Search: Titles Only:
Article Edit | History | Editors

The Great 2010 Munchkin Changeover

Overview

Starting in May 2010, Steve Jackson Games revamped its entire line of Munchkin games and published updated versions over the following year or so. Certain rules and some cards were changed, the core set rule sheets were expanded from 4 pages to 6, and the fantasy Munchkin sets were reprinted in full color (previously they had been monochromatic in shades of brown and tan).

While some of the changes were significant, the publisher was very clear that these updates do not constitute a new edition of Munchkin, its expansions, or any of the other core sets. For instance, the first updated fantasy Munchkin is listed as 1st edition, 19th printing.

See also:

Significant Rule Changes

The rules were overhauled in the 2010 Changeover, in some cases to clarify and in others to make actual changes. This section presents some of the more significant items. See the 2010 Munchkin Change Log for a detailed list.

Starting Hand

The starting hand is now 4 Treasures and 4 Doors, instead of 2 each. A player who dies will also draw this number of cards at the start of their next turn.

Level vs. Combat Strength

A monster's Level is what's printed on the card, and it doesn't change. A player's Level is the number on the level counter, die, etc., and it doesn't change. A monster's/player's Level is differentiated from combat strength, which can be modified in many ways and can also go below 1. (Previously, a Level could not go below 1.)

Death

Clarified the rules regarding death, specifically that a dead player can't receive cards, change levels, or win the game.

Listen at the Door

Added the optional "Listen at the Door" rule, where players draw a face-down Door card prior to the Kick Open the Door phase. When this rule is in effect, players draw a Treasure instead of a Door during the Loot the Room phase.

Enhancing Hirelings and Steeds

Removed the ability to play monster enhancers on hirelings and steeds. Mooks from Munchkin Fu, however, still retain this feature per the Munchkin Fu rules.

Friendly Monsters

Removed the rule allowing players to Loot the Room after encountering a friendly monster.

Drawing Treasures From Combat

Clarified that the main fighter in the combat is the one who draws all Treasure cards. He then distributes them to the helper in accordance with the agreement.

Global Card Changes

Cheat! and Super Cheat!

The wording was changed to indicate that you can only play Cheat! and Super Cheat! with one of your own cards that you already possess. This is not a change to the rule; rather, it's merely a clarification.

Monster Enhancers

All monster enhancers ("+X/-X to Level of Monster") now affect the monster's combat strength instead of its Level. So the "Level of" phrase was removed, and they now say "+X/-X to Monster". Also, the "(Minimum Level 1)" note was removed, since a monster's combat strength may go below 1.

Star Munchkin Credits

In the Star Munchkin games, all instances of "Credits" were changed to "Gold Pieces".

Super Munchkin

You may now use Super Munchkin with a single class (the previous version only allowed you to use it with two classes). In addition, if you only have a single class, then you get all the advantages and none of the disadvantages in a manner similar to the Half-Breed card.

Wandering Monster

Now says to add the monsters' combat strengths instead of their Levels.

Cards That Changed

See also:

Munchkin (Fantasy)

Munchkin
Card Name
Description of Changes
Cleric
Clarified the text for the Resurrection ability, specifically for the case where the player draws multiple cards.
Divine Intervention
Clarified that this card must be played immediately and that it can be the winning level.
Doppleganger
Doubles the player's combat strength instead of Level.
Halfling
Removed -1 penalty to run away. Added ability to retry an attempt to run away.
Hireling
Added a +1 bonus. Changed to allow a player to carry and use any item, essentially like a Cheat!, instead of just an extra Big item. Added text stating that a player may discard the Hireling for an automatic escape, and that if the Hireling is lost then so is the item it's "carrying" (neither of these are rule changes, but previously they were in the rules/FAQ only).
Kneepads of Allure
This card was removed from Munchkin, starting with the 14th printing. In the 19th printing, it was added back, but with limitations: (1) the player forced to help must have a higher level than the player asking for help, and (2) a player cannot be forced to help if the main player will gain the winning level in that combat.
Magic Lamp
One copy of this card was removed from the set (replaced by Kneepads of Allure).
Mate
Removed the -1 to run away. The Mate now only has the same Level and monster enhancers, whereas before it was the Level and all bonuses.
Plutonium Dragon
Now specifically states that the bad stuff is death. This is a clarification, not a change.
Rat on a Stick
Added +1 bonus. May be used even if the player is only carrying it (i.e., it's not using a hand).
Tuba of Charm
Gives +3 to run away instead of +1. Also the player now gets a Treasure card after a successful escape.
Wizard
Modified Charm ability such that the player must discard at least three cards.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Ancient

Baby

Enraged

Humongous

Intelligent

Munchkin 2: Unnatural Axe
Card Name
Description of Changes
Cheat!
Added a Cheat! card to the set. It replaces a blank Door card.
Cleric
See the changes for Munchkin.
Contemplate Your Navel
No longer requires a player to discard his/her entire hand to go up a level. But the player can discard his/her entire hand to go up two levels instead of just one.
Find a Map
Changed the reference to "Dungeon" cards to be "Door" cards.
Halfling
See the changes for Munchkin.
Siege Engine
The Hireling portion of the card text has been removed. Siege Engine no longer counts against a player's Big item limit, and the player must choose whether or not to use Siege Engine at the start of combat—if it is used, the player is at -1 to run away.
Wizard
See the changes for Munchkin.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Brood

Sleeping

Undead

Munchkin 3: Clerical Errors
Card Name
Description of Changes
Bard
Modified the Enthrall ability such that (1) the player is only required to discard 1 card instead of 3, (2) if the attempt fails, the player may try again against a different player, and (3) the ability cannot be used for the winning level.
Cleric
See the changes for Munchkin.
Curse! Exploding Kneecaps
For the additional effect, instead of listing specific items that trigger it, the effect applies when any item is worn on the knees.
Freudian Slippers
Clarified card text to indicate that the player does not actually change sex.
Gnome
Removed penalty to run away. Clarified that only the monster's Level is added to the player's. Cards can no longer be used to enhance the illusion. Player now receives a +1 for each non-one-shot item he/she has that has a name beginning with "G" or "N". Monsters that never pursue a Gnome are the ones with "Nose" in their names (before the monsters were listed by name).
Halfling
See the changes for Munchkin.
Hireling
See the changes for Munchkin.
Senseless Acts of Kindness
No longer requires the player to give away an item to go up a level—it can be used as a regular GUAL. Added the ability to force another player to give the original player the item that gives the highest bonus to the other player. In this case, the original player does not go up a level; instead, the other player does.
Wizard
See the changes for Munchkin.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Big Honking Sword of Character Whupping

... From Hell

Undead

Underdressed

Very Depressed

Munchkin 4: The Need for Steed
Card Name
Description of Changes
Bard
See the changes for Munchkin 3.
Cleric
See the changes for Munchkin.
Duck of Earl
Completely changed the results table for the die roll. (Note: this was done because the Chicken on Your Head card didn't interact nicely with Duck of Earl.)
Gnome
See the changes for Munchkin 3.
Halfling
See the changes for Munchkin.
Wizard
See the changes for Munchkin.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Armored

... From Hell

Half a ...

Magic-Resistant

Ravenous

Saber-Toothed

Stealthy

... With Bagpipes

Munchkin 5: De-Ranged
Card Name
Description of Changes
Gnome
See the changes for Munchkin 3.
Grow Two Feet
If the player is a Gnome or Halfling, monsters that would normally have bonuses against those races do not get the bonuses. Previously Gnomes and Halflings got to ignore their penalty to run away, but that penalty has been removed.
Halfling
See the changes for Munchkin.
Politically Correct
Added rule that items with race/gender requirements do not count toward the player's combat strength. All monsters (instead of just one) lose their gender-related bonuses and penalties.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Grinning

Inflatable

Munchkin 6: Demented Dungeons
Card Name
Description of Changes
Dungeon of Comprehensive Curses
Curses that affect the entire party do not propagate.
Munchkin 7: More Good Cards
Card Name
Description of Changes
Cheat With Both Hands
Same changes as the regular Cheat! card (see Global Card Changes, above)
Curse! Lead Paint
Now has a Door back instead of a Treasure back
Curse! Warranty Expired
Now has a Door back instead of a Treasure back
Super Duper Munchkin
Now specifies that the player must have at least two class cards and that Super Duper Munchkin is discarded if the player ever goes below two classes.
Ultra Munchkin
Now specifies that the player may have two class cards with advantages and disadvantages, or one class with the advantages but not the disadvantages. Also specifies that Ultra Munchkin is discarded if the player loses all of his/her classes.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Generic

Invisible

Level-Draining

Lethal

Really, Really

Savage

Seductive

Unspeakably

The Good, the Bad, and the Munchkin

The Good, the Bad, and the Munchkin
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Gol-Darned

High-Falutin'

Hung-Over

Ornery

Rip-Snortin'

Rootin' Tootin'

Munchkin Bites!

Munchkin Bites!
Card Name
Description of Changes
Evil Twin
Now duplicates the monster's Level and monster enhancers only (vs. Level and bonuses). Removed run away penalty.
Global Changes (see Global Card Changes, above)
Cheat!

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Corrupt

Fluffy

Horrific, Steeped in Evil, Yet Somehow Pitiable

Undead

Venomous

Munchkin Bites! 2: Pants Macabre
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Bat-Winged

Stylishly Dressed

Weepy

Munchkin Blender

Munchkin Blender
Card Name
Description of Changes
Cheat With Both Hands
See the changes for Munchkin 7.
Epic Junior
Added loyalties and accents to the list of card types that Epic Junior can be played with. Also added ability to be an epic human.
Super Duper Munchkin
See the changes for Munchkin 7.
Theme Music
No longer an item.
Ultra Munchkin
See the changes for Munchkin 7.
You'll Take Away My Toy When You Pry It From My Cold, Dead Hands
Now affects cards that say "Usable Only By ...".
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Amazingly

Astoundingly

Armor-Plated

Bedridden

Buffed

Dire

Disgustingly

Drunk

Exploding

Extremely

Hairy

Large Economy Size

Mind-Bogglingly

Sneaky

Toothless

Ultra-Rare

Unbelievably

Undead

... With Extra Cheese

Munchkin Booty

Munchkin Booty
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Accursed

Bloodthirsty

Legendary

Lily-Livered

Rum-Soaked

Munchkin Booty 2: Jump the Shark
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
... Of Biblical Proportions

Salty

Munchkin Cthulhu

Munchkin Cthulhu
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
... And Its Spawn

Blasphemous

Four-Dimensional

Frothing

Gibbering

In A Million-Year Sleep

Indescribably Horrible

Mephitic

Raving

Rugose

Squamous

Unnameable

Munchkin Cthulhu 2: Call of Cowthulhu
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Batrachian

Horribly Indescribable

Itsy Bitsy

Twitching

Munchkin Cthulhu 3: The Unspeakable Vault
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Drooling

Teeny Weeny

Truculent

Tumescent

Munchkin Fu

Munchkin Fu
Card Name
Description of Changes
Stunt Double
Now duplicates the monster's Level and monster enhancers only (vs. Level and bonuses). Removed run away penalty.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Demon-Possessed

Evil Minions

Hopped Up On Lotus

Trained By A Master

With Visible Wires

Munchkin Fu 2: Monky Business
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
... And Its Clan

Cleverly Disguised

Munchkin Impossible

Munchkin Impossible
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
... In A Black Helicopter

Secret Underground Base

Shoddy Equipment

Stolen Nuclear Weapon

Vicious Guard Dogs

... With His Midget Clone

Star Munchkin

Star Munchkin
Card Name
Description of Changes
... And Its Clone
Now duplicates the monster's Level and monster enhancers only (vs. Level and bonuses). Removed run away penalty.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Computerized

... From Another Dimension

Last Of Its Race

Miniaturized

Radioactive

Star Munchkin 2: The Clown Wars
Card Name
Description of Changes
Autoflee 1000
Removed -2 combat penalty.
Global Changes (see Global Card Changes, above)
Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
I Am Your Father!

Insane

Misunderstood

Shape-Changing

Telepathic

Super Munchkin

Super Munchkin
Card Name
Description of Changes
Duplo-Ray
Now duplicates the monster's Level and monster enhancers only (vs. Level and bonuses). Removed run away penalty.
Global Changes (see Global Card Changes, above)
Super Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Better Costume than Yours

Compulsively Leaves Clues

Kidnapped your Aunt Marge

Ruler of Small European Country

Your Nemesis

Super Munchkin 2: The Narrow S Cape
Card Name
Description of Changes
Global Changes (see Global Card Changes, above)
Super Cheat!

Super Munchkin

Wandering Monster

Monster Enhancers (see Global Card Changes, above)
Diploma from Evil University

Well-Meaning

Your Old Mentor Gone Mad!

Release Dates and Printing Numbers of Updated Games

See also:

The release dates below are when the games showed up in stores, not when they were shipped by the publisher. This means that some of the dates differ from the publisher's list.

All games are 1st edition and vary only by their printing numbers.

Game Name
Release Date
Printing
Munchkin
May 2010
19
Munchkin 2: Unnatural Axe
June 2010
11
Munchkin 3: Clerical Errors
June 2010
7
Munchkin 4: The Need for Steed
December 2010
5
Munchkin 5: De-Ranged
February 2011
3
Munchkin 6: Demented Dungeons
July 2010
3
Munchkin 7: More Good Cards
(Never re-released—see note #1, below)

The Good, the Bad, and the Munchkin
November 2010
3
Munchkin Bites!
June 2010
5
Munchkin Bites! 2: Pants Macabre
January 2011
3
Munchkin Blender
(Never re-released—see note #2, below)

Munchkin Booty
November 2010
2
Munchkin Booty 2: Jump the Shark
November 2010
2
Munchkin Cthulhu
September 2010
4
Munchkin Cthulhu 2: Call of Cowthulhu
September 2010
2
Munchkin Cthulhu 3: The Unspeakable Vault
September 2010
2
Munchkin Fu
September 2010
6
Munchkin Fu 2: Monky Business
September 2010
3
Munchkin Impossible
March 2011
3
Star Munchkin
November 2010
7
Star Munchkin 2: The Clown Wars
December 2010
5
Super Munchkin
June 2010
4
Super Munchkin 2: The Narrow S Cape
November 2010
2

Note #1: Munchkin 7: More Good Cards was superseded by Munchkin 7: Cheat With Both Hands and Munchkin Monster Enhancers. Those two games include reprints of all of the cards in Munchkin 7: More Good Cards (with the updates listed above).

Note #2: Munchkin Blender was superseded by Munchkin 7: Cheat With Both Hands, which is a reprint of the Munchkin Blender cards (with the updates listed above) but with fantasy Munchkin backs and color scheme.

[What Links Here]
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.