a challenge token? We assume no as Investigate specifically states search token.
- A: No (1)
Q: When Raythen uses the investigate ability and reveals a secret passage, does the secret room token appears under Raythen or the nearest hero? We assumed the nearest hero.
- A: It would be the closest hero that gets the secret passage. (1)
» Monster Abilities
Q: Aura ability. Shadow don't stack, command don't stack…what about aura?
- A: Aura is cumulative. Shadow and command are not. (1) (2)
-- Cry Havoc
Q: How do skills such Belthir’s “Cry Havoc” work with an additional move action? Can a player declare a move and then declare “Cry Havoc” to get additional movement points to be used for movement within the monster actiion?
- A: No, the overlord needs to specify when he is spending movement points that have special effects attached to them. (1)
Q: Can monsters with Fly ability move over (through) obstacles?
- A: Obstacles are considered terrain for the purposes of movement. As flying monsters ignore terrain effects, they can indeed ignore them when moving. (1)
Q: Can flying creature has its movement interrupted by skills like Knight's Guard or Thief's Caltrops or Wildlander's Nimble?
- A: Yes, a flying figure may be interrupted by certain effects, (Guard, Caltrops, Nimble). (1)
Q: Does flying creature needs 2 movement points to end it's movement on the water? Does flying creature takes 1 damage from lava when it lands on lava?
- A: There is no distinction or definition of a flying monster "landing." Since flying has the "ignore" when the figure is moving, and water/pit/lava, effects trigger based upon moving and/or entering spaces, a flying figure would never have to use extra movement points or suffer damage for entering those spaces. (1)
Q: Is flying creature defeated when ending it's activation on lava?
- A: Because secondary effects (speaking of pit spaces and lava spaces) trigger based upon other factors that are unrelated to a flying monster's movements, a flying monster that ends its activation in a lava space would be immediately defeated, and a flying monster that ends its activation in a pit must spend an action to climb out (or move out by some other means). (1)
Q: Does Freezing from two monsters stack?
- A: Yes. (1)
Q: Does Valyndra's Hoarder ability activates on searching Challenge tokens?
- A: Yes. Hoarder triggers when a hero performs a search action, and a challenge tokens are revealed by a hero performing a search action. (1)
Q: If Sir Alric uses Overpower, as it is considered as a movement action, can he interrupt the ability to do a common movement, then continue with the ability? For example, 1 OP move to swap, then 2 common move, then 1 OP move to swap again, then 1 common move, and finally a OP move?
- A: Yes, Alric may interrupt Overpower to do a move action. (1)
Q: Can a player declare a move and then declare “Overpower” to get more than 3 possible “Overpower” attempts, (Such as if the Overlord played Dash) or does the Overlord need to then specify ‘which’ movement point is being spent when entering a space? (The movement point from a standard move vs. a movement point from the action granting it.)
- A: The overlord needs to specify when he is spending movement points that have special effects attached to them. (1)
Q: Could Sir Alric move into a pit space during an Overpower (or Overrun) action and then trade spaces with a hero, moving himself out of the pit and dropping the hero in? How would this situation resolve, assuming he passes the test? Would he take damage? Would his move action end?
- A: Because the overlord is the active player, he gets to decide the order that the effects resolve. Assuming he chooses to resolve the effects of Overpower before resolving the effects of the pit space, this is how I would rule that situation:
1. Alric tests [might] and (assuming he passes) switches places with the hero and the hero suffers 1 fatigue.
2. The hero suffers 2 damage for falling into the pit.
3. Alric then needs to resolve the effects of the pit space he entered, even though he is no longer in the pit space. He suffers 2 damage for falling into the pit and his move action ends.
Q: Does the attack from Bol’Goreth’s skill “Rampage” affect him as well?
- A: No. (1)
Q: Does the Shadow trait stack when a melee unit is adjacent to multiple Shadow units?
- A: 2 shadow abilities do not stack. A hero adjacent to 2 shadow dragons only needs to spend 1 surge to hit. (1) (2)
Q: The Shadow ability on the Shadow Dragon specifically states that "a hero adjacent..." needs to expend a surge to have a successful attack. Is the Summoned Stone and/or the Geomancer affected by Shadow when using the following abilities: Terracall, Cataclysm, Molten Fury, and Earthen Anguish,
- A: Since a Summoned Stone is treated as an obstacle and not a hero or monster figure, no abilities applying to heroes or monsters may be used. Thus, it wouldn't be affected by Shadow (e.g. when performing an attack via Terracall). However, any ability that allows you to attack through a Summoned Stone (Cataclysm, Molten Fury, or Earthen Anguish), is subject to the Shadow ability, if the Geomancer is adjacent to a Shadow Dragon (since the hero is the one performing the attack) (1).
Q: [Must/May] one of the Kobolds that comes into play after the "Split" ability be placed in the space where the Master Kobold was standing when he died and triggered the Split?
- A: The card does use the word "replace" in its text for Split, which is a simultaneous remove and place that utilizes the same space from which it was removed. 1 kobold minion would have to be placed in the space that the master occupied before defeated, and the other would be placed in the closest empty space. (1)
Q: How much range is required to hit a Stealthy unit with a melee attack?
- A: The stealthy ability requires melee attacks to roll at least 3 range to hit. Melee attacks usually require 0 range (even with Reach), so 3 is all the range the attack would need. (1) (2)
Q: If a Berserker uses Whirlwind, targeting a monster with Stealthy as well as other monsters that do not have Stealthy, and he rolls 2 Range, is the entire attack considered a miss, or does he only miss the monster with Stealthy?
- A: Yes, in this case the entire attack would be a miss. (1)
Q: Does the Ice Wyrm's Swallow ability prevent standing up, or only revival?
- A: The Ice Wyrm Swallow ability only prevents revival, not a hero performing a stand up action. For standing up, yeah, you'd place your hero in an adjacent space to the Ice Wyrm. (1)
Q: Does sweep affect all figures in range or is line of sight required also?
- A: Sweep requires line of sight to the target. (1)
Q: Web: Do heroes have to pay one fatigue to move out of each and every square adjacent to the Master Cave Spider during their movement? For example a character attempting to run past a Master Cave Spider in a two square wide corridor (a hallway for instance) would end up paying a total of three fatigue to travel through the three squares adjacent to the spider in order to get completely past it.
- A: Yes. Any time a hero moves out of a space adjacent to the master cave spider, he has to suffer 1 fatigue. The master can block up travel paths pretty well like this, as a hero could suffer a lot of fatigue moving past it. (1)
Q: When do conditions on monsters trigger?
- A: These effects trigger at the start and end of the individuals monster’s activation, not the start and end of the overlord’s turn. (1)
Q: If an ability allows you to inflict a condition on a figure that is not the target of the attack ("Shield Slam"), are you still required to inflict at least one damage on the target figure in order for the condition to apply to the other figure?
- A: "Shield Slam" does not require you to deal damage to the target. (1)
| Q: I just have a rules question about the Burning condition. Does the damage apply at the end of the turn, even if the condition is eliminated previously?
- A: If the Burning condition is discarded before the end of that figure's turn, he does not suffer the damage. Since he does not have the card anymore, there is no longer an effect that triggers at the end of his turn. (1)
Q: Are heroic feats and other hero abilities denoted with an arrow (other than those gained through Class cards) considered skills for the purposes of the Cursed condition?
- A: No, skills are specific for Class cards. (1)
Q: Cursed prevents monster actions and skills that have an action symbol. If an Ally is Cursed, does it prevent Ally Actions (like Serena's Soothing Spirit)? Does it prevent Ally Skills (like Serena's Holy Hammer)?
- A: It would indeed prevent ally actions and skills. (1)
Q: When "Doom" is applied during an attack, does the effect of that condition trigger during that same attack?
- A: Yes, because there is distinction between the timing of damage dealt and damage suffered. After applying shields, any remaining damage is dealt to the hero. At this point, conditions are applied. Any damage dealt is then suffered by the hero. Therefore, Doom does have an affect during the attack in which it is applied.(1)
| Q: Immobilize card says it only prevents hero from using Move action or fatigue to generate movement points. I'm aware it also stops movement action if someone gets immobilized during it's duration.
Does Immobilize stop movement gained from other abilities that grand movement points or let hero move up to speed?
- A: Immobilize only prevents move actions and suffering fatigue. Gaining movement points while immobilized through some other means unrelated to a move action or suffering fatigue, "moving up to your speed" as the result of an ability, or being removed from the map and placed elsewhere is all allowed with immobilize as written. (1)
Q: What happens to unused movement points at the moment of immobilization?
- A: All movement points irrespective of the source are lost: move actions, fatigue, Running Shot, and so on. (1)
Q: If a hero is Stunned in the midst of a move action (such as by Grease Trap), after the card is resolved must the movement be interrupted and the Stun cleared before the hero can finish the original move action, or can it be cleared after movement is fully resolved?
- A: Existing movement points can be still spend. (1)
Q: When "Weaken" is applied during an attack, does the effect of that condition trigger during that same attack?
- A: No. (1)
Q: Can the heroes buy Act II item cards after the interlude, or must they wait until after the first Act II quest?
- A: Heroes may not purchase Act II items until after the first Act II quest is completed. (1)
Q: If the item search deck is depleted, do we simply reshuffle the discarded item cards to draw from? Such as discarded cards from appraise and any resolved "nothing" or "treasure chest" cards?
- A: The Search deck is reshuffled at the end of every quest. It is not reshuffled during a quest. (1) (2)
Q: If only Zachareth can use "Shadow Rune" surges, why does the description read "each of your attacks gains" as opposed to the "Duskblade's" description of "each of this lieutenant's attacks gain"?
- A: We may look at adding this to the Errata or FAQ. "Your" in this case refers is equal to "this lieutenant" for the purposes of effects. (1)
Q: Must potions be equipped before they can be used?
- A: Potions do not need to be equipped before they are used. A hero can trade for a potion during a move action (during his turn) and then immediately use it. (1) (2)
Q: When a Lieutenant is not yet on the map, but his card is present, can the OL use his relic?
- A: Yes. (1)
Q: The rulebook states that the overlord has to equip his lieutenants with relics at the set up step of any quest and that the overlord cannot use relics if he has no lieutenants in a given quest. Is this correct?
- A: No, in both cases "quest" should be replaced by "encounter". (1)
Q: The 2nd surge ability say "add 1 dmg & move the target 1 space". It doesn't say "may/can move", so can the hero chooses to activate it for the bonus damage without moving the target?
- A: No, the hero must move the monster. If the monster is surrounded and it is not possible to move it 1 space, the hero does as much of the ability as possible. So the hero could surge, use the damage, then not move the monster if the monster was surrounded. (1)
-- Deflecting Shield
Q: If a player uses his Deflecting Shield on an adjacent hero, is that hero targetted or affected by the original attack?
- A: No. (1)
-- Fortuna's Dice
Q: Can "Fortuna's Die" be used on the Necromancer's ability, "Army of Death"?
- A: You cannot use "Fortuna's Dice" with "Army of Death. The "you" on that card (and any equipment card) really must refer to the hero, since it's a piece of equipment on that hero and requires exhausting and a fatigue suffered to trigger its effect. Thus, it cannot be used for re-rolling dice of the reanimate or any other familiar a hero controls. (1) (2)
-- Lucky Charm
Q: Can "Lucky Charm" be used (how many times) during a Travel?
- A: "Lucky Charm" would exhaust and would not refresh until the "1. Start of turn: II. Refresh cards" step of the hero's turn during the encounter. (1)
-- Mana Weave
Q: In a round hero A exhausts "Mana Weave" and trades it to hero B, who hasn't taken his turn yet. Would "Mana Weave" refresh on hero B's turn? By RAW Hero B is unable to equip the "Mana Weave" before it could refresh, but it is unclear if unequipped items refresh.
- A: By the rules as written, the "Mana Weave" would refresh on hero B's turn. (1)
-- Ring of Power
Q: If the ring of power is traded while someone has full fatigue, thereby losing the +1 stamina do they suffer a heart too?
- A: A hero who trades the Ring of Power at his full (modified) Stamina does not suffer a damage. Instead the fatigue tokens remain on his hero sheet until removed by game effects. For example, if that hero performs an attack and uses a surge to recover a fatigue, he would remove the extra fatigue token. If he happened to rest, he'd clear all fatigue tokens. (1)
-- Serpent Dagger
Q: It states "if the target is poisoned, this attack gains +2 hearts"
Now in step one of declaring an attack on page 9 of the rules it states "Declare weapon and target...."
Is this where you would determine if the target is poisoned? Or could you theoretically use two surges to poison the target, then add the two damage after?
- A: Good question. When using the Serpent Dagger, the bonus damage is decided when you declare it as your weapon. You cannot poison them and then gain the damage for them being poisoned. (1)
Q: If you defeat more than one monster, do you recover fatigue for each monster defeated, or just once for the attack?
- A: "Each time" does mean that an attack defeating multiple figures will recover 1 fatigue for each figure defeated. (1)
-- Shield of Light
Q: Can a hero exhaust the Shield of Light to recover 1 damage on an attack in which a miss is rolled (either through rolling the X or lack of required Range), or does the "all other results are ignored" clause when discussing misses disallow that?
- A: Yes, because the shield has a timing of after dice, it can be used before the attack is ignored because of a miss. (1)
-- Shield of the Dark God
Q: In regards to "Shield of the Dark God," when the heroes decide to re-roll several defense die, are the results considered better individually per die or on a cumulative basis?
- A: Since it says "result" and not "results," it would be cumulative rather than individual. Much easier to keep track of, as you can have the total roll calculated at X compared to the total reroll at Y, instead of the roll A, B, C as compared to the reroll of D, E, F. (1)
-- Shield of Zorek's Favor
Q: If the Disciple uses Radiant Light against a Lieutenant, which has the Shield of Zorek's Favor equipped, does the Radiant Light still trigger the shields abilities ?
- A: Because Radiant Light is only an action, not an attack, the shield would not trigger. (1)
-- Sun Stone
Q: Can a hero pick up the Sun Stone from an adjacent space and when standing on top of the token?
- A: The figure would need to be in a space containing or adjacent to the Sun Stone. (1)
Q: If the sun stone token is dropped, but the encounter ends with neither a hero nor monster carrying the token, is the relic lost for the rest of the game?
- A: No. The heroes reclaim the relic. (1)
Q: If the lieutenant wielding the Sun's Fury is defeated, he does not drop the sun stone token, but is he no longer equipped with Sun's Fury for that encounter if he is reinforced (as per relic rules)?
- A: Yes, that is correct. (1)
-- Undying Skull
Q: Does this item prevent to recover fatigue with skills like "Vigor" (Spiritspeaker )?
- A: No. (1)
-- Valyndra's Bane
Q: If you have Valyndra's Bane (which gives an extra yellow power dice if you attack large monsters) and you attack with Whirlwind with both large and small monsters adjacent to you. How many dice, you have to use in the attack?
- A: The extra yellow die would be added to the roll, and it would affect each monster targeted by/affected by the attack.
Q: What happens when a familiar is summoned when there is no valid space to place it?
- A: Unless otherwise specified, if a figure cannot be placed because there are no empty spaces, that figure is instead placed in the closest empty space. (1)
Q: According to rules, only 3 effects can affect Characters Treated As Heroes: monster attacks, hero abilities, and Overlord cards that target a hero. What rules allows using skills (e.g. Oath of Honor) with them? Can monster actions (e.g. Throw) affect them?
- A: Since that is the way the rule are written, I'd be tempted to say that's the way to play it. However, the intent with that was very clear in that, Skill cards and monster abilities are able to affect "characters treated as heroes". (1)
Q: What about items (e.g. "Staff of Light" [action])? What about overlord cards: "Word of Misery," "Word of Pain," "Word of Despair," "Diabolic Power"? Do they affect something treated like a hero?
- A: Yes to "Staff of Light" (assuming quest rules allow any healing effects). "Word of Misery," "Pain," "Despair," all yes. "Diabolic Power" could be quite devastating to a group of NPCs, but affirmative to that as well. (1)
Q: Familiar activation rules state: "A hero player may activate each familiar his hero controls once during his hero turn (either before or after resolving all of his heros' actions). Activating a familiar does not require an action, but it may not interrupt any other action. Essentially, a hero player with a familiar must choose whether to activate his hero first or his familiar first. Regardless, both may be activated during his turn." What exactly is hero activation? It's never defined.
Is it possible to use fatigue points to move, then activate the familiar, then activate the hero to perform his 2 actions? Additional Movement section says only "A hero may suffer fatigue to receive additional movement points during his turn." which leads me to believe heroes can do that during "Start of turn" or "Equip Items" steps.
Can hero use some abilities that are not actions before familiar's activation, then activate familiar, then activate himself?
- A: Yes. As long as the actions of the familiar and the actions of the hero player do not intermingle (unless otherwise specified in card effects), you would be able to use non-action skills or suffer fatigue before activating a familiar and then themselves. (1)(2)
Q: What happens when a Summoned Stone or a Reanimate gets stunned?
- A: As with anything else, a Summoned Stone or a Reanimate would have to spend an action to remove the Stunned condition. This might be the move action granted by familiar rules, or it might be the attack action granted by specific Skill cards. (1)
Q: When a familiar (e.g. Skye) is below another monster (1 space big) is its "adjacency" requirement fulfilled?
- A: When occupying the same space as a monster, it is unfortunately not the same thing as being adjacent. (1)
Q: When familiar (e.g. Skye) is below a large monster which occupies more fields, is it adjacent?
- A: Yes. (1)
Q: What are the movement rules of Summoned Stones?
- A: Summoned Stones
- Can move through spaces occupied by heroes and other familiars that are NOT another Summoned Stone.
- Can not move through blocked spaces, be it special terrain and/or enemy figures.
- Treat all special terrain that is not an obstacle space as a water space (costs 2 movement points).
- Are not defeated on hazard/lava spaces if they end their turn there. Also can freely move out of a pit space.
- Are obstacles spaces to all heroes, monsters, and familiars. (1) (summarized by Luijod)
Q: Do Summoned Stones act as a group when it comes to activating them?
- A: Yes. If a hero has two different familiars (e.g. Brightblaze & Summoned Stones), he could activate them at both the beginning and end of his activations. (1)
Q: Can Summoned Stones receive healing?
- A: No. (1)
Q: Can Summoned Stones receive tokens and conditions?
- A: Conditions - yes, tokens (elixir, valor, insight) - no. (1)
Q: There are some situations when a figure may spend 1 movement point to move from one space to another, as if they were adjacent (like entering a secret room or moving between spaces containing objective tokens, in few quests) - does it mean that familiars not treated as figures (i.e. Summoned stone, Skye) cannot move between these tokens?
- A: Yes. (1)
Q: If a scenario requires heroes to kill specific monsters (like in "Back from the dead"), do familiar or ally kills count as well?
- A: No. (1)
Q: When familiars get "summoned" while already on the map, they are first "discarded" and come back fresh.
1) Does this apply to a servant like the Raven Flock as well? That is:
a) Is the Raven Flock first discarded (removed from the map,) or just placed in a new space?
b) If the Raven Flock is discarded, does it remove damage/conditions?
c) If the Raven Flock is discarded/ removed from the map, does this count as being "defeated," such as for OL cards?
- A: 1a) Yes, the Raven Flock is removed from the map.
- 1b) Yes, it clears all damage and conditions.
- 1c) No, the Raven Flock has not been defeated, simply removed and placed. Any Overlord cards that trigger being discarded off the Raven Flock being defeated remain in play. (1)
Q: Can the Raven Flock be summoned from monsters that can only take damage from attacks targeting them (e.g. in Nightmares) or monsters immune to damage (e.g. in Price of Power)?
- A: Yes, Raven Flock would be summoned and the monsters would not suffer hearts. (1)
Q: Only Fat Goblin's 1st encounter says that monsters reinforcing at the beginning of the Overlord's turn may be activated upon the turn they are placed on the map. Does that apply to reinforcing monsters placed at the beginning of the Overlord's turn in all other quests (where nothing is said about when one can activate them)?
- A: Unless otherwise mentioned, any group that reinforces at the start of the overlord's turn is able to activate during that turn. (1)
Q: I have a question about the crossbow and large monsters: How does the 1 space movement work for large monsters? Does the hero get to shrink the monster to 1 space, move it 1 space, and then expand it in any direction the hero chooses?
- A: Yes, the attacking hero chooses how the large monster moves. The large monster does indeed shrink and expand following normal monster movement. The monster shrinks from the targeted space. (1)
Q: What defines a monster "attack"? Players have proposed various tests: (a) does it do damage, (b) does it use the word "attack" on the card, (c) does it involve rolling the blue attack die? Is Bash considered an attack? It meets (a), but not (b) or (c).
- A: A monster may either perform a "standard" attack action. Any other lieutenant or monster ability that allows an attack explicitly states that it is an attack. For example, Bash deals damage but isn't an attack, so a troll could Sweep and Bash on the same activation. (1)
Q: Flame Breath (and similar powers). As we understand things, it can trace its path around corners and through obstacles like boulders (but not doors) because LOS is irrelevant to it since it is not implicitly stated to require it and it's not actually moving in such a way that obstacles would impeded it.
- A: Yes. Flame breath doesn't need to be traced in a straight line or follow LoS rules. (1)
Q: When the overlord is reinforcing for the turn does he choose the master monster or minion monster his choice while respecting group limits?
- A: He can choose which figure to reinforce. (1)
Q: In the conversion kit, the Act I Skeleton Archer minion requires no surge for its Pierce 1 ability, but the Act II minion requires a surge for its Pierce 2 ability. Is this correct, or should the Pierce 2 ability for the Act II minion be surge-free?
- A: Yes, the ability on the card is correct. (1)
Q: If I have 7 Minions on field, thanks to split, can I reinforce another Master ? (potentially gaining more minions)
- A: It's quite all right. With abilities like Split or Undying, you're still limited by the number of figures available. If all minions are on the map, or if quest rules have monsters set aside, you wouldn't be able to take advantage of that monster ability. (1)
Q: All monster's surge abilities get better in Act II except for the Ettin where they get worse. Is this a misprint, or is it intentional?
- A: This is not a typo. In Act II Ettins get an additional red die and playtesting showed that they needed toned down a bit in Act II. This is why their surge ability is reduced. (1)
Q: I still have some confusion over the correct functioning of Undying (and by extension, Split). Let's take Ogres as an example. Assuming one has Descent, there are two minion figures and one master figure available, with a group limit in D2E of 1/1. Say I have a master and a minion Ogre on the board in a four-hero game. If the master is killed before the minion, what happens?
- A: So, "ignoring group limits" for 4-hero games really only applies to anything that came in the Conversion Kit, where certain monster groups actually have more figures than the group limits on the card would suggest. In your particular example, in a 4-hero game, when placing reinforcments, you may have up to 1 master and 1 minion on the map. If you have 2 minions and no master, you can place the master. (1)
Q: During quest/map setup, when the instructions say to place a monster group on a given tile are large monsters required to have their entire figure base inside the designated tile or is it sufficient for them to be occupying at least one space in the designated tile?
- A: Monsters have to be entirely on the designated tile, with the exception of circumstances in which the monster cannot be placed (due to figures blocking). In those cases, the monster is placed in the closest empty space(s). However, if it is possible to fit the entirety of a monster group on a tile, they must be placed in such a fashion to allow it. (1) (2)
Q: Does an agent take on the traits (Dark, Cursed, Wilderness, etc.) of the monster group into which it is summoned?
- A: Yes. (1)
Q: Some quests have a lieutenant “knocked out” like a hero. The forums have informed me that the stand-up action the lieutenant performs only costs a single action (as opposed to it costing the lieutenant’s entire activation). However, can a monster perform a “revive” action on the lieutenant? Can an effect, such as the master Flesh Moulder’s “Heal” be used on the knocked out lieutenant? What about a card such as Dark Resilience? Also, when the lieutenant is knocked out, do they discard all condition tokens on them?
- A: No, a monster cannot perform a revive action. I don’t think I can make a blanket ruling on knocked out Lieutenants. Different quests set this up in different ways. If the quest just says that the Lieutenant is KO’d like a hero, then in general, yes, that lieutenant can be targeted by other monster’s abilities that cause the lieutenant to recover damage. Generally, yes, overlord cards could target a knocked-out lieutenant. If it specifically says that the lieutenant is knocked out, then yes, the conditions should be discarded. (1)
-- Crow Hags
Q: Does the crowhag's lifethirst affect knocked out heroes? What about the OL card "Trading Pains"?
- A: Yes, both the Crow Hag’s Lifethirst and the OL card Trading Pains affect knocked-out heroes. Because these heroes can be targeted for healing abilities, abilities that affect healing would still affect the healing of knocked-out heroes. (1)
Q: If you successfully use Splig's "Promotion" on a wounded minion, does the master retain the damage or does it enter play as if it were a fresh reinforcement?
- A: It would be treated as a new monster, fresh without any damage, conditions, etc. (1)
-- Volucrix Reaver
Q: Can a Volucrix Reaver use Skirmish two times due to Ravage?
- A: Yes. (1)
Q: Can Volucrix Reaver with skirmish ability move 3 water spaces or does it grant him 3 movement points?
- A: It would be able to move through 3 water spaces; it does not give movement points. (1
» Overlord Cards
Q: Can the overlord play cards that state "play during your turn" at the beginning of a turn (for example before drawing a card)?
- A: No. (1)
Q: Overlord deck reshuffling occurs when Overlord draws the last card from the deck. Assuming Overlord has no cards in the discard pile, what happens? When exactly the new deck is formed?
- A:If the draw deck and discard pile are both empty, then the next card the overlord discards is "shuffled," then immediately becoming the only card in the draw pile. (1)
Q: The rules say you can't play the same overlord card on the same target in response to the same triggering condition. How does this apply for Schemes and Diabolic Power?
- A: For cards that do not have a clear, definite target, think of them as having a "general" target. Therefore, since the target is "general", if the card has the same name and trigger, it cannot be played. So Schemes and Diabolic Power cannot be played twice during the same turn. (1)
Q: When can we play "Dash" or "Frenzy"? When we first activate the monster before we take actions? Or at any time while we are still activating said monster?
- A: Those Overlord cards may be played at any point during a monster's activation. (1)
Q: Can the Overlord play two "Dark Fortune" cards on a single defense roll? Can he play it on two different dice in a defense roll? Can he play it on one die twice in a row?
- A: Page 16 of the Core Rulebook, under Overlord Cards: "Two Overlord cards with the same name cannot be played on the same target in response to the same triggering condition." Dark Fortune's triggering condition is, "...after you roll dice," so each for each instance of rolling dice, Dark Fortune allows you to reroll 1 die, once, and a second Dark Fortune cannot be played. (1)
-- Adaptive Contagion --
Q: Could you use this to place an Infection Token if you had a chance to poison a character that is already poisoned?
- A: Yes. (1)
-- Airborne --
Q: How does Airborne (discard infection token to add 1 shield to defence) work with attacks that target multiple figures?
- A: You can discard 1 token and each defense result of each monster would gain 1 shield. (1)
Q: How does Airborne work with Fire Breath (if it deals no damage)? Do all affected figures get infected, or only the first target (if no damage dealt to him)?
- A: Only the figure in the target space would be infected. (1)
-- Bloodlust --
Q: If the overlord knocks out a hero, draws an Overlord card, and that card is Bloodlust, can the overlord immediately play Bloodlust on the hero that was just knocked out in order to draw two more cards?
- A: Yes. (1)
-- Blood Rage --
Q:Can OL cards "at the and of your turn" be played on monsters being reinforced "at the and of OL turn" (e.g. Blood Rage)?
- A: Yes, you can play Blood Rage on a figure you reinforced at the end of your turn and the other way around, you can Blood Rage a figure and then reinforce it. (1)
-- Contaminated --
Q: How does Contaminated (discard infection token to add 1 damage to attack) work with attacks that target multiple targets? For example, if Merriod's Flail attack one target with an infection token, and one without, can the +1 damage affect the non-infected target? If so, can I discard one infection from each target to get a total of +2 damage?
- A: You can discard 1 token and each hero would suffer 1 additional damage. You cannot discard multiple tokens because the timing is the attack, so you can only discard once. (1)
Q: How does Contaminated work with Fire Breath? Do all affected figures get infected? Or only the first target?
- A: I’d say that only the figure in the target square would be infected. (1)
-- Dark Charm --
Dark Charm, Dark Host, Out of Darkness and Treacherous Shadows have identical mechanics. Heroes under the effect of those cards will be called "charmed heroes" below. Charming does not cause the hero to be activated (1), the action has to be performed immediately (1) (2). For the duration of the attack or move action the hero is considered to be a monster and thus loses the attribute “hero” for most purposes (1) (2).
OL cards that specify the target to be a hero cannot be played on a charmed hero.
Q: Can Overlord play Overlord Cards on charmed hero? Especially can traps be played as if he were hero? Can "Frenzy" be played as if he were monster?
- A: Overlord cards for the most part cannot chain during the "Dark Charm" move. Since he is treated as a monster, you could not pit trap him. Since his status of being "charmed" ends as soon as his attack resolves, he could not frenzy. However, something like "Dark Might" or "Critical Blow" would be perfectly viable. (1)
Q: If a hero is under the effects of “Dark Host,” can the overlord play “Dash” or “Frenzy” on him?”
- A: No. “Dash” and “Frenzy” are played when the overlord is activating a monster. Though the overlord receives a move and attack action with the hero affected by “Dark Host,” it is not considered to be an activation (1)
Charmed heroes follow the same movement rules as monsters.
Q: Can charmed hero move through monsters figures? Heroes figures?
- A: The charmed hero is treated as a monster for the duration that the card is in play (which is for the move or attack), so if he moves, he cannot move through heroes but can move through monsters. (1) (2)
Q: When a hero fails the Dark Charm test and the Overlord forces him to attack himself,
Is defence die still rolled by that hero?
Can hero use items, such as shield to add to defence roll or reroll defence die?
Can OL use weapon surge abilities?
- A: Yes, yes, yes (1)
Q: Can monsters attack charmed hero?
- A: The hero is no longer considered "charmed" after the attack or move, so monsters may attack him. (1)
OL using hero abilities, weapons and heroic feats
In general, the OL cannot make charmed heroes spend fatigue or exhaust cards. In addition, the OL cannot use abilities which include a choice by the hero (indicated by a "may", "Use this card to ..." etc. in the ability text) (1)(2) . However, the most recent answers from FFG state that charmed heroes benefit from passive components of hero abilities. In one case this revokes earlier statements by FFG representatives.
Q: Can passive hero abilities be used?
- A: Dark Charm does not specifically allow the overlord to trigger hero skills and effects. If they happen to have a passive (that does not involve suffering fatigue or drinking a potion), that can apply, but otherwise he cannot force the Berserker to exhaust Weapon Mastery to gain a surge on the attack. (1)
Q: Does a charmed hero benefit from Divine Fury (Disciple) gaining an additional yellow dice for the next attack?
- A: Yes. (1)
Q: During "Dark Charm," the only restriction is not spending fatigue, so: Can the OL use Bow/Rune/Weapon Mastery and/or "Mana Weave"?
- A: The overlord cannot force a hero to exhaust or use skill cards, and he cannot force the hero to exhaust "Mana Weave." (1)
Q: If a skirmisher is "dark charmed," can the OL change a miss to another result using the "Unstoppable" skill?
- A: No, the overlord cannot use the “Unstoppable” skill card to change the result of the die. The "may" indicates that unstoppable is not an automatic effect, so it is not passive. (1) (2) (3)
Q: Can OL use skills, such as Weapon Mastery?
- A: No (1)
Q: There is an "unofficial" ruling that Overlord can't use skills of hero when hero is under the effect of Dark Charm. Does it apply to the skills that are automatic and doesn't require Fatigue and Exhaustion of the cards? Especially:
- Runic Knowledge (sure that would cost hero a fatigue, but is an effect not the cost of the skill)
- Inscribe Rune
- Running Shot
- Brute (+4 HP part)
- A: (new ruling) "Passive" effects would still be active, such as +4 Health on Brute, Inscribe Rune, Running Shot would be active, but it would technically be the hero who would have the option to spend them (Dark Charm doesn't have any sort of caveat for this sort of thing). Runic Knowledge is a problem, unfortunately, as I don't particularly want to contradict a ruling made by Adam Sadler almost a year ago. I believe I've also made similar rulings, based upon not wanting to contradict that. However, rules as written, I would have to say that your interpretation is correct. The overlord is not forcing the hero to suffer fatigue; he is using an ability that happens to contain something that causes the hero to suffer fatigue. My apologies for the contradiction. It is not something I like to do, but it does seem necessary in this case.
Q: Would a Reanimate under the influence of Dark Charm attack with 3 dice (with vampiric blood) or with 2, since the overlord doesn’t have access to the necromancers skills and at the moment the reanimate is one of HIS monsters?
- A: The reanimate would attack with two dice, as it is now one of the overlord’s monsters.
- (Though this seems to be a technicality about the wording your Reanimate.)(1)
Q: Does a dark-charmed stalker hero attacking himself (or other heroes) benefit from an adjacent trap token (using Set Trap) during his attack roll?
- A: Yes, a stalker adjacent to a trap would automatically gain the +1 damage. There is no choice and it does not require a hero — it’s just a thing that happens. (1)
Charmed Hero using hero abilities and feats
Q: When Leoric is affected by "Dark Charm," are his own attacks reduced by one heart, due to his hero's ability (in other words, as a hero is considered as a monster, does he lose all his heroic abilities, including the 'passive' ones)?
- A: Yes, since he is treated as a monster, any attack he performs would have its damage reduced by 1. A hero is treated as a monster but is still, deep down, heroic at heart =) (1)
Q: Can a hero use his feat (or anything else power/ability) while being Dark Charmed (e.g. Red Scorpion using her hero feat to reroll attack dice when attacking herself or Champion using “For the Cause”)?
- A: Yes, if Red Scorpion is forced to attack herself, she could use her feat. This also applies to "For the Cause."
Q: Does a hero receive movement points generated by “Running Shot” when a charmed wildlander attacks with a bow?
- A: The overlord cannot force a hero to use Class cards, and though his figure is performing the attack, the hero himself is not, so he cannot use Running Shot himself. (1)
Q: Can a dark-charmed hero attacking himself spend valor tokens for his defense rolls through Glory of Battle?
- A: Because Glory of Battle instructs that a “hero” may spend the valor token, the not-hero cannot spend the valor token. (1)
-- Dark Host --
see Dark Charm
-- Flurry --
Q: The OL card Flurry says "additional attack" as opposed to the older Frenzy which says "additional attack action". Is Flurry meant to be an additional attack action, or can Flurry also allow for a special action that includes an attack, such as Skirmish or Sweep?""
- A: It is intended to be "additional attack action." (1)
-- Frenzy --
Q: Can you spend the additional attack granted by "Frenzy" on a monster action that provokes an attack (assuming action limits are respected)? E.g: can an elemental do (Fire, Fire) with "Frenzy"?
- A: No, "Frenzy" grants a normal attack action and not a monster action. (1)
-- Grease Trap --
Q: Can the overlord move a hero through friendly figures as long as that hero ends up in an empty space?
- A: Yes. (1)
-- Mimic --
Q: Can the Overlord card Mimic be played when a hero uses a search action to uncover a Challenge token on a Secret Room tile?
- A: No, Mimic cannot be played when a hero uses a search action to reveal a challenge token on a Secret Room tile. (1)
-- No Rest for the Wicked --
Q: How does No Rest For The Wicked work?
- A: The order of operations for No Rest for the Wicked is as follows:
- 1. Play card.
- 2. After hero spends the movement point, choose and move 1 monster.
- 3. Thereafter, each time a hero spends a movement point he gained from suffering a fatigue, you may choose and move a monster.
The phrase "each time a hero suffers 1 [fatigue] to gain an additional movement point" is not speaking to timing, it's about the trigger. It's saying, each time a hero fatigues to move, you can use this ability again. Meaning, when he spends that movement point, you get to choose and move. (1)
Q: How does No Rest For The Wicked interact with Fleet of Foot?
- A: No Rest for the Wicked triggers when using Fleet of Foot. Fleet of Foot is not its own ability, but rather triggers off of “suffering 1 fatigue to gain 1 movement point.” Of the two movement points gained, the Overlord still only gets to move 1 monster after 1 of these movement points is spent, his choice which. (1)
-- Out of Darkness
see Dark Charm
-- Reflective Ward
Q: On the OL card Reflective Ward, what exactly does "hearts dealt" mean?
For example: 8 hearts against 2 shields on a monster with only 5 health -- Is "hearts dealt" 8, 6, or 5?
- A: The hero rolls his own defense dice to mitigate the amount of damage he dealt to the monster (and only the damage, no conditions). To your example, it would be: 8 - defense roll. Essentially, the hero must also take the attack, and the intent behind the somewhat strange wording is to prevent odd interactions with conditions, knockback effects, etc. (1)
-- Treacherous Shadows
see Dark Charm
Q: What happens to unused movement points when a hero fails a Tripwire test?
- A: All movement points irrespective of the source are lost: move actions, fatigue, Running Shot, etc. (1)
-- Uncontrolled Power
Q: A ranged weapon that has a [Surge]: +1 range is used to fire at a monster that is 5 spaces away. The hero rolls and gets 4 range, 2 hearts and 1 surge. OL plays Uncontrolled Power and hero fails the willpower test.
Must the OL spend 1 surge on +1 range or he can spend 1 surge on any other ability and the attack will be a miss, negating any abilities that OL used?
- A : He would need to spend it on the +1 Range if he wanted to trigger any other abilities. (1)
-- Wicked Laughter
Q: When Lucky Charm is used on an attribute test already re-rolled because of Wicked Laughter, does the 3rd roll keep Wicked Laughter's -1 on the attribute tested?
- A: Yes. (1)
-- Word of Misery
Q: When exactly is a card considered resolved in case of cards with longer lasting effects like Word of Misery?
- A: The card is discarded at the end of the overlord turn. Now, it is still possible to play something like Blood Rage at the end of the turn, still receiving the effects of Word of Misery. (1)
» Plot Decks
Q: When exactly heroes receive fortune tokens?
- A: As soon as the threat is spent, it is given to a hero as fortune. A hero can use the fortune token he just received to re-roll a failed test triggered by the plot card the OL paid for with the corresponding threat. (1)
• Dragon's Greed (Valyndra)
Q: How does the Punish the Weak interact with monsters that that can target multiple figures (Elementals, Merriods)
- A: When using Punish the Weak with monsters that target multiple figures with one attack, each target adds damage to the entire attack based on its own might. (1)
» Quest Reward Cards
Q: What happens if Forbidden Sorcercy is played on a monster group that already have Sorcery?
- A: It's additive. (1)
Q: Can Forgotten Sorcery be played on a ranged monster group, into which a melee agent has been summoned? Can that melee agent use the Sorcery ability as well?
- A: Yes, the melee agent may then use Sorcery as well. (1)
» Quest Guide
• The Shadow Rune
-- The Cardinal's Plight
Q: In "The Cardinal's Plight" can the Cardinal be diseased when does he start testing it? While the door is sealed or when the library is open? Also in respect to the Cardinal is he effected by attacks that do no target him but do damage IE blast or howl?
- A: Yes, the Cardinal can be diseased, and he tests for it when he is activated. Yes, the cardinal may suffer damage from zombie attacks and abilities from other monsters that are not attacks. (1)
Q: Do objective token IE the altar in "The Cardinal's Plight" block los / movement and can you end your movement on the altar?
- A: No, the altar does not block line of sight or movement. (1)
-- Castle Daerion
Q: In "Castle Daerion," can master ettins throw Sir Palamon?
- A: Yep, the master ettins can throw Sir Palamon. (1)
Q: Castle Daerion En2 - Does a villager that has a valor token at the end of Encounter 1, carry over that valor token to Encounter 2
- A: No. While thematically they're the same people, mechanically they're a completely new set of figures. (1)
Q: Can the Militiamen be placed and activated after the last hero turn in round 1?
- A: Yes. (1)
-- Gryvorn Unleashed
Q: In the Gryvorn Unleashed finale of the Shadow Rune campaign, where Heroes can be killed, does Gryvorn's special heal recover 3 hearts for each currently alive Hero or for each Hero live or dead?
- A: Dead or alive does not matter here; it's just the number of heroes in the campaign. (1)
Q: What happens if the OL plays Blood Rage on the Baron/Dragon and with the second attack he kills the last hero ?
- A: OL would win the quest and the campaign. (1)
-- The Dawnblade
Q: In "The Dawnblade" and "The Desecrated Tomb," when the quest book says that a hero or Sir Alric is carrying the Dawnblade/Duskblade, is that character actually wielding the item and allowed to use the abilities associated with the relic? If this is the case, is Sir Alric allowed to have two relics in these quests? For example, could he begin the encounter with the Shield of Zorek's favor and then later pick up the Duskblade?
- A: No, carrying the Dawn/Duskblade doesn't give you access to its Relic card abilities; it only functions as an item-objective within the confines of the quest. It also does not count toward Alric's relic limit. (1)
Q: In Dawnblade Encounter 1, can the Overlord (draw a card and/or) play Dark Charm before the Ray of Sunlight moves and force a hero off of Arcite's Tomb? Or does the Ray of Sunlight move before ANYTHING else the Overlord can do?
- A: Since it's a timing conflict for start of turn overlord effects, he would still draw his card and could play something like Dark Charm to attempt to move the hero away. (1)
-- The Desecrated Tomb
Q: In the Desecrated Tomb Encounter 2, the quest guide is quite clear on how Khorayt moves and who he attacks, but who gets to determine how he will spend surges (if there is a choice) and how flame breath would travel?
- A: The overlord has control over anything unspecified in the quest. However, he must spend all surges rolled, and, if using Fire Breath, must attack in a manner that will affect the figure carrying the Dawnblade (if possible). Otherwise, any other choices on how it functions is up to the overlord to decide. (1)
Q: In the Desecrated Tomb Encounter 2, can Khorayt take damage from heroes, or only Alric?
- A: Only Sir Alric can deal damage to Khorayt. (1)(2)
Q: In the Desecrated Tomb, Encounter 1, for the reinforcements, the Overlord gets to place Zombies up to the group limit, but must split them up between the 3 possible tiles. When deciding how they are split, do you account for zombies already on the map? (If there were 2 zombies in the Crypt, would you place the remaining 3 in just the Graveyard and the Fungus-Filled Hallway? Or would you place 1 Zombie in each of the 3 areas?)
- A: The tiles restriction is in regards to the zombies being placed, not the zombies already on the map. (1)
-- The Frozen Spire
Q: Can Ruin attack in the "The Frozen Spire" scenario?
- A: Yes, Ruin can attack. (1)
Q: Can Ruin be immobilized by a Hero?
- A: Yes, Ruin can be immobilized. (1)
Q: Ruin has a speed of 1 and is a large monster. By applying the large monster movement rules, he would actualy move 1 space, and then since it's base is 2 width he could be positioned so that essentialy he moved 2 spaces. Is that correct?
- A: Ruin does not follow large monster movement. He moves 1 space at a time, sliding the figure along the bridge. (1)
Q: For encounter 2 the quest book reads: "Frederick immediately moves his Speed and performs 1 attack, then the hero resumes." Does he have to move? Does he have to move full speed? Does he have to move so he can attack? Does he have to attack?
- A: When the door is opened, Frederick is treated as a monster under the overlord's control. As such, the overlord makes all decisions in regards to the move and attack. (1)
-- The Masquerade Ball
Q: Can "The Masquerade Ball" encounter one victory roll be affected by "Dark Fortune" or "Staff of Shadows" (if Eliza is on the map still)?
- A: "Dark Fortune" is a no, since it applies to the overlord's dice. "Staff of Shadows," however, is a yes, since it applies to forcing heroes to re-roll a die. (1)
Q: In Encounter 2 of "The Masquerade Ball," would Eliza's movement trigger the open group to be placed in Goblin's Cave?
- A: Yes the group would be placed in that particular instance. (1)
Q: In Encounter 2 of "The Masquerade Ball," would a door which was closed after it was opened require a test to smash/answer riddle/pick lock again? Or can the door be treated like normal? Similarly, does the stuck door in "The Shadow Vault" require Might testing every time to open it?
- A: It would appear that there are a few different answers to your question here. For the doors in "Masquerade," a successful Might test removes the door from the map entirely, meaning it is set aside and cannot be closed again. Obviously, the Knowledge test does nothing with the door itself, but the Awareness test only opens it, meaning it's free to be closed again and would require one of the tests to get through.
- The same applies to the door in "The Shadow Vault," but in this case the Might test only opens the door, leaving it able to be closed again and thus requiring another successful Might test to open. (1)
Q: In Encounter 2, can you use two actions to test two separate doors?
- A: Each figure is only allowed to test any doors once per turn, so a figure wouldn't be allowed to use two actions to test two separate doors. (1)
Q: In Encounter 2, do the heroes win if they get one hero off the exit or all?
- A: In this particular quest, each hero would need to move off the map through the Exit. (1)
-- The Monster's Hoard
Q: In "The Monster's Hoard" quest, encounter 1, the reinforcement rule says that the Overlord may not place a monster that does not fit on the Entrance. Is that restriction only about the monster's size (i.e. as explained in the Monsters paragraph: a six-space large monster cannot be used) or does it extend to the situation where the Entrance is occupied by another monster (e.g. a Merriod) which would lead one to place the reinforcement monster in the nearest possible space?
- A: This restriction simply limits the use of the six-space large monsters. For example, if a hero decided to stay on the Entrance tile, the overlord could still place his reinforcement monster in the nearest empty space. (1)
Q: In encounter 2 of the quest The Monster's Hoard Glyps of Transport play an important role. I understand that a monster standing on a glyph can move to another glyph in line of sight as if it was adjacent. Are figures allowed to move into spaces with these glyphs and move to another glyph in line of sight, if a friendly figure is standing on the first glyph? Likewise, can a figure move from glyph A to B to C (spending 2 movement points in the process) if B is occupied by a friendly figure?
- A: Yes. (1)
-- The Ritual of Shadows
Q: The Shadow Ritual: what happens with Fleshmolders that are defeated in encounter 1 in the transition to encounter 2? Can the OL still place them anew in encounter 2? or does he have to play without killed fleshmolders?
- A: Flesh moulders don't reinforce in Encounter 2, so whatever he has left from Encounter 1 is what he gets. (1)
Q: The Shadow Ritual: What happens to conditions on Merric in the transition from encounter 1 to encounter 2? Does they stick on him?
- A: Merick would not keep any conditions on him between the encounters. Unless otherwise specified, any lieutenant present in Encounter 1 and Encounter 2 starts without wounds or anything else. (1)
Q: The Shadow Ritual: What happens with the Relic if the Overlord wins this quest? Does he keep it or will it be returned to the gamebox? The victory for the heroes says that the heroes recieve the Relic from the Overlord, but the Overlord does not have it explicitly in the first place under his pocession. Only during this quest Merric wields it, someone could read. So which side is correct? The Ol recieves it after winning this map pernamently or it is returned to the gamebox?
- A: If the overlord did not receive the Staff of Shadows by winning "The Cardinal's Plight" in Act I, he is only able to gain the use of that relic during "The Ritual of Shadows" and does not receive it for winning.
- The overlord may be "considered to have won" any quest not played in Act I, but that doesn't automatically grant him the rewards from those quests.
- I'm saying he doesn't get to keep the Staff of Shadows to avoid having the overlord gain too much from winning a single quest as well as to most closely reflect the specific rules as written, which don't say he gets to obtain or keep it. (1)
Q: It was mentioned in a previous ruling that the Overlord cannot win Staff of Shadows in the quest: Ritual of Shadows, if he did not originally own it. However, may heroes win Staff of Light, as per Rewards section?
- A: Yes, the heroes can win the Staff of Light in that quest, regardless of whether or not the overlord owned that relic going into the quest. (1)
Q: In the Ritual of Shadows, when transiting to encounter 2, it is possible that there are flesh moulders or even Lord Merick himself at the exit (due to Crossbow or Trueshot not dealing damage, just moving him in encounter 1). Does that mean that some heroes will be placed in the nearest empty squares for those cases?
- A: Yes, this is technically possible. (1)
Q: The odd case in the above question could be that Lord Merick could be at the innermost part of the exit, blocked by 3 heroes. Would that waste the fatigue he earned in encounter 1?
- A: No, this would be pretty seriously against the intent of the quest, so even if surrounded (in what I would suggest would be a rare case to begin with), he would be able to move through the heroes. (1)
Q: Can Blood Rage be used on Lord Merick in encounter 1? It would create the odd scenario where neither side could win because they cannot fulfill the victory condition. And if it can be played, does Lord Merick get 2 attacks, given that he is only able to perform the ritual, according to the quest guide?
- A: That is an issue with the quest that will be clarified in a future errata. The victory condition for the heroes should instead read, "If Lord Merick Farrow suffers any amount of damage or is defeated, read the following aloud:" This also covers any odd possibilities of him being suffering a condition without having to be damaged first, and some other strange interactions. (1)
Q: If the Overlord wins this quest, can the overlord hand back tier 1/2 cards while keeping the tier 3 card?
- A: Yes, the requirement of having previous levels is only for the purchase of the level 3 overlord cards, not in keeping them. If the overlord wins that quest, he can keep a level 3 card while returning the lower level cards. (1)
-- The Shadow Vault
Q: In "Shadow Vault," if there is a monster standing on the Stream space closest to the River's Edge, may a hero swim to the closest available stream space? ...
- A: ...If something is blocking it, you follow normal rules of placing the figure in the closest empty space. (1)
Q: In the Shadow Vault quest, may the OL use "Unholy Ritual" on the monsters that are placed on the river edge when they cannot be activated?
- A: Formal rules for inactive monsters (including an inability to play overlord cards on inactive monsters) were introduced only in Lair of the Wyrm, and those rules apply during specified cases in those quests. With the rules as written, there is nothing preventing the overlord from playing Unholy Ritual in cases such as the one found in "The Shadow Vault" quest. (1)
Q: Is the Overlord able to block the heroes from using the stairs (red tokens) by having Zachareth standing on the red token in the cave behind the locked door?
- A: Yes, the overlord could block heroes from using the stairs by having Zachareth standing on the red token behind the locked door. (1)
-- The Twin Idols
Q: In the twin idols, how is a monster who is carrying the idol affected by a stun condition? (the quest rules say he can only take one action, either move or drop the idol) Does he remove the stun and end his turn, or can he still move like a normal monster after removing the stun?
- A: He would remove the Stun and end his turn. (1)
Q: The monster carrying the idol may only do 1 move or place the idol. Can you play dash/frenzy on him ?
- A: No. (1)
-- The Wyrm Turns
Q: In "The Wyrm Turns", Encounter 1, Belthir can perform 1 move action and another action that isn't a move. Can Belthir spend this second action to do his special action "Cry Havoc" to gain more distance?
- A: No, Belthir cannot use Cry Havoc in the same turn he performs a move action during The Wyrm Turns because it allows him to perform a second move action. However, he may use Cry Havoc if he doesn't perform another move action during his turn. I hope this helps! (1)
• Heirs of Blood
-- Rise of Urthko
Q: Can Lord Merrick throw captives through the closed door?
- A: No. (1)
• Lair of the Wyrm
Q: Do the Lair of the Wyrm quests such as "Gold Digger," "Rude Awakening," and "What's Yours Is Mine" award one xp per player at completion?
- A: The Lair of the Wyrm quests do not award any XP if they're played in a full campaign as rumors, mostly because adding too much extra XP could cause unfortunate math issues (as you clearly saw). They do, however, award XP if played as a mini campaign (rules are online if you hadn't seen them). (1)
-- At the Forge
Q: In "At the Forge" encounter 1, the Shadow Dragons "cannot be moved by any game effect which would allow them to move additional steps". However, can they be moved by Crossbow/Trueshot?
- A: In this particular case, no, they wouldn't be able to be moved by the Crossbow or Trueshot. (1)
Q: In "At the Forge" encounter 2, can Shadow Dragons be chosen as one of the open group, regardless of whether any dragon escaped encounter 1? Can Reinforce be played on Shadow Dragons if they are not chosen as an Open Group (because they are stated in the "Monster" section of that quest?
- A: Yes, you could choose shadow dragons as an open group if none of them moved off the map, but no, Reinforce could not be used in this case, since the overlord only receives shadow dragons as a monster group if he wins the encounter. (1)
-- What's Yours is Mine
Q: What kind of actions can affect Jorem Tolk?
- A: He's treated as a figure (which means he blocks movement and line of sight), but he doesn't have an affiliation, so to speak. This means that anything that specifically targets heros or monsters has no effect on him (Overlord cards, hero abilities, etc.), but he is able to be affected by hero and monster attacks. (1)
Q: Can I use dark priest's "Dark Prayer" to give the fatigue token to Jorem? Or is it just by damage alone?
- A: No. (1)
Q: Can the Master Ettin "Throw" Jorem?
- A: No. (1)
Q: Does Plague Worm Burrow ability affect Jorem Tolk as it targets 'figures' not 'hero figures'?
- A: Yes. (1)
Q: Can Jorem Tolk be poisoned or diseased by monster attacks
- A: As written, he can be effected by poison and disease, which would give the overlord control of him at the start of each of his turns. (1)
• Labyrinth of Ruin
Q: When playing the quest reward cards "Splig's Revenge" or "Twin Souls", does the new lieutenant have the damage from the character they replace carried over, or are they always brought in at full health?
- A: They're brought in at full Health and are treated as a brand new figure. (1)
Q: If heroes have chosen Serena side in act 1 and got 2 abilities for her, then lost her in Fountain of Insight I assume they get Raythen with no skills at all. Is that correct?
- A: Yes. (1)
Q: What if I play Unknown Treasures during shopping after the interlude? Do I deal all the cards facedown instead?
- A: The shopping in-between acts is not a normal shopping step and so Unknown Treasures cannot be used. (1)
-- Ruinous Whispers
Q: In the introduction quest for LoR, can the Travelers move through figures?
- A: No. (1)
Q: In Ruinous Whispers goblins can use action to help the goblin carrying a token move 1 space. Can they use both of their actions to help him?
- A: Yes. (1)
-- Gathering Foretold
Q: Encounter 1: Can the overlord trigger the condition "collect two damage tokens" before Serena is rescued by heroes at the end of the OL turn.
- A: Yes. (1)
Q: Encounter 2: What happen if the quest allow some monster to exit the map before the encounter end and they can carrying the sunstone? For example Gathering Foretold encounter. Spling Reclamation, monster carrying the talisman and the sunstone. Do they drop the sunstone at the last space of the exit or it count as overlord gaining the sunstone.
- A: It would count as the overlord gaining the sunstone. (1)
-- Honor Among Thieves
Q: In Honor Among Thieves E2, does Raythen's Investigate apply when he checks an objective token that is revealed to be a search token?
- A: Yes. (1)
Q: In Honor Among Thieves E2, can the OL card Mimic be played when an objective token is revealed to be a search token?
- A: Yes, the token would be revealed, and before a Search card is drawn, the overlord could play Mimic. After (if) the "reaver" is defeated, the closest hero would finally draw the Search card and discard the green obj. token. (1)
Q: In encounter 1, it is stated: "Once per round, as an action, a hero may..." Is that to mean that in the entire round, only 1 hero may attempt to crack the code, regardless of number of heroes at the exit?
- A: Once per round for all heroes, with the exception of still being able to do the final guess if you've already guessed this round. (1)
Q: In "Honor Among Thieves" encounter 2, under Special Rules, it is stated: "The Overlord may not do this if Raythen performs an action to reveal an objective token..." What does "this" means? Does it mean the OL cannot attempt to roll for a surge at all, or just the OL cannot discard a card to change his die from yellow to green?
- A: If Raythen reveals the token, the overlord cannot discard a card to "upgrade" the die. (1)
Q: Encounter 2: When the alarm sounds, what if there are fewer objective tokens than the Volucrix reaver limit? Does the OL place as many as he could up to token limit?
- A: Still up to the group limit, but he would choose one of the occupied tokens and place the volucrix reaver in the closest empty space. (1)
Q: Does the overlord keep fatigue tokens in their play area between encounters?
- A: No. (1)
-- Back from the Dead
Q: What happens when "Shifting Earth' (Mirklace Deck) or a Dark Charm would move a hero through the overgrowth (it had the green token in this case?
- A: In all of those cases, the overlord is moving that hero’s figure, which I would distinguish from “a hero attempting to move.” In other words, the overlord can force the heroes to move through the overgrowth all he wants, the hero does not test. (1)
-- Fury of the Tempest
Q: Encounter 1: Does Splig still have a second action after standing up? Or does he follow the hero's rules in standing up (i.e. it's the only action he can take)?
- A: Yes, Splig still has a second action after standing up. (1)
Q: Encounter 2, the quest goal for the heroes is to have the hero carrying the Sun Standard defeat monsters a certain number of times. Do challenge tokens treated as minion monsters in a Secret Room count toward this goal?
- A: Yes, defeating those monsters would count towards the goal. (1)
-- Tipping the Scales
Q: Can a hero pick up and carry more than 1 objective token at a time? Is this generally true of other quests where heroes can pick up objective tokens?
- A: Each quest should state if more than one token can be picked up. If it is not stated, usually that means there is not limit. Unfortunately, that general rule does not apply in this case. Although it is not stated, the intent of Tipping the Scales is that only one weight can be carried at a time. (1)
-- Through The Mist
Q: It says that the heroes are lost if they are not within 3 spaces of the Will-o-wisp or within 3 spaces of a hero that can see the will-o-wisp. Can the heroes chain this: Hero A can see Wisp, Hero B can see Hero A, and Hero C can see Hero B? Or does it only have 1 link?
- A: No, heroes cannot chain seeing the wisp as in your example. “If a hero or ally cannot measure line of sight to the wisp and they are not within 3 spaces of a hero or ally that can measure line of sight to the wisp, they are lost.” (1)
-- Fortune and Glory
Q: The Hidden Passage can be attacked as if it were a monster. How does this affect the use of abilities like enfeebling hex or inky substance? Specifically, is the Hidden Passage an eligible target for hex and elixir tokens?
- A: In all cases, the "object" is only treated as a monster in the fashion that it can be affected by hero attacks. Things like Enfeebling Hex and Inky Substance cannot trigger because they used with monsters, but something like a Valor of Heroes merely adds damage to an attack role (regardless of target). (1)
-- Heart of the Wilds
Q: 1)Can a zombie climb twice in one turn. The first zombie can move to the first vine and spend and action to climb, placing a fatigue token next to him. on his next turn can he spend two actions and place 2 fatigue token next to him, which ultimately makes him successfully climb?
1a) how for off the ground can't a zombie attack anymore? if the zombie has 1 fatigue he can still attack but with two or more, seeing he doesn't have reach he can't attack correct?
2) in a three hero game how many minion zombies can you have on the board. I know you start with the number of heroes and it explicitly states that you can have no more that four. And it states your reinforcements must respect the group limits but can you go over limit on the zombies?
3) Does the ally count as a hero when determining how many fatigue tokens the the OL needs to win in encounter 1 or when determining the health of the over growth in encounter 2?
4) the flailing vines in encounter two state that any hero, monster, or ally in two spaces provoke the attack, but does the beastmasters wolf provoke attacks. If he doesn't provoke does the wolf still become the victim of the attack if otherwise provoked?
- A: 1) Yes, a zombie could climb twice in one turn.
- 1a) Yes.
- 2) Yes, zombies do not have to follow group limits.
- 3) No.
- 4) Yes. The Wolf both provokes the vine and can be attacked by it. (1)
Q: 1) The Healing the Guardians paragraph reads "As an action, while adjacent to a guardian, a hero may perform a rest action to suffer any amount of fatigue. For each 2 fatigue suffered the guardian recovers 1 damage." Is that rest action a standard rest action with some extra bits on top (suffering fatigue) or is it a special action which happens to be called rest action as the standard one?. In other words, after a hero declares the rest action and suffers X fatigue to heal the guardian, will he still recover all the fatigue at the end of the turn? 2) Revealing guardians. Text reads:"If an objective token ever has less than 5 damage tokens near it, the guardian is revealed." Later on it reads:" A revealed guardian that is not destroyed is considered active and gains special abilities."
Nowhere I see it written that if a revealed/active guardian gets again 5 or more damage tokens it becomes hidden/inactive again. It only says that if its health gets to 0 it gets inactive if White or Green and destroyed if Red or Blue. Hence Red and Blue guardians will remain active until destroyed even with 5 or more damage tokens. Is this correct?
- A: 1) Yes, the hero should resolve all other effects of taking the rest action as well. The suffering of fatigue is an addition to the normal resolution. 2) My interpretation is the same as yours. After being revealed, the white and green tokens are active as long as they do not currently have 0 Health remaining. (1)
• Shadow of Nerekhall
Q: Elevation lines: When a hero with a melee weapon with Reach attacks a monster on the opposite side of an elevation line, but is not adjacent but 2 squares away, does the monster add a black die to its defense pool or not ?
- A: the monster does not get the bonus black die. Reach ignores the elevation line regardless of the distance. (1)
Q: The Corrupt citizen "Executioner" 's ability "coup de grace" says attack gains +2 per condition card or token in targets play area. Does token mean condition token or ANY token, e.g. objective token a hero carries?
- A: The +2 damage is specific to conditions. Other tokens do not affect this ability. (1)
Q: About Rylan Olliven's ability "Influence". Who gets to decide about the action? Rylan's controlling player or the target's controlling player?
- A: The player who controls the chosen figure decides which action is performed and how it is performed. So if player A controls Rylan and they use Influence on a hero controlled by player B, player B choses which action to perform and how it resolves. (1)
-- Respected citizen
Q: Bertram can only be attacked by Hero with bare hands" and "cannot suffer hearts from any other source". Also he is "immune to all other game effects." We understand that Bertram is immune to Blast, Hex, Trap, Track and other Heroes abilities (like Krutzbeck's Heroic feat) as well as OL cards like Dash or Ironbound's Protect ability. Correct?
- A: Correct; the only thing Bertram can be affected by is hero attacks. (1)
Q: Can Bertram move through Monsters?
- A: Bertram cannot move through monsters. (1)
-- Civil War
Q: Lieutenant Rylan Olliven is not under OL control, but controlled by Hero player. Rylan can attack and be defeated, so do we have to use his "Monster/LT card" ? And is it correct that than Rylan on Heroes side has in 4player play more health than in 2player play?
- A: Yes, in Civil War, the heroes use the Lieutenant card for Rylan and scale his Health and defense dice based on the number of players. (1)
-- Price of Power
Q: In encounter 1 rules say "Each time a hero starts his turn in or moves onto a tile with a chaotic rift" the hero must make an attribute test. Does a hero have to test attribute when not moving, but when entering such a tile by other means (eg. Hero abilities to teleport like Tinashi or Knight or Shadowwalker) ?
- A: You are correct, removing and placing does not count of moving into those tiles, so the test does not take place. (1)
-- Arise my friends
Q: Can Tristayne perform the Ritual of Resurrection only once or as long as he can discard 3 objective tokens?
- A: He can perform it multiple times, but the reward is only gained once, so any additional times would have no effect in regard to the reward section. (1)
• The Trollfens
-- Source of Sickness
Q: Does the Plague Worm reinforcements rule override group limits for 2 and 3 hero campaigns?
- A: Yes. (1)
Q: In the quest “Source of Sickness”, for reinforcements, it states that the Overlord “discards” an infested villager to place a minion Plague Worm. Earlier in the quest rules, it states to place 2 fatigue tokens in the overlord’s play area for each infested villager discarded. Does this mean that the Overlord gains 2 fatigue tokens when reinforcing a Plague Worm in this way? Or does it mean the Overlord can “remove an infested villager from the map” to reinforce and only gains the 2 fatigue from placing the infested villagers in the designated “points spot”?
- A: The overlord only gains fatigue tokens for discarding villager tokens as described under the Infestation section. Exploding villagers into plague worms does not give the overlord fatigue tokens. (1)
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