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Southern Front: Race for the Turkish Straits [Board Game Link]
Southern Front: Race for the Turkish Straits: Game Two in the Third World War series, although it uses the same rules, is very different from its parent. The campaign is very mobile, with neither side having enough troops to cover a solid front (although the mountainous terrain of the area helps somewhat). Special units such as airmobile, airborne, and amphibious troops, with their abilities to outflank a line, become even more important. Additional rules allow Southern Front to be combined with The Third World War: Battle for Germany; players can reinforce one front with forces from the other, requiring a host of new decisions on the strategic level. One or two new divisions or air units sent to the Balkans can turn the tide there, but at what cost to the main front, where every unit is desperately needed ? |
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