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International Games Series

1. What is IGS?

International Games Series (IGS) is a series of international wargames, mainly by Japanese game designers, that are being developed and published by Multi-Man Publishing, and coordinated by Adam Starkweather. Artists for the series include Nicolás Eskubi, Mark Mahaffey, and Knut Grünitz.

This wiki entry describes games published under the IGS label.


Official IGS Logo

MMP webpage on series.

Geeklist:


3. Released Games

The following games have been released as part of the IGS product line, and are listed according to the order of release.

Target Arnhem - Across 6 Bridges (2005)

Description
Released in 2005, Target Arnhem was the first Japanese game translated and distributed by IGS.

A small wargame that simulates the battle of Arnhem in 1944, Target Arnhem was intended to draw new interest for traditional wargames. Initially given away for free at conventions and tournaments, it was later made available for order (when stock is available) directly from MMP for just the cost of shipping.

Origin
Originally published in Game Journal Magazine #43, and also referred to as Baby Arnhem.

Images

Map
Counters
Play Sample
Original Game Journal Publication

Fire in the Sky: The Great Pacific War 1941-1945 (2005)

Description
With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. Fire in the Sky provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in 5 hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience.

Origin
Originally published in Game Journal Magazine #55, and considered a cult hit war game in Japan with a fanatical following.

Images

Map (with tournament setup)
Counters
Play Sample

A Victory Lost (2006)

Description
A harsh, cold wind blows across the steppes of Russia. With a flurry of thundering explosions, the Russian offensive Operation Saturn begins. Can the Russians encircle and trap the extended German armies?

A Victory Lost starts with the Russian offensive Operation Saturn and continuing through van Manstein's famous "backhand blow". It revives the simplicity of classic games such as Russian Campaign and Panzergruppe Guderian, but with some very modern twists. Easy to learn and with a compact 3 hour playing time, A Victory Lost nevertheless offers a historical treatment of this subject that has seldom been seen in larger and more complicated games.

Origin
Originally published in Japanese in Game Journal Magazine #4 as Struggle of Army Group Manstein.

Images

Map
Counters
Play Sample
Original Game Journal Publication

Red Star Rising: The War in Russia, 1941-1944 (2007)

Description
Using a variant of the popular Victory in the West: Plan Yellow, The French Campaign 1940 chit pull system, but with some very novel twists, Masahiro Yamazaki presents the theater as never before. If the Soviet player can weather the Nazi storm, she will rise from the ashes and become the powerful enemy that defeated Germany. You will see the tables turn as in no wargame before.

Origin
This game is based on War For the Motherland, which was originally published by Rampart Games before being re-released with revised and improved rules by Six Angles.

Images

Map (with game in progress)
Counters
Play Sample
Original Rampart Games Edition

Warriors of God (2008)

Description
Players move their leaders and units using a unique impulse game system that shows both the strategy and tactics of the period. The game also recreates the massive swings of fortune which were so much a part of the Hundred Years War.

Even with such a simple and easily learned system, all the special rules necessary to give players a full feel for the period are here: archers, Joan of Arc, and much, much more.

Origin
Originally published in Game Journal Magazine #9 as 100 Years War Anglo Vs. French.

Images

Map
 
Counters
Play Sample
Original Game Journal Publication

Iwo Jima: Rage Against the Marines (2008)

Description
A low-complexity simulation for two players that covers the fighting occurring on Iwo Jima island from February 17 to March 14, 1945. Includes an 8-page rulebook, 88 5/8" counters, the game map, and a mini-map (with screen) for hidden Japanese movement.

Only available as part of Operations Special Issue #1.

Images

Map (VASSAL version, game in progress)
Counters

Storm Over Stalingrad (2008)

Description
The prize at the end of Germany's 1942 summer offensive was Stalingrad. The city, while being a propaganda key due to its name, was also a key industrial city sitting upon both rail and river networks. The German 6th Army hit arrived at the west bank of the Volga by late August and began their assault on the city. "Stalingrad must not be taken by the enemy" ordered Stalin. Now you can command the defense of the city and try to hold versus a talented, but stretched thin, German Army. Or will you find something the Germans didn't and seize both the city and the day?

As has become common with games in the IGS line, playability matched with historical flavor has been achieved to a remarkable degree. In Storm Over Stalingrad, players alternate impulses where they move or fire, but only rarely both. Cards influence play, but do not drive the game. Can you take most of the city of Stalingrad before the Soviet offensive begins?

Origin
Originally published in Game Journal Magazine #19.

Images

Map (VASSAL version)
Counters
 
Play Sample
Original Game Journal Publication

A Most Dangerous Time: Japan in Chaos, 1570-1584 (2009)

Description
This is the game that made Tetsuya Nakamura famous. As you have seen from MMP’s Fire in the Sky and A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort. A Most Dangerous Time focuses in on the most dire moment of Feudal Japan – 1570-1584. Oda Nobunaga, the most revered figure in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan.

Using a unique system, Nakamura provides a simulation of this period that is one of the most profound ever made. Don't miss this one. It is one of the great game experiences of our hobby.

Origin
Originally published in Game Journal Magazine #49 as Nobunaga: A Dangerous Time.

Images

Map
Counters
Play Sample
Original Game Journal Publication

Bravery in the Sand (2009)

Description
A two-player game that covers the period from November 20 to December 3, 1941 of Operation Crusader in North Africa during World War Two. Players assume the roles of Axis and Commonwealth generals who activate formations via chit draw, conduct combat, and control unit recovery and replacements to determine who will be victorious.

Only available as part of Operations Special Issue #2.

Images

Map (with initial setup)
Counters
Play Sample

A Victory Denied (2009)

Description
A Victory Denied allows two players to simulate the battle around Smolensk that took place in 1941 between the Axis forces and the Soviet army. This game is based on the well known A Victory Lost: Crisis in Ukraine 1942-1943 game system, with upgraded supply and command structure rules.

Images

Map
Counters
Play Sample

The Tide at Sunrise: The Russo-Japanese War 1904-1905 (2010)

Description
Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI: Napoleon at Waterloo. But not all is at it seems...

Players manage their armies using an abstract logistical system called "Transport Points" to bring on new forces and to replace battlefield losses. Finding the right balance of the two uses is key to being successful in the game. Victory in the game is determined by success in the naval war, the capture of key terrain objectives and enemy losses.

Origin
This game is based on Russo-Japanese War, published by Epoch of Japan.

Images

IGS Box Cover
IGS Map (Early Draft)
Original Epoch Edition

King Philip's War (2010)

Description
A simple treatment of King Philip's War (1675-1676), the bloodiest of the Puritan/Native conflicts.

This game can be played in five turns as an introduction, or ten turns once concepts are fully understood. Each turn will vary in length depending on the uncertain arrival of Indian Allies.

Images

IGS Box Cover
IGS Map

Tense and quick, this game is Nick Richardson's favorite game. Covers the Korsun Pocket battles in 1944.

War of the Suns (2013)

Description
An original design from Hong Kong native, Leonard To.

First designed more than 20 years ago, War of the Suns won the 1st Wargame Design Competition in Hong Kong in 1984. It was revised in 1991, and again recently using research from recently opened Chinese archives.

The title of the game ("War of the Suns") refers to the flags of Kuomintang China and Imperial Japan. But the game is designed with more than these 2 players in mind. It is a 3-4 players game with victory conditions for each of Japan, Kuomintang, Communists, and British Commonwealth. American units are either controlled by Kuomintang (Stilwell and Flying Tigers) or British player (10th Air Force).

War of the Suns covers the Sino-Japanese War from July 1937 to August 1945. Three maps are included, with each hex representing approximately 200km across. There are also over 1500 counters representing air, land, and sea units and numerous player aids.

Images

IGS Box Cover
IGS Map
IGS Turn Chart & Sample Counters

What Price Glory (2013)

Description
What Price Glory? is a joint project developed by Tetsuya Nakamura and Adam Starkweather, using an ongoing refinement of the Storm Over Stalingrad system. This game covers the Western Front of World War One, and is simple to learn yet highly challenging and skill-oriented. Players use cards to drive the game in a unique system that offers outstanding game play but is remarkably easy to learn.

Images

IGS Box Cover
IGS Map (Draft)
IGS Sample Counters


3. IGS Games Available For Preorder

The following games are now available for preorder. Publication dates for each game will depend on the interest indicated by customer orders. Direct links are provided to the preorder webpage for each game.

Important note: Pre-publication information, artwork, and details may change as the games continue to be playtested and developed.

The Setting Sun

Description
The Setting Sun is an area-movement game covering the great battle for the Philippines in 1944 and 1945. From the Kamikaze attacks to the great sea battle of Leyte Gulf, the entire campaign is presented. Players will be in the shoes of the two of the greatest commanders of World War Two: Douglas MacArthur and Tomoyuki Yamashita as they duel over the fate of the Philippines. You choose where to invade as the Americans and how to defend and defeat the US invasion as the Japanese. Using a system that has evolved from the popular Storm Over Stalingrad game, Tetsuya Nakamura has created a unique system to go with this unique campaign.

Images

IGS Box Cover
IGS Map (Draft)
IGS Sample Cards

Warriors of Japan

Description
Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God: The Wars of England & France, 1135-1453. The game takes place during the Nanboku-cho period (1336-1392) - one of the most dynamic and important periods in Japanese history.

Players familiar with Warriors of God: The Wars of England & France, 1135-1453 will find many similarities, however Warriors of Japan covers only 4 years and the system has been changed to cover this unique period. Leaders no longer die from old age but can switch sides unexpectedly during a combat. Movement and combat rules have been updated, and a random game start generator will keep each game fresh and interesting. Three scenarios are planned.

Origin: Taiheiki.

Images

IGS Box Cover
IGS Map (Draft)

Last Stand - The Battle for Moscow 1941-42

Description
Masahiro Yamazaki's tour de force on Operation Typhoon that covers October through January at the gates of Moscow. Relatively fast and playable, Last Stand features three scenarios of different length and scale to give players options based on the time they have available.

Based on Last Stand: The Battle for Moscow 1941-42, published by Six Angles.


4. Awards and Recognition

Games from Multiman Publishing's IGS series have received the following awards:

Fire in the Sky: The Great Pacific War 1941-1945

Awards:
1. Best Wargame Graphics (Charles S. Roberts Awards) (2005)
A Victory Lost: Crisis in Ukraine 1942-1943

Awards:
1. Best World War II Boardgame (Charles S. Roberts Awards) (2006)
2. Best Wargame Graphics (Charles S. Roberts Awards) (2006)
3. Jim Dunnigan award for Design Elegance and Development (Charles S. Roberts award) (2006)
4. Outstanding Historical Simulation (International Gamers Award) (2007)
Warriors of God: The Wars of England & France, 1135-1453

Awards:
1. Best Pre-World War II Boardgame (Charles S. Roberts Awards) (2008)
Iwo Jima: Rage Against the Marines

Awards:
1. Best Magazine-Published Boardgame (Charles S. Roberts Awards) (2008)

5. Rumored Games

The following games have been mentioned or rumored as possible future additions to the IGS lineup. Sources include CSW forums, BGG forums and GeekLists, as well as unofficial word of mouth. All information provided below should be considered unconfirmed unless the game actually appears on the MMP pre-order list.

  • Pacific Campaign - Mark Herman's remake of his classic Pacific War. Using a lot of the concepts from the older Victory Games' game and adding in a few decades of play experience of the original game, as well as adding in some of the aspects of his newer game Empire of the Sun, Mark is hoping to give you the ultimate in Pacific Theatre games.
  • Romance of Three Kingdoms - An original design by Tetsuya Nakamura based on the Three Kindoms period of ancient China. Roughly 6 pages of rules detailing area-movement, basic combat, and card usage. Plays in under 3 hours, and is expected to be the easiest title in the IGS lineup.
  • Yankee Thunder Rebel Lightning - Strategic American Civil War game with some translation and artwork already in progress. Origin: Yankee Thunder, Rebel Lightning.

6. Cancelled Games

The following games were available for preorder as IGS titles at one point on Multi-Man Publishing's website, but were later removed. Reasons for not publishing the games vary.

Players: 1-2
Length: 4-12 hours, depending on scenario
Complexity: Medium
Website (Archive): http://www.multimanpublishing.com/tabid/58/CategoryID/9/ProductID/95/Default.aspx

Description
David Gómez Relloso's Card Driven Game on the Spanish Civil War (1936-1939) at a strategic-operational level. Rules are based on the popular Paths of Glory system, but tailored to fit this popular topic. Each player leads one side (Nationalist or Republican), and manages all the challenges that the actual combatants faced: mobilization, recruitment, movement and the combat of a nation at war with itself - and the political stage as well.

For the first time, this epic struggle will be designed by Spaniards for a world wide audience. Using primary sources and first hand accounts, this struggle will be represented in a light that is impossible to anyone that isn't Spanish and knows first hand what this conflict did to a country.


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