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The Marsh Bell table 2

Peregrin "Grin" Gamgee

Silvertongue
Ukraine
Chernivtsi
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You grew up peacefully in a farmhouse close to Bagshot Rowarthing. It first happened on your way home one night, when you spotted some outlandish folk around a bright camp-fire. When you described them to Bilbo, he was mighy secretive, but after getting the oppertunity to read his writings you found out that they were Dwarves, probably on their way to the Blue Mountains. From that night you started to shun well-trodden paths, hoping to meet other wayfarers secretly crossing the Shire.

Hobbit-sense
Increases the fellowship rating by one. Also, when making a Wisdom roll, Hobbits can roll the feat dice twice, and keep the best result.

Culture: Hobbit of the Shire
Cultural blessing: Hobbit-sense
Calling: Scholar
Background: Tookish Blood
Shadow weakness: Lure of Secrets
Specialties: Herb-lore, Story-telling, Rhymes of Lore
Distinctive features: Adventurous, True-hearted
Fellowship focus: Grimbold

Body:
2 (5)
Heart:
7 (8)
Wits:
5 (7)
Adv.
Awe:
0
Inspire:
0
Persuade:
2
Athletics:
0
Travel:
2
Stealth:
3
Awareness:
3
Insight:
1
Search:
2
Explore:
3
Healing:
1
Hunting:
0
Song:
3
Courtesy:
3
Riddle:
3
Craft:
0
Battle:
2
Lore
2

Name Skill Damage Edge Injury Enc
Bow: 2 5 10 14 1
Short Sword 1 5 10 14 1
Dagger 1 3 G 12 0

Combat

Armour Headgear
2d +1
Damage ranged
2 3
Parry Shield
5 0

Virtue
Wisdom: 3
Dour-handed
Fair shot

Valour: 1

Dour-handed
Increase ranged damage by 1

Hope

Starting Current Shadow
19 17 0

Endruance

Starting Current Fatigue
23 23 12

Fair shot
You have spent a great deal of your time practising with all sorts of throwing games, and your accuracy is exceptional.
When you make a ranged attack, you can roll the Feat die twice and keep the best result.

Gear
Short Sword (1), Bow (1), Leather corslet (8), Cap of leather and iron (2), Dagger

Caane

played by Ed

Ed R
United States
Huntington
MA
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The dogs bred by the folk of the Woodland Hall are dun in colour, long of limb, sharp-nosed, gaunt and great. Since you were a child, you have always felt drawn to their natural grace and ferocious loyalty. But, above all, you share their love for the hunt, and you can feel their excitement when they are closing on their prey.
Woodcrafty
When fighting in the woods, a woodman uses his favored wits score for their basic parry rating.

Culture: Woodman of Wilderland
Cultural blessing: Woodcrafty
Calling: Wanderer
Background: The Hound
Shadow weakness: Wandering-madness
Specialties: Beast-lore, Leechcraft, Folk-lore
Distinctive features: Bold, Hardy
Fellowship focus: Grimbold

Hound of Mirkwood
Your folk have always delighted in training great, long- jawed hounds, stronger than wolves. You have chosen a wolfhound of Wilderland to accompany you in your wanderings and the faithfulness of your hound reinforces your spirit.

Raise your maximum Hope score by 2 points.

But such trust comes at a price: a Hound of Mirkwood is a valorous and noble beast, always ready to take the side of his human companion during combat.
When you are engaged in battle, if an attack aimed at you produces an Eye Of Sauron result, the blow hits and automatically wounds the hound instead (in place of the effects of a normal hit). You may prevent this by taking the automatic wound yourself (you cannot roll for Protection). A wounded hound is put out of combat for the remainder of the scene, and will return at your side at the start of the next session only if you succeed in a Healing roll with a TN of 16. If you fail, the hound will not recover until the next Fellowship phase.
A dog can be trained to support you when making any one of the following skill rolls: Awe, Awareness, Explore, or Hunting. When you are making a roll using one of the skills imparted to your dog, you may roll the Feat die twice, and keep the best result.

Body:
3 (6)
Heart:
4 (5)
Wits:
7 (9)
adv.
Awe:
0
Inspire:
1
Persuade:
1
Athletics:
2
Travel:
1
Stealth:
2
Awareness:
3
Insight:
1
Search:
1
Explore:
3
Healing:
3
Hunting:
3
Song:
1
Courtesy:
0
Riddle:
1
Craft:
1
Battle:
1
Lore
2

Name Skill Damage Edge Injury Enc
Kernholz (bow) 3 7 10 16 3
Long-hafted axe: 1 5/7 G 18/20 3
Dagger 1 3 G 12 0

Combat

Armour Headgear
2d 0
Damage ranged
3 3
Parry Shield
7 0

Virtue
Wisdom: 2
Hound of Mirkwood

Valour: 2
Sheperd's Bow

Sheperd's Bow
When rolling a Gandalf-rune on the feat dice when using the Sheperd's Bow, inflict extra damage equal to your damage rating.

Hope

Starting Current Shadow
16 12 3

Endruance

Starting Current Fatigue
24 21 14+2

Gear
Leather Corslet (8) , Kernholz ( a Sheperd's Great Bow) (3), Long-hafted axe (3), dagger

Arongwai of the Egwador

played by Andy

andy scott
United States
Saint Louis
Missouri
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A Spearman in the Brotherhood of the Spear (Egwador), for the Realm of King Thranduil. Of minor noble birth, his mother was killed by orcs at a young age. Arongwai swore to avenge her death, and, against the wishes of his father, has traveled forth from the Halls of the Elven King in Northern Mirkwood to find others who will aid him in his quest and rid the fair wood of Evil from the Shadow...
Folk of the Dusk
When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.

Culture: Elf of Mirkwood
Cultural blessing: Folk of the Dusk
Calling: Slayer
Background: Noble Blood
Shadow weakness: Curse of Vengeance
Specialties: Boating, Mirkwood-lore, Orc-lore
Distinctive features: Quick of Hearing, Lordly
Fellowship focus: Caane

Body:
4 (7)
Heart:
4 (6)
Wits:
6 (7)
Awe:
2
Inspire:
1
Persuade:
2
Athletics:
3
Travel:
2
Stealth:
2
Awareness:
2
Insight:
1
Search:
1
Explore:
1
Healing:
1
Hunting:
1
Song:
2
Courtesy:
0
Riddle:
1
Craft:
0
Battle:
3
Lore
3

Shadow Bane
When in the forward position. Attack rolls get an additional +3 against the servants of the Shadow.

Name Skill Damage Edge Injury Enc
(Spear) 3 7 9 14 2
Sword: 1 5 10 16 2
Dagger 1 3 G 12 0

Combat

Armour Headgear
2d +1
Damage ranged
4 4
Parry Shield
6 +2

Virtue
Wisdom: 2
Shadow Bane

Grievous
The weapon is strong and heavy, inflicting more harm on its targets.
The weapon’s Damage rating is raised by two (a weapon that can be wielded with one or two hands gets the bonus to both its damage ratings).
This upgrade may be applied only once, to any one weapon.

Valour: 2
Grievous spear

Hope

Starting Current Shadow
12 8 0

Endruance

Starting Current Fatigue
26 21 17+2

Gear
Spear (2), Sword (2), Leather Corslet (8), Shield (3), Cap of leather and iron (2) Dagger


Grimbold

played by Rich

Rich Moore
United States
Oxford
Ohio
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Since the time your family joined Beorn's folk you have been a runner, a messenger carrying news for your folk. In your hide shoes, you have countless times trodden the path that goes from the High Pass to the Old Ford, always welcomed by chieftains and families eager to hear your tidings. At times you have brought joy and merriment, with news of victory, but also woe and distress with the tales of war and defeat.
Furious
When a beorning is wounded in battle, he ignores the effects of weary and mierable for the rest of the combat.

Culture: Beorning
Cultural blessing: Furious
Calling: Warden
Background: Errand-rider
Shadow weakness: Lure of Power
Specialties: Anduin-lore, Beast-lore, Shadow-lore
Distinctive features: Determined, Swift
Fellowship focus: Peregrin
Treasure: 1

Body:
7 (10)
Heart:
5 (7)
Wits:
2 (3)
Awe:
3
Inspire:
1
Persuade:
0
Athletics:
2
Travel:
2
Stealth:
1
Awareness:
2
Insight:
3
Search:
1
Explore:
2
Healing:
1
Hunting:
3
Song:
0
Courtesy:
0
Riddle:
1
Craft:
1
Battle:
2
Lore
0

Name Skill Damage Edge Injury Enc
Great (Axe) 2 9 G 20 4
Spear: 1 5 9 14 2
Dagger 1 3 G 12 0

Twice-baked Honey Cakes
The honey-cakes of the Beornings are legendary among travellers. You can march far by eating just a little of them, and they are much more pleasant than cram, the waybread that Dale-men make for journeys in the wild. You have been shown the secret of baking such cakes, and can prepare them for the consumption of all members of your Company.
Raise your company’s Fellowship rating by one point. Additionally, when you are on a journey, you and your fellow travellers reduce the difficulty of all your Fatigue tests by a value equal to your Wisdom rating.

Combat
Armour Headgear
2d +1
Damage ranged
7 0
Parry Shield
2 0

Virtue
Wisdom: 2
Twice-baked Honey Cakes

Splitting Axe
When you get a Gandalf-rune on your feat dice. Your target rolls one less dice on their protection test.

Valour: 2
Splitting Axe

Hope

Starting Current Shadow
13 8 1

Endruance

Starting Current Fatigue
29 16 16+1

Gear
Warg's Bane ( A Great Splitting Axe) (4), Spear (2), Leather Corslet (8), Cap of Iron and leather (2)

Vandil

played by Eetu

Eetu Vuokko
Finland
Vantaa
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Vandil spent a quiet childhood growing up in the Lake-town. He was a son of a merchant, but had never true interest in following to the trade after his father. As Smaug was dead he had chances to go further outside the town and after each time he wanted to see more. As time passed he finally decided to leave the town for a time being and see the world. Old tales told of large dwarven halls, towering castles and mountains even greater than the Lonely Mountain. He wanted to see them
Stout-hearted
Living for many a year under the ever-present menace of Smaug the Dreadful has made the Bardings a courageous race. After all, there are not many creatures more fearsome than a great Dragon...
• When making a Fear test, Barding characters can roll the Feat die twice, and keep the best result.

Culture: Barding of Dale
Cultural blessing: Redoubtable
Calling: Wanderer
Background: A Penetrating Gaze
Shadow weakness: Wandering-madness
Specialties: Old-lore, Swimming, Folk-lore
Distinctive features: Adventurous, Fair spoken
Fellowship focus:

Body:
6 (9)
Heart:
6 (8)
Wits:
2 (3)
Adv.
Awe:
1
Inspire:
2
Persuade:
3
Athletics:
0
Travel:
2
Stealth:
0
Awareness:
0
Insight:
2
Search:
1
Explore:
3
Healing:
0
Hunting:
1
Song:
1
Courtesy:
2
Riddle:
0
Craft:
1
Battle:
2
Lore
1

Name Skill Damage Edge Injury Enc
(Swords) 3 7 10 16 2
Spear: 1 5 9 14 1
Dagger 1 3 G 12 0

Combat

Armour Headgear
2d +1
Damage ranged
6 0
Parry Shield
2 +2

Virtue
Wisdom: 1

Grievous
The weapon is strong and heavy, inflicting more harm on its targets.
The weapon’s Damage rating is raised by two (a weapon that can be wielded with one or two hands gets the bonus to both its damage ratings).

This upgrade may be applied only once, to any one weapon.

Valour: 2
Grievous sword

Hope

Starting Current Shadow
14 14 0

Endruance

Starting Current Fatigue
28 18 15

Gear
Sword (2), Leather corslet (8), Cap of iron and leather (2), Shield (3)

Bofia

played by Franziska

Franziska
Wales
Cardiff
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Bofia grew tired of living in the lonely Mountains with nothing to do but counting her riches and watching them grow. So it was time to get out into the world and visit distant family in the Blue Mountains. The Fellowship she found suited her needs well - and they are going to Mirkwood. She has heard that Mirkwood has it's own riches. Something she want to judge with her own eyes.
Redoubtable
Dwarf characters calcualte their fatigue threshold by adding up the encumbrance ratings of all the items they are carrying, and then substracting their favoured Heart score from the total.

Culture: Dwarf of the Lonely Mountain
Cultural blessing: Redoubtable
Calling: Wanderer
Background: A Penetrating Gaze
Shadow weakness: Wandering-madness
Specialties: Fire-making, Tunnelling, Folk-lore
Distinctive features: Bold, Gruff
Fellowship focus: Peregrin

Body:
6 (8)
Heart:
4 (7)
Wits:
4 (5)
Adv.
Awe:
0
Inspire:
2
Persuade:
0
Athletics:
0
Travel:
3
Stealth:
1
Awareness:
2
Insight:
2
Search:
3
Explore:
2
Healing:
0
Hunting:
0
Song:
1
Courtesy:
2
Riddle:
2
*
Craft:
3
Battle:
1
Lore
0

Name Skill Damage Edge Injury Enc
(Axe) 2 5 G 18 2
Short sword: 1 5 10 14 1
Dagger 1 3 G 12 0

Combat

Armour Headgear
4d +4
Damage ranged
6 0
Parry Shield
4 +2

Virtue
Wisdom: 2
Broken Spells

Spells of Opening and Shutting
This fragment must be recited in front of a door or gate, to magically lock it, or recited backwards to open it if locked. The spell has no effect on a door that has been blocked by magic and now requires a particual word to open it, but might work if the entrance was barred by the same type of magic.

The spell starts working as soon as you have finished reciting it.

Valour: 1

Hope

Starting Current Shadow
10 8 1

Endruance

Starting Current Fatigue
32 32 21

Gear
Axe (2), Short Sword (1), Shield (3), Coat of Mail (16), Helm (6)

Current Combat

Fellowship v Spiders

Spider #1 - Dead
Spider #2 - 5 damage


Forward

Caane (13) v Spider (10)
Arongwai (14) v Spider(10)
Grimbold (8) v Spider (10)


Open


Defensive


Rearward

Peregrin (18) v Spider (16)

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